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2840 lines
73 KiB
2840 lines
73 KiB
/*++
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Copyright (c) 1997 Microsoft Corporation
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Module Name:
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throttle.c
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Abstract:
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This module contains routines for controlling the voltaging throttling
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(SpeedStep) for a CPU. Note that this applies only to throttling for
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power savings, not throttling for thermal reasons.
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There are four different algorithms defined for voltage throttling.
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None - no voltage throttling will be used, the CPU always runs at 100% speed
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unless throttled for thermal reaons.
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Constant - CPU will be throttled to the next-lowest voltage step on DC, and
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always run at 100% on AC.
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Degrade - CPU will be throttled in proportion to the battery remaining.
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Adaptive - CPU throttle will vary to attempt to match the current CPU load.
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Author:
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John Vert (jvert) 2/17/2000
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Revision History:
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--*/
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#include "pop.h"
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#define POP_THROTTLE_NON_LINEAR 1
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//
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// Globals representing currently available performance levels
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//
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PSET_PROCESSOR_THROTTLE PopRealSetThrottle;
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UCHAR PopThunkThrottleScale;
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#ifdef ALLOC_PRAGMA
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#pragma alloc_text(PAGE, PopGetThrottle)
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#pragma alloc_text(PAGE, PopCalculatePerfDecreaseLevel)
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#pragma alloc_text(PAGE, PopCalculatePerfIncreaseDecreaseTime)
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#pragma alloc_text(PAGE, PopCalculatePerfIncreaseLevel)
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#pragma alloc_text(PAGE, PopCalculatePerfMinCapacity)
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#endif
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UCHAR
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PopCalculateBusyPercentage(
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IN PPROCESSOR_POWER_STATE PState
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)
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/*++
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Routine Description:
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This routine is called within the context of the target processor
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to determine how busy the processor was during the previous time
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period.
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Arguments:
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PState - Power State Information of the target processor
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Return Value:
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Percentage value representing how busy the Processor is
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--*/
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{
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PKPRCB prcb;
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PKTHREAD thread;
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UCHAR frequency;
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ULONGLONG idle;
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ULONG busy;
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ULONG idleTimeDelta;
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ULONG cpuTimeDelta;
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ASSERT( KeGetCurrentIrql() == DISPATCH_LEVEL );
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ASSERT( KeGetCurrentPrcb() == CONTAINING_RECORD( PState, KPRCB, PowerState ) );
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prcb = CONTAINING_RECORD( PState, KPRCB, PowerState );
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thread = prcb->IdleThread;
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//
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// Figure out the idle and cpu time deltas
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//
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idleTimeDelta = thread->KernelTime - PState->PerfIdleTime;
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cpuTimeDelta = POP_CUR_TIME(prcb) - PState->PerfSystemTime;
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idle = (idleTimeDelta * 100) / (cpuTimeDelta);
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//
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// We cannot be more than 100% idle, and if we are then we are
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// 0 busy (by definition), so apply the proper caps
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//
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if (idle > 100) {
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idle = 0;
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}
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busy = 100 - (UCHAR) idle;
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frequency = (UCHAR) (busy * PState->CurrentThrottle / POWER_PERF_SCALE);
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//
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// Remember what it was --- this will make debugging so much easier
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//
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prcb->PowerState.LastBusyPercentage = frequency;
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PoPrint(
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PO_THROTTLE_DETAIL,
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("PopCalculateBusyPercentage: %d%% of %d%% (dCpu = %ld dIdle = %ld)\n",
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busy,
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PState->CurrentThrottle,
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cpuTimeDelta,
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idleTimeDelta
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)
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);
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return frequency;
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}
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UCHAR
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PopCalculateC3Percentage(
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IN PPROCESSOR_POWER_STATE PState
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)
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/*++
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Routine Description:
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This routine is called within the context of the target processor
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to determine what percentage of time was spent in C3 during the previous
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time period.
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Arguments:
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PState - Power State Information of the target processor
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Return Value:
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Percentage value
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--*/
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{
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PKPRCB prcb;
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ULONGLONG cpuTimeDelta;
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ULONGLONG c3;
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LARGE_INTEGER c3Delta;
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ASSERT( KeGetCurrentIrql() == DISPATCH_LEVEL );
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ASSERT( KeGetCurrentPrcb() == CONTAINING_RECORD( PState, KPRCB, PowerState ) );
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prcb = CONTAINING_RECORD( PState, KPRCB, PowerState );
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//
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// Calculate the C3 time delta in terms of nanosecs. The formulas for
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// conversion are taken from PopConvertUsToPerfCount
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//
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c3Delta.QuadPart = PState->TotalIdleStateTime[2] - PState->PreviousC3StateTime;
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c3Delta.QuadPart = (US2SEC * US2TIME * c3Delta.QuadPart) /
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PopPerfCounterFrequency.QuadPart;
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//
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// Now calculate the CpuTimeDelta in terms of nanosecs
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//
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cpuTimeDelta = (POP_CUR_TIME(prcb) - PState->PerfSystemTime) *
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KeTimeIncrement;
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//
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// Figure out the ratio of the two. Remember to cap it at 100%
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//
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c3 = c3Delta.QuadPart * 100 / cpuTimeDelta;
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if (c3 > 100) {
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c3 = 100;
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}
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//
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// Remember what it was --- this will make debugging so much easier
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//
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prcb->PowerState.LastC3Percentage = (UCHAR) c3;
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PoPrint(
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PO_THROTTLE_DETAIL,
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("PopCalculateC3Percentage: C3 = %d%% (dCpu = %ld dC3 = %ld)\n",
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(UCHAR) c3,
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cpuTimeDelta,
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c3Delta.QuadPart
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)
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);
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return (UCHAR) c3;
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}
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VOID
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PopCalculatePerfDecreaseLevel(
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IN PPROCESSOR_PERF_STATE PerfStates,
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IN ULONG PerfStatesCount
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)
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/*++
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Routine Description:
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This routine calculate the lower bounds for each perf state
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Arguments:
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PerfStates - Array of Performance States
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PerfStatesCount - Number of element in array
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Return Value:
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None
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--*/
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{
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//
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// We will be required to walk the PerfStates array several times and
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// the only way to safely keep track of which index we are looking at
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// versus which one we care about is to use two variables to keep track
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// of the various indexes.
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//
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ULONG i;
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ULONG j;
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ULONG deltaPerf;
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PAGED_CODE();
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//
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// Sanity check
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//
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if (PerfStatesCount == 0) {
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return;
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}
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//
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// Set the decrease value for the last element in the array
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//
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PerfStates[PerfStatesCount-1].DecreaseLevel = 0;
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//
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// Calculate the base decrease level
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//
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for (i = 0; i < (PerfStatesCount - 1); i++) {
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//
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// it should be noted that for the decrease level, the
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// deltaperf level calculated maybe different than the
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// deltaperf level calculated for the increase level. This
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// is due to how we walk the array and is non-trivial to fix.
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//
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deltaPerf = PerfStates[i].PercentFrequency -
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PerfStates[i+1].PercentFrequency;
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deltaPerf *= PopPerfDecreasePercentModifier;
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deltaPerf /= POWER_PERF_SCALE;
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deltaPerf += PopPerfDecreaseAbsoluteModifier;
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//
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// We can't have a delta perf that larger than the current
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// CPU frequency. This would cause the decrease level to go negative
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//
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if (deltaPerf > PerfStates[i+1].PercentFrequency) {
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deltaPerf = 0;
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} else {
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deltaPerf = PerfStates[i+1].PercentFrequency - deltaPerf;
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}
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//
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// Set the decrease level to the appropiate value
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//
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PerfStates[i].DecreaseLevel = (UCHAR) deltaPerf;
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}
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#if DBG
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for (i = 0; i < PerfStatesCount; i++) {
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PoPrint(
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PO_THROTTLE,
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("PopCalculatePerfDecreaseLevel: (%d) %d%% DecreaseLevel: %d%%\n",
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i,
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PerfStates[i].PercentFrequency,
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PerfStates[i].DecreaseLevel
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)
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);
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}
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#endif
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#if 0
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//
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// We want to eliminate demotions at the same voltage level
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// We want to guarantee that the DecreaseLevel gets set to a value
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// that will cause a voltage state transition
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//
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i = 0;
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while (i < PerfStatesCount) {
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//
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// Find the next non-linear state. We assume that "i" is currently
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// pointing at the highest-frequency state within a voltage band.
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// We are interested in finding the next highest-frequency state, but
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// at a lower voltage level
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//
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for (j = i + 1; j < PerfStatesCount; j++) {
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//
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// We known that there is a voltage change when the state is
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// marked as being non-linear
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//
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if (PerfStates[j].Flags & POP_THROTTLE_NON_LINEAR) {
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break;
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}
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}
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//
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// We want to find the previous state since that is the one
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// that the decrease level will be set to. Note that we aren't
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// worried about underflowing the array bounds since j starts at
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// i + 1.
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//
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j--;
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//
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// Set the decrease level of all the intervening states to this
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// new level
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//
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while (i < j) {
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PerfStates[i].DecreaseLevel = PerfStates[j].DecreaseLevel;
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i++;
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}
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//
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// Skip the Jth state since it is the bottom of the frequencies
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// available for the current voltage level.
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//
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i++;
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}
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#endif
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#if DBG
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for (i = 0; i < PerfStatesCount; i++) {
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PoPrint(
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PO_THROTTLE,
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("PopCalculatePerfDecreaseLevel: (%d) %d%% DecreaseLevel: %d%%\n",
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i,
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PerfStates[i].PercentFrequency,
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PerfStates[i].DecreaseLevel
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)
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);
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}
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#endif
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}
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VOID
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PopCalculatePerfIncreaseDecreaseTime(
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IN PPROCESSOR_PERF_STATE PerfStates,
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IN ULONG PerfStatesCount,
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IN PPROCESSOR_STATE_HANDLER2 PerfHandler
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)
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/*++
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Routine Description:
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This routine calculate the lower bounds for each perf state
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Arguments:
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PerfStates - Array of Performance States
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PerfStatesCount - Number of element in array
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PerfHandler - Information about the system latencies
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Return Value:
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None
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--*/
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{
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ULONG i;
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ULONG time;
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ULONG tickRate;
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PAGED_CODE();
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//
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// Sanity Check
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//
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if (PerfStatesCount == 0) {
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return;
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}
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//
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// Get the current tick rate
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//
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tickRate = KeQueryTimeIncrement();
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//
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// We can never increase from State 0
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//
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PerfStates[0].IncreaseTime = (ULONG) - 1;
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//
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// We can never decrease from State <x>
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//
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PerfStates[PerfStatesCount-1].DecreaseTime = (ULONG) -1;
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//
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// Might as tell say what the hardware latency is...
