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1642 lines
36 KiB
1642 lines
36 KiB
/*++
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Copyright (c) 1989 Microsoft Corporation
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Module Name:
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misc.c
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Abstract:
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This module implements machine dependent miscellaneous kernel functions.
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Author:
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Ken Reneris 7-5-95
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Environment:
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Kernel mode only.
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Revision History:
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--*/
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#include "ki.h"
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#include "fastsys.inc"
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extern BOOLEAN KeI386FxsrPresent;
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extern BOOLEAN KeI386XMMIPresent;
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extern UCHAR KiSystemCallExitBranch[];
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extern UCHAR KiFastCallEntry[];
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extern UCHAR KiDefaultSystemCall[];
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extern UCHAR KiSystemCallExit[];
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extern UCHAR KiSystemCallExit2[];
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extern UCHAR KiSystemCallExit3[];
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extern UCHAR KiFastSystemCallIa32[];
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extern UCHAR KiFastSystemCallAmdK6[];
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extern ULONG_PTR KiSystemCallExitAdjust;
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extern ULONG KiFastSystemCallDisable;
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PVOID KiFastSystemCallCode = KiDefaultSystemCall;
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ULONG_PTR KiSystemCallExitAdjust;
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UCHAR KiSystemCallExitAdjusted;
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BOOLEAN KiFastSystemCallIsIA32;
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BOOLEAN KiFastCallCopyDoneOnce = FALSE;
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VOID
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KeRestoreMtrr (
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VOID
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);
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VOID
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KeRestorePAT(
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VOID
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);
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//
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//
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// Internal format of the floating_save structure which is passed
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//
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typedef struct _CONTROL_WORD {
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USHORT ControlWord;
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ULONG MXCsr;
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} CONTROL_WORD, *PCONTROL_WORD;
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typedef struct {
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UCHAR Flags;
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KIRQL Irql;
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KIRQL PreviousNpxIrql;
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UCHAR Spare[2];
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union {
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CONTROL_WORD Fcw;
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PFX_SAVE_AREA Context;
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ULONG_PTR ContextAddressAsULONG;
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} u;
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ULONG Cr0NpxState;
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PKTHREAD Thread; // debug
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} FLOAT_SAVE, *PFLOAT_SAVE;
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#define FLOAT_SAVE_COMPLETE_CONTEXT 0x01
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#define FLOAT_SAVE_FREE_CONTEXT_HEAP 0x02
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#define FLOAT_SAVE_VALID 0x04
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#define FLOAT_SAVE_ALIGN_ADJUSTED 0x08
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#define FLOAT_SAVE_RESERVED 0xF0
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//
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// Allocate Pool returns a pointer which is 8 byte aligned. The
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// floating point save area needs to be 16 byte aligned. When
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// allocating the save area we add the difference and adjust if
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// needed.
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//
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#define ALIGN_ADJUST 8
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NTSTATUS
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KeSaveFloatingPointState (
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OUT PKFLOATING_SAVE PublicFloatSave
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)
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/*++
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Routine Description:
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This routine saves the thread's current non-volatile NPX state,
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and sets a new initial floating point state for the caller.
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Arguments:
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FloatSave - receives the current non-volatile npx state for the thread
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Return Value:
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--*/
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{
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PKTHREAD Thread;
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PFX_SAVE_AREA NpxFrame;
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KIRQL Irql;
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USHORT ControlWord;
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ULONG MXCsr;
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PKPRCB Prcb;
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PFLOAT_SAVE FloatSave;
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//
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// If the system is using floating point emulation, then
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// return an error
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//
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if (!KeI386NpxPresent) {
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return STATUS_ILLEGAL_FLOAT_CONTEXT;
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}
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//
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// Get the current irql and thread
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//
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FloatSave = (PFLOAT_SAVE) PublicFloatSave;
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Irql = KeGetCurrentIrql();
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Thread = KeGetCurrentThread();
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ASSERT (Thread->NpxIrql <= Irql);
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FloatSave->Flags = 0;
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FloatSave->Irql = Irql;
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FloatSave->PreviousNpxIrql = Thread->NpxIrql;
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FloatSave->Thread = Thread;
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//
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// If the irql has changed we need to save the complete floating
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// state context as the prior level has been interrupted.
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//
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if (Thread->NpxIrql != Irql) {
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//
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// If this is apc level we don't have anyplace to hold this
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// context, allocate some heap.
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//
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if (Irql == APC_LEVEL) {
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FloatSave->u.Context = ExAllocatePoolWithTag (
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NonPagedPool,
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sizeof (FX_SAVE_AREA) + ALIGN_ADJUST,
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' XPN'
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);
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if (!FloatSave->u.Context) {
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return STATUS_INSUFFICIENT_RESOURCES;
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}
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FloatSave->Flags |= FLOAT_SAVE_FREE_CONTEXT_HEAP;
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//
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// ExAllocatePoolWithTag returns an 8 byte aligned pointer.
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// The FXSAVE instruction requires 16 byte alignment. Adjust
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// the base address of the save area if needed.
