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1684 lines
39 KiB
1684 lines
39 KiB
/*++
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Copyright (c) 1990 Microsoft Corporation
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Module Name:
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pidle.c
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Abstract:
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This module implements processor idle functionality
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Author:
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Ken Reneris (kenr) 17-Jan-1997
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Revision History:
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--*/
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#include "pop.h"
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#if DBG
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#define IDLE_DEBUG_TABLE_SIZE 400
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ULONGLONG ST[IDLE_DEBUG_TABLE_SIZE];
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ULONGLONG ET[IDLE_DEBUG_TABLE_SIZE];
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ULONGLONG TD[IDLE_DEBUG_TABLE_SIZE];
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#endif
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VOID
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PopPromoteFromIdle0 (
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IN PPROCESSOR_POWER_STATE PState,
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IN PKTHREAD Thread
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);
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VOID
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FASTCALL
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PopDemoteIdleness (
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IN PPROCESSOR_POWER_STATE PState,
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IN PPOP_IDLE_HANDLER IdleState
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);
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VOID
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FASTCALL
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PopPromoteIdleness (
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IN PPROCESSOR_POWER_STATE PState,
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IN PPOP_IDLE_HANDLER IdleState
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);
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VOID
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FASTCALL
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PopIdle0 (
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IN PPROCESSOR_POWER_STATE PState
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);
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VOID
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PopConvertUsToPerfCount (
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IN OUT PULONG UsTime
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);
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#ifdef ALLOC_PRAGMA
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#pragma alloc_text(INIT, PoInitializePrcb)
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#pragma alloc_text(PAGE, PopInitProcessorStateHandlers)
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#pragma alloc_text(PAGE, PopInitProcessorStateHandlers2)
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#endif
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#if defined(i386) && !defined(NT_UP)
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PPROCESSOR_IDLE_FUNCTION PopIdle0Function = PopIdle0;
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VOID
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FASTCALL
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PopIdle0SMT (
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IN PPROCESSOR_POWER_STATE PState
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);
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//
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// PopIdle0Function is a pointer to Idle0 function.
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//
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#if 0
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VOID
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(FASTCALL *PopIdle0Function) (
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IN PPROCESSOR_POWER_STATE PState
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) = PopIdle0;
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#endif
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#else
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#define PopIdle0Function PopIdle0
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#endif
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VOID
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FASTCALL
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PoInitializePrcb (
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PKPRCB Prcb
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)
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/*++
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Routine Description:
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Initialize PowerState structure within processor's Prcb
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before it enters the idle loop
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Arguments:
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Prcb Prcb for current processor which is initializing
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Return Value:
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None.
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--*/
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{
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//
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// Zero power state structure
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//
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RtlZeroMemory(&Prcb->PowerState, sizeof(Prcb->PowerState));
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//
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// Initialize to legacy function with promotion from it disabled
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//
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Prcb->PowerState.Idle0KernelTimeLimit = (ULONG) -1;
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Prcb->PowerState.IdleFunction = PopIdle0;
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Prcb->PowerState.CurrentThrottle = POP_PERF_SCALE;
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//
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// Initialize the adaptive throttling subcomponents
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//
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KeInitializeDpc(
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&(Prcb->PowerState.PerfDpc),
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PopPerfIdleDpc,
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Prcb
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);
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KeSetTargetProcessorDpc(
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&(Prcb->PowerState.PerfDpc),
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Prcb->Number
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);
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KeInitializeTimer(
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(PKTIMER) &(Prcb->PowerState.PerfTimer)
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);
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}
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VOID
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PopInitProcessorStateHandlers (
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IN PPROCESSOR_STATE_HANDLER InputBuffer
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)
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/*++
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Routine Description:
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Install processor state handlers. This routine simply translates the old-style
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PROCESSOR_STATE_HANDLER structure into a new-style PROCESSOR_STATE_HANDLER2
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structure and calls PopInitProcessorStateHandlers2
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Arguments:
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InputBuffer - Handlers
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Return Value:
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None.
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--*/
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{
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PPROCESSOR_STATE_HANDLER StateHandler1 = (PPROCESSOR_STATE_HANDLER)InputBuffer;
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PPROCESSOR_STATE_HANDLER2 StateHandler2;
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UCHAR PerfStates;
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ULONG i;
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UCHAR Frequency;
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//
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// Allocate a buffer large enough to hold the larger structure
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//
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if (StateHandler1->ThrottleScale > 1) {
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PerfStates = StateHandler1->ThrottleScale;
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} else {
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PerfStates = 0;
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}
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StateHandler2 = ExAllocatePoolWithTag(PagedPool,
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sizeof(PROCESSOR_STATE_HANDLER2) +
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sizeof(PROCESSOR_PERF_LEVEL) * (PerfStates-1),
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'dHoP');
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if (!StateHandler2) {
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ExRaiseStatus(STATUS_INSUFFICIENT_RESOURCES);
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}
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StateHandler2->NumPerfStates = PerfStates;
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//
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// Fill in common information
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//
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StateHandler2->NumIdleHandlers = StateHandler1->NumIdleHandlers;
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for (i=0;i<MAX_IDLE_HANDLERS;i++) {
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StateHandler2->IdleHandler[i] = StateHandler1->IdleHandler[i];
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}
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//
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// Install our thunk that converts between the old and the new throttling
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// interfaces
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//
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PopRealSetThrottle = StateHandler1->SetThrottle;
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PopThunkThrottleScale = StateHandler1->ThrottleScale;
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StateHandler2->SetPerfLevel = PopThunkSetThrottle;
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StateHandler2->HardwareLatency = 0;
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//
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// Generate a perf level handler for each throttle step.
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//
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for (i=0; i<StateHandler2->NumPerfStates;i++) {
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Frequency = (UCHAR)((PerfStates-i)*POP_PERF_SCALE/PerfStates);
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StateHandler2->PerfLevel[i].PercentFrequency = Frequency;
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}
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//
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// We have built up our table, call off to PopInitProcessorStateHandlers2 for the rest
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// of the work. Note that this can raise an exception if there is an error.
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//
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try {
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PopInitProcessorStateHandlers2(StateHandler2);
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} finally {
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ExFreePool(StateHandler2);
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}
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}
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VOID
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PopInitProcessorStateHandlers2 (
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IN PPROCESSOR_STATE_HANDLER2 InputBuffer
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)
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/*++
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Routine Description:
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Install processor state handlers
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Arguments:
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InputBuffer - Handlers
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Return Value:
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None.