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//
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PoPrint(
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PO_THROTTLE,
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("PopCalculatePerfIncreaseDecreaseTime: Hardware Latency %d us\n",
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PerfHandler->HardwareLatency
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)
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);
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//
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// Loop over the remaining elements to calculate their
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// increase and decrease times
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//
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for (i = 1; i < PerfStatesCount; i++) {
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//
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// DecreaseTime is calculated for the previous state
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// as function of wether or not the current state
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// is linear
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//
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time = PerfHandler->HardwareLatency * 10;
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if (PerfStates[i].Flags & POP_THROTTLE_NON_LINEAR) {
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time *= 10;
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time += PopPerfDecreaseTimeValue;
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//
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// We do have some minimums that we must respect
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//
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if (time < PopPerfDecreaseMinimumTime) {
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time = PopPerfDecreaseMinimumTime;
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}
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} else {
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time += PopPerfDecreaseTimeValue;
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}
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//
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// Time is in microseconds (us) and we need it in
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// units of KeTimeIncrement
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//
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PoPrint(
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PO_THROTTLE,
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("PopCalculatePerfIncreaseDecreaseTime: (%d) %d%% DecreaseTime %d us\n",
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(i-1),
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PerfStates[i-1].PercentFrequency,
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time
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)
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);
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PerfStates[i-1].DecreaseTime = time * US2TIME / tickRate + 1;
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//
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// IncreaseTime is calculated for the current state
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// as a function of wether or not the current state
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// is linear
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//
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time = PerfHandler->HardwareLatency;
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if (PerfStates[i].Flags & POP_THROTTLE_NON_LINEAR) {
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time *= 10;
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time += PopPerfIncreaseTimeValue;
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|
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//
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// We do have some minimums that we must respect
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//
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if (time < PopPerfIncreaseMinimumTime) {
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time = PopPerfIncreaseMinimumTime;
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}
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} else {
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time += PopPerfIncreaseTimeValue;
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}
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|
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//
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// Time is in microseconds (us) and we need it in
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// units of KeTimeIncrement
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//
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PoPrint(
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PO_THROTTLE,
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("PopCalculatePerfIncreaseDecreaseTime: (%d) %d%% IncreaseTime %d us\n",
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i,
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PerfStates[i].PercentFrequency,
|
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time
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)
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);
|
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PerfStates[i].IncreaseTime = time * US2TIME / tickRate + 1;
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}
|
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|
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#if DBG
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for (i = 0; i < PerfStatesCount; i++) {
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|
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PoPrint(
|
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PO_THROTTLE,
|
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("PopCalculatePerfIncreaseDecreaseTime: (%d) %d%% IncreaseTime: %d DecreaseTime: %d\n",
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i,
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PerfStates[i].PercentFrequency,
|
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PerfStates[i].IncreaseTime,
|
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PerfStates[i].DecreaseTime
|
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)
|
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);
|
|
|
|
}
|
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#endif
|
|
|
|
}
|
|
|
|
VOID
|
|
PopCalculatePerfIncreaseLevel(
|
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IN PPROCESSOR_PERF_STATE PerfStates,
|
|
IN ULONG PerfStatesCount
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
This routine calculate the lower bounds for each perf state
|
|
|
|
Arguments:
|
|
|
|
PerfStates - Array of Performance States
|
|
PerfStatesCount - Number of element in array
|
|
|
|
Return Value:
|
|
|
|
None
|
|
|
|
--*/
|
|
{
|
|
ULONG i;
|
|
ULONG deltaPerf;
|
|
|
|
PAGED_CODE();
|
|
|
|
//
|
|
// Sanity check
|
|
//
|
|
if (PerfStatesCount == 0) {
|
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|
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return;
|
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|
|
}
|
|
|
|
//
|
|
// This guarantees that we cannot promote past this state
|
|
//
|
|
PerfStates[0].IncreaseLevel = POWER_PERF_SCALE + 1;
|
|
|
|
//
|
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// Calculate the base increase level
|
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//
|
|
for (i = 1; i < PerfStatesCount; i++) {
|
|
|
|
//
|
|
// it should be noted that for the decrease level, the
|
|
// deltaperf level calculated maybe different than the
|
|
// deltaperf level calculated for the increase level. This
|
|
// is due to how we walk the array and is non-trivial to fix.
|
|
//
|
|
deltaPerf = PerfStates[i-1].PercentFrequency -
|
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PerfStates[i].PercentFrequency;
|
|
deltaPerf *= PopPerfIncreasePercentModifier;
|
|
deltaPerf /= POWER_PERF_SCALE;
|
|
deltaPerf += PopPerfIncreaseAbsoluteModifier;
|
|
|
|
//
|
|
// We cannot cause the increase level to goto 0, so, if we work
|
|
// out mathematically that this would happen, then the safe thing
|
|
// to do is not allow for promotion out of this state...
|
|
//
|
|
if (deltaPerf > PerfStates[i].PercentFrequency) {
|
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|
|
deltaPerf = POWER_PERF_SCALE + 1;
|
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|
|
} else {
|
|
|
|
deltaPerf = PerfStates[i].PercentFrequency - deltaPerf;
|
|
|
|
}
|
|
|
|
//
|
|
// Set the decrease level to the appropiate value
|
|
//
|
|
PerfStates[i].IncreaseLevel = (UCHAR) deltaPerf;
|
|
|
|
}
|
|
|
|
#if DBG
|
|
for (i = 0; i < PerfStatesCount; i++) {
|
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|
|
PoPrint(
|
|
PO_THROTTLE,
|
|
("PopCalculatePerfIncreaseLevel: (%d) %d%% IncreaseLevel: %d%%\n",
|
|
i,
|
|
PerfStates[i].PercentFrequency,
|
|
PerfStates[i].IncreaseLevel
|
|
)
|
|
);
|
|
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
VOID
|
|
PopCalculatePerfMinCapacity(
|
|
IN PPROCESSOR_PERF_STATE PerfStates,
|
|
IN ULONG PerfStatesCount
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
This routine is called to determine what the mininum battery capacity
|
|
is for each of the states supported.
|
|
|
|
Arguments:
|
|
|
|
PerfStates - The states that this processor supports
|
|
PerfStatesCount - The number of states that this processor supports
|
|
PState - Power Information about the current processor
|
|
|
|
Return Value:
|
|
|
|
None
|
|
|
|
--*/
|
|
{
|
|
UCHAR i;
|
|
UCHAR kneeThrottleIndex = 0;
|
|
UCHAR num;
|
|
UCHAR total = (UCHAR) PopPerfDegradeThrottleMinCapacity;
|
|
UCHAR width = 0;
|
|
|
|
PAGED_CODE();
|
|
|
|
//
|
|
// Sanity check...
|
|
//
|
|
if (!PerfStatesCount) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//
|
|
// Calculate the knee of the curve ... this is quick and avoids
|
|
// having to pass this information around
|
|
//
|
|
for (i = (UCHAR) PerfStatesCount ; i >= 1; i--) {
|
|
|
|
if (PerfStates[i-1].Flags & POP_THROTTLE_NON_LINEAR) {
|
|
|
|
kneeThrottleIndex = i-1;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
// Look at all the states that occur before the knee in the curve
|
|
//
|
|
for (i = 0; i < kneeThrottleIndex; i++) {
|
|
|
|
//
|
|
// Any of these steps can only run when the battery is at 100%
|
|
//
|
|
PerfStates[i].MinCapacity = 100;
|
|
|
|
}
|
|
|
|
//
|
|
// Calculate the range for which we will clamp down the throttle.
|
|
// Note that we are currently using a linear algorithm, but this
|
|
// can be changed relatively easily...
|
|
//
|
|
num = ( (UCHAR)PerfStatesCount - kneeThrottleIndex);
|
|
if (num != 0) {
|
|
|
|
//
|
|
// We do this here to avoid potential divide by zero errors.
|
|
// What are are trying to accomplish is figure out how much
|
|
// capacity we lose during each "step"
|
|
//
|
|
width = total / num;
|
|
|
|
}
|
|
|
|
//
|
|
// Look at all the states from the knee of the curve to the end.