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//
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if ((FloatSave->u.ContextAddressAsULONG & ALIGN_ADJUST) != 0) {
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FloatSave->u.ContextAddressAsULONG += ALIGN_ADJUST;
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FloatSave->Flags |= FLOAT_SAVE_ALIGN_ADJUSTED;
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}
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ASSERT((FloatSave->u.ContextAddressAsULONG & 0xF) == 0);
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} else {
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ASSERT (Irql == DISPATCH_LEVEL);
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FloatSave->u.Context = &KeGetCurrentPrcb()->NpxSaveArea;
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}
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FloatSave->Flags |= FLOAT_SAVE_COMPLETE_CONTEXT;
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}
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//
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// Stop context switching and allow access to the local fp unit
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//
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_asm {
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cli
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mov eax, cr0
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mov ecx, eax
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and eax, not (CR0_MP|CR0_EM|CR0_TS)
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cmp eax, ecx
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je short sav10
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mov cr0, eax
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sav10:
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}
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Prcb = KeGetCurrentPrcb();
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//
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// Get ownership of npx register set for this context
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//
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if (Prcb->NpxThread != Thread) {
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//
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// If the other context is loaded in the npx registers, flush
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// it to that threads save area
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//
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if (Prcb->NpxThread) {
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NpxFrame = (PFX_SAVE_AREA)(((ULONG)(Prcb->NpxThread->InitialStack) -
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sizeof(FX_SAVE_AREA)));
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if (KeI386FxsrPresent) {
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Kix86FxSave(NpxFrame);
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} else {
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Kix86FnSave(NpxFrame);
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}
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NpxFrame->NpxSavedCpu = 0;
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Prcb->NpxThread->NpxState = NPX_STATE_NOT_LOADED;
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}
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Prcb->NpxThread = Thread;
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}
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NpxFrame = (PFX_SAVE_AREA)(((ULONG)(Thread->InitialStack) -
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sizeof(FX_SAVE_AREA)));
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//
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// Save the previous state as required
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//
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if (FloatSave->Flags & FLOAT_SAVE_COMPLETE_CONTEXT) {
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//
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// Need to save the entire context
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//
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if (Thread->NpxState == NPX_STATE_LOADED) {
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if (KeI386FxsrPresent) {
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Kix86FxSave((FloatSave->u.Context));
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} else {
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Kix86FnSave((FloatSave->u.Context));
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}
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FloatSave->u.Context->NpxSavedCpu = 0;
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FloatSave->u.Context->Cr0NpxState = NpxFrame->Cr0NpxState;
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} else {
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RtlCopyMemory (FloatSave->u.Context, NpxFrame, sizeof(FX_SAVE_AREA));
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FloatSave->u.Context->NpxSavedCpu = 0;
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}
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} else {
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//
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// Save only the non-volatile state
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//
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if (Thread->NpxState == NPX_STATE_LOADED) {
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_asm {
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mov eax, FloatSave
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fnstcw [eax] FLOAT_SAVE.u.Fcw.ControlWord
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}
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if ((KeI386FxsrPresent) && (KeI386XMMIPresent)) {
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Kix86StMXCsr(&FloatSave->u.Fcw.MXCsr);
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}
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} else {
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//
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// Save the control word from the npx frame.
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//
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if (KeI386FxsrPresent) {
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FloatSave->u.Fcw.ControlWord = (USHORT) NpxFrame->U.FxArea.ControlWord;
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FloatSave->u.Fcw.MXCsr = NpxFrame->U.FxArea.MXCsr;
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} else {
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FloatSave->u.Fcw.ControlWord = (USHORT) NpxFrame->U.FnArea.ControlWord;
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}
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}
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//
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// Save Cr0NpxState, but clear CR0_TS as there's not non-volatile
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// pending fp exceptions
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//
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FloatSave->Cr0NpxState = NpxFrame->Cr0NpxState & ~CR0_TS;
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}
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//
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// The previous state is saved. Set an initial default
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// FP state for the caller
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//
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NpxFrame->Cr0NpxState = 0;
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Thread->NpxState = NPX_STATE_LOADED;
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Thread->NpxIrql = Irql;
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ControlWord = 0x27f; // 64bit mode
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MXCsr = 0x1f80;
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_asm {
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fninit
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fldcw ControlWord
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}
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if ((KeI386FxsrPresent) && (KeI386XMMIPresent)) {
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Kix86LdMXCsr(&MXCsr);
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}
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_asm {
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sti
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}
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FloatSave->Flags |= FLOAT_SAVE_VALID;
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return STATUS_SUCCESS;
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}
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NTSTATUS
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KeRestoreFloatingPointState (
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IN PKFLOATING_SAVE PublicFloatSave
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)
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/*++
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Routine Description:
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This routine retores the thread's current non-volatile NPX state,
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to the passed in state.
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Arguments:
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FloatSave - the non-volatile npx state for the thread to restore
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Return Value:
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--*/
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{
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PKTHREAD Thread;
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PFX_SAVE_AREA NpxFrame;
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ULONG Cr0State;
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PFLOAT_SAVE FloatSave;
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ASSERT (KeI386NpxPresent);
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FloatSave = (PFLOAT_SAVE) PublicFloatSave;
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Thread = FloatSave->Thread;
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NpxFrame = (PFX_SAVE_AREA)(((ULONG)(Thread->InitialStack) -
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sizeof(FX_SAVE_AREA)));
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//
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// Verify float save looks like it's from the right context
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//
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if ((FloatSave->Flags & (FLOAT_SAVE_VALID | FLOAT_SAVE_RESERVED)) != FLOAT_SAVE_VALID) {
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//
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// Invalid floating point save area.
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//
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KeBugCheckEx(INVALID_FLOATING_POINT_STATE,
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0,
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FloatSave->Flags,
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0,
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0);
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}
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if (FloatSave->Irql != KeGetCurrentIrql()) {
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//
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// Invalid IRQL. IRQL now must be the same as when the
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// context was saved. (Why? Because we save it in different
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// places depending on the IRQL at that time).
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//
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KeBugCheckEx(INVALID_FLOATING_POINT_STATE,
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1,
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FloatSave->Irql,
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KeGetCurrentIrql(),
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0);
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}
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if (Thread != KeGetCurrentThread()) {
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//
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// Invalid Thread. The thread this floating point context
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// belongs to is not the current thread (or the saved thread
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// field is trash).