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--*/
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{
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PPROCESSOR_STATE_HANDLER2 processorHandler;
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ULONG last;
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ULONG i;
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ULONG j;
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ULONG max;
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POP_IDLE_HANDLER newIdle[MAX_IDLE_HANDLERS];
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POP_IDLE_HANDLER tempIdle[MAX_IDLE_HANDLERS];
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NTSTATUS status;
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processorHandler = (PPROCESSOR_STATE_HANDLER2) InputBuffer;
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//
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// Install processor throttle support if present
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//
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status = PopSetPerfLevels(processorHandler);
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if (!NT_SUCCESS(status)) {
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ExRaiseStatus(status);
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}
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//
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// If there aren't any idle handlers, then we must deregister the old
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// handlers (if any)
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//
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if ((KeNumberProcessors > 1 && processorHandler->NumIdleHandlers < 1) ||
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(KeNumberProcessors == 1 && processorHandler->NumIdleHandlers <= 1)) {
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//
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// Use NULL and 0 to indicate the number of elements...
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//
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PopIdleSwitchIdleHandlers( NULL, 0 );
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return;
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}
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//
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// Get ready to build a set of idle state handlers
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//
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RtlZeroMemory(newIdle, sizeof(POP_IDLE_HANDLER) * MAX_IDLE_HANDLERS );
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RtlZeroMemory(tempIdle, sizeof(POP_IDLE_HANDLER) * MAX_IDLE_HANDLERS );
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//
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// We don't support more than 3 handlers ...
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//
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max = processorHandler->NumIdleHandlers;
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if (max > MAX_IDLE_HANDLERS) {
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max = MAX_IDLE_HANDLERS;
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}
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//
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// Look at all the handlers provided to us...
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//
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for (last = i = 0; i < max; i++) {
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//
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// Ensure they were passed in ascending order
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//
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j = processorHandler->IdleHandler[i].HardwareLatency;
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ASSERT (j >= last && j <= 1000);
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last = j;
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//
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// Fill in some defaults
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//
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tempIdle[i].State = (UCHAR) i;
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tempIdle[i].IdleFunction= processorHandler->IdleHandler[i].Handler;
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tempIdle[i].Latency = j;
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//
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// Convert latency to perf rate scale
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//
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PopConvertUsToPerfCount(&tempIdle[i].Latency);
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}
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//
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// Apply policy to this set of states
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//
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status = PopIdleUpdateIdleHandler( newIdle, tempIdle, max );
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ASSERT( NT_SUCCESS( status ) );
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if (!NT_SUCCESS( status ) ) {
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return;
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}
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//
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// Initialize each processors idle info to start idle savings
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//
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PopIdleSwitchIdleHandlers( newIdle, max );
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}
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NTSTATUS
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PopIdleSwitchIdleHandler(
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IN PPOP_IDLE_HANDLER NewHandler,
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IN ULONG NumElements
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)
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/*++
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Routine Description:
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This routine is responsible for switching the idle handler on the
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current processor for the specified new one.
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N.B. This function is only callable at DISPATCH_LEVEL
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Arguments:
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NewHandler - Pointer to new handlers
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NumElements - Number of elements in the array
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Return Value:
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NTSTATUS
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--*/
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{
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PKPRCB prcb;
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PKTHREAD thread;
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PPROCESSOR_POWER_STATE pState;
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ASSERT( KeGetCurrentIrql() == DISPATCH_LEVEL );
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//
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// We need to know where the following data structures are
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//
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prcb = KeGetCurrentPrcb();
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pState = &(prcb->PowerState);
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thread = prcb->IdleThread;
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//
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// Update the current IdleHandler and IdleState to reflect what was
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// given to us
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//
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pState->IdleState = NewHandler;
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pState->IdleHandlers = NewHandler;
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pState->IdleHandlersCount = NumElements;
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if ( NewHandler) {
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//
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// Reset the timers to indicate that there is an idle handler
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// available
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//
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pState->Idle0KernelTimeLimit = thread->KernelTime + PopIdle0PromoteTicks;
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pState->Idle0LastTime = thread->KernelTime + thread->UserTime;
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pState->PromotionCheck = NewHandler[0].PromoteCount;
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} else {
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//
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// Setting these to Zero should indicate that there are no idle
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// handlers available
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//
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pState->Idle0KernelTimeLimit = (ULONG) -1;
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pState->Idle0LastTime = 0;
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pState->PromotionCheck = 0;
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pState->IdleFunction = PopIdle0Function;
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}
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#if defined(i386) && !defined(NT_UP)
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if (prcb->MultiThreadProcessorSet != prcb->SetMember) {
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//
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// This processor is a member of a simultaneous
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// multi threading processor set. Use the SMT
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// version of PopIdle0.
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//
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PopIdle0Function = PopIdle0SMT;
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pState->IdleFunction = PopIdle0SMT;
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}
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#endif
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//
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// Success
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//
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return STATUS_SUCCESS;
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}
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NTSTATUS
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PopIdleSwitchIdleHandlers(
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IN PPOP_IDLE_HANDLER NewHandler,
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IN ULONG NumElements
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)
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/*++
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Routine Description:
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This routine is responsible for swapping each processor's idle handler
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routine for a new one....
