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845 lines
18 KiB
845 lines
18 KiB
/*++
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Copyright (c) 1990 Microsoft Corporation
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Module Name:
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pwork.c
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Abstract:
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Main work dispatcher in the power policy manager
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Author:
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Ken Reneris (kenr) 17-Jan-1997
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Revision History:
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--*/
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#include "pop.h"
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#ifdef ALLOC_PRAGMA
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#pragma alloc_text(PAGE, PopAcquirePolicyLock)
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#pragma alloc_text(PAGE, PopReleasePolicyLock)
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#pragma alloc_text(PAGE, PopPolicyWorkerMain)
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#pragma alloc_text(PAGE, PopPolicyWorkerNotify)
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#pragma alloc_text(PAGE, PopPolicyTimeChange)
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#pragma alloc_text(PAGE, PopDispatchCallout)
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#pragma alloc_text(PAGE, PopDispatchCallback)
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#pragma alloc_text(PAGE, PopDispatchDisplayRequired)
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#pragma alloc_text(PAGE, PopDispatchFullWake)
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#pragma alloc_text(PAGE, PopDispatchEventCodes)
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#pragma alloc_text(PAGE, PopDispatchAcDcCallback)
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#pragma alloc_text(PAGE, PopDispatchPolicyCallout)
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#pragma alloc_text(PAGE, PopDispatchSetStateFailure)
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#endif
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VOID
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PopAcquirePolicyLock(
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VOID
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)
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{
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PAGED_CODE();
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KeEnterCriticalRegion();
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ExAcquireResourceExclusiveLite (&PopPolicyLock, TRUE);
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//
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// Make sure we are not acquiring this recursively
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//
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ASSERT(PopPolicyLockThread == NULL);
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PopPolicyLockThread = KeGetCurrentThread();
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}
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VOID
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PopReleasePolicyLock(
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IN BOOLEAN CheckForWork
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)
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{
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PAGED_CODE();
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ASSERT (PopPolicyLockThread == KeGetCurrentThread());
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PopPolicyLockThread = NULL;
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ExReleaseResourceLite(&PopPolicyLock);
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//
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// If CheckForWork is set, then this thread is about ready
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// to leave the policy manager and it may have set a worker
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// pending bit.
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//
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// N.B. the WorkerPending test is not synchronized, but
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// since we're only concered with bits the current thread
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// may have set that's OK.
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//
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if (CheckForWork && (PopWorkerPending & PopWorkerStatus)) {
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//
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// Worker bit is unmasked and pending. Turn this thread
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// into a worker.
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//
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//
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// Handle any pending work
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//
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PopPolicyWorkerThread (NULL);
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}
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KeLeaveCriticalRegion ();
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}
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VOID
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PopGetPolicyWorker (
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IN ULONG WorkerType
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)
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/*++
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Routine Description:
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This function enqueus a worker thread for the particular WorkerType.
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At a maximum one worker thread per type may be dispatched, and typically
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fewer threads are actually dispatched as any given worker thread will
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call the new highest priority non-busy dispatch function until all
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pending work is completed before existing.
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Arguments:
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WorkerType - Which worker to enqueue for dispatching
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Return Value:
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None
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--*/
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{
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KIRQL OldIrql;
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KeAcquireSpinLock (&PopWorkerSpinLock, &OldIrql);
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//
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// Set pending to get worker to dispatch to handler
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//
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PopWorkerPending |= WorkerType;
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KeReleaseSpinLock (&PopWorkerSpinLock, OldIrql);
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}
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NTSTATUS
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PopCompletePolicyIrp (
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IN PDEVICE_OBJECT DeviceObject,
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IN PIRP Irp,
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IN PVOID Context
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)
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/*++
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Routine Description:
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This function handles the completion of a policy manager IRP.
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Policy manager IRPs have a stack location containing the irp
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handler function to dispatch too. In this function the irp is
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queue to the irp complete queue and a main worker is allocated
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if needed to run the queue.