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//
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KeBugCheckEx(INVALID_FLOATING_POINT_STATE,
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2,
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(ULONG_PTR)Thread,
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(ULONG_PTR)KeGetCurrentThread(),
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0);
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}
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//
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// Synchronize with context switches and the npx trap handlers
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//
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_asm {
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cli
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}
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//
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// Restore the required state
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//
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if (FloatSave->Flags & FLOAT_SAVE_COMPLETE_CONTEXT) {
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//
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// Restore the entire fp state to the threads save area
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//
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if (Thread->NpxState == NPX_STATE_LOADED) {
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//
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// This state in the fp unit is no longer needed, just disregard it
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//
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Thread->NpxState = NPX_STATE_NOT_LOADED;
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KeGetCurrentPrcb()->NpxThread = NULL;
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}
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//
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// Copy restored state to npx frame
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//
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RtlCopyMemory (NpxFrame, FloatSave->u.Context, sizeof(FX_SAVE_AREA));
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} else {
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//
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// Restore the non-volatile state
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//
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if (Thread->NpxState == NPX_STATE_LOADED) {
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//
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// Init fp state and restore control word
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//
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_asm {
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fninit
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mov eax, FloatSave
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fldcw [eax] FLOAT_SAVE.u.Fcw.ControlWord
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}
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if ((KeI386FxsrPresent) && (KeI386XMMIPresent)) {
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Kix86LdMXCsr(&FloatSave->u.Fcw.MXCsr);
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}
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} else {
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//
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// Fp state not loaded. Restore control word in npx frame
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//
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if (KeI386FxsrPresent) {
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NpxFrame->U.FxArea.ControlWord = FloatSave->u.Fcw.ControlWord;
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NpxFrame->U.FxArea.StatusWord = 0;
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NpxFrame->U.FxArea.TagWord = 0;
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NpxFrame->NpxSavedCpu = 0;
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NpxFrame->U.FxArea.MXCsr = FloatSave->u.Fcw.MXCsr;
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} else {
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NpxFrame->U.FnArea.ControlWord = FloatSave->u.Fcw.ControlWord;
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NpxFrame->U.FnArea.StatusWord = 0;
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NpxFrame->U.FnArea.TagWord = 0xffff;
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}
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}
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NpxFrame->Cr0NpxState = FloatSave->Cr0NpxState;
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}
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//
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// Restore NpxIrql and Cr0
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//
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Thread->NpxIrql = FloatSave->PreviousNpxIrql;
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Cr0State = Thread->NpxState | NpxFrame->Cr0NpxState;
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_asm {
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mov eax, cr0
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mov ecx, eax
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and eax, not (CR0_MP|CR0_EM|CR0_TS)
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or eax, Cr0State
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cmp eax, ecx
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je short res10
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mov cr0, eax
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res10:
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sti
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}
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//
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// Done
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//
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if ((FloatSave->Flags & FLOAT_SAVE_FREE_CONTEXT_HEAP) != 0) {
|
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|
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//
|
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// If FXSAVE area was adjusted for alignment after allocation,
|
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// undo that adjustment before freeing.
|
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//
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|
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if ((FloatSave->Flags & FLOAT_SAVE_ALIGN_ADJUSTED) != 0) {
|
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FloatSave->u.ContextAddressAsULONG -= ALIGN_ADJUST;
|
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}
|
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ExFreePool (FloatSave->u.Context);
|
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}
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FloatSave->Flags = 0;
|
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return STATUS_SUCCESS;
|
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}
|
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|
|
VOID
|
|
KiDisableFastSyscallReturn(
|
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VOID
|
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)
|
|
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
The fast syscall/return feature cannot be used until
|
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certain processor specific registers have been initialized.
|
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This routine is called when the system is switching to a
|
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state where not all processors are powered on.
|
|
|
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This routine adjusts the exit path for system calls to
|
|
use the iretd instruction instead of the faster sysexit
|
|
instruction, it accomplishes this by adjusting the offset
|
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of a branch.
|
|
|
|
Arguments:
|
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|
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None.
|
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|
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Return Value:
|
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|
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None.
|
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|
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--*/
|
|
|
|
{
|
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if (KiSystemCallExitAdjusted) {
|
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KiSystemCallExitBranch[1] -= KiSystemCallExitAdjusted;
|
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KiSystemCallExitAdjusted = 0;
|
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}
|
|
}
|
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|
|
VOID
|
|
KiEnableFastSyscallReturn(
|
|
VOID
|
|
)
|
|
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
The fast syscall/return feature cannot be used until
|
|
certain processor specific registers have been initialized.
|
|
This routine is called once the registers are known to
|
|
have been set on all processors.
|
|
|
|
This routine adjusts the exit path for system calls to
|
|
use the appropriate sequence for the processor, it does
|
|
this by adjusting the offset of a branch.
|
|
|
|
Arguments:
|
|
|
|
None.
|
|
|
|
Return Value:
|
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|
|
None.
|
|
|
|
--*/
|
|
|
|
{
|
|
//
|
|
// Adjust the second byte of the two byte branch instruction.
|
|
// It can never be otherwise, but, make sure we aren't going
|
|
// to adjust it out of range.
|
|
//
|
|
|
|
//
|
|
// The following is a workaround for the fact that in resume
|
|
// from hibernate the kernel is read only. Basically, we
|
|
// won't try to do it again, we also don't undo it when
|
|
// hibernating/suspending.
|
|
//
|
|
|
|
if ((KiSystemCallExitAdjusted == KiSystemCallExitAdjust) &&
|
|
KiFastCallCopyDoneOnce) {
|
|
|
|
//
|
|
// It's already done, don't try to do it again.
|
|
//
|
|
|
|
return;
|
|
}
|
|
|
|
if ((KiSystemCallExitAdjust + KiSystemCallExitBranch[1]) < 0x80) {
|
|
|
|
//
|
|
// It's good, undo any previous adjustment.
|
|
//
|
|
|
|
KiDisableFastSyscallReturn();
|
|
|
|
//
|
|
// Adjust the branch.
|
|
//
|
|
|
|
KiSystemCallExitAdjusted = (UCHAR)KiSystemCallExitAdjust;
|
|
KiSystemCallExitBranch[1] += KiSystemCallExitAdjusted;
|
|
|
|
//
|
|
// Copy the appropriate system entry code into user shared
|
|
// data where it can be executed from user mode.
|
|
//
|
|
|
|
RtlCopyMemory(SharedUserData->SystemCall,
|
|
KiFastSystemCallCode,
|
|
sizeof(SharedUserData->SystemCall));
|
|
KiFastCallCopyDoneOnce = TRUE;
|
|
}
|
|
}
|
|
|
|
VOID
|
|
KePrepareToLoseProcessorSpecificState(
|
|
VOID
|
|
)
|
|
{
|
|
//
|
|
// The kernel has been marked read only, adjusting
|
|
// code right now won't work. Fortunately, we
|
|
// don't actually need to do this as the SYSEXIT
|
|
// instruction doesn't depend on the SYSENTER MSRs.
|
|
//
|
|
// KiDisableFastSyscallReturn();
|
|
}
|
|
|
|
VOID
|
|
KiLoadFastSyscallMachineSpecificRegisters(
|
|
IN volatile PLONG Void
|
|
)
|
|
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Load MSRs used to support Fast Syscall/return. This routine is
|
|
run on all processors.