|
|
// Starting at the highest state, set the min capacity and
|
|
// subtract the appropriate value to get the capacity for the next
|
|
// state
|
|
//
|
|
for (i = kneeThrottleIndex; i < PerfStatesCount; i++) {
|
|
|
|
//
|
|
// We put a floor onto how low we can force the throttle
|
|
// down to. If this state is operating below that floor,
|
|
// then we should set the MinCapacity to 0, which
|
|
// reflects the fact that we don't want to degrade beyond this
|
|
// point
|
|
//
|
|
if (PerfStates[i].PercentFrequency < PopPerfDegradeThrottleMinCapacity) {
|
|
|
|
PoPrint(
|
|
PO_THROTTLE,
|
|
("PopCalculatePerMinCapacity: (%d) %d%% below MinCapacity %d%%\n",
|
|
i,
|
|
PerfStates[i].PercentFrequency,
|
|
PopPerfDegradeThrottleMinCapacity
|
|
)
|
|
);
|
|
|
|
//
|
|
// We modify the min capacity for the previous state since we
|
|
// don't want to demote from that state. Also, once we start
|
|
// being less than the min frequency, the min capacity will
|
|
// always be 0 except for the last state. But that's okay
|
|
// since we will look at each state in order. We also have
|
|
// to make sure that we don't violate the array bounds, but
|
|
// that can only happen if the perf states array is badly formed
|
|
// or the min frequency is badly formed
|
|
//
|
|
if (i != 0 && PerfStates[i-1].PercentFrequency < PopPerfDegradeThrottleMinCapacity) {
|
|
|
|
PerfStates[i-1].MinCapacity = 0;
|
|
|
|
}
|
|
PerfStates[i].MinCapacity = 0;
|
|
continue;
|
|
|
|
}
|
|
|
|
PerfStates[i].MinCapacity = total;
|
|
total -= width;
|
|
|
|
}
|
|
|
|
#if DBG
|
|
for (i = 0; i < PerfStatesCount; i++) {
|
|
|
|
PoPrint(
|
|
PO_THROTTLE,
|
|
("PopCalculatePerfMinCapacity: (%d) %d%% MinCapacity: %d%%\n",
|
|
i,
|
|
PerfStates[i].PercentFrequency,
|
|
PerfStates[i].MinCapacity
|
|
)
|
|
);
|
|
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
UCHAR
|
|
PopGetThrottle(
|
|
VOID
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Based on the current throttling policy and power state, returns
|
|
the CPU throttle to be used (between PO_MIN_MIN_THROTTLE and 100)
|
|
|
|
Arguments:
|
|
|
|
None
|
|
|
|
Return Value:
|
|
|
|
Throttle to be used. Range is PO_MIN_MIN_THROTTLE (slowest) to 100 (fastest)
|
|
|
|
--*/
|
|
|
|
{
|
|
PAGED_CODE();
|
|
|
|
return(PopPolicy->ForcedThrottle);
|
|
}
|
|
|
|
VOID
|
|
PopPerfHandleInrush(
|
|
IN BOOLEAN EnableHandler
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
This routine is responsible for enabling/disabling support for handling
|
|
the case where we are processing an inrush irp
|
|
|
|
In the enable case, it sets a bit in each PRCB (using an IPI) and
|
|
forces an update on the current throttle *only*
|
|
|
|
Arguments:
|
|
|
|
EnableHandler - TRUE if we are processing an Inrush irp, false otherwise
|
|
|
|
Return Value:
|
|
|
|
None
|
|
|
|
--*/
|
|
{
|
|
KIRQL oldIrql;
|
|
|
|
//
|
|
// Set the proper bit on all the processors
|
|
//
|
|
PopSetPerfFlag( PSTATE_DISABLE_THROTTLE_INRUSH, !EnableHandler );
|
|
|
|
//
|
|
// Make sure we are running at DPC level (to avoid pre-emption)
|
|
//
|
|
KeRaiseIrql ( DISPATCH_LEVEL, &oldIrql );
|
|
|
|
//
|
|
// Force an update on the current processor
|
|
//
|
|
PopUpdateProcessorThrottle();
|
|
|
|
//
|
|
// Done
|
|
//
|
|
KeLowerIrql( oldIrql );
|
|
}
|
|
|
|
VOID
|
|
PopPerfIdle(
|
|
IN PPROCESSOR_POWER_STATE PState
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
This routine is responsible for promoting or demoting the processor
|
|
between various performance levels. It can *only* be called from within
|
|
the context of the idle handler and the appropriate target processor
|
|
|
|
Arguments:
|
|
|
|
PState - power state of the processor that is idle
|
|
|
|
Return Value:
|
|
|
|
None
|
|
|
|
--*/
|
|
{
|
|
BOOLEAN cancelTimer = FALSE;
|
|
BOOLEAN setTimer = FALSE;
|
|
BOOLEAN forced = FALSE;
|
|
BOOLEAN promoted = FALSE;
|
|
BOOLEAN demoted = FALSE;
|
|
PKPRCB prcb;
|
|
PPROCESSOR_PERF_STATE perfStates;
|
|
UCHAR currentPerfState;
|
|
UCHAR freq;
|
|
UCHAR i;
|
|
UCHAR j;
|
|
ULONG idleTime;
|
|
ULONG perfStatesCount;
|
|
ULONG tickCount;
|
|
ULONG time;
|
|
ULONG timeDelta;
|
|
|
|
//
|
|
// Sanity checks
|
|
//
|
|
ASSERT( KeGetCurrentIrql() == DISPATCH_LEVEL );
|
|
ASSERT( KeGetCurrentPrcb() == CONTAINING_RECORD( PState, KPRCB, PowerState ) );
|
|
|
|
//
|
|
// This piece of code really belongs in the functions that will eventually
|
|
// call this one, PopIdle0 or PopProcessorIdle, to save a function call.
|
|
//
|
|
if (!(PState->Flags & PSTATE_ADAPTIVE_THROTTLE) ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//
|
|
// Has enough time expired?
|
|
//
|
|
prcb = CONTAINING_RECORD( PState, KPRCB, PowerState );
|
|
time = POP_CUR_TIME(prcb);
|
|
idleTime = prcb->IdleThread->KernelTime;
|
|
timeDelta = time - PState->PerfSystemTime;
|
|
if (timeDelta < PopPerfTimeTicks) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//
|
|
// Remember what our perf states are...
|
|
//
|
|
perfStates = PState->PerfStates;
|
|
perfStatesCount = PState->PerfStatesCount;
|
|
|
|
//
|
|
// Find which bucket we are currently using to get current frequency
|
|
//
|
|
currentPerfState = PState->CurrentThrottleIndex;
|
|
i = currentPerfState;
|
|
|
|
//
|
|
// At this point, we need to see if the number of C3 transitions have
|
|
// exceeded a threshold value, and if so, then we really need to
|
|
// throttle back to the KneeThrottleIndex since we save more power if
|
|
// the processor is at 100% and in C3 then if the processor at 12.5%
|
|
// busy and in C3. Make sure to remember the value for user informational
|
|
// purposes.
|
|
//
|
|
freq = PopCalculateC3Percentage( PState );
|
|
PState->LastC3Percentage = freq;
|
|
if (freq >= PopPerfMaxC3Frequency) {
|
|
|
|
//
|
|
// Set the throttle to the lowest knee in the
|
|
// the voltage and frequency curve
|
|
//
|
|
i = PState->KneeThrottleIndex;
|
|
if (currentPerfState > i) {
|
|
|
|
promoted = TRUE;
|
|
|
|
} else if (currentPerfState < i) {
|
|
|
|
demoted = TRUE;
|
|
|
|
}
|
|
|
|
//
|
|
// remember why we are doing this
|
|
//
|
|
forced = TRUE;
|
|
|
|
//
|
|
// Skip directly to setting the throttle
|
|
//
|
|
goto PopPerfIdleSetThrottle;
|
|
|
|
}
|
|
|
|
//
|
|
// Calculate how busy the CPU is
|
|
//
|
|
freq = PopCalculateBusyPercentage( PState );
|
|
|
|
//
|
|
// Have we exceeded the thermal throttle limit?
|
|
//
|
|
if (freq > PState->ThermalThrottleLimit) {
|
|
|
|
//
|
|
// The following code will force the frequency to be only
|
|
// as busy as the thermal throttle limit will actually allow.
|
|
// This removes the need for complicated algorithms later on
|
|
//
|
|
freq = PState->ThermalThrottleLimit;
|
|
i = PState->ThermalThrottleIndex;
|
|
|
|
//
|
|
// Additionally if we are over our thermal limit, that's important
|
|
// enough that we should ignore the time checks when deciding to
|
|
// demote
|
|
//
|
|
forced = TRUE;
|
|
|
|
}
|
|
|
|
//
|
|
// Is there an upper limit to what the throttle can goto?
|
|
// Note that because we check these after we have checked the
|
|
// thermal limit, it means that it is not possible for the
|
|
// frequency to exceed the thermal limit that was specified
|
|
//
|
|
if (PState->Flags & PSTATE_DEGRADED_THROTTLE) {
|
|
|
|
//
|
|
// Make sure that we don't exceed the state that is specified
|
|
//
|
|
j = PState->ThrottleLimitIndex;
|
|
if (freq >= perfStates[j].IncreaseLevel) {
|
|
|
|
//
|
|
// We must make a special allowance that says that if
|
|
// if we are in a higher performance state then we are
|
|
// permitted, then we must switch to the 'proper' state
|
|
//
|
|
forced = TRUE;
|
|
freq = perfStates[j].IncreaseLevel;
|
|
i = j;
|
|
|
|
}
|
|
|
|
} else if (PState->Flags & PSTATE_CONSTANT_THROTTLE) {
|
|
|
|
j = PState->KneeThrottleIndex;
|
|
if (freq >= perfStates[j].IncreaseLevel) {
|
|
|
|
//
|
|
// We must make a special allowance that says that if
|
|
// if we are in a higher performance state then we are
|
|
// permitted, then we must switch to the 'proper' state
|
|
//
|
|
forced = TRUE;
|
|
freq = perfStates[j].IncreaseLevel;
|
|
i = j;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
//
|
|
// This is the case that we are running in Adaptive throttle
|
|
// mode and we need to make sure to clean up after switching
|
|
// out of constant or degraded throttle mode...
|
|
//
|
|
//
|
|
// If we are not in degraded throttle mode, then the min level
|
|
// cannot be lower than the KneeThrottleIndex
|
|
//
|
|
if ( (i > PState->KneeThrottleIndex) ) {
|
|
|
|
//
|
|
// Promote to the knee of the curve
|
|
//
|
|
forced = TRUE;
|
|
i = PState->KneeThrottleIndex;
|
|
freq = perfStates[i].IncreaseLevel;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
// Determine if there was a promotion or demotion in the previous...
|
|
//
|
|
if (i < currentPerfState) {
|
|
|
|
promoted = TRUE;
|
|
|
|
} else if (i > currentPerfState) {
|
|
|
|
demoted = TRUE;
|
|
|
|
}
|
|
|
|
PoPrint(
|
|
PO_THROTTLE_DETAIL,
|
|
("PopPerfIdle: Freq = %d%% (Adjusted)\n",
|
|
freq
|
|
)
|
|
);
|
|
|
|
//
|
|
// Remember this value for user information purposes
|
|
//
|
|
PState->LastAdjustedBusyPercentage = freq;
|
|
|
|
//
|
|
// Find the processor frequency that best matches the one that we
|
|
// have just calculated. Please note that the algorithm is written
|
|
// in such a way that "i" can only travel in a single direction. It
|
|
// is possible to collapse the following code down, but not without
|
|
// allowing the possibility of "i" doing a "yo-yo" between two states
|
|
// and thus never terminating the while loop.
|
|
//
|
|
if (perfStates[i].IncreaseLevel < freq) {
|
|
|
|
//
|
|
// Now, we must handle the cases where there are multiple voltage
|
|
// steps above the knee in the curve and the case where there might
|
|
// be frequency steps between the voltage steps. The easiest way
|
|
// to do that is use to two indexes to look at the steps. We use
|
|
// "j" to look at all of the steps and "i" to remember which one
|
|
// we desired last.
|
|
//
|
|
j = i;
|
|
while (perfStates[j].IncreaseLevel < freq) {
|
|
|
|
//
|
|
// Can we actually promote any further?
|
|
//
|
|
if (j == 0) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
//
|
|
// Walk the state table. If we are in a degraded policy, then
|
|
// this is automatically a promotion, otherwise, it is only a
|
|
// promotion if the target state is marked as non-linear...