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Arguments:
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NewHandler - Pointer to the array of new handlers
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NumElements - Number of elements in the array
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Return Value:
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STATUS_SUCCESS
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STATUS_INSUFICCIENT_RESOURCES
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--*/
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{
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KAFFINITY currentAffinity;
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KAFFINITY processors;
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KIRQL oldIrql;
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NTSTATUS status = STATUS_SUCCESS;
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PPOP_IDLE_HANDLER tempHandler = NULL;
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ASSERT( NumElements <= MAX_IDLE_HANDLER );
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if (NewHandler) {
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//
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// Step 1. Allocate a new set of handlers to hold the copy that we
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// will need to keep around
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//
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tempHandler = ExAllocateFromNPagedLookasideList(
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&PopIdleHandlerLookAsideList
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);
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if (tempHandler == NULL) {
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status = STATUS_INSUFFICIENT_RESOURCES;
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return status;
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}
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//
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// Step 2. Make sure that this new handler is in a consistent state,
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// and copy the buffer that was passed to us
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//
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RtlZeroMemory(
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tempHandler,
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sizeof(POP_IDLE_HANDLER) * MAX_IDLE_HANDLER
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);
|
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RtlCopyMemory(
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tempHandler,
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NewHandler,
|
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sizeof(POP_IDLE_HANDLER) * NumElements
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);
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} else {
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tempHandler = NULL;
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}
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//
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// Step 3. Iterate over the processors
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//
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currentAffinity = 1;
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processors = KeActiveProcessors;
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while (processors) {
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if (!(currentAffinity & processors)) {
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currentAffinity <<= 1;
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continue;
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}
|
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KeSetSystemAffinityThread( currentAffinity );
|
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processors &= ~currentAffinity;
|
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currentAffinity <<= 1;
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|
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//
|
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// Step 4. Swap out old handler. Indicate that we want to free it
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//
|
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KeRaiseIrql( DISPATCH_LEVEL, &oldIrql );
|
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PopIdleSwitchIdleHandler( tempHandler, NumElements );
|
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KeLowerIrql(oldIrql);
|
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}
|
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|
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//
|
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// Step 5. At this point, all of the processors should have been updated
|
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// and we are still running on the "last" processor in the machine. This
|
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// is a good point to update PopIdle to point to the new value. Note that
|
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// PopIdle isn't actually used for any else than storing a pointer to
|
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// the handler, but if there was something there already, then it should
|
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// be freed
|
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//
|
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if (PopIdle != NULL) {
|
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|
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ExFreeToNPagedLookasideList(
|
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&PopIdleHandlerLookAsideList,
|
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PopIdle
|
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);
|
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|
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}
|
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PopIdle = tempHandler;
|
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|
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//
|
|
// Step 6. At this point, its safe to return to the original processor
|
|
// and to back to the previous IRQL...
|
|
//
|
|
KeRevertToUserAffinityThread();
|
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|
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//
|
|
// Done
|
|
//
|
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return status;
|
|
}
|
|
|
|
NTSTATUS
|
|
PopIdleUpdateIdleHandler(
|
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IN PPOP_IDLE_HANDLER NewHandler,
|
|
IN PPOP_IDLE_HANDLER OldHandler,
|
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IN ULONG NumElements
|
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)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
This routine takes the information stored in OldHandler (such as latency,
|
|
and IdleFunction) and uses that to build the new idle handlers...
|
|
|
|
Arguements:
|
|
|
|
NewHandler - pointer to the new idle handlers
|
|
OldHandler - pointer to the old idle handlers
|
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NumElements - number of elements in the old idle handlers
|
|
|
|
Return Value:
|
|
|
|
NTSTATUS
|
|
|
|
--*/
|
|
{
|
|
NTSTATUS status;
|
|
ULONG i;
|
|
ULONG max;
|
|
ULONG realMax;
|
|
|
|
//
|
|
// We don't support more than 3 handlers ...
|
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//
|
|
realMax = max = NumElements;
|
|
if (max > MAX_IDLE_HANDLERS) {
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|
|
realMax = max = MAX_IDLE_HANDLERS;
|
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|
|
}
|
|
|
|
//
|
|
// Cap the max based upon what the policy supports
|
|
//
|
|
if (max > PopProcessorPolicy->PolicyCount) {
|
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|
|
max = PopProcessorPolicy->PolicyCount;
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|
|
}
|
|
|
|
//
|
|
// Update the temp handler with the new policy
|
|
//
|
|
for (i = 0; i < max; i++) {
|
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|
|
NewHandler[i].State = (UCHAR) i;
|
|
NewHandler[i].Latency = OldHandler[i].Latency;
|
|
NewHandler[i].IdleFunction = OldHandler[i].IdleFunction;
|
|
NewHandler[i].TimeCheck = PopProcessorPolicy->Policy[i].TimeCheck;
|
|
NewHandler[i].PromoteLimit = PopProcessorPolicy->Policy[i].PromoteLimit;
|
|
NewHandler[i].PromotePercent= PopProcessorPolicy->Policy[i].PromotePercent;
|
|
NewHandler[i].DemoteLimit = PopProcessorPolicy->Policy[i].DemoteLimit;
|
|
NewHandler[i].DemotePercent = PopProcessorPolicy->Policy[i].DemotePercent;
|
|
|
|
//
|
|
// Convert all the time units to the correct units
|
|
//
|
|
PopConvertUsToPerfCount(&NewHandler[i].TimeCheck);
|
|
PopConvertUsToPerfCount(&NewHandler[i].DemoteLimit);
|
|
PopConvertUsToPerfCount(&NewHandler[i].PromoteLimit);
|
|
|
|
//
|
|
// Fill in the table that allows for promotion / demotion
|
|
//
|
|
if (PopProcessorPolicy->Policy[i].AllowDemotion) {
|
|
|
|
NewHandler[i].Demote = (UCHAR) i-1;
|
|
|
|
} else {
|
|
|
|
NewHandler[i].Demote = (UCHAR) i;
|
|
|
|
}
|
|
if (PopProcessorPolicy->Policy[i].AllowPromotion) {
|
|
|
|
NewHandler[i].Promote = (UCHAR) i+1;
|
|
|
|
} else {
|
|
|
|
NewHandler[i].Promote = (UCHAR) i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
// Make sure that the boundary cases are well respected...