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Arguments:
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DeviceObject -
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Irp - The irp which has completed
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Context -
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Return Value:
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STATUS_MORE_PROCESSING_REQUIRED
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--*/
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{
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ULONG Mask;
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KIRQL OldIrql;
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//
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// Put the irp on a queue for a worker thread
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//
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KeAcquireSpinLock (&PopWorkerSpinLock, &OldIrql);
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InsertTailList (&PopPolicyIrpQueue, &Irp->Tail.Overlay.ListEntry);
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//
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// Wait until base drivers are loaded before dispatching any policy irps
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//
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if (PopDispatchPolicyIrps) {
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//
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// Set pending to get worker to dispatch to handler
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//
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PopWorkerPending |= PO_WORKER_MAIN;
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//
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// If worker is not already running queue a thread
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//
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if ((PopWorkerStatus & (PO_WORKER_MAIN | PO_WORKER_STATUS)) ==
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(PO_WORKER_MAIN | PO_WORKER_STATUS) ) {
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PopWorkerStatus &= ~PO_WORKER_STATUS;
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ExQueueWorkItem (&PopPolicyWorker, DelayedWorkQueue);
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}
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}
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//
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// If this irp has been cancelled, then make sure to clear the cancel flag
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//
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if (Irp->IoStatus.Status == STATUS_CANCELLED) {
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Irp->Cancel = FALSE;
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}
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KeReleaseSpinLock (&PopWorkerSpinLock, OldIrql);
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return STATUS_MORE_PROCESSING_REQUIRED;
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}
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VOID
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PopCheckForWork (
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IN BOOLEAN GetWorker
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)
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/*++
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Routine Description:
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Checks for outstanding work and dispatches a worker if needed.
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Arguments:
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None
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Return Value:
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None
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--*/
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{
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KIRQL Irql;
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//
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// If pending work, handle it
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//
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if (PopWorkerPending & PopWorkerStatus) {
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//
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// If current thread already owns the policy lock,
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// then just return - we will handle the work when the
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// lock is released
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//
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if (PopPolicyLockThread == KeGetCurrentThread()) {
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return ;
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}
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//
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// Handle the work
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//
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Irql = KeGetCurrentIrql();
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if (!GetWorker && Irql < DISPATCH_LEVEL) {
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//
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// Use calling thread
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//
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KeEnterCriticalRegion ();
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PopPolicyWorkerThread (NULL);
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KeLeaveCriticalRegion ();
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} else {
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//
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// Get worker thread to handle it
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//
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KeAcquireSpinLock (&PopWorkerSpinLock, &Irql);
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if (PopWorkerStatus & PO_WORKER_STATUS) {
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PopWorkerStatus &= ~PO_WORKER_STATUS;
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ExQueueWorkItem (&PopPolicyWorker, DelayedWorkQueue);
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}
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KeReleaseSpinLock (&PopWorkerSpinLock, Irql);
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}
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}
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}
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VOID
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PopPolicyWorkerThread (
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PVOID Context
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)
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/*++
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Routine Description:
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Main policy manager worker thread dispatcher. Sends the
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worker thread to the highest pending priority handler which
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does not already have a worker thread. Loops until no
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handler can be dispatched too.
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Arguments:
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Return Value:
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None
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--*/
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{
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ULONG WorkerType;
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ULONG Mask;
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KIRQL OldIrql;
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ULONG i;
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ULONG DelayedWork;
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PAGED_CODE();
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try {
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//
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// Dispatch
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//
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KeAcquireSpinLock (&PopWorkerSpinLock, &OldIrql);
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PopWorkerStatus |= (ULONG) ((ULONG_PTR)Context);
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DelayedWork = 0;
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while (WorkerType = (PopWorkerPending & PopWorkerStatus)) {
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//
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// Get highest priority worker
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//
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i = KeFindFirstSetRightMember(WorkerType);
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Mask = 1 << i;
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//
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// Clear pending and indicate busy status
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//
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PopWorkerPending &= ~Mask;
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PopWorkerStatus &= ~Mask;
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KeReleaseSpinLock (&PopWorkerSpinLock, OldIrql);
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//
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// Dispatch to handler
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//
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DelayedWork |= PopWorkerTypes[i] ();
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//
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// No longer in progress
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//
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KeAcquireSpinLock (&PopWorkerSpinLock, &OldIrql);
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PopWorkerStatus |= Mask;
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}
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PopWorkerPending |= DelayedWork;
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KeReleaseSpinLock (&PopWorkerSpinLock, OldIrql);
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} except (PopExceptionFilter(GetExceptionInformation(), FALSE)) {
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}
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}
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ULONG
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PopPolicyWorkerMain (
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VOID
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)
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/*++
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Routine Description:
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Main policy worker thread. Dispatches any completed policy
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manager irps.