|
|
//
|
|
j--;
|
|
if ((PState->Flags & PSTATE_DEGRADED_THROTTLE) ||
|
|
(perfStates[j].Flags & POP_THROTTLE_NON_LINEAR)) {
|
|
|
|
i = j;
|
|
promoted = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (perfStates[i].DecreaseLevel > freq) {
|
|
|
|
//
|
|
// We need the same logic as in the promote case. That is, we need
|
|
// to walk the state table with two variables. The first one is the
|
|
// current state and the second one remembers the one that the system
|
|
// should transition too
|
|
//
|
|
j = i;
|
|
do {
|
|
|
|
if (j == (perfStatesCount - 1) ) {
|
|
|
|
//
|
|
// Can't demote further
|
|
//
|
|
break;
|
|
|
|
}
|
|
|
|
//
|
|
// Walk the state table. If we are in a degraded policy, then
|
|
// this is automatically a demotion, otherwise, it is only a
|
|
// demotion if the target state is marked as non-linear
|
|
//
|
|
j++;
|
|
if ((PState->Flags & PSTATE_DEGRADED_THROTTLE) ||
|
|
(perfStates[j].Flags & POP_THROTTLE_NON_LINEAR) ) {
|
|
|
|
i = j;
|
|
demoted = TRUE;
|
|
|
|
}
|
|
|
|
} while ( perfStates[j].DecreaseLevel > freq );
|
|
|
|
}
|
|
|
|
PopPerfIdleSetThrottle:
|
|
|
|
//
|
|
// We have to make special allowances if we were forced to throttle
|
|
// because of various considerations (C3, thermal, degrade, constant)
|
|
//
|
|
if (!forced) {
|
|
|
|
//
|
|
// See if enough time has expired to justify changing
|
|
// the throttle. This code is here because certain transitions
|
|
// are fairly expensive (like those across a voltage state) while
|
|
// others are fairly cheap. So the amount of time required before
|
|
// we will consider promotion/demotion from the expensive states
|
|
// might be longer than the interval at which we will run this
|
|
// function
|
|
//
|
|
if ((promoted && timeDelta < perfStates[currentPerfState].IncreaseTime) ||
|
|
(demoted && timeDelta < perfStates[currentPerfState].DecreaseTime)) {
|
|
|
|
//
|
|
// We haven't had enough time in the current state to justify
|
|
// the promotion or demotion. We don't update the bookkeeping
|
|
// since we haven't considered the current interval as
|
|
// as "success". So, we just return.
|
|
//
|
|
// N.B. It is very important that we don't update PState->
|
|
// PerfSystemTime here. If we did, then it is possible that
|
|
// TimeDelta would never exceed the required threshold
|
|
//
|
|
|
|
//
|
|
// Base our actions for the timer based upon the current
|
|
// state instead of the target state
|
|
//
|
|
PopSetTimer( PState, currentPerfState );
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
PoPrint(
|
|
PO_THROTTLE_DETAIL,
|
|
("PopPerfIdle: Index: %d vs %d (%s)\n",
|
|
i,
|
|
currentPerfState,
|
|
(promoted ? "promoted" : (demoted ? "demoted" : "no change") )
|
|
)
|
|
);
|
|
|
|
//
|
|
// Note that we need to do this now because we dont want to exit this
|
|
// path without having set or cancelled the timer as appropariate.
|
|
//
|
|
PopSetTimer( PState, i );
|
|
|
|
//
|
|
// Update the promote/demote count
|
|
//
|
|
if (promoted) {
|
|
|
|
perfStates[currentPerfState].IncreaseCount++;
|
|
PState->PromotionCount++;
|
|
|
|
} else if (demoted) {
|
|
|
|
perfStates[currentPerfState].DecreaseCount++;
|
|
PState->DemotionCount++;
|
|
|
|
} else {
|
|
|
|
//
|
|
// At this point, we realize that aren't promoting or demoting
|
|
// and in fact, keeping the same performance level. So we should
|
|
// just update the bookkeeping and return
|
|
//
|
|
PState->PerfIdleTime = idleTime;
|
|
PState->PerfSystemTime = time;
|
|
PState->PreviousC3StateTime = PState->TotalIdleStateTime[2];
|
|
return;
|
|
|
|
}
|
|
|
|
PoPrint(
|
|
PO_THROTTLE,
|
|
("PopPerfIdle: Index=%d (%d%%) %ld (dSystem) %ld (dIdle)\n",
|
|
i,
|
|
perfStates[i].PercentFrequency,
|
|
(time - PState->PerfSystemTime),
|
|
(idleTime - PState->PerfIdleTime)
|
|
)
|
|
);
|
|
|
|
//
|
|
// We have a new throttle. Update the bookkeeping to reflect the
|
|
// amount of time that we spent in the previous state and reset the
|
|
// count for the next state
|
|
//
|
|
PopSetThrottle(
|
|
PState,
|
|
perfStates,
|
|
i,
|
|
time,
|
|
idleTime
|
|
);
|
|
}
|
|
|
|
VOID
|
|
PopPerfIdleDpc(
|
|
IN PKDPC Dpc,
|
|
IN PVOID DpcContext,
|
|
IN PVOID SystemArgument1,
|
|
IN PVOID SystemArgument2
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
This routine is run when the OS is worried that the CPU is not running
|
|
at the maximum possible frequency and needs to be checked because the
|
|
Idle loop will not be run anytime soon
|
|
|
|
Arguments:
|
|
|
|
Dpc - the dpc object
|
|
DpcContext - pointer to the current processors PRCB
|
|
SysArg1 - not used
|
|
SysArg2 - not used
|
|
|
|
Return Value:
|
|
|
|
None
|
|
|
|
--*/
|
|
{
|
|
PKPRCB prcb;
|
|
PKTHREAD idleThread;
|
|
PPROCESSOR_PERF_STATE perfStates;
|
|
PPROCESSOR_POWER_STATE pState;
|
|
UCHAR currentPerfState;
|
|
UCHAR freq;
|
|
UCHAR i;
|
|
ULONG idleTime;
|
|
ULONG time;
|
|
ULONG timeDelta;
|
|
|
|
//
|
|
// We need to fetch the PRCB and the PState structres. We could
|
|
// easily call KeGetCurrentPrcb() here but since we had room for a
|
|
// single argument, why bother making inline call (which generates
|
|
// more code and runs more slowly than using the context field). The
|
|
// memory for the context field is already allocated anyways
|
|
//
|
|
prcb = (PKPRCB) DpcContext;
|
|
pState = &(prcb->PowerState);
|
|
|
|
//
|
|
// Remember what the perf states are...
|
|
//
|
|
perfStates = pState->PerfStates;
|
|
currentPerfState = pState->CurrentThrottleIndex;
|
|
|
|
//
|
|
// Make sure that we have some perf states to reference. Its possible
|
|
// that the watchdog fired and in the mean time, the kernel received
|
|
// notification to switch the state table
|
|
//
|
|
if (perfStates == NULL) {
|
|
|
|
//
|
|
// Note that we don't setup the timer to fire again. This is to
|
|
// deal with the case where perf states go away and never come back
|
|
//
|
|
return;
|
|
|
|
}
|
|
|
|
//
|
|
// Lets see if enough kernel time has expired since the last check
|
|
//
|
|
time = POP_CUR_TIME(prcb);
|
|
timeDelta = time - pState->PerfSystemTime;
|
|
if (timeDelta < PopPerfCriticalTimeTicks) {
|
|
|
|
PopSetTimer( pState, currentPerfState );
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
//
|
|
// We will need to remember these values if we set a new state
|
|
//
|
|
idleThread = prcb->IdleThread;
|
|
idleTime = idleThread->KernelTime;
|
|
|
|
//
|
|
// Assume that if we got to this point, that we are at 100% busy.
|
|
// We do this because if this routine runs, then its clear that
|
|
// the idle loop isn't getting a chance to run, and thus, we are
|
|
// busy.
|
|
//
|
|
i = 0;
|
|
freq = perfStates[0].PercentFrequency;
|
|
|
|
//
|
|
// We might as well cancel the timer --- for sanity's sake
|
|
//
|
|
KeCancelTimer( (PKTIMER) &(pState->PerfTimer) );
|
|
|
|
//
|
|
// Have we exceeded the thermal throttle limit?
|
|
//
|
|
if (freq > pState->ThermalThrottleLimit) {
|
|
|
|
//
|
|
// The following code will force the frequency to be only
|
|
// as busy as the thermal throttle limit will actually allow.
|
|
// This removes the need for complicated algorithms later on
|
|
//
|
|
freq = pState->ThermalThrottleLimit;
|
|
i = pState->ThermalThrottleIndex;
|
|
|
|
}
|
|
|
|
//
|
|
// Is there an upper limit to what the throttle can goto?
|
|
// Note that because we check these after we have checked the
|
|
// thermal limit, it means that it is not possible for the
|
|
// frequency to exceed the thermal limit that was specified
|
|
//
|
|
if (pState->Flags & PSTATE_DEGRADED_THROTTLE) {
|
|
|
|
//
|
|
// Make sure that we don't exceed the state that is specified
|
|
//
|
|
freq = perfStates[i].PercentFrequency;
|
|
i = pState->ThrottleLimitIndex;
|
|
|
|
} else if (pState->Flags & PSTATE_CONSTANT_THROTTLE) {
|
|
|
|
freq = perfStates[i].PercentFrequency;
|
|
i = pState->KneeThrottleIndex;
|
|
|
|
}
|
|
|
|
//
|
|
// Remember these values for user information purposes
|
|
//
|
|
pState->LastBusyPercentage = perfStates[0].PercentFrequency;
|
|
pState->LastAdjustedBusyPercentage = freq;
|
|
|
|
//
|
|
// Let the world know
|
|
//
|
|
PoPrint(
|
|
PO_THROTTLE,
|
|
("PopPerfIdleDpc: %d%% vs %d%% (Time: %ld Delta: %ld)\n",
|
|
freq,
|
|
pState->CurrentThrottle,
|
|
time,
|
|
timeDelta
|
|
)
|
|
);
|
|
PoPrint(
|
|
PO_THROTTLE,
|
|
("PopPerfIdleDpc: Index=%d (%d%%) %ld (dSystem) %ld (dIdle)\n",
|
|
i,
|
|
perfStates[i].PercentFrequency,
|
|
(time - pState->PerfSystemTime),
|
|
(idleTime - pState->PerfIdleTime)
|
|
)
|
|
);
|
|
|
|
//
|
|
// Update the promote/demote count
|
|
//
|
|
if (i < currentPerfState) {
|
|
|
|
perfStates[currentPerfState].IncreaseCount++;
|
|
pState->PromotionCount++;
|
|
|
|
} else if (i > currentPerfState) {
|
|
|
|
perfStates[currentPerfState].DecreaseCount++;
|
|
pState->DemotionCount++;
|
|
|
|
} else {
|
|
|
|
//
|
|
// Its in theory possible for us to be running at the max
|
|
// state when this routines gets called
|
|
//
|
|
return;
|
|
|
|
}
|
|
|
|
//
|
|
// Set the new throttle
|
|
//
|
|
PopSetThrottle(
|
|
pState,
|
|
perfStates,
|
|
i,
|
|
time,
|
|
idleTime
|
|
);
|
|
}
|
|
|
|
VOID
|
|
PopRoundThrottle(
|
|
IN UCHAR Throttle,
|
|
OUT OPTIONAL PUCHAR RoundDown,
|
|
OUT OPTIONAL PUCHAR RoundUp,
|
|
OUT OPTIONAL PUCHAR RoundDownIndex,
|
|
OUT OPTIONAL PUCHAR RoundUpIndex
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Given an arbitrary throttle percentage, computes the closest
|
|
match in the possible throttle steps. Both the lower and higher
|
|
matches are returned.