|
|
//
|
|
NewHandler[0].Demote = 0;
|
|
NewHandler[(max-1)].Promote = (UCHAR) (max-1);
|
|
|
|
//
|
|
// We let PopVerifyHandler fill in all the details associated with
|
|
// the fact that we don't want to allow demotion/promotion from these
|
|
// states
|
|
//
|
|
NewHandler[0].DemotePercent = 0;
|
|
NewHandler[(max-1)].PromotePercent = 0;
|
|
|
|
//
|
|
// Handle the states that we don't have a policy handler in place for
|
|
//
|
|
for (; i < realMax; i++) {
|
|
|
|
//
|
|
// The only pieces of data that we really need are the latency and the
|
|
// idle handler function
|
|
//
|
|
NewHandler[i].State = (UCHAR) i;
|
|
NewHandler[i].Latency = OldHandler[i].Latency;
|
|
NewHandler[i].IdleFunction = OldHandler[i].IdleFunction;
|
|
|
|
}
|
|
|
|
//
|
|
// Sanity check the new handler
|
|
//
|
|
status = PopIdleVerifyIdleHandlers( NewHandler, max );
|
|
ASSERT( NT_SUCCESS( status ) );
|
|
return status;
|
|
}
|
|
|
|
NTSTATUS
|
|
PopIdleUpdateIdleHandlers(
|
|
VOID
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
This routine is called to update the idle handlers when the state of the
|
|
machine warrants a possible change in policy
|
|
|
|
Arguments:
|
|
|
|
None
|
|
|
|
Return Value:
|
|
|
|
NTSTATUS
|
|
|
|
--*/
|
|
{
|
|
BOOLEAN foundProcessor = FALSE;
|
|
KAFFINITY currentAffinity;
|
|
KAFFINITY processors;
|
|
KIRQL oldIrql;
|
|
NTSTATUS status = STATUS_SUCCESS;
|
|
PKPRCB prcb;
|
|
PPOP_IDLE_HANDLER tempHandler = NULL;
|
|
PPROCESSOR_POWER_STATE pState;
|
|
ULONG numElements;
|
|
|
|
//
|
|
// Step 1. Allocate a new set of handlers to hold the copy that we
|
|
// will need to keep around
|
|
//
|
|
tempHandler = ExAllocateFromNPagedLookasideList(
|
|
&PopIdleHandlerLookAsideList
|
|
);
|
|
if (tempHandler == NULL) {
|
|
|
|
return STATUS_INSUFFICIENT_RESOURCES;
|
|
|
|
}
|
|
RtlZeroMemory(
|
|
tempHandler,
|
|
sizeof(POP_IDLE_HANDLER) * MAX_IDLE_HANDLER
|
|
);
|
|
|
|
//
|
|
// Step 2. Iterate over the processors
|
|
//
|
|
currentAffinity = 1;
|
|
processors = KeActiveProcessors;
|
|
while (processors) {
|
|
|
|
if (!(currentAffinity & processors)) {
|
|
|
|
currentAffinity <<= 1;
|
|
continue;
|
|
|
|
}
|
|
KeSetSystemAffinityThread( currentAffinity );
|
|
processors &= ~currentAffinity;
|
|
currentAffinity <<= 1;
|
|
|
|
//
|
|
// Can't look at the processors without being at DPC level
|
|
//
|
|
KeRaiseIrql( DISPATCH_LEVEL, &oldIrql );
|
|
|
|
//
|
|
// We need to find a template to get the processor info from
|
|
//
|
|
if (!foundProcessor) {
|
|
|
|
//
|
|
// Step 3. If we haven't already found a processor so that we
|
|
// create a new idle handler, then do so now. Note that it is
|
|
// possible that this processor has no mask, in which case we
|
|
// should clean up and return.
|
|
//
|
|
// N.B. That it is still safe to return at this point since
|
|
// we haven't touch a single processor's data structures, so
|
|
// we are in no danger of corrupting something...
|
|
//
|
|
prcb = KeGetCurrentPrcb();
|
|
pState = &(prcb->PowerState);
|
|
if (pState->IdleHandlers == NULL) {
|
|
|
|
//
|
|
// No idle handlers to update
|
|
//
|
|
ExFreeToNPagedLookasideList(
|
|
&PopIdleHandlerLookAsideList,
|
|
tempHandler
|
|
);
|
|
KeLowerIrql( oldIrql );
|
|
KeRevertToUserAffinityThread();
|
|
return STATUS_SUCCESS;
|
|
|
|
}
|
|
numElements = pState->IdleHandlersCount;
|
|
|
|
//
|
|
// Update the temp handler with the new policy
|
|
//
|
|
status = PopIdleUpdateIdleHandler(
|
|
tempHandler,
|
|
pState->IdleHandlers,
|
|
numElements
|
|
);
|
|
ASSERT( NT_SUCCESS( status ) );
|
|
if (!NT_SUCCESS( status ) ) {
|
|
|
|
//
|
|
// No idle handlers to update
|
|
//
|
|
ExFreeToNPagedLookasideList(
|
|
&PopIdleHandlerLookAsideList,
|
|
tempHandler
|
|
);
|
|
KeLowerIrql( oldIrql );
|
|
KeRevertToUserAffinityThread();
|
|
return status;
|
|
|
|
}
|
|
|
|
//
|
|
// Remember that we have found the processor information
|
|
//
|
|
foundProcessor = TRUE;
|
|
|
|
}
|
|
|
|
//
|
|
// Step 4. Swap out old handler. Indicate that we want to free it
|
|
//
|
|
PopIdleSwitchIdleHandler( tempHandler, numElements );
|
|
|
|
//
|
|
// Revert back to original irql
|
|
//
|
|
KeLowerIrql(oldIrql);
|
|
|
|
}
|
|
|
|
//
|
|
// Step 5. At this point, all of the processors should have been updated
|
|
// and we are still running on the "last" processor in the machine. This
|
|
// is a good point to update PopIdle to point to the new value. Note that
|
|
// PopIdle isn't actually used for any else than storing a pointer to
|
|
// the handler, but if there was something there already, then it should
|
|
// be freed
|
|
//
|
|
if (PopIdle != NULL) {
|
|
|
|
ExFreeToNPagedLookasideList(
|
|
&PopIdleHandlerLookAsideList,
|
|
PopIdle
|
|
);
|
|
|
|
}
|
|
PopIdle = tempHandler;
|
|
|
|
//
|
|
// Step 6. At this point, its safe to return to the original processor.