|
|
|
|
Arguments:
|
|
|
|
None.
|
|
|
|
Return Value:
|
|
|
|
None.
|
|
|
|
--*/
|
|
|
|
{
|
|
if (KiFastSystemCallIsIA32) {
|
|
|
|
//
|
|
// Use Intel defined way of doing this.
|
|
//
|
|
|
|
WRMSR(MSR_SYSENTER_CS, KGDT_R0_CODE);
|
|
WRMSR(MSR_SYSENTER_EIP, (ULONGLONG)(ULONG)KiFastCallEntry);
|
|
WRMSR(MSR_SYSENTER_ESP, 0);
|
|
|
|
#if 0
|
|
|
|
} else {
|
|
|
|
//
|
|
// Use the non-Intel way. (Note: Now that Intel has also
|
|
// defined a way, most new processors do it that way).
|
|
//
|
|
|
|
LARGE_INTEGER Value;
|
|
|
|
Value.u.HighPart = ((KGDT_R3_CODE | 3) << 16) | KGDT_R0_CODE;
|
|
Value.u.LowPart = (ULONG)KiFastCallEntry;
|
|
WRMSR(MSR_SYSCALL_TARGET_ADDR, Value.QuadPart);
|
|
|
|
//
|
|
// Now enable the feature.
|
|
//
|
|
|
|
Value.QuadPart = RDMSR(MSR_EXT_FEATURE_ENABLE);
|
|
Value.u.LowPart |= MSR_EFER_SCE;
|
|
WRMSR(MSR_EXT_FEATURE_ENABLE, Value.QuadPart);
|
|
|
|
#endif
|
|
|
|
}
|
|
}
|
|
|
|
VOID
|
|
KiRestoreFastSyscallReturnState(
|
|
VOID
|
|
)
|
|
{
|
|
ULONG_PTR Void = 0;
|
|
|
|
if (KeFeatureBits & KF_FAST_SYSCALL) {
|
|
|
|
if (KiFastSystemCallDisable == 0) {
|
|
|
|
//
|
|
// Fast system call is enabled.
|
|
//
|
|
|
|
if (KiFastSystemCallIsIA32 == TRUE) {
|
|
KiSystemCallExitAdjust = KiSystemCallExit2 - KiSystemCallExit;
|
|
KiFastSystemCallCode = KiFastSystemCallIa32;
|
|
} else {
|
|
KiSystemCallExitAdjust = KiSystemCallExit3 - KiSystemCallExit;
|
|
KiFastSystemCallCode = KiFastSystemCallAmdK6;
|
|
}
|
|
} else {
|
|
|
|
//
|
|
// Fast system call has been explicitly disabled or is
|
|
// not implemented on all processors in the system.
|
|
//
|
|
|
|
KeFeatureBits &= ~KF_FAST_SYSCALL;
|
|
}
|
|
}
|
|
if (KeFeatureBits & KF_FAST_SYSCALL) {
|
|
|
|
//
|
|
// On all processors, set the MSRs that support syscall/sysexit.
|
|
//
|
|
|
|
KiIpiGenericCall(
|
|
(PKIPI_BROADCAST_WORKER)KiLoadFastSyscallMachineSpecificRegisters,
|
|
Void
|
|
);
|
|
|
|
}
|
|
|
|
//
|
|
// Set the appropriate code for system call into the system
|
|
// call area of the shared user data area.
|
|
//
|
|
|
|
KiEnableFastSyscallReturn();
|
|
}
|
|
|
|
VOID
|
|
KeRestoreProcessorSpecificFeatures(
|
|
VOID
|
|
)
|
|
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Restore processor specific features. This routine is called
|
|
when processors have been restored to a powered on state to
|
|
restore those things which are not part of the processor's
|
|
"normal" context which may have been lost. For example, this
|
|
routine is called when a system is resumed from hibernate or
|
|
suspend.
|
|
|
|
Arguments:
|
|
|
|
None.
|
|
|
|
Return Value:
|
|
|
|
None.
|
|
|
|
--*/
|
|
{
|
|
KeRestoreMtrr();
|
|
KeRestorePAT();
|
|
KiRestoreFastSyscallReturnState();
|
|
}
|
|
|
|
|
|
#if !defined(NT_UP)
|
|
|
|
VOID
|
|
FASTCALL
|
|
KiAcquireQueuedSpinLockCheckForFreeze(
|
|
IN PKSPIN_LOCK_QUEUE QueuedLock,
|
|
IN PKTRAP_FRAME TrapFrame
|
|
)
|
|
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
This routine is called to acquire a queued spin lock while at high
|
|
priority. While the lock is not available, a check is made to see
|
|
if another processor has requested this processor freeze execution.
|
|
|
|
Note: This routine must be called with current IRQL at or above
|
|
dispatch lever, or interrupts disabled.
|
|
|
|
Arguments:
|
|
|
|
QueuedLock Supplies the address of the queued spinlock.
|
|
TrapFrame Supplies the address of the trap frame to pass to
|
|
KiFreezeTargetExecution.
|
|
|
|
Return Value:
|
|
|
|
None.
|
|
|
|
--*/
|
|
|
|
{
|
|
PKSPIN_LOCK_QUEUE Previous;
|
|
PKSPIN_LOCK Lock;
|
|
PKPRCB Prcb;
|
|
volatile ULONG_PTR * LockPointer;
|
|
|
|
LockPointer = (volatile ULONG_PTR *)&QueuedLock->Lock;
|
|
|
|
Previous = InterlockedExchangePointer(QueuedLock->Lock, QueuedLock);
|
|
|
|
if (Previous == NULL) {
|
|
|
|
//
|
|
// This processor now owns this lock.
|
|
//
|
|
|
|
*LockPointer |= LOCK_QUEUE_OWNER;
|
|
|
|
} else {
|
|
|
|
//
|
|
// Lock is already held, update thew next pointer in the
|
|
// previous queue entry to point to this new waiter and
|
|
// wait until the lock is granted.
|
|
//
|
|
// The following loop is careful not to write ANYTHING
|
|
// while waiting unless a freeze execution has been
|
|
// requested. This includes any stack variables or
|
|
// return addresses.
