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515 lines
18 KiB
515 lines
18 KiB
#if !defined(_FUSION_ID_IDP_H_INCLUDED_)
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#define _FUSION_ID_IDP_H_INCLUDED_
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/*++
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Copyright (c) 1989 Microsoft Corporation
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Module Name:
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idp.h
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Abstract:
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private definitions for assembly identity
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Author:
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Michael Grier (MGrier) 7/27/2000
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Revision History:
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--*/
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#pragma once
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/* adriaanc
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#include "debmacro.h"
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#include "fusiontrace.h"
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#include "fusionhashstring.h"
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#include "fusionheap.h"
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#include "util.h"
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*/
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#include <sxstypes.h>
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#include <sxsapi.h>
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//
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// Power of two to which to round the number of allocated attribute
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// pointers.
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//
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#define ROUNDING_FACTOR_BITS (3)
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#define WILDCARD_CHAR '*'
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//
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// Note! Do not change this algorithm lightly. Encoded identities stored in the
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// filesystem contain hashes using it. Actually, just do not change it.
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//
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#define HASH_ALGORITHM HASH_STRING_ALGORITHM_X65599
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typedef struct _ASSEMBLY_IDENTITY_NAMESPACE {
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ULONG Hash;
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DWORD Flags;
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SIZE_T NamespaceCch;
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const WCHAR *Namespace;
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} ASSEMBLY_IDENTITY_NAMESPACE, *PASSEMBLY_IDENTITY_NAMESPACE;
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typedef const ASSEMBLY_IDENTITY_NAMESPACE *PCASSEMBLY_IDENTITY_NAMESPACE;
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//
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// Internal-use ASSEMBLY_IDENTITY_ATTRIBUTE struct that
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// also contains the hash of the attribute definition.
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//
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typedef struct _INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE {
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// NOTE!!! It is very important that the Attribute member appear first in this struct;
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// there are several places in the code that make this assumption. If it is not true,
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// the code will break!
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// Note also that the Attribute's namespace string is actually allocated in common
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// for all attributes with the same namespace.
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ASSEMBLY_IDENTITY_ATTRIBUTE Attribute;
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PCASSEMBLY_IDENTITY_NAMESPACE Namespace;
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ULONG NamespaceAndNameHash;
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ULONG WholeAttributeHash;
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} INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE, *PINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE;
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C_ASSERT(FIELD_OFFSET(INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE, Attribute) == 0);
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typedef const INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE;
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#define ASSEMBLY_IDENTITY_INTERNAL_FLAG_ATTRIBUTE_POINTERS_IN_SEPARATE_ALLOCATION (0x00000001)
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#define ASSEMBLY_IDENTITY_INTERNAL_FLAG_SINGLE_ALLOCATION_FOR_EVERYTHING (0x00000002)
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#define ASSEMBLY_IDENTITY_INTERNAL_FLAG_NAMESPACE_POINTERS_IN_SEPARATE_ALLOCATION (0x00000004)
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//
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// Revelation of the ASSEMBLY_IDENTITY struct:
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//
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typedef struct _ASSEMBLY_IDENTITY {
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DWORD Flags;
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ULONG InternalFlags;
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ULONG Type;
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ULONG Hash;
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ULONG AttributeCount;
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ULONG AttributeArraySize; // preallocated a little larger so that we don't have to keep growing
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ULONG NamespaceCount;
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ULONG NamespaceArraySize;
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BOOL HashDirty;
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PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *AttributePointerArray;
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PCASSEMBLY_IDENTITY_NAMESPACE *NamespacePointerArray;
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} ASSEMBLY_IDENTITY;
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//
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// Header for encoded/serialized assembly identities:
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//
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#define ENCODED_ASSEMBLY_IDENTITY_HEADER_MAGIC ((ULONG) 'dIAE')
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//
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// Encoded assembly identity layout:
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//
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// ENCODED_ASSEMBLY_IDENTITY_HEADER
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// <AttributeCount hashes of the attributes, sorted by the hash value>
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// <NamespaceCount ENCODED_ASSEMBLY_IDENTITY_NAMESPACE_HEADER headers, each
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// followed by the unicode namespace value>
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// <AttributeCount ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER headers, each
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// followed by the unicode attribute name and value>
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//
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//
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// e.g.