|
|
|
|
Arguments:
|
|
|
|
Throttle - supplies the percentage throttle
|
|
|
|
RoundDown - Returns the closest match, rounded down.
|
|
|
|
RoundUp - Returns the closest match, rounded up.
|
|
|
|
Return Value:
|
|
|
|
None
|
|
|
|
--*/
|
|
|
|
{
|
|
KIRQL oldIrql;
|
|
PKPRCB prcb;
|
|
PPROCESSOR_PERF_STATE perfStates;
|
|
PPROCESSOR_POWER_STATE pState;
|
|
UCHAR low;
|
|
UCHAR lowIndex;
|
|
UCHAR high;
|
|
UCHAR highIndex;
|
|
UCHAR i;
|
|
|
|
|
|
//
|
|
// We need to get the this processor's power capabilities
|
|
//
|
|
prcb = KeGetCurrentPrcb();
|
|
pState = &(prcb->PowerState);
|
|
|
|
//
|
|
// Make sure that we are synchronized with the idle thread and
|
|
// other routines that access these data structures
|
|
//
|
|
KeRaiseIrql( DISPATCH_LEVEL, &oldIrql );
|
|
perfStates = pState->PerfStates;
|
|
|
|
//
|
|
// Does this processor support throttling?
|
|
//
|
|
if ((pState->Flags & PSTATE_SUPPORTS_THROTTLE) == 0) {
|
|
|
|
low = high = Throttle;
|
|
lowIndex = highIndex = 0;
|
|
goto PopRoundThrottleExit;
|
|
|
|
}
|
|
ASSERT( perfStates != NULL );
|
|
|
|
//
|
|
// Check if the supplied throttle is out of range
|
|
//
|
|
if (Throttle < pState->ProcessorMinThrottle) {
|
|
|
|
Throttle = pState->ProcessorMinThrottle;
|
|
|
|
} else if (Throttle > pState->ProcessorMaxThrottle) {
|
|
|
|
Throttle = pState->ProcessorMaxThrottle;
|
|
|
|
}
|
|
|
|
//
|
|
// Initialize our search space to something reasonable...
|
|
//
|
|
low = high = perfStates[0].PercentFrequency;
|
|
lowIndex = highIndex = 0;
|
|
|
|
//
|
|
// Look at all the available perf states
|
|
//
|
|
for (i = 0; i < pState->PerfStatesCount; i++) {
|
|
|
|
if (low > Throttle) {
|
|
|
|
if (perfStates[i].PercentFrequency < low) {
|
|
|
|
low = perfStates[i].PercentFrequency;
|
|
lowIndex = i;
|
|
|
|
}
|
|
|
|
} else if (low < Throttle) {
|
|
|
|
if (perfStates[i].PercentFrequency <= Throttle &&
|
|
perfStates[i].PercentFrequency > low) {
|
|
|
|
low = perfStates[i].PercentFrequency;
|
|
lowIndex = i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (high < Throttle) {
|
|
|
|
if (perfStates[i].PercentFrequency > high) {
|
|
|
|
high = perfStates[i].PercentFrequency;
|
|
highIndex = i;
|
|
|
|
}
|
|
|
|
} else if (high > Throttle) {
|
|
|
|
if (perfStates[i].PercentFrequency >= Throttle &&
|
|
perfStates[i].PercentFrequency < high) {
|
|
|
|
high = perfStates[i].PercentFrequency;
|
|
highIndex = i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
PopRoundThrottleExit:
|
|
|
|
//
|
|
// Revert back to the previous IRQL
|
|
//
|
|
KeLowerIrql( oldIrql );
|
|
|
|
//
|
|
// Fill in the pointers provided by the caller
|
|
//
|
|
if (ARGUMENT_PRESENT(RoundUp)) {
|
|
|
|
*RoundUp = high;
|
|
if (ARGUMENT_PRESENT(RoundUpIndex)) {
|
|
|
|
*RoundUpIndex = highIndex;
|
|
|
|
}
|
|
|
|
}
|
|
if (ARGUMENT_PRESENT(RoundDown)) {
|
|
|
|
*RoundDown = low;
|
|
if (ARGUMENT_PRESENT(RoundDownIndex)) {
|
|
|
|
*RoundDownIndex = lowIndex;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
VOID
|
|
PopSetPerfFlag(
|
|
IN ULONG PerfFlag,
|
|
IN BOOLEAN Clear
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
There are certain times when we want to set certain flags for each
|
|
processor. This function will safely set or clear the specified flag
|
|
|
|
Arguments:
|
|
|
|
PerfFlag - The bits to set or clear
|
|
Clear - Should we set or clear
|
|
|
|
Return Value:
|
|
|
|
None - We can't return the old flag because they are allowed to
|
|
vary in the case that its an MP system...
|
|
|
|
--*/
|
|
{
|
|
PKPRCB prcb;
|
|
ULONG processorNumber;
|
|
PULONG flags;
|
|
|
|
//
|
|
// For each processor in the system.
|
|
//
|
|
|
|
for (processorNumber = 0;
|
|
processorNumber < MAXIMUM_PROCESSORS;
|
|
processorNumber++) {
|
|
|
|
prcb = KeGetPrcb(processorNumber);
|
|
if (prcb != NULL) {
|
|
|
|
//
|
|
// Get the address of the PowerState.Flags field in
|
|
// this processor's PRCB and set/clear appropriately.
|
|
//
|
|
|
|
flags = &prcb->PowerState.Flags;
|
|
|
|
if (Clear) {
|
|
RtlInterlockedClearBits(flags, PerfFlag);
|
|
} else {
|
|
RtlInterlockedSetBits(flags, PerfFlag);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
NTSTATUS
|
|
PopSetPerfLevels(
|
|
IN PPROCESSOR_STATE_HANDLER2 ProcessorHandler
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Recomputes the table of processor performance levels
|
|
|
|
Arguments:
|
|
|
|
ProcessorHandler - Supplies the processor state handler structure
|
|
|
|
Return Value:
|
|
|
|
NTSTATUS
|
|
|
|
--*/
|
|
|
|
{
|
|
BOOLEAN failedAllocation = FALSE;
|
|
KAFFINITY processors;
|
|
KAFFINITY currentAffinity;
|
|
KIRQL oldIrql;
|
|
NTSTATUS status = STATUS_SUCCESS;
|
|
PKPRCB prcb;
|
|
PPROCESSOR_PERF_STATE perfStates = NULL;
|
|
PPROCESSOR_PERF_STATE tempStates;
|
|
PPROCESSOR_POWER_STATE pState;
|
|
UCHAR freq;
|
|
UCHAR kneeThrottleIndex = 0;
|
|
UCHAR minThrottle;
|
|
UCHAR maxThrottle;
|
|
UCHAR thermalThrottleIndex = 0;
|
|
ULONG i;
|
|
ULONG perfStatesCount = 0;
|
|
|
|
//
|
|
// The first step is to convert the data that was passed to us
|
|
// in PROCESSOR_PERF_LEVEL format over to the PROCESSOR_PERF_STATE
|
|
// format
|
|
//
|
|
if (ProcessorHandler->NumPerfStates) {
|
|
|
|
//
|
|
// Because we are going to allocate the perfStates array first
|
|
// so that we can work on it, then copy it to each processor,
|
|
// we must still allocate the memory from non-paged pool.
|
|
// The reason being that we will raising IRQL when we are touching
|
|
// the individual processors.
|
|
//
|
|
perfStatesCount = ProcessorHandler->NumPerfStates;
|
|
perfStates = ExAllocatePoolWithTag(
|
|
NonPagedPool,
|
|
perfStatesCount * sizeof(PROCESSOR_PERF_STATE),
|
|
'sPoP'
|
|
);
|
|
if (perfStates == NULL) {
|
|
|
|
//
|
|
// We can handle this case. We will set the return code to
|
|
// an appropriate failure code and we will clean up the existing
|
|
// processor states. The reason we do this is because this
|
|
// function only gets called if the current states are invalid,
|
|
// so keeping the current ones would make no sense.
|
|
//
|
|
status = STATUS_INSUFFICIENT_RESOURCES;
|
|
perfStatesCount = 0;
|
|
goto PopSetPerfLevelsSetNewStates;
|
|
|
|
}
|
|
RtlZeroMemory(
|
|
perfStates,
|
|
perfStatesCount * sizeof(PROCESSOR_PERF_STATE)
|
|
);
|
|
|
|
//
|
|
// For completeness, we should make sure that the highest performance
|
|
// state has its flag set.
|
|
//
|
|
perfStates[0].Flags |= POP_THROTTLE_NON_LINEAR;
|
|
|
|
//
|
|
// Initialize each of the PROCESSOR_PERF_STATE entries
|
|
//
|
|
for (i = 0; i < perfStatesCount; i++) {
|
|
|
|
perfStates[i].PercentFrequency =
|
|
ProcessorHandler->PerfLevel[i].PercentFrequency;
|
|
|
|
//
|
|
// If this is a Processor Performance State (Frequency and Voltage),
|
|
// then mark it as a Non-Linear state.
|
|
//
|
|
ASSERT(ProcessorHandler->PerfLevel[i].Flags);
|
|
if (ProcessorHandler->PerfLevel[i].Flags & PROCESSOR_STATE_TYPE_PERFORMANCE) {
|
|
perfStates[i].Flags |= POP_THROTTLE_NON_LINEAR;
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
// Calculate the increase level, decrease level, increase time,
|
|
// decrease time, and min capacity information
|
|
//
|
|
PopCalculatePerfIncreaseLevel( perfStates, perfStatesCount );
|
|
PopCalculatePerfDecreaseLevel( perfStates, perfStatesCount );
|
|
PopCalculatePerfMinCapacity( perfStates, perfStatesCount );
|
|
PopCalculatePerfIncreaseDecreaseTime(
|
|
perfStates,
|
|
perfStatesCount,
|
|
ProcessorHandler
|
|
);
|
|
|
|
//
|
|
// Calculate where the knee in the performance curve is...
|
|
//
|
|
for (i = (UCHAR) perfStatesCount; i >= 1; i--) {
|
|
|
|
if (perfStates[i-1].Flags & POP_THROTTLE_NON_LINEAR) {
|
|
|
|
kneeThrottleIndex = (UCHAR) i-1;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
// Find the minimum throttle value which is greater than the
|
|
// PopIdleDefaultMinThrottle and the current maximum throttle
|
|
//
|
|
minThrottle = POP_PERF_SCALE;
|
|
maxThrottle = 0;
|
|
for (i = 0; i < perfStatesCount; i ++) {
|
|
|
|
freq = perfStates[i].PercentFrequency;
|
|
if (freq < minThrottle && freq >= PopIdleDefaultMinThrottle) {
|
|
|
|
minThrottle = freq;
|
|
|
|
}
|
|
if (freq > maxThrottle && freq >= PopIdleDefaultMinThrottle) {
|
|
|
|
//
|
|
// Note that for now, the thermal throttle index should
|
|
// be the same as the max throttle index
|
|
//
|
|
maxThrottle = freq;
|
|
thermalThrottleIndex = (UCHAR) i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
// Make sure that we can run at *SOME* speed
|
|
//
|
|
ASSERT( maxThrottle >= PopIdleDefaultMinThrottle );
|
|
|
|
//
|
|
// Set the Time Delta and Time ticks for the idle loop based upon
|
|
// the hardware latency...