|
|
//
|
|
|
|
*LockPointer |= LOCK_QUEUE_WAIT;
|
|
Previous->Next = QueuedLock;
|
|
|
|
Prcb = KeGetCurrentPrcb();
|
|
|
|
while (*LockPointer & LOCK_QUEUE_WAIT) {
|
|
if (Prcb->RequestSummary & IPI_FREEZE) {
|
|
ULONG OldSummary;
|
|
ULONG NewSummary;
|
|
ULONG Summary;
|
|
|
|
OldSummary = Prcb->RequestSummary;
|
|
NewSummary = OldSummary & ~IPI_FREEZE;
|
|
Summary = InterlockedCompareExchange((PVOID)&Prcb->RequestSummary,
|
|
NewSummary,
|
|
OldSummary);
|
|
|
|
//
|
|
// If something else edited the RequestSummary, we'll
|
|
// get it next time around (unless the IPI has been
|
|
// handled).
|
|
//
|
|
|
|
if (Summary == OldSummary) {
|
|
|
|
//
|
|
// IPI_FREEZE cleared in RequestSummary. Now
|
|
// freeze as requested.
|
|
//
|
|
|
|
KiFreezeTargetExecution(TrapFrame, NULL);
|
|
}
|
|
}
|
|
|
|
//
|
|
// Don't be a hog.
|
|
//
|
|
|
|
KeYieldProcessor();
|
|
}
|
|
}
|
|
|
|
//
|
|
// Lock has been acquired.
|
|
//
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
/*++
|
|
|
|
QLOCK_STAT_GATHER
|
|
|
|
If this flag is defined, the queued spinlock routines are
|
|
replaced by wrappers used to gather performance characteristics
|
|
of the code acquiring the locks.
|
|
|
|
--*/
|
|
|
|
#if defined(QLOCK_STAT_GATHER)
|
|
|
|
#define QLOCK_STAT_CLEAN
|
|
#define QLOCKS_NUMBER 16
|
|
#define QLOCKS_MAX_LOG 512
|
|
|
|
ULONG
|
|
FASTCALL
|
|
KiRDTSC(
|
|
PULONGLONG Time
|
|
);
|
|
|
|
//
|
|
// The following structure is used to accumulate data about each
|
|
// acquire/release pair for a lock.
|
|
//
|
|
|
|
typedef struct {
|
|
ULONGLONG Key;
|
|
ULONGLONG Time;
|
|
ULONGLONG WaitTime;
|
|
ULONG Count;
|
|
ULONG Waiters;
|
|
ULONG Depth;
|
|
ULONG IncreasedDepth;
|
|
ULONG Clean;
|
|
} QLOCKDATA, *PQLOCKDATA;
|
|
|
|
//
|
|
// House keeping data for each lock.
|
|
//
|
|
|
|
typedef struct {
|
|
|
|
//
|
|
// The following fields are used to keep data from acquire
|
|
// to release.
|
|
//
|
|
|
|
ULONGLONG AcquireTime;
|
|
ULONGLONG WaitToAcquire;
|
|
ULONG_PTR AcquirePoint;
|
|
BOOLEAN Clean;
|
|
|
|
//
|
|
// Remaining fields accumulate global stats for this lock.
|
|
//
|
|
|
|
ULONG Count;
|
|
ULONG Pairs;
|
|
ULONG FailedTry;
|
|
UCHAR MaxDepth;
|
|
UCHAR PreviousDepth;
|
|
ULONG NoWait;
|
|
} QLOCKHOUSE, *PQLOCKHOUSE;
|
|
|
|
QLOCKDATA KiQueuedSpinLockLog[QLOCKS_NUMBER][QLOCKS_MAX_LOG];
|
|
QLOCKHOUSE KiQueuedSpinLockHouse[QLOCKS_NUMBER];
|
|
|
|
//
|
|
// Implement the lock queue mechanisms in C for when we are
|
|
// gathering performance data.
|
|
//
|
|
|
|
VOID
|
|
FASTCALL
|
|
KiAcquireQueuedLock(
|
|
IN PKSPIN_LOCK_QUEUE QueuedLock
|
|
)
|
|
{
|
|
PKSPIN_LOCK_QUEUE Previous;
|
|
PKSPIN_LOCK Lock;
|
|
volatile ULONG_PTR * LockPointer;
|
|
|
|
LockPointer = (volatile ULONG_PTR *)&QueuedLock->Lock;
|
|
|
|
Previous = InterlockedExchangePointer(QueuedLock->Lock, QueuedLock);
|
|
|
|
if (Previous == NULL) {
|
|
|
|
//
|
|
// This processor now owns this lock.
|
|
//
|
|
|
|
#if defined(QLOCK_STAT_CLEAN)
|
|
|
|
ULONG LockNumber;
|
|
|
|
LockNumber = QueuedLock - KeGetCurrentPrcb()->LockQueue;
|
|
|
|
//
|
|
// The following check allows the conversion from QueuedLock to
|
|
// lock number to work (validly) even if in stack queued spin
|
|
// locks are using this routine.
|
|
//
|
|
|
|
if (LockNumber < QLOCKS_NUMBER) {
|
|
KiQueuedSpinLockHouse[LockNumber].Clean = 1;
|
|
}
|
|
|
|
#endif
|
|
|
|
*LockPointer |= LOCK_QUEUE_OWNER;
|
|
|
|
} else {
|
|
|
|
//
|
|
// Lock is already held, update thew next pointer in the
|
|
// previous queue entry to point to this new waiter and
|
|
// wait until the lock is granted.
|
|
//
|
|
|
|
*LockPointer |= LOCK_QUEUE_WAIT;
|
|
Previous->Next = QueuedLock;
|
|
|
|
while (*LockPointer & LOCK_QUEUE_WAIT) {
|
|
KeYieldProcessor();
|
|
}
|
|
}
|
|
|
|
//
|
|
// Lock has been acquired.
|
|
//
|
|
}
|
|
|
|
VOID
|
|
FASTCALL
|
|
KiReleaseQueuedLock(
|
|
IN PKSPIN_LOCK_QUEUE QueuedLock
|
|
)
|
|
{
|
|
PKSPIN_LOCK_QUEUE Waiter;
|
|
|
|
//
|
|
// Get the address of the actual lock and strip out the bottom
|
|
// two bits which are used for status.