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Arguments:
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None
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Return Value:
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None
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--*/
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{
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IN PIRP Irp;
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PIO_STACK_LOCATION IrpSp;
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POP_IRP_HANDLER IrpHandler;
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PLIST_ENTRY Entry;
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PopAcquirePolicyLock ();
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//
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// Dispatch any policy irps which have completed
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//
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while (Entry = ExInterlockedRemoveHeadList (&PopPolicyIrpQueue, &PopWorkerSpinLock)) {
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Irp = CONTAINING_RECORD (Entry, IRP, Tail.Overlay.ListEntry);
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IrpSp = IoGetCurrentIrpStackLocation(Irp);
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//
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// Dispatch irp to handler
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//
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IrpHandler = (POP_IRP_HANDLER) IrpSp->Parameters.Others.Argument3;
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IrpHandler ((PDEVICE_OBJECT) IrpSp->Parameters.Others.Argument1,
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Irp,
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(PVOID) IrpSp->Parameters.Others.Argument2);
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}
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PopReleasePolicyLock (FALSE);
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PopCheckForWork (TRUE);
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return 0;
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}
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VOID
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PopEventCalloutDispatch (
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IN PSPOWEREVENTTYPE EventNumber,
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IN ULONG_PTR Code
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)
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{
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WIN32_POWEREVENT_PARAMETERS Parms;
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ULONG Console;
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PVOID OpaqueSession;
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KAPC_STATE ApcState;
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NTSTATUS Status;
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Parms.EventNumber = EventNumber;
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Parms.Code = Code;
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ASSERT(MmIsSessionAddress((PVOID)PopEventCallout));
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if (EventNumber == PsW32GdiOn || EventNumber == PsW32GdiOff) {
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//
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// These events go to the console session only.
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// The ActiveConsoleId session is stored with the SharedUserData.
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//
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Console = SharedUserData->ActiveConsoleId;
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//
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// Unfortunately, it is not guaranteed to be valid during a console
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// session change, and there is no way to know when that is happening,
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// so if it's not valid, just default to session 0, which is always
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// there.
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//
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if (Console == ((ULONG)-1)) {
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Console = 0;
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}
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if ((PsGetCurrentProcess()->Flags & PS_PROCESS_FLAGS_IN_SESSION) &&
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(Console == PsGetCurrentProcessSessionId())) {
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//
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// If the caller is already in the specified session, call directly.
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//
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PopEventCallout(&Parms);
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} else {
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//
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// Attach to the console session and dispatch the event.
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//
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OpaqueSession = MmGetSessionById(Console);
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if (OpaqueSession) {
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Status = MmAttachSession(OpaqueSession, &ApcState);
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ASSERT(NT_SUCCESS(Status));
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if (NT_SUCCESS(Status)) {
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PopEventCallout(&Parms);
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Status = MmDetachSession(OpaqueSession, &ApcState);
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ASSERT(NT_SUCCESS(Status));
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}
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Status = MmQuitNextSession(OpaqueSession);
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ASSERT(NT_SUCCESS(Status));
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}
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}
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} else {
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//
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// All other events are broadcast to all sessions.
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//
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for (OpaqueSession = MmGetNextSession(NULL);
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OpaqueSession != NULL;
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OpaqueSession = MmGetNextSession(OpaqueSession)) {
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if ((PsGetCurrentProcess()->Flags & PS_PROCESS_FLAGS_IN_SESSION) &&
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(MmGetSessionId(OpaqueSession) == PsGetCurrentProcessSessionId())) {
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//
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// If the caller is already in the specified session, call directly.
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//
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PopEventCallout(&Parms);
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} else {
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//
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// Attach to the session and dispatch the event.
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//
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Status = MmAttachSession(OpaqueSession, &ApcState);
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ASSERT(NT_SUCCESS(Status));
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if (NT_SUCCESS(Status)) {
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PopEventCallout(&Parms);
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Status = MmDetachSession(OpaqueSession, &ApcState);
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ASSERT(NT_SUCCESS(Status));
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}
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}
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}
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}
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return;
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}
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ULONG
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PopPolicyTimeChange (
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VOID
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)
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{
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PopEventCalloutDispatch (PsW32SystemTime, 0);
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return 0;
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}
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VOID
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PopSetNotificationWork (
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IN ULONG Flags
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)
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/*++
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Routine Description:
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Sets notification flags for the USER notification worker thread.