|
|
//
|
|
KeRevertToUserAffinityThread();
|
|
|
|
//
|
|
// Done
|
|
//
|
|
return status;
|
|
|
|
}
|
|
|
|
NTSTATUS
|
|
PopIdleVerifyIdleHandlers(
|
|
IN PPOP_IDLE_HANDLER NewHandler,
|
|
IN ULONG NumElements
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
This routine is called to sanity check a set of idle handlers. It will
|
|
correct the errors (if it can) or return a failure code (if it cannot)
|
|
|
|
Arguments:
|
|
|
|
NewHandler - Array of Handlers
|
|
NumElements - Number of Elements in the Array to actually verify. This
|
|
may be smaller than the actual number of elements in the
|
|
array
|
|
|
|
Return Value:
|
|
|
|
NTSTATUS
|
|
|
|
--*/
|
|
{
|
|
ULONG i;
|
|
|
|
//
|
|
// Sanity Check
|
|
//
|
|
ASSERT( NewHandler != NULL );
|
|
ASSERT( NumElements );
|
|
|
|
//
|
|
// Sanity check rules of multi-processors. We don't allow demotion from
|
|
// Idle0 unless the machine is MP
|
|
//
|
|
if (KeNumberProcessors == 1 && NewHandler[0].DemotePercent != 0) {
|
|
|
|
NewHandler[0].DemotePercent = 0;
|
|
|
|
}
|
|
|
|
//
|
|
// Sanity check the other rules for the first state...
|
|
//
|
|
if (NewHandler[0].Demote != 0) {
|
|
|
|
NewHandler[0].Demote = 0;
|
|
|
|
}
|
|
|
|
//
|
|
// Sanity check idle values. These numbers are stored in the policy
|
|
// as MicroSeconds, we need to take the opportunity to convert them to
|
|
// PerfCount units...
|
|
//
|
|
for (i = 0; i < NumElements; i++) {
|
|
|
|
//
|
|
// TimeCheck must be in units of Demotion time check
|
|
//
|
|
if (NewHandler[i].TimeCheck < NewHandler[i].DemoteLimit) {
|
|
|
|
NewHandler[i].TimeCheck = NewHandler[i].DemoteLimit;
|
|
|
|
}
|
|
|
|
//
|
|
// If there's no demotion then use promotion time check
|
|
//
|
|
if (NewHandler[i].DemotePercent == 0 &&
|
|
|
|
NewHandler[i].TimeCheck < NewHandler[i].PromoteLimit) {
|
|
NewHandler[i].TimeCheck = NewHandler[i].PromoteLimit;
|
|
|
|
}
|
|
|
|
//
|
|
// TimeCheck must be in units of Promotion time check
|
|
//
|
|
if (NewHandler[i].DemotePercent) {
|
|
|
|
NewHandler[i].DemoteLimit =
|
|
NewHandler[i].TimeCheck * NewHandler[i].DemotePercent / 100;
|
|
|
|
} else {
|
|
|
|
NewHandler[i].DemoteLimit = 0;
|
|
|
|
}
|
|
|
|
//
|
|
// Compute promote count as # of time checks
|
|
//
|
|
NewHandler[i].PromoteCount =
|
|
NewHandler[i].PromoteLimit / NewHandler[i].TimeCheck;
|
|
|
|
//
|
|
// Compute promote limit
|
|
//
|
|
if (NewHandler[i].PromotePercent) {
|
|
|
|
NewHandler[i].PromoteLimit =
|
|
NewHandler[i].PromoteLimit * NewHandler[i].PromotePercent / 100;
|
|
|
|
} else {
|
|
|
|
NewHandler[i].PromoteCount = (ULONG) -1;
|
|
NewHandler[i].PromoteLimit = (ULONG) -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
// Sanity check the last state
|
|
//
|
|
i = NumElements - 1;
|
|
NewHandler[i].Promote = (UCHAR) i;
|
|
NewHandler[i].PromoteLimit = (ULONG) -1;
|
|
NewHandler[i].PromotePercent = 0;
|
|
|
|
|
|
//
|
|
// We are happy with this policy...
|
|
//
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
VOID
|
|
PopConvertUsToPerfCount (
|
|
IN OUT PULONG UsTime
|
|
)
|
|
{
|
|
LARGE_INTEGER li;
|
|
LONGLONG temp;
|
|
|
|
if (*UsTime) {
|
|
|
|
//
|
|
// Try to avoid Divide by Zero Errors...
|
|
//
|
|
temp = (US2SEC * MAXSECCHECK * 100L) / *UsTime;
|
|
if (!temp) {
|
|
|
|
*UsTime = (ULONG) -1;
|
|
return;
|
|
|
|
}
|
|
|
|
//
|
|
// Get scale of idle times
|
|
//
|
|
KeQueryPerformanceCounter (&li);
|
|
li.QuadPart = (li.QuadPart*MAXSECCHECK*100L) / temp;
|
|
ASSERT (li.HighPart == 0);
|
|
*UsTime = li.LowPart;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
// ----------------
|
|
//
|
|
|
|
VOID
|
|
FASTCALL
|
|
PopIdle0 (
|
|
IN PPROCESSOR_POWER_STATE PState
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
No idle optmiziations.
|
|
|
|
N.B. This function is called with interrupts disabled from the idle loop
|
|
|
|
Arguments:
|
|
|
|
PState - Current processors power state structure
|
|
|
|
Return Value:
|
|
|
|
None.
|
|
|
|
--*/
|
|
{
|
|
PKTHREAD Thread = KeGetCurrentThread();
|
|
|
|
//
|
|
// Performance Throttling Check
|
|
//
|
|
|
|
//
|
|
// This piece of code really belongs in the functions that will eventually
|
|
// call this one, PopIdle0 or PopProcessorIdle, to save a function call.
|
|
//
|
|
if ( (PState->Flags & PSTATE_ADAPTIVE_THROTTLE) &&
|
|
!(PState->Flags & PSTATE_DISABLE_THROTTLE) ) {
|
|
|
|
PopPerfIdle( PState );
|
|
|
|
}
|
|
|
|
|
|
//
|
|
// If the idle thread's kernel time has exceeded the target idle time, then
|
|
// check for possible promotion from Idle0
|
|
//
|
|
|
|
if (Thread->KernelTime > PState->Idle0KernelTimeLimit) {
|
|
|
|
//
|
|
// Must enable interrupts prior to calling PopPromoteFromIdle
|
|
// to avoid spinning on system locks with interrupts disabled.
|
|
//
|
|
|
|
_enable();
|
|
PopPromoteFromIdle0 (PState, Thread);
|
|
return ;
|
|
}
|
|
|
|
#if defined(NT_UP)
|
|
// use legacy function
|
|
HalProcessorIdle ();
|
|
#endif
|
|
}
|
|
|
|
|
|
#if defined(i386) && !defined(NT_UP)
|
|
|
|
VOID
|
|
FASTCALL
|
|
PopIdle0SMT (
|
|
IN PPROCESSOR_POWER_STATE PState
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
No idle optmiziations.