|
|
//
|
|
|
|
ASSERT((((ULONG_PTR)QueuedLock->Lock) & 3) == LOCK_QUEUE_OWNER);
|
|
QueuedLock->Lock = (PKSPIN_LOCK)((ULONG_PTR)QueuedLock->Lock & ~3);
|
|
|
|
Waiter = (PKSPIN_LOCK_QUEUE)*QueuedLock->Lock;
|
|
|
|
if (Waiter == QueuedLock) {
|
|
|
|
//
|
|
// Good chance noone is queued on this lock, to be sure
|
|
// we need to do an interlocked operation on it.
|
|
// Note: This is just an optimization, there is no point
|
|
// in doing the interlocked compare exchange if someone
|
|
// else has already joined the queue.
|
|
//
|
|
|
|
Waiter = InterlockedCompareExchangePointer(QueuedLock->Lock,
|
|
NULL,
|
|
QueuedLock);
|
|
}
|
|
if (Waiter != QueuedLock) {
|
|
|
|
//
|
|
// There is another waiter. It is possible for the waiter
|
|
// to have only just performed the exchange that put its
|
|
// context in the lock and to have not yet updated the
|
|
// 'next' pointer in the previous context (which could be
|
|
// this context), so we wait for our next pointer to be
|
|
// non-null before continuing.
|
|
//
|
|
|
|
volatile PKSPIN_LOCK_QUEUE * NextQueuedLock = &QueuedLock->Next;
|
|
|
|
while ((Waiter = *NextQueuedLock) == NULL) {
|
|
KeYieldProcessor();
|
|
}
|
|
|
|
//
|
|
// Pass the lock on to the next in line.
|
|
//
|
|
|
|
*((PULONG_PTR)&Waiter->Lock) ^= (LOCK_QUEUE_WAIT | LOCK_QUEUE_OWNER);
|
|
QueuedLock->Next = NULL;
|
|
}
|
|
}
|
|
|
|
KIRQL
|
|
FASTCALL
|
|
KiQueueStatAcquireQueuedLock(
|
|
IN KSPIN_LOCK_QUEUE_NUMBER Number
|
|
)
|
|
{
|
|
KIRQL PreviousIrql;
|
|
|
|
PreviousIrql = KfRaiseIrql(DISPATCH_LEVEL);
|
|
KiAcquireQueuedLock(&KeGetCurrentPrcb()->LockQueue[Number]);
|
|
return PreviousIrql;
|
|
}
|
|
|
|
KIRQL
|
|
FASTCALL
|
|
KiQueueStatAcquireQueuedLockRTS(
|
|
IN KSPIN_LOCK_QUEUE_NUMBER Number
|
|
)
|
|
{
|
|
KIRQL PreviousIrql;
|
|
|
|
PreviousIrql = KfRaiseIrql(SYNCH_LEVEL);
|
|
KiAcquireQueuedLock(&KeGetCurrentPrcb()->LockQueue[Number]);
|
|
return PreviousIrql;
|
|
}
|
|
|
|
LOGICAL
|
|
FASTCALL
|
|
KiQueueStatTryAcquire(
|
|
IN KSPIN_LOCK_QUEUE_NUMBER Number,
|
|
IN PKIRQL OldIrql,
|
|
IN KIRQL NewIrql
|
|
)
|
|
{
|
|
KIRQL PreviousIrql;
|
|
LOGICAL Acquired = FALSE;
|
|
PKSPIN_LOCK_QUEUE Previous;
|
|
PKSPIN_LOCK_QUEUE QueuedLock;
|
|
ULONG_PTR * LockPointer;
|
|
ULONG_PTR Lock;
|
|
|
|
_disable();
|
|
|
|
QueuedLock = &KeGetCurrentPrcb()->LockQueue[Number];
|
|
LockPointer = (ULONG_PTR *)&QueuedLock->Lock;
|
|
Lock = *LockPointer;
|
|
|
|
Previous = InterlockedCompareExchangePointer(Lock, QueuedLock, NULL);
|
|
|
|
if (Previous == NULL) {
|
|
|
|
//
|
|
// This processor now owns this lock. Set the owner bit in
|
|
// the queued lock lock pointer, raise IRQL to the requested
|
|
// level, set the old IRQL in the caller provided location
|
|
// and return success.
|
|
//
|
|
|
|
Lock |= LOCK_QUEUE_OWNER;
|
|
*LockPointer = Lock;
|
|
Acquired = TRUE;
|
|
PreviousIrql = KfRaiseIrql(NewIrql);
|
|
*OldIrql = PreviousIrql;
|
|
}
|
|
|
|
_enable();
|
|
|
|
return Acquired;
|
|
}
|
|
|
|
VOID
|
|
FASTCALL
|
|
KiQueueStatReleaseQueuedLock(
|
|
IN KSPIN_LOCK_QUEUE_NUMBER Number,
|
|
IN KIRQL OldIrql
|
|
)
|
|
{
|
|
KiReleaseQueuedLock(&KeGetCurrentPrcb()->LockQueue[Number]);
|
|
KfLowerIrql(OldIrql);
|
|
}
|
|
|
|
UCHAR
|
|
FASTCALL
|
|
KiQueuedLockDepth(
|
|
IN PKSPIN_LOCK_QUEUE QueuedLock
|
|
)
|
|
{
|
|
//
|
|
// Run down the list of waiters and see how many there are.
|
|
//
|
|
|
|
ULONG Depth = 0;
|
|
ULONG_PTR LastAcquire;
|
|
ULONG Debug;
|
|
|
|
|
|
//
|
|
// Get address of last acquirer in queue (stip the status bits
|
|
// out of the address).
|
|
//
|
|
|
|
LastAcquire = (ULONG_PTR)QueuedLock->Lock;
|
|
LastAcquire &= ~3;
|
|
LastAcquire = *(PULONG_PTR)LastAcquire;
|
|
|
|
//
|
|
// Run down the list advancing QueuedLock until the end is reached.
|
|
//
|
|
|
|
while (LastAcquire != (ULONG_PTR)QueuedLock) {
|
|
Debug = 0;
|
|
|
|
//
|
|
// If the waiter is not at the end of the list and has not yet
|
|
// updated the forward pointer, wait for that update to happen.