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Each bit is a different type of outstanding notification that
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is to be processed.
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Arguments:
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Flags - The notifications to set
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Return Value:
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None
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--*/
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{
|
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//
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// Are the flags set
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//
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|
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if ((PopNotifyEvents & Flags) != Flags) {
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PoPrint(PO_NOTIFY, ("PopSetNotificationWork: Queue notify of: %x\n", Flags));
|
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InterlockedOr (&PopNotifyEvents, Flags);
|
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PopGetPolicyWorker (PO_WORKER_NOTIFY);
|
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}
|
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}
|
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|
|
|
|
ULONG
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PopPolicyWorkerNotify (
|
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VOID
|
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)
|
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/*++
|
|
|
|
Routine Description:
|
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|
|
USER notification worker. Processes each set bit in NotifyEvents.
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Arguments:
|
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None
|
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Return Value:
|
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|
|
None
|
|
|
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--*/
|
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{
|
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ULONG i;
|
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ULONG Flags;
|
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ULONG Mask;
|
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const POP_NOTIFY_WORK* NotifyWork;
|
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|
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//
|
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// If Win32 event callout is registered, then don't dispatch right now
|
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//
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|
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if (!PopEventCallout) {
|
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return PO_WORKER_NOTIFY;
|
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}
|
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|
|
//
|
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// While events are pending collect them and dispatch them
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//
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|
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while (Flags = InterlockedExchange (&PopNotifyEvents, 0)) {
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|
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while (Flags) {
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|
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//
|
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// Get change
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//
|
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i = KeFindFirstSetRightMember(Flags);
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Mask = 1 << i;
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Flags &= ~Mask;
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NotifyWork = PopNotifyWork + i;
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|
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//
|
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// Dispatch it
|
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//
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|
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NotifyWork->Function (NotifyWork->Arg);
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}
|
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}
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return 0;
|
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}
|
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|
|
|
|
VOID
|
|
PopDispatchCallout (
|
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IN ULONG Arg
|
|
)
|
|
{
|
|
PopEventCalloutDispatch (Arg, 0);
|
|
}
|
|
|
|
VOID
|
|
PopDispatchCallback (
|
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IN ULONG Arg
|
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)
|
|
{
|
|
// Sundown: Arg is zero-extended
|
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ExNotifyCallback (ExCbPowerState, ULongToPtr(Arg), 0);
|
|
}
|
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|
|
VOID
|
|
PopDispatchDisplayRequired (
|
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IN ULONG Arg
|
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)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Notify user32 of the current "display required" setting. Zero, means
|
|
the display may timeout. Non-zero, means the display is in use
|
|
until told otherwise.
|
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|
|
--*/
|
|
{
|
|
ULONG i;
|
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|
|
i = PopAttributes[POP_DISPLAY_ATTRIBUTE].Count;
|
|
PoPrint(PO_NOTIFY, ("PopNotify: DisplayRequired %x\n", i));
|
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|
|
//
|
|
// If the display is in use but has not yet been turned on, then do so now
|
|
//
|
|
if (((PopFullWake & (PO_GDI_STATUS | PO_GDI_ON_PENDING)) == PO_GDI_ON_PENDING)) {
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|
|
PoPrint(PO_PACT, ("PopEventDispatch: gdi on\n"));
|
|
InterlockedOr (&PopFullWake, PO_GDI_STATUS);
|
|
PopEventCalloutDispatch (PsW32GdiOn, 0);
|
|
}
|
|
PopEventCalloutDispatch (PsW32DisplayState, i);
|
|
}
|
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|
|
VOID
|
|
PopDispatchFullWake (
|
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IN ULONG Arg
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)
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/*++
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Routine Description:
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Notify user32 that the system has fully awoken.
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Also reset the idle detection to the current policy
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--*/
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{
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//
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// If we're not in the middle setting the system state, then check the pending
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// flags.