|
|
//
|
|
PopPerfTimeDelta = ProcessorHandler->HardwareLatency;
|
|
PopPerfTimeTicks = PopPerfTimeDelta * US2TIME / KeQueryTimeIncrement() + 1;
|
|
|
|
}
|
|
|
|
PopSetPerfLevelsSetNewStates:
|
|
|
|
if (!perfStates) {
|
|
|
|
//
|
|
// We don't have any perf states, so these should be remembered
|
|
// as not being setable
|
|
//
|
|
maxThrottle = minThrottle = POP_PERF_SCALE;
|
|
|
|
}
|
|
|
|
//
|
|
// At this point, we need to update the status of all the processors
|
|
//
|
|
|
|
ASSERT(KeGetCurrentIrql() < DISPATCH_LEVEL);
|
|
|
|
processors = KeActiveProcessors;
|
|
currentAffinity = 1;
|
|
while (processors) {
|
|
|
|
if (!(processors & currentAffinity)) {
|
|
|
|
currentAffinity <<= 1;
|
|
continue;
|
|
|
|
}
|
|
|
|
//
|
|
// Remember that we did this processor and make sure that
|
|
// we are actually running on that processor. This ensures
|
|
// that we are synchronized with the DPC and idle loop routines
|
|
//
|
|
processors &= ~currentAffinity;
|
|
KeSetSystemAffinityThread(currentAffinity);
|
|
currentAffinity <<= 1;
|
|
|
|
//
|
|
// To make sure that we aren't pre-empted, we must raise to
|
|
// DISPATCH_LEVEL...
|
|
//
|
|
KeRaiseIrql(DISPATCH_LEVEL, &oldIrql );
|
|
|
|
//
|
|
// Get the PRCB nad PPROCESSOR_POWER_STATE structures that
|
|
// we will need to manipulate
|
|
//
|
|
prcb = KeGetCurrentPrcb();
|
|
pState = &(prcb->PowerState);
|
|
|
|
//
|
|
// Remember what our thermal limit is. Since we precalculate this
|
|
// value, it doesn't matter if we have perf states or not...
|
|
//
|
|
pState->ThermalThrottleLimit = maxThrottle;
|
|
pState->ThermalThrottleIndex = thermalThrottleIndex;
|
|
|
|
//
|
|
// Likewise, remember what the min and max throttle values for the
|
|
// processor are. Since we precalculate these numbers, it doesn't
|
|
// matter if processor throttling is supported or not
|
|
//
|
|
pState->ProcessorMinThrottle = minThrottle;
|
|
pState->ProcessorMaxThrottle = maxThrottle;
|
|
|
|
//
|
|
// To get the bookkeeping to work out correctly, we will
|
|
// set the current throttle to 0% (which isn't possible, or
|
|
// shouldn't be...), set the current index to the last state,
|
|
// and set the tick count to the current time
|
|
//
|
|
pState->PerfTickCount = POP_CUR_TIME(prcb);
|
|
if (perfStatesCount) {
|
|
|
|
pState->CurrentThrottleIndex = (UCHAR) (perfStatesCount - 1);
|
|
pState->CurrentThrottle = perfStates[(perfStatesCount-1)].PercentFrequency;
|
|
|
|
} else {
|
|
|
|
pState->CurrentThrottle = POP_PERF_SCALE;
|
|
pState->CurrentThrottleIndex = 0;
|
|
|
|
}
|
|
|
|
//
|
|
// Reset the Knee index. This indicates where the knee
|
|
// in the performance curve is.
|
|
//
|
|
pState->KneeThrottleIndex = kneeThrottleIndex;
|
|
|
|
//
|
|
// Reset the throttle limit index. This value ranges between the
|
|
// knee and the end of the curve, starting with the knee.
|
|
//
|
|
pState->ThrottleLimitIndex = kneeThrottleIndex;
|
|
|
|
//
|
|
// Reset these values since it doesn't make much sense to keep
|
|
// track of them globally instead of on a "per-perf-state" basis
|
|
//
|
|
pState->PromotionCount = 0;
|
|
pState->DemotionCount = 0;
|
|
|
|
//
|
|
// Reset these values to something that makes sense. We can assume
|
|
// that we started at 100% busy and 0% C3 Idle
|
|
//
|
|
pState->LastBusyPercentage = 100;
|
|
pState->LastC3Percentage = 0;
|
|
|
|
//
|
|
// If there is already a perf state present for this processor
|
|
// then free it. Note that since we are pre-empting everyone else
|
|
// this should be a safe operation..
|
|
//
|
|
if (pState->PerfStates) {
|
|
|
|
ExFreePool(pState->PerfStates);
|
|
pState->PerfStates = NULL;
|
|
pState->PerfStatesCount = 0;
|
|
|
|
}
|
|
|
|
//
|
|
// At this point, we have to distinguish our behaviour based on
|
|
// whether or not we have new perfs states...
|
|
//
|
|
if (perfStates) {
|
|
|
|
//
|
|
// We do, so lets allocate some memory and make a copy of
|
|
// the template that we have already created. Note that we
|
|
// wish we could allocate these structures from an NPAGED
|
|
// lookaside list, but we can't because we don't know how many
|
|
// elements we will need to allocate
|
|
//
|
|
tempStates = ExAllocatePoolWithTag(
|
|
NonPagedPool,
|
|
perfStatesCount * sizeof(PROCESSOR_PERF_STATE),
|
|
'sPoP'
|
|
);
|
|
if (tempStates == NULL) {
|
|
|
|
//
|
|
// Not being able to allocate this structure is surely
|
|
// fatal. We currently depend on the structures being
|
|
// symmetric. I guess one way to handle this is to set
|
|
// an error flag and then clean up all the allocations
|
|
// once we exist this iterate-the-processors loop.
|
|
//
|
|
status = STATUS_INSUFFICIENT_RESOURCES;
|
|
failedAllocation = TRUE;
|
|
|
|
//
|
|
// Make sure that we don't indicate that this thread
|
|
// supports throttling
|
|
//
|
|
RtlInterlockedClearBits( &(pState->Flags), PSTATE_SUPPORTS_THROTTLE );
|
|
pState->PerfSetThrottle = NULL;
|
|
KeLowerIrql( oldIrql );
|
|
continue;
|
|
|
|
} else {
|
|
|
|
//
|
|
// Copy the template to the one associated wit hthe
|
|
// processor
|
|
//
|
|
RtlCopyMemory(
|
|
tempStates,
|
|
perfStates,
|
|
perfStatesCount * sizeof(PROCESSOR_PERF_STATE)
|
|
);
|
|
pState->PerfStates = tempStates;
|
|
pState->PerfStatesCount = (UCHAR) perfStatesCount;
|
|
|
|
}
|
|
|
|
//
|
|
// Remember that we support processor throttling.
|
|
//
|
|
RtlInterlockedClearBits( &(pState->Flags), PSTATE_CLEAR_MASK);
|
|
RtlInterlockedSetBits(
|
|
&(pState->Flags),
|
|
(PSTATE_SUPPORTS_THROTTLE | PSTATE_NOT_INITIALIZED)
|
|
);
|
|
pState->PerfSetThrottle = ProcessorHandler->SetPerfLevel;
|
|
|
|
//
|
|
// Actually set the throttle the appropriate value (since
|
|
// we are already running on the target processor...)
|
|
//
|
|
PopUpdateProcessorThrottle();
|
|
|
|
} else {
|
|
|
|
//
|
|
// Remember that we do not support processor throttling.
|
|
// Note that we don't have to call PopUpdateProcessorThrottle
|
|
// since without a PopSetThrottle function, its a No-Op.
|
|
//
|
|
RtlInterlockedClearBits( &(pState->Flags), PSTATE_CLEAR_MASK);
|
|
RtlInterlockedSetBits( &(pState->Flags), PSTATE_NOT_INITIALIZED);
|
|
pState->PerfSetThrottle = NULL;
|
|
|
|
}
|
|
|
|
//
|
|
// At this point, we are done the work for this processors and
|
|
// we should return to our previous IRQL
|
|
//
|
|
KeLowerIrql( oldIrql );
|
|
|
|
} // while
|
|
|
|
//
|
|
// did we fail an allocation (thus requiring a cleanup)?
|
|
//
|
|
if (failedAllocation) {
|
|
|
|
processors = KeActiveProcessors;
|
|
currentAffinity = 1;
|
|
while (processors) {
|
|
|
|
if (!(processors & currentAffinity)) {
|
|
|
|
currentAffinity <<= 1;
|
|
continue;
|
|
|
|
}
|
|
|
|
//
|
|
// Do the usual setup...
|
|
//
|
|
processors &= ~currentAffinity;
|
|
KeSetSystemAffinityThread(currentAffinity);
|
|
currentAffinity <<= 1;
|
|
|
|
//
|
|
// We need to be running at DPC level to avoid synchronization
|
|
// issues.
|
|
//
|
|
KeRaiseIrql(DISPATCH_LEVEL, &oldIrql );
|
|
|
|
//
|
|
// Get the power state information from the processor
|
|
//
|
|
prcb = KeGetCurrentPrcb();
|
|
pState = &(prcb->PowerState);
|
|
|
|
//
|
|
// Set everything so that we don't support throttling
|
|
//
|
|
pState->ThermalThrottleLimit = POP_PERF_SCALE;
|
|
pState->ThermalThrottleIndex = 0;
|
|
pState->ProcessorMinThrottle = POP_PERF_SCALE;
|
|
pState->ProcessorMaxThrottle = POP_PERF_SCALE;
|
|
pState->CurrentThrottle = POP_PERF_SCALE;
|
|
pState->PerfTickCount = POP_CUR_TIME(prcb);
|
|
pState->CurrentThrottleIndex = 0;
|
|
pState->KneeThrottleIndex = 0;
|
|
pState->ThrottleLimitIndex = 0;
|
|
|
|
//
|
|
// Free the allocated structure, if any
|
|
//
|
|
if (pState->PerfStates) {
|
|
|
|
//
|
|
// For the sake of completeness, if there is a perf
|
|
// state supported, then we should grab the highest
|
|
// possible frequency and use that for the the call to
|
|
// Set Throttle...
|
|
//
|
|
maxThrottle = pState->PerfStates[0].PercentFrequency;
|
|
|
|
//
|
|
// Free the structure...