|
|
//
|
|
|
|
if (QueuedLock->Next == NULL) {
|
|
volatile PKSPIN_LOCK_QUEUE * NextQueuedLock = &QueuedLock->Next;
|
|
|
|
while (*NextQueuedLock == NULL) {
|
|
KeYieldProcessor();
|
|
if (++Debug > 10000000) {
|
|
DbgBreakPoint();
|
|
Debug = 0;
|
|
}
|
|
}
|
|
}
|
|
Depth++;
|
|
QueuedLock = QueuedLock->Next;
|
|
}
|
|
|
|
return Depth;
|
|
}
|
|
|
|
//
|
|
// The following routines complete the queued spinlock package.
|
|
//
|
|
|
|
VOID
|
|
FASTCALL
|
|
KeAcquireInStackQueuedSpinLockAtDpcLevel(
|
|
IN PKSPIN_LOCK SpinLock,
|
|
IN PKLOCK_QUEUE_HANDLE LockHandle
|
|
)
|
|
{
|
|
LockHandle->LockQueue.Next = NULL;
|
|
LockHandle->LockQueue.Lock = SpinLock;
|
|
KiAcquireQueuedLock(&LockHandle->LockQueue);
|
|
}
|
|
|
|
VOID
|
|
FASTCALL
|
|
KeReleaseInStackQueuedSpinLockFromDpcLevel (
|
|
IN PKLOCK_QUEUE_HANDLE LockHandle
|
|
)
|
|
{
|
|
KiReleaseQueuedLock(&LockHandle->LockQueue);
|
|
}
|
|
|
|
//
|
|
// Although part of the queued spinlock package, the following
|
|
// routines need to be implemented in assembly code to gather
|
|
// lock statistics.
|
|
//
|
|
|
|
#if 0
|
|
VOID
|
|
FASTCALL
|
|
KeAcquireQueuedSpinLockAtDpcLevel(
|
|
IN PKSPIN_LOCK_QUEUE QueuedLock
|
|
)
|
|
{
|
|
KiAcquireQueuedLock(QueuedLock);
|
|
}
|
|
|
|
VOID
|
|
FASTCALL
|
|
KeReleaseQueuedSpinLockFromDpcLevel (
|
|
IN PKSPIN_LOCK_QUEUE QueuedLock
|
|
)
|
|
{
|
|
KiReleaseQueuedLock(QueuedLock);
|
|
}
|
|
|
|
#endif
|
|
|
|
VOID
|
|
FASTCALL
|
|
KiQueueStatTrySucceeded(
|
|
IN PKSPIN_LOCK_QUEUE QueuedLock,
|
|
IN ULONG_PTR CallersAddress
|
|
)
|
|
{
|
|
PKPRCB Prcb;
|
|
ULONG LockNumber;
|
|
|
|
Prcb = KeGetCurrentPrcb();
|
|
LockNumber = QueuedLock - Prcb->LockQueue;
|
|
|
|
//
|
|
// Record time now.
|
|
//
|
|
|
|
KiRDTSC(&KiQueuedSpinLockHouse[LockNumber].AcquireTime);
|
|
KiQueuedSpinLockHouse[LockNumber].WaitToAcquire = 0;
|
|
KiQueuedSpinLockHouse[LockNumber].AcquirePoint = CallersAddress;
|
|
}
|
|
|
|
VOID
|
|
FASTCALL
|
|
KiQueueStatTryFailed(
|
|
IN PKSPIN_LOCK_QUEUE QueuedLock
|
|
)
|
|
{
|
|
PKPRCB Prcb;
|
|
ULONG LockNumber;
|
|
|
|
Prcb = KeGetCurrentPrcb();
|
|
LockNumber = QueuedLock - Prcb->LockQueue;
|
|
|
|
KiQueuedSpinLockHouse[LockNumber].FailedTry++;
|
|
}
|
|
|
|
VOID
|
|
FASTCALL
|
|
KiQueueStatTry(
|
|
IN PULONG Everything
|
|
)
|
|
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Log success or failure of a TryToAcquire.
|
|
|
|
If success, logs the same data as KiQueueStatAcquire except
|
|
the wait time is 0.
|
|
|
|
Arguments:
|
|
|
|
Argument points to an array of ULONG data.
|
|
|
|
+0 xxxxxxRR RR is result (1 = success, 0 = fail)
|
|
+4 aaaaaaaa Argument to try to acquire (ie lock number)
|
|
+8 cccccccc Caller address
|
|
|
|
|
|
Return Value:
|
|
|
|
None.
|
|
|
|
--*/
|
|
|
|
{
|
|
|
|
UCHAR Success = *(PUCHAR)Everything;
|
|
ULONG LockNumber = Everything[1];
|
|
|
|
if (!Success) {
|
|
KiQueuedSpinLockHouse[LockNumber].FailedTry++;
|
|
return;
|
|
}
|
|
|
|
KiRDTSC(&KiQueuedSpinLockHouse[LockNumber].AcquireTime);
|
|
KiQueuedSpinLockHouse[LockNumber].WaitToAcquire = 0;
|
|
KiQueuedSpinLockHouse[LockNumber].AcquirePoint = Everything[2];
|
|
}
|
|
|
|
VOID
|
|
FASTCALL
|
|
KiQueueStatAcquire(
|
|
IN PULONG Everything
|
|
)
|
|
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
This routine is called when a lock has been acquired. It's
|
|
purpose it to record wait time, acquisition time and who
|
|
acquired the lock.
|
|
|
|
Arguments:
|
|
|
|
Argument points to an array of ULONG data.
|
|
|
|
+0 aaaaaaaa LockNumber
|
|
+4 tltltltl time low = time wait to acquire began
|
|
+8 thththth time high =
|
|
+c cccccccc Caller address
|
|
|
|
|
|
Return Value:
|
|
|
|
None.
|
|
|
|
--*/
|
|
|
|
{
|
|
ULONG LockNumber = Everything[0];
|
|
PQLOCKHOUSE LockHome;
|
|
|
|
//
|
|
// Make this routine work with either a lock number of lock address.