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//
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if (PopAction.State != PO_ACT_SET_SYSTEM_STATE) {
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//
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// Notify user32 of the wake events
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//
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if ((PopFullWake & (PO_GDI_STATUS | PO_GDI_ON_PENDING)) == PO_GDI_ON_PENDING) {
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PoPrint(PO_PACT, ("PopEventDispatch: gdi on\n"));
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InterlockedOr (&PopFullWake, PO_GDI_STATUS);
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PopEventCalloutDispatch (PsW32GdiOn, 0);
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}
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if ((PopFullWake & (PO_FULL_WAKE_STATUS | PO_FULL_WAKE_PENDING)) == PO_FULL_WAKE_PENDING) {
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PoPrint(PO_PACT, ("PopEventDispatch: full wake\n"));
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InterlockedOr (&PopFullWake, PO_FULL_WAKE_STATUS);
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PopEventCalloutDispatch (PsW32FullWake, 0);
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//
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// Reset the idle detection policy
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//
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PopAcquirePolicyLock();
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PopInitSIdle ();
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PopReleasePolicyLock (FALSE);
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}
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}
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}
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VOID
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PopDispatchEventCodes (
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IN ULONG Arg
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)
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/*++
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|
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Routine Description:
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|
Notify user32 of the queued event codes.
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--*/
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{
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ULONG i;
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ULONG Code;
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PopAcquirePolicyLock();
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for (i=0; i < POP_MAX_EVENT_CODES; i++) {
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if (PopEventCode[i]) {
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Code = PopEventCode[i];
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PopEventCode[i] = 0;
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PopReleasePolicyLock (FALSE);
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PoPrint(PO_NOTIFY, ("PopNotify: Event %x\n", Code));
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PopEventCalloutDispatch (PsW32EventCode, Code);
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PopAcquirePolicyLock ();
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}
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}
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PopResetSwitchTriggers();
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PopReleasePolicyLock(FALSE);
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}
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VOID
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PopDispatchAcDcCallback (
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IN ULONG Arg
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)
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/*++
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|
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|
Routine Description:
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|
Notify the system callback of the current policy as either
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being AC or DC
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--*/
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{
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ExNotifyCallback (
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ExCbPowerState,
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UIntToPtr(PO_CB_AC_STATUS),
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UIntToPtr((PopPolicy == &PopAcPolicy))
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);
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}
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VOID
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PopDispatchPolicyCallout (
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IN ULONG Arg
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)
|
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/*++
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|
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Routine Description:
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|
Notify user32 that the active policy has changed
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--*/
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{
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PoPrint(PO_NOTIFY, ("PopNotify: PolicyChanged\n"));
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PopEventCalloutDispatch (PsW32PowerPolicyChanged, PopPolicy->VideoTimeout);
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}
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VOID
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PopDispatchProcessorPolicyCallout (
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IN ULONG Arg
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)
|
|
/*++
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Routine Description:
|
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|
Not used right now. But required so that we don't have a NULL entry
|
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in the PopNotifyWork array
|
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--*/
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|
{
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PoPrint(PO_NOTIFY, ("PopNotify: ProcessorPolicyChanges\n"));
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Arg = Arg;
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}
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VOID
|
|
PopDispatchSetStateFailure (
|
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IN ULONG Arg
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
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|
|
Notify user32 that there was a failure during an async system state
|
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operation. E.g., no error code was returned to anyone, yet the operation
|
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failed
|
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--*/
|
|
{
|
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BOOLEAN IssueCallout;
|
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PO_SET_STATE_FAILURE Failure;
|
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RtlZeroMemory (&Failure, sizeof(Failure));
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PopAcquirePolicyLock();
|
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//
|
|
// If the action state is idle, check to see if we should notify
|
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// win32 of the failure
|
|
//
|
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if (PopAction.State == PO_ACT_IDLE && !NT_SUCCESS(PopAction.Status) &&
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(PopAction.Flags & (POWER_ACTION_UI_ALLOWED | POWER_ACTION_CRITICAL)) ) {
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Failure.Status = PopAction.Status;
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Failure.PowerAction = PopAction.Action;
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Failure.MinState = PopAction.LightestState;
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Failure.Flags = PopAction.Flags;
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}
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PopReleasePolicyLock (FALSE);
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if (!NT_SUCCESS(Failure.Status)) {
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PoPrint(PO_NOTIFY, ("PopNotify: set state failed (code %x)\n", Failure.Status));
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PopEventCalloutDispatch (PsW32SetStateFailed, (ULONG_PTR) &Failure);
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}
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}
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