|
|
//
|
|
ExFreePool(pState->PerfStates);
|
|
|
|
} else {
|
|
|
|
//
|
|
// I guess its possible to hit this case if we are
|
|
// looking at the processor for which the allocation
|
|
// failed. But the SetThrottleFunction should be null,
|
|
// so this code might not matter.
|
|
//
|
|
maxThrottle = POP_PERF_SCALE;
|
|
|
|
}
|
|
pState->PerfStates = NULL;
|
|
pState->PerfStatesCount = 0;
|
|
|
|
//
|
|
// Sanity check says that we should issue a call to set the
|
|
// throttle back to 100% or whatever the highest freq that is
|
|
// supported...
|
|
//
|
|
if (pState->PerfSetThrottle) {
|
|
|
|
pState->PerfSetThrottle(maxThrottle);
|
|
|
|
}
|
|
|
|
//
|
|
// We should actually reset the flags to indicate that
|
|
// we support *nothing* throttle related. This should
|
|
// prevent confusion in the DPC and/or Idle loop
|
|
//
|
|
RtlInterlockedClearBits( &(pState->Flags), PSTATE_CLEAR_MASK);
|
|
pState->PerfSetThrottle = NULL;
|
|
|
|
//
|
|
// As usual, we should lower IRQL to what we started at
|
|
//
|
|
KeLowerIrql( oldIrql );
|
|
|
|
} // while
|
|
|
|
//
|
|
// Make sure that we don't think we support throttling
|
|
//
|
|
PopCapabilities.ProcessorThrottle = FALSE;
|
|
PopCapabilities.ProcessorMinThrottle = POP_PERF_SCALE;
|
|
PopCapabilities.ProcessorMaxThrottle = POP_PERF_SCALE;
|
|
|
|
} else {
|
|
|
|
//
|
|
// Otherwise, we succeeded, and thus we can use whatever we
|
|
// figured out are the falues for Min/Max Throttle
|
|
//
|
|
PopCapabilities.ProcessorThrottle = (perfStates != NULL);
|
|
PopCapabilities.ProcessorMinThrottle = minThrottle;
|
|
PopCapabilities.ProcessorMaxThrottle = maxThrottle;
|
|
|
|
}
|
|
|
|
//
|
|
// Finally, return to the appropriate affinity
|
|
//
|
|
KeRevertToUserAffinityThread();
|
|
|
|
//
|
|
// Free the memory we allocated
|
|
//
|
|
if (perfStates) {
|
|
|
|
ExFreePool(perfStates);
|
|
|
|
}
|
|
|
|
//
|
|
// And return whatever status we calculated...
|
|
//
|
|
return status;
|
|
|
|
}
|
|
|
|
|
|
NTSTATUS
|
|
PopSetTimer(
|
|
IN PPROCESSOR_POWER_STATE PState,
|
|
IN UCHAR Index
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
This routine is only called within the PopPerfIdle loop. The purpose
|
|
of the routine is to set the timer based upon the conditions expressed
|
|
in the "index" case. This is the index into the processor perf states
|
|
that we will be running for the next interval
|
|
|
|
Arguments:
|
|
|
|
PState - Processor Power State Information
|
|
Index - Index into the Processor Perf States Array
|
|
|
|
Return Value:
|
|
|
|
STATUS_SUCCESS - Timer Set
|
|
STATUS_CANCELLED- Timer not Set/Cancelled
|
|
|
|
--*/
|
|
{
|
|
NTSTATUS status;
|
|
LONGLONG dueTime;
|
|
|
|
//
|
|
// Cancel the timer under the following conditions
|
|
//
|
|
if (Index == 0) {
|
|
|
|
//
|
|
// We are 100% throttle, so timer won't do much of anything...
|
|
//
|
|
KeCancelTimer( (PKTIMER) &(PState->PerfTimer) );
|
|
status = STATUS_CANCELLED;
|
|
PoPrint(
|
|
PO_THROTTLE_DETAIL,
|
|
("PopSetTimer: Timer Cancelled (already 100%)\n")
|
|
);
|
|
|
|
} else if (PState->Flags & PSTATE_CONSTANT_THROTTLE &&
|
|
Index == PState->KneeThrottleIndex) {
|
|
|
|
//
|
|
// We are at the maximum constant throttle allowed
|
|
//
|
|
KeCancelTimer( (PKTIMER) &(PState->PerfTimer) );
|
|
status = STATUS_CANCELLED;
|
|
PoPrint(
|
|
PO_THROTTLE_DETAIL,
|
|
("PopSetTimer: Timer Cancelled (at constant)\n")
|
|
);
|
|
|
|
} else if (PState->Flags & PSTATE_DEGRADED_THROTTLE &&
|
|
Index == PState->ThrottleLimitIndex) {
|
|
|
|
//
|
|
// We are at the maximum degraded throttle allowed
|
|
//
|
|
KeCancelTimer( (PKTIMER) &(PState->PerfTimer) );
|
|
status = STATUS_CANCELLED;
|
|
PoPrint(
|
|
PO_THROTTLE_DETAIL,
|
|
("PopSetTimer: Timer Cancelled (at degrade)\n")
|
|
);
|
|
|
|
} else {
|
|
|
|
//
|
|
// No restrictions that we can think of, so set the timer. Note
|
|
// that the semantics of KeSetTimer are useful here --- if
|
|
// the timer has already been set, then this resets it (moves
|
|
// it back to the non-signaled state) and recomputes the period.
|
|
//
|
|
dueTime = -1 * US2TIME * (LONGLONG) PopPerfCriticalTimeDelta;
|
|
KeSetTimer(
|
|
(PKTIMER) &(PState->PerfTimer),
|
|
*(PLARGE_INTEGER) &dueTime,
|
|
&(PState->PerfDpc)
|
|
);
|
|
status = STATUS_SUCCESS;
|
|
PoPrint(
|
|
PO_THROTTLE_DETAIL,
|
|
("PopSetTimer: Timer set for %ld hundred-nanoseconds\n",
|
|
dueTime
|
|
)
|
|
);
|
|
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
NTSTATUS
|
|
PopSetThrottle(
|
|
IN PPROCESSOR_POWER_STATE PState,
|
|
IN PPROCESSOR_PERF_STATE PerfStates,
|
|
IN ULONG Index,
|
|
IN ULONG SystemTime,
|
|
IN ULONG IdleTime
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
This routine is called when we want to set the throttle on the processor
|
|
associated with the PState element. Since each processor gets a unique
|
|
PState, this is guaranteed to only apply the throttle to a single
|
|
processor.
|
|
|
|
N.B. Since this routine is also responsible for updating the bookkeeping,
|
|
then if a failure occurs when trying to set the throttle, there is no
|
|
need to return a failure code --- the system state will have not been
|
|
updated and the caller will (eventually) retry
|
|
|
|
N.B. This routine can only be called at DISPATCH_LEVEL while running
|
|
on the target processor
|
|
|
|
Arguments:
|
|
|
|
PState - Power State information about the target processor
|
|
PerfStates - Array of Perf States that apply to that processor
|
|
Index - Which perf state to transition to
|
|
SystemTime - Elapsed System Time (for bookkeeping)
|
|
IdleTime - Elapsed Idle Time (for bookkeeping)
|
|
|
|
|
|
|
|
--*/
|
|
{
|
|
NTSTATUS status;
|
|
PKPRCB prcb;
|
|
PKTHREAD thread;
|
|
UCHAR current = PState->CurrentThrottleIndex;
|
|
|
|
ASSERT( KeGetCurrentIrql() == DISPATCH_LEVEL );
|
|
ASSERT( KeGetCurrentPrcb() == CONTAINING_RECORD( PState, KPRCB, PowerState ) );
|
|
ASSERT( PState != NULL && PerfStates != NULL );
|
|
ASSERT( PState->PerfSetThrottle != NULL );
|
|
|
|
PoPrint(
|
|
PO_THROTTLE,
|
|
("PopSetThrottle: Index=%d (%d%%) at %ld (system) %ld (idle)\n",
|
|
Index,
|
|
PerfStates[Index].PercentFrequency,
|
|
SystemTime,
|
|
IdleTime
|
|
)
|
|
);
|
|
|
|
//
|
|
// If there is, then attempt to set it to the desired state
|
|
//
|
|
status = PState->PerfSetThrottle(PerfStates[Index].PercentFrequency);
|
|
if (!NT_SUCCESS(status)) {
|
|
|
|
//
|
|
// We failed. Update the Error tracking bookkeeping
|
|
//
|
|
PState->ErrorCount++;
|
|
PState->RetryCount++;
|
|
|
|
//
|
|
// No reason to update the other bookkeeping
|
|
//
|
|
PoPrint(
|
|
PO_THROTTLE,
|
|
("PopSetThrottle: Index=%d FAILED!\n",
|
|
Index
|
|
)
|
|
);
|
|
return status;
|
|
|
|
}
|
|
|
|
//
|
|
// Get the prcb so that that we can update the kernel and idle threads
|
|
//
|
|
prcb = KeGetCurrentPrcb();
|
|
thread = prcb->IdleThread;
|
|
SystemTime = POP_CUR_TIME(prcb);
|
|
IdleTime = thread->KernelTime;
|
|
PoPrint(
|
|
PO_THROTTLE,
|
|
("PopSetThrottle: Index=%d (%d%%) now at %ld (system) %ld (idle)\n",
|
|
Index,
|
|
PerfStates[Index].PercentFrequency,
|
|
SystemTime,
|
|
IdleTime
|
|
)
|
|
);
|
|
|
|
//
|
|
// Update the bookkeeping information for the current state
|
|
//
|
|
if (!(PState->Flags & PSTATE_NOT_INITIALIZED) ) {
|
|
|
|
ASSERT( current < PState->PerfStatesCount );
|
|
PerfStates[current].PerformanceTime +=
|
|
(SystemTime - PState->PerfTickCount);
|
|
|
|
} else {
|
|
|
|
//
|
|
// We have successfully placed the CPU into a known state
|
|
//
|
|
RtlInterlockedClearBits( &(PState->Flags), PSTATE_NOT_INITIALIZED);
|
|
|
|
}
|
|
|
|
//
|
|
// Update the current throttle information
|
|
//
|
|
PState->CurrentThrottle = PerfStates[Index].PercentFrequency;
|
|
PState->CurrentThrottleIndex = (UCHAR) Index;
|
|
|
|
//
|
|
// Update our idea of what the current tick counts are
|
|
//
|
|
PState->PerfIdleTime = IdleTime;
|
|
PState->PerfSystemTime = SystemTime;
|
|
PState->PerfTickCount = SystemTime;
|
|
|
|
//
|
|
// Reset our retry count since we have succeeded in the state transition
|
|
//
|
|
PState->RetryCount = 0;
|
|
|
|
//
|
|
// Remember how much time we spent in C3 at this point
|
|
//
|
|
PState->PreviousC3StateTime = PState->TotalIdleStateTime[2];
|
|
return status;
|
|
}
|
|
|
|
NTSTATUS
|
|
FASTCALL
|
|
PopThunkSetThrottle(
|
|
IN UCHAR Throttle
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Thunks that converts from the old flavor of throttle setting (fixed-size steps)
|
|
to the new flavor (percentage)
|
|
|
|
Arguments:
|
|
|
|
Throttle - Supplies the percentage of throttle requested
|
|
|
|
Return Value:
|
|
|
|
NTSTATUS
|
|
|
|
--*/
|
|
|
|
{
|
|
//
|
|
// Convert percentage back into level/scale. Add scale-1 so that we round up to recover
|
|
// from the truncation when we did the original divide.