|
|
|
|
N.B. This function is called with interrupts disabled from the idle loop
|
|
|
|
Arguments:
|
|
|
|
PState - Current processors power state structure
|
|
|
|
Return Value:
|
|
|
|
None.
|
|
|
|
--*/
|
|
{
|
|
PKTHREAD Thread = KeGetCurrentThread();
|
|
PKPRCB Prcb = KeGetCurrentPrcb();
|
|
|
|
//
|
|
// Performance Throttling Check
|
|
//
|
|
|
|
//
|
|
// This piece of code really belongs in the functions that will eventually
|
|
// call this one, PopIdle0 or PopProcessorIdle, to save a function call.
|
|
//
|
|
if ( (PState->Flags & PSTATE_ADAPTIVE_THROTTLE) &&
|
|
!(PState->Flags & PSTATE_DISABLE_THROTTLE) ) {
|
|
|
|
PopPerfIdle( PState );
|
|
|
|
}
|
|
|
|
//
|
|
// If this is a Simultaneous Multi Threading processor and other
|
|
// processors in this set are NOT idle, promote this processor
|
|
// immediately OR if the idle thread's kernel time has exceeded
|
|
// the target idle time, then check for possible promotion from Idle0.
|
|
//
|
|
|
|
if ((Prcb->MultiThreadSetMaster->MultiThreadSetBusy != FALSE) ||
|
|
(Thread->KernelTime > PState->Idle0KernelTimeLimit)) {
|
|
|
|
//
|
|
// Must enable interrupts prior to calling PopPromoteFromIdle
|
|
// to avoid spinning on system locks with interrupts disabled.
|
|
//
|
|
|
|
_enable();
|
|
PopPromoteFromIdle0 (PState, Thread);
|
|
return ;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
VOID
|
|
FASTCALL
|
|
PopProcessorIdle (
|
|
IN PPROCESSOR_POWER_STATE PState
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
For now this function is coded in C
|
|
|
|
N.B. This function is called with interrupts disabled from the idle loop
|
|
|
|
Arguments:
|
|
|
|
PState - Current processors power state structure
|
|
|
|
Return Value:
|
|
|
|
None.
|
|
|
|
--*/
|
|
{
|
|
PPOP_IDLE_HANDLER IdleState;
|
|
LARGE_INTEGER Delta;
|
|
ULONG IdleTime;
|
|
BOOLEAN DemoteNow;
|
|
|
|
IdleState = (PPOP_IDLE_HANDLER) PState->IdleState;
|
|
|
|
//
|
|
// Performance Throttling Check
|
|
//
|
|
|
|
//
|
|
// This piece of code really belongs in the functions that will eventually
|
|
// call this one, PopIdle0 or PopProcessorIdle, to save a function call.
|
|
//
|
|
if ( (PState->Flags & PSTATE_ADAPTIVE_THROTTLE) &&
|
|
!(PState->Flags & PSTATE_DISABLE_THROTTLE) ) {
|
|
|
|
PopPerfIdle( PState );
|
|
|
|
}
|
|
|
|
#if DBG
|
|
if (!PState->LastCheck) {
|
|
IdleState->IdleFunction (&PState->IdleTimes);
|
|
PState->TotalIdleStateTime[IdleState->State] += (ULONG)(PState->IdleTimes.EndTime - PState->IdleTimes.StartTime);
|
|
PState->TotalIdleTransitions[IdleState->State] += 1;
|
|
PState->LastCheck = PState->IdleTimes.EndTime;
|
|
PState->IdleTime1 = 0;
|
|
PState->IdleTime2 = 0;
|
|
PState->PromotionCheck = IdleState->PromoteCount;
|
|
PState->DebugCount = 0;
|
|
return ;
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// Determine how long since last check
|
|
//
|
|
|
|
Delta.QuadPart = PState->IdleTimes.EndTime - PState->LastCheck;
|
|
|
|
//
|
|
// Accumulate last idle time
|
|
//
|
|
|
|
IdleTime = (ULONG) (PState->IdleTimes.EndTime - PState->IdleTimes.StartTime);
|
|
if (IdleTime > IdleState->Latency) {
|
|
PState->IdleTime1 += IdleTime - IdleState->Latency;
|
|
}
|
|
|
|
#if DBG
|
|
PState->DebugDelta = Delta.QuadPart;
|
|
PState->DebugCount += 1;
|
|
if (PState->DebugCount < IDLE_DEBUG_TABLE_SIZE) {
|
|
ST[PState->DebugCount] = PState->IdleTimes.StartTime;
|
|
ET[PState->DebugCount] = PState->IdleTimes.EndTime;
|
|
TD[PState->DebugCount] = PState->IdleTimes.EndTime - PState->IdleTimes.StartTime;
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// If over check interval, check fine grain idleness
|
|
//
|
|
|
|
if (Delta.HighPart || Delta.LowPart > IdleState->TimeCheck) {
|
|
PState->LastCheck = PState->IdleTimes.EndTime;
|
|
|
|
//
|
|
// Demote idleness?
|
|
//
|
|
|
|
if (PState->IdleTime1 < IdleState->DemoteLimit) {
|
|
|
|
#if defined(i386) && !defined(NT_UP)
|
|
|
|
//
|
|
// Don't demote if this is an SMT processor and any other
|
|
// member of the SMT set is not idle.
|
|
//
|
|
|
|
PKPRCB Prcb = KeGetCurrentPrcb();
|
|
|
|
if ((Prcb->MultiThreadSetMaster->MultiThreadSetBusy) &&
|
|
(Prcb->SetMember != Prcb->MultiThreadProcessorSet)) {
|
|
PState->IdleTime1 = 0;
|
|
return;
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
PopDemoteIdleness (PState, IdleState);
|
|
#if DBG
|
|
PState->DebugCount = 0;
|
|
#endif
|
|
return ;
|
|
}
|
|
#if DBG
|
|
PState->DebugCount = 0;
|
|
#endif
|
|
|
|
//
|
|
// Clear demotion idle time check, and accumulate stat for promotion check
|
|
//
|
|
|
|
PState->IdleTime2 += PState->IdleTime1;
|
|
PState->IdleTime1 = 0;
|
|
|
|
//
|
|
// Time to check for promotion?