|
|
//
|
|
|
|
if (LockNumber > QLOCKS_NUMBER) {
|
|
|
|
LockNumber = ((PKSPIN_LOCK_QUEUE)Everything[0]) -
|
|
KeGetCurrentPrcb()->LockQueue;
|
|
}
|
|
|
|
LockHome = &KiQueuedSpinLockHouse[LockNumber];
|
|
LockHome->WaitToAcquire = *(PULONGLONG)&Everything[1];
|
|
LockHome->AcquirePoint = Everything[3];
|
|
KiRDTSC(&LockHome->AcquireTime);
|
|
}
|
|
|
|
VOID
|
|
FASTCALL
|
|
KiQueueStatRelease(
|
|
IN PULONG Everything
|
|
)
|
|
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
This routine is called when a lock is released to log statistics
|
|
about the lock. This routine is called with the lock still held,
|
|
the statistics update is protected by the lock itself.
|
|
|
|
Arguments:
|
|
|
|
Argument points to an array of ULONG data.
|
|
|
|
+0 aaaaaaaa Lock number
|
|
+4 cccccccc Caller address
|
|
|
|
Return Value:
|
|
|
|
None.
|
|
|
|
--*/
|
|
|
|
{
|
|
|
|
PQLOCKDATA Entry;
|
|
ULONGLONG Key;
|
|
ULONGLONG Now;
|
|
UCHAR Waiters;
|
|
PQLOCKHOUSE LockHome;
|
|
ULONG LockNumber = Everything[0];
|
|
LONGLONG HoldTime;
|
|
ULONG Clean;
|
|
|
|
KiRDTSC(&Now);
|
|
|
|
//
|
|
// Make this routine work with either a lock number of lock address.
|
|
//
|
|
|
|
if (LockNumber > QLOCKS_NUMBER) {
|
|
LockNumber = ((PKSPIN_LOCK_QUEUE)Everything[0]) -
|
|
KeGetCurrentPrcb()->LockQueue;
|
|
}
|
|
|
|
LockHome = &KiQueuedSpinLockHouse[LockNumber];
|
|
|
|
//
|
|
// Make up the key for this acquire/release pair.
|
|
//
|
|
|
|
((PLARGE_INTEGER)&Key)->HighPart = LockHome->AcquirePoint;
|
|
((PLARGE_INTEGER)&Key)->LowPart = Everything[1];
|
|
|
|
//
|
|
// Get the count of processors now waiting on this lock.
|
|
//
|
|
|
|
Waiters = KiQueuedLockDepth(&KeGetCurrentPrcb()->LockQueue[LockNumber]);
|
|
if (Waiters > LockHome->MaxDepth) {
|
|
LockHome->MaxDepth = Waiters;
|
|
}
|
|
|
|
//
|
|
// Reset per acquire/release data. This is data we don't want
|
|
// lying around for the next pair if we happen to throw away this
|
|
// particular data point.
|
|
//
|
|
|
|
Clean = LockHome->Clean;
|
|
LockHome->Clean = 0;
|
|
LockHome->AcquirePoint = 0;
|
|
|
|
HoldTime = Now - LockHome->AcquireTime;
|
|
if (HoldTime < 0) {
|
|
|
|
//
|
|
// This happens when KeSetSystemTime is called.
|
|
// Drop any negative results.
|
|
//
|
|
|
|
return;
|
|
}
|
|
|
|
//
|
|
// Update global statistics.
|
|
//
|
|
|
|
LockHome->Count++;
|
|
LockHome->NoWait += Clean;
|
|
|
|
//
|
|
// Search for a match in the log and add in the new data.
|
|
//
|
|
|
|
for (Entry = KiQueuedSpinLockLog[LockNumber]; TRUE; Entry++) {
|
|
if (Entry->Key == 0) {
|
|
|
|
//
|
|
// We have reached the end of the list of valid
|
|
// entries without finding a key match. If there's
|
|
// room, create a new entry.
|
|
//
|
|
|
|
if (LockHome->Pairs >= QLOCKS_MAX_LOG) {
|
|
|
|
//
|
|
// No room, just return.
|
|
//
|
|
|
|
return;
|
|
}
|
|
LockHome->Pairs++;
|
|
Entry->Key = Key;
|
|
}
|
|
|
|
if (Entry->Key == Key) {
|
|
|
|
//
|
|
// Found a match (or created a new pair). Update statistics
|
|
// for this acquire/release pair.
|
|
//
|
|
|
|
Entry->Time += HoldTime;
|
|
if (LockHome->WaitToAcquire) {
|
|
Entry->WaitTime += (LockHome->AcquireTime - LockHome->WaitToAcquire);
|
|
}
|
|
Entry->Count++;
|
|
Entry->Waiters += (Waiters != 0);
|
|
Entry->Depth += Waiters;
|
|
|
|
//
|
|
// There should be one less waiter now than there was
|
|
// before we acquired the lock. If not, a new waiter
|
|
// has joined the queue. This is is condition we want
|
|
// to know about as it indicates contention on this
|
|
// lock.
|
|
//
|
|
|
|
if ((Waiters) && (Waiters >= LockHome->PreviousDepth)) {
|
|
Entry->IncreasedDepth++;
|
|
}
|
|
LockHome->PreviousDepth = Waiters;
|
|
Entry->Clean += Clean;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef _X86_
|
|
#pragma optimize("y", off) // RtlCaptureContext needs EBP to be correct
|
|
#endif
|
|
|
|
|
|
VOID
|
|
__cdecl
|
|
KeSaveStateForHibernate(
|
|
IN PKPROCESSOR_STATE ProcessorState
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Saves all processor-specific state that must be preserved
|
|
across an S4 state (hibernation).
|
|
|
|
N.B. #pragma surrounding this function is required in order
|
|
to create the frame pointer than RtlCaptureContext relies
|
|
on.
|
|
N.B. _CRTAPI1 (__cdecl) decoration is also required so that
|
|
RtlCaptureContext can compute the correct ESP.
|
|
|
|
Arguments:
|
|
|
|
ProcessorState - Supplies the KPROCESSOR_STATE where the
|
|
current CPU's state is to be saved.
|
|
|
|
Return Value:
|
|
|
|
None.
|
|
|
|
--*/
|
|
|
|
{
|
|
RtlCaptureContext(&ProcessorState->ContextFrame);
|
|
KiSaveProcessorControlState(ProcessorState);
|
|
}
|
|
#ifdef _X86_
|
|
#pragma optimize("", on)
|
|
#endif
|