|
|
//
|
|
PopRealSetThrottle((Throttle*PopThunkThrottleScale + PopThunkThrottleScale - 1)/POP_PERF_SCALE);
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
|
|
VOID
|
|
PopUpdateAllThrottles(
|
|
VOID
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
This is the heart of the throttling policy. This routine computes
|
|
the correct speed for each CPU, based on all current information.
|
|
If this speed is different than the current speed, then throttling
|
|
is applied.
|
|
|
|
This routine may be called from any component to trigger computing
|
|
and applying a new throttle value.
|
|
|
|
Arguments:
|
|
|
|
None.
|
|
|
|
Return Value:
|
|
|
|
None.
|
|
|
|
--*/
|
|
|
|
{
|
|
KAFFINITY processors;
|
|
KAFFINITY currentAffinity;
|
|
KIRQL oldIrql;
|
|
PPROCESSOR_POWER_STATE pState;
|
|
|
|
ASSERT(KeGetCurrentIrql() < DISPATCH_LEVEL);
|
|
|
|
processors = KeActiveProcessors;
|
|
currentAffinity = 1;
|
|
while (processors) {
|
|
|
|
if (processors & currentAffinity) {
|
|
|
|
processors &= ~currentAffinity;
|
|
KeSetSystemAffinityThread(currentAffinity);
|
|
|
|
//
|
|
// Ensure that all calls to PopUpdateProcessorThrottle
|
|
// are done at DISPATCH_LEVEL (to properly synchronize.
|
|
//
|
|
KeRaiseIrql( DISPATCH_LEVEL, &oldIrql );
|
|
|
|
//
|
|
// Optimization: If we haven't marked the prcb->powerstate
|
|
// as supporting throttling, then don't bother making the
|
|
// call
|
|
//
|
|
pState = &(KeGetCurrentPrcb()->PowerState);
|
|
if (pState->Flags & PSTATE_SUPPORTS_THROTTLE) {
|
|
|
|
PopUpdateProcessorThrottle();
|
|
|
|
}
|
|
|
|
//
|
|
// Return to the previous Irql
|
|
//
|
|
KeLowerIrql( oldIrql );
|
|
|
|
}
|
|
currentAffinity <<= 1;
|
|
|
|
}
|
|
KeRevertToUserAffinityThread();
|
|
}
|
|
|
|
VOID
|
|
PopUpdateProcessorThrottle(
|
|
VOID
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Computes and applies the correct throttle speed for the current CPU.
|
|
Affinity must be set to the CPU whose throttle is to be set.
|
|
|
|
N.B. This function is always called at DPC level within the context
|
|
of the target processor
|
|
|
|
Arguments:
|
|
|
|
None
|
|
|
|
Return Value:
|
|
|
|
None
|
|
|
|
--*/
|
|
|
|
{
|
|
PKPRCB prcb;
|
|
PPROCESSOR_PERF_STATE perfStates;
|
|
PPROCESSOR_POWER_STATE pState;
|
|
UCHAR i;
|
|
UCHAR index;
|
|
UCHAR newLimit;
|
|
UCHAR perfStatesCount;
|
|
ULONG idleTime;
|
|
ULONG time;
|
|
|
|
//
|
|
// Get the power state structure from the PRCB
|
|
//
|
|
prcb = KeGetCurrentPrcb();
|
|
pState = &(prcb->PowerState);
|
|
|
|
//
|
|
// Sanity check
|
|
//
|
|
if (!(pState->Flags & PSTATE_SUPPORTS_THROTTLE)) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//
|
|
// Get the current information such as current throttle,
|
|
// current throttle index, current system time, and current
|
|
// idle time
|
|
//
|
|
newLimit = pState->CurrentThrottle;
|
|
index = pState->CurrentThrottleIndex;
|
|
time = POP_CUR_TIME(prcb);
|
|
idleTime = prcb->IdleThread->KernelTime;
|
|
|
|
//
|
|
// We will need to refer to these frequently
|
|
//
|
|
perfStates = pState->PerfStates;
|
|
perfStatesCount = pState->PerfStatesCount;
|
|
|
|
//
|
|
// Setup all the flags. Clear any that we might not need.
|
|
//
|
|
RtlInterlockedClearBits( &(pState->Flags), PSTATE_THROTTLE_MASK);
|
|
|
|
//
|
|
// If we are on AC, then we always want to run at the highest
|
|
// possible speed. However, in case that we don't want to do that
|
|
// in the future (its fairly restrictive), we can assume that the
|
|
// AC policies set dynamic throttling to PO_THROTTLE_NONE. That way
|
|
// if someone DOES want dynamic throttling on AC, they can just edit
|
|
// the policy
|
|
//
|
|
if (PopProcessorPolicy->DynamicThrottle == PO_THROTTLE_NONE) {
|
|
|
|
//
|
|
// We precomputed what the max throttle should be
|
|
//
|
|
index = pState->ThermalThrottleIndex;
|
|
newLimit = perfStates[index].PercentFrequency;
|
|
|
|
} else {
|
|
|
|
//
|
|
// No matter what, we are taking an adaptive policy...
|
|
//
|
|
RtlInterlockedSetBits( &(pState->Flags), PSTATE_ADAPTIVE_THROTTLE );
|
|
|
|
//
|
|
// We are on DC, apply the appropriate heuristics based on
|
|
// the dynamic throttling policy
|
|
//
|
|
switch (PopProcessorPolicy->DynamicThrottle) {
|
|
case PO_THROTTLE_CONSTANT:
|
|
|
|
//
|
|
// We have pre-computed the optimal point on the graph already.
|
|
// So, we might as well use it...
|
|
//
|
|
index = pState->KneeThrottleIndex;
|
|
newLimit = perfStates[index].PercentFrequency;
|
|
|
|
//
|
|
// Set the constant flag
|
|
//
|
|
RtlInterlockedSetBits( &(pState->Flags), PSTATE_CONSTANT_THROTTLE );
|
|
break;
|
|
|
|
case PO_THROTTLE_DEGRADE:
|
|
|
|
//
|
|
// We calculate the limit of the degrade throttle on the fly
|
|
//
|
|
index = pState->ThrottleLimitIndex;
|
|
newLimit = perfStates[index].PercentFrequency;
|
|
|
|
//
|
|
// Set the degraded flag
|
|
//
|
|
RtlInterlockedSetBits( &(pState->Flags), PSTATE_DEGRADED_THROTTLE );
|
|
break;
|
|
|
|
default:
|
|
|
|
//
|
|
// In case of the default (ie: unknown, simply dump a message)
|
|
//
|
|
PoPrint(
|
|
PO_THROTTLE,
|
|
("PopUpdateProcessorThrottle - unimplemented "
|
|
"dynamic throttle %d\n",
|
|
PopProcessorPolicy->DynamicThrottle)
|
|
);
|
|
|
|
//
|
|
// Fall through...
|
|
//
|
|
|
|
case PO_THROTTLE_ADAPTIVE:
|
|
|
|
break;
|
|
|
|
} // switch
|
|
|
|
//
|
|
// See if we are over the thermal limit...
|
|
//
|
|
ASSERT( pState->ThermalThrottleLimit >= pState->ProcessorMinThrottle );
|
|
if (newLimit > pState->ThermalThrottleLimit) {
|
|
|
|
PoPrint(
|
|
PO_THROTTLE,
|
|
("PopUpdateProcessorThrottle - new throttle limit %d over "
|
|
" thermal throttle limit %d\n",
|
|
newLimit,
|
|
pState->ThermalThrottleLimit)
|
|
);
|
|
newLimit = pState->ThermalThrottleLimit;
|
|
index = pState->ThermalThrottleIndex;
|
|
|
|
}
|
|
} // if () { } else { }
|
|
|
|
//
|
|
// Special Cases
|
|
//
|
|
if (pState->Flags & PSTATE_DISABLE_THROTTLE_INRUSH) {
|
|
|
|
//
|
|
// InRush power irp outstanding --- force the throttle to goto
|
|
// the knee in the curve
|
|
//
|
|
index = pState->KneeThrottleIndex;
|
|
newLimit = perfStates[index].PercentFrequency;
|
|
|
|
} else if (pState->Flags & PSTATE_DISABLE_THROTTLE_NTAPI) {
|
|
|
|
//
|
|
// We are trying to do a power management API. Pick the closest
|
|
// thing to 100% and "rush-to-wait"
|
|
//
|
|
index = 0;
|
|
newLimit = perfStates[index].PercentFrequency;
|
|
|
|
}
|
|
|
|
//
|
|
// Special Case to deal with the initialization problem. If this
|
|
// flag is set, then we don't really know which processor state we
|
|
// are currently in, so we set it without updating the bookkeeping
|
|
//
|
|
if (pState->Flags & PSTATE_NOT_INITIALIZED) {
|
|
|
|
PoPrint(
|
|
PO_THROTTLE,
|
|
("PopUpdateProcessorThrottle - setting CPU throttle to %d\n",
|
|
newLimit)
|
|
);
|
|
PopSetThrottle(
|
|
pState,
|
|
perfStates,
|
|
index,
|
|
time,
|
|
idleTime
|
|
);
|
|
return;
|
|
|
|
}
|
|
|
|
//
|
|
// Apply the new throttle if there has been a change
|
|
//
|
|
if (newLimit != pState->CurrentThrottle) {
|
|
|
|
PoPrint(
|
|
PO_THROTTLE,
|
|
("PopUpdateProcessorThrottle - setting CPU throttle to %d\n",
|
|
newLimit)
|
|
);
|
|
if (newLimit < pState->CurrentThrottle) {
|
|
|
|
pState->DemotionCount++;
|
|
perfStates[pState->CurrentThrottleIndex].DecreaseCount++;
|
|
|
|
} else {
|
|
|
|
pState->PromotionCount++;
|
|
perfStates[pState->CurrentThrottleIndex].IncreaseCount++;
|
|
|
|
}
|
|
PopSetThrottle(
|
|
pState,
|
|
perfStates,
|
|
index,
|
|
time,
|
|
idleTime
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|