|
|
//
|
|
|
|
PState->PromotionCheck -= 1;
|
|
if (!PState->PromotionCheck) {
|
|
|
|
//
|
|
// Promote idleness?
|
|
//
|
|
|
|
if (PState->IdleTime2 > IdleState->PromoteLimit) {
|
|
PopPromoteIdleness (PState, IdleState);
|
|
return;
|
|
}
|
|
|
|
PState->PromotionCheck = IdleState->PromoteCount;
|
|
PState->IdleTime2 = 0;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Call system specific power handler handler
|
|
//
|
|
|
|
DemoteNow = IdleState->IdleFunction (&PState->IdleTimes);
|
|
|
|
//
|
|
// If the handler returns TRUE, then the demote to less power savings state
|
|
//
|
|
|
|
if (DemoteNow) {
|
|
PopDemoteIdleness (PState, IdleState);
|
|
#if DBG
|
|
PState->DebugCount = 0;
|
|
#endif
|
|
} else {
|
|
PState->TotalIdleStateTime[IdleState->State] += PState->IdleTimes.EndTime - PState->IdleTimes.StartTime;
|
|
PState->TotalIdleTransitions[IdleState->State] += 1;
|
|
}
|
|
}
|
|
|
|
|
|
VOID
|
|
FASTCALL
|
|
PopDemoteIdleness (
|
|
IN PPROCESSOR_POWER_STATE PState,
|
|
IN PPOP_IDLE_HANDLER IdleState
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Processor is not idle enough. Use a less agressive idle handler (or
|
|
increase processors throttle control).
|
|
|
|
Arguments:
|
|
|
|
PState - Current processors power state structure
|
|
|
|
IdleState - Current idle state for the current processor
|
|
|
|
Return Value:
|
|
|
|
None.
|
|
|
|
--*/
|
|
{
|
|
PKPRCB Prcb;
|
|
PKTHREAD Thread;
|
|
PPOP_IDLE_HANDLER Idle;
|
|
|
|
//
|
|
// Clear idleness for next check
|
|
//
|
|
|
|
PState->IdleTime1 = 0;
|
|
PState->IdleTime2 = 0;
|
|
|
|
PERFINFO_POWER_IDLE_STATE_CHANGE( PState, -1 );
|
|
|
|
#if !defined(NT_UP)
|
|
|
|
//
|
|
// If this is a demotion to the non-blocking idle handler then
|
|
// clear this processors bit in the PoSleepingSummary
|
|
//
|
|
|
|
if (IdleState->Demote == PO_IDLE_COMPLETE_DEMOTION) {
|
|
|
|
Prcb = CONTAINING_RECORD (PState, KPRCB, PowerState);
|
|
InterlockedAndAffinity (&PoSleepingSummary, ~Prcb->SetMember);
|
|
Thread = Prcb->IdleThread;
|
|
PState->Idle0KernelTimeLimit = Thread->KernelTime + PopIdle0PromoteTicks;
|
|
PState->Idle0LastTime = Prcb->KernelTime + Prcb->UserTime;
|
|
PState->IdleFunction = PopIdle0Function;
|
|
return ;
|
|
}
|
|
|
|
#endif
|
|
|
|
//
|
|
// Demote to next idle state
|
|
//
|
|
Idle = PState->IdleHandlers;
|
|
PState->PromotionCheck = Idle[IdleState->Demote].PromoteCount;
|
|
PState->IdleState = (PVOID) &Idle[IdleState->Demote];
|
|
}
|
|
|
|
VOID
|
|
PopPromoteFromIdle0 (
|
|
IN PPROCESSOR_POWER_STATE PState,
|
|
IN PKTHREAD Thread
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Processor is using Idle0 and the required idle time has elasped.
|
|
Check idle precentage to see if a promotion out of Idle0 should occur.
|
|
|
|
Arguments:
|
|
|
|
PState - Current processors power state structure
|
|
|
|
Thread - Idle thread for the current processor
|
|
|
|
Return Value:
|
|
|
|
None.
|
|
|
|
--*/
|
|
{
|
|
ULONG etime;
|
|
PKPRCB Prcb;
|
|
PPOP_IDLE_HANDLER Idle;
|
|
|
|
//
|
|
// Compute elapsed system time
|
|
//
|
|
|
|
Prcb = CONTAINING_RECORD (PState, KPRCB, PowerState);
|
|
etime = Prcb->UserTime + Prcb->KernelTime - PState->Idle0LastTime;
|
|
Idle = PState->IdleHandlers;
|
|
|
|
//
|
|
// Has the processor been idle enough to promote?
|
|
//
|
|
|
|
if (etime < PopIdle0PromoteLimit) {
|
|
KEVENT DummyEvent;
|
|
|
|
//
|
|
// Promote to the first real idle handler
|
|
//
|
|
|
|
PERFINFO_POWER_IDLE_STATE_CHANGE( PState, 0 );
|
|
|
|
PState->IdleTime1 = 0;
|
|
PState->IdleTime2 = 0;
|
|
PState->PromotionCheck = Idle[0].PromoteCount;
|
|
PState->IdleState = Idle;
|
|
PState->IdleFunction = PopProcessorIdle;
|
|
PState->LastCheck = KeQueryPerformanceCounter(NULL).QuadPart;
|
|
PState->IdleTimes.StartTime = PState->LastCheck;
|
|
PState->IdleTimes.EndTime = PState->LastCheck;
|
|
InterlockedOrAffinity (&PoSleepingSummary, Prcb->SetMember);
|
|
|
|
//
|
|
// Once SleepingSummary is set, make sure no one is in the
|
|
// middle of a context switch by aquiring & releasing the
|
|
// dispatcher database lock
|
|
//
|
|
|
|
KeInitializeEvent(&DummyEvent, SynchronizationEvent, TRUE);
|
|
KeResetEvent (&DummyEvent);
|
|
return ;
|
|
}
|
|
|
|
//
|
|
// Set for next compare
|
|
//
|
|
|
|
PState->Idle0KernelTimeLimit = Thread->KernelTime + PopIdle0PromoteTicks;
|
|
PState->Idle0LastTime = Prcb->UserTime + Prcb->KernelTime;
|
|
}
|
|
|
|
|
|
|
|
VOID
|
|
FASTCALL
|
|
PopPromoteIdleness (
|
|
IN PPROCESSOR_POWER_STATE PState,
|
|
IN PPOP_IDLE_HANDLER IdleState
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Processor is idle enough to be promoted to the next idle handler.
|
|
If the processor is already at its max idle handler, check to
|
|
see if the processors throttle control can be reduced. If any
|
|
processor is not running at it's best speed, a timer is used to
|
|
watch for some changes from idle to busy.
|
|
|
|
Arguments:
|
|
|
|
PState - Current processors power state structure
|
|
|
|
IdleState - Current idle state for the current processor
|
|
|
|
Return Value:
|
|
|
|
None.
|
|
|
|
--*/
|
|
{
|
|
LARGE_INTEGER DueTime;
|
|
PPOP_IDLE_HANDLER Idle;
|
|
|
|
//
|
|
// Clear idleness for next check
|
|
//
|
|
PState->IdleTime2 = 0;
|
|
PERFINFO_POWER_IDLE_STATE_CHANGE( PState, 1 );
|
|
|
|
//
|
|
// If already fully promoted, then nothing more to do.
|
|
//
|
|
if (IdleState->Promote == PO_IDLE_THROTTLE_PROMOTION) {
|
|
|
|
PState->PromotionCheck = IdleState->PromoteCount;
|
|
return;
|
|
|
|
}
|
|
|
|
//
|
|
// Promote to next idle state
|
|
//
|
|
Idle = PState->IdleHandlers;
|
|
PState->PromotionCheck = Idle[IdleState->Promote].PromoteCount;
|
|
PState->IdleState = (PVOID) &Idle[IdleState->Promote];
|
|
}
|
|
|
|
VOID
|
|
PopProcessorInformation (
|
|
OUT PPROCESSOR_POWER_INFORMATION ProcInfo,
|
|
IN ULONG ProcInfoLength,
|
|
OUT PULONG ReturnBufferLength
|
|
)
|
|
{
|
|
KAFFINITY Summary;
|
|
KAFFINITY Mask;
|
|
KIRQL OldIrql;
|
|
PPOP_IDLE_HANDLER IdleState;
|
|
PKPRCB Prcb;
|
|
PPROCESSOR_POWER_STATE PState;
|
|
PROCESSOR_POWER_INFORMATION TempInfo;
|
|
ULONG Processor;
|
|
ULONG MaxMhz;
|
|
ULONG BufferSize = 0;
|
|
ULONG MaxIdleState = 0;
|
|
ULONG i;
|
|
ULONG j;
|
|
|
|
//
|
|
// The best way to grab the state of the idle handlers is to raise to
|
|
// DISPATCH_LEVEL, grab the current PRCB and look at the handler there.
|
|
// The alternative is to find the last processor, switch to it, and then
|
|
// look at the PopIdle global. As an FYI, we cannot just arbitrarily
|
|
// look at it since the code that updates it might have already run past
|
|
// *this* processor...
|
|
//
|
|
KeRaiseIrql( DISPATCH_LEVEL, &OldIrql );
|
|
Prcb = KeGetCurrentPrcb();
|
|
PState = &(Prcb->PowerState);
|
|
IdleState = PState->IdleHandlers;
|
|
if (IdleState) {
|
|
|
|
for (i = 0, MaxIdleState = 1; ;) {
|
|
|
|
j = IdleState[i].Promote;
|
|
if (j == 0 || j == i || j == PO_IDLE_THROTTLE_PROMOTION) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
i = j;
|
|
MaxIdleState += 1;
|
|
|
|
}
|
|
|
|
}
|
|
KeLowerIrql( OldIrql );
|
|
|
|
Summary = KeActiveProcessors;
|
|
Processor = 0;
|
|
Mask = 1;
|
|
while (Summary) {
|
|
|
|
if (!(Mask & Summary)) {
|
|
|
|
Mask <<= 1;
|
|
continue;
|
|
|
|
}
|
|
|
|
if (ProcInfoLength < BufferSize + sizeof(PROCESSOR_POWER_INFORMATION)) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
//
|
|
// Run in the context of the target processor
|
|
//
|
|
KeSetSystemAffinityThread( Mask );
|
|
Summary &= ~Mask;
|
|
Mask <<= 1;
|
|
|
|
//
|
|
// Lets play safe
|
|
//
|
|
KeRaiseIrql( DISPATCH_LEVEL, &OldIrql );
|
|
|
|
//
|
|
// Get the current PState block...
|
|
//
|
|
Prcb = KeGetCurrentPrcb();
|
|
PState = &Prcb->PowerState;
|
|
|
|
MaxMhz = Prcb->MHz;
|
|
|
|
TempInfo.Number = Processor;
|
|
TempInfo.MaxMhz = MaxMhz;
|
|
|
|
TempInfo.CurrentMhz = (MaxMhz * PState->CurrentThrottle) / POP_PERF_SCALE;
|
|
TempInfo.MhzLimit = (MaxMhz * PState->ThermalThrottleLimit) / POP_PERF_SCALE;
|
|
|
|
//
|
|
// In theory, we could recalculate this number here, but I'm not sure
|
|
// that there is a benefit to doing that
|
|
//
|
|
TempInfo.MaxIdleState = MaxIdleState;
|
|
|
|
//
|
|
// Determine what the current Idle state is...
|
|
//
|
|
TempInfo.CurrentIdleState = 0;
|
|
if (PState->IdleFunction != PopIdle0Function) {
|
|
|
|
IdleState = PState->IdleState;
|
|
if (IdleState != NULL) {
|
|
|
|
TempInfo.CurrentIdleState = IdleState->State;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
// At this point, we have captured the info that we need and can safely
|
|
// drop back to a lower irql
|
|
//
|
|
KeLowerIrql( OldIrql );
|
|
|
|
//
|
|
// Copy the temp structure we just created over...
|
|
//
|
|
RtlCopyMemory(ProcInfo, &TempInfo, sizeof(PROCESSOR_POWER_INFORMATION) );
|
|
ProcInfo += 1;
|
|
BufferSize += sizeof (PROCESSOR_POWER_INFORMATION);
|
|
|
|
//
|
|
// Next
|
|
//
|
|
Processor = Processor + 1;
|
|
|
|
}
|
|
KeRevertToUserAffinityThread();
|
|
|
|
*ReturnBufferLength = BufferSize;
|
|
}
|
|
|