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//
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// <begin ENCODED_ASSEMBLY_IDENTITY_HEADER>
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// 00000000: 00000038 HeaderSize == sizeof(ENCODED_ASSEMBLY_IDENTITY_HEADER)
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// 00000004: 'EAId' Magic (ENCODED_ASSEMBLY_IDENTITY_HEADER_MAGIC)
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// 00000008: 0000014C TotalSize
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// 0000000C: 00000000 Flags
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// 00000010: 00000001 Type (1 = ASSEMBLY_IDENTITY_TYPE_DEFINITION)
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// 00000014: 00000000 EncodingFlags
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// 00000018: 00000001 HashAlgorithm (1 = HASH_STRING_ALGORITHM_X65599)
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// 0000001C: ???????? Logical hash value of entire identity based on hash algorithm
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// (algorithm described in more detail below...)
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// 00000020: 00000003 AttributeCount
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// 00000024: 00000002 NamespaceCount
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// 00000028: 00000000 ReservedMustBeZero1
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// 0000002C: 00000000 ReservedMustBeZero2
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// 00000030: 00000000 00000000 ReservedMustBeZero3
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// 00000038: 00000000 00000000 ReservedMustBeZero4
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// <end ENCODED_ASSEMBLY_IDENTITY_HEADER>
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// <begin sorted attribute hash list>
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// 00000040: xxxxxxxx hash of attribute #1
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// 00000044: yyyyyyyy hash of attribute #0 - note that yyyyyyyy >= xxxxxxxx
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// 00000048: zzzzzzzz hash of attribute #2 - note that zzzzzzzz >= yyyyyyyy
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// <end sorted attribute hash list>
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// <begin namespace length list>
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// 0000004C: 00000015 length (in Unicode chars) of namespace #1 - "http://www.amazon.com" - 21 chars = 0x00000015
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// 00000050: 00000018 length (in Unicode chars) of namespace #2 - "http://www.microsoft.com" - 24 chars = 0x00000018
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// <end namespace length list>
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// <begin attribute headers>
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// <begin ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER>
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// 00000054: 00000001 NamespaceIndex: 1 (http://www.amazon.com)
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// 00000058: 00000004 Name length ("name" - 4 chars = 0x00000004)
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// 0000005C: 00000006 Value length ("foobar" - 6 chars = 0x00000006)
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// <end ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER>
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// <begin ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER>
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// 00000060: 00000002 NamespaceIndex: 2 (http://www.microsoft.com)
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// 00000064: 00000004 Name length ("guid" - 4 chars = 0x00000004)
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// 00000068: 00000026 Value length ("{xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx}" - 38 chars = 0x00000026)
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// <end ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER>
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// <begin ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER>
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// 0000006C: 00000002 NamespaceIndex: 2 (http://www.microsoft.com)
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// 00000070: 00000004 Name length ("type" - 4 chars = 0x00000004)
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// 00000074: 00000005 Value length ("win32" - 5 chars = 0x00000005)
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// <end ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER>
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// <end attribute headers>
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// <begin namespace strings>
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// 00000078: "http://www.amazon.com"
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// 000000A2: "http://www.microsoft.com"
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// <end namespace strings>
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// <begin attribute values - names and values for each attribute in series>
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// 000000D2: "name"
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// 000000DA: "foobar"
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// 000000E6: "guid"
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// 000000EE: "{xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx}"
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// 0000013A: "type"
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// 00000142: "win32"
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// <end attribute values>
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// 0000014C:
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//
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// Computing the whole identity hash:
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//
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// The hash of the entire encoded identity is not the hash of the binary form, but
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// rather is a combination of the hashes for the various components.
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//
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// For any Unicode character string, its hash is computed according to HashAlgorithm.
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// Currently this must be HASH_STRING_ALGORITHM_X65599 which is a multiply-and-
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// accumulate algorithm, implemented essentially as follows:
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//
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// HashValue = 0;
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// for (i=0; i<Chars; i++)
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// HashValue = (HashValue * 65599) + OptionalToUpper(String[i]);
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//
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// Note that the characters are converted to upper case. This is somewhat in
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// conflict with the Unicode recommendation to convert to lower case for case
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// insensitive operations, but it is what the rest of the Windows NT system
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// does, so consistency matters more than doing the "right thing".
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//
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// Note also that no trailing null characters are included in the hash. This
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// is significant because of the fact that applying the loop to another character
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// even though its value is zero will significantly change the hash value.
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//
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// Namespaces and attribute names are case sensitive, derived from the fact
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// that they appear in case sensitive contexts in the real world. This is
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// unfortunate, but simpler in many ways.
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//
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// Assembly identity attributes are composed of a triple of:
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// - Namespace URI (e.g. http://www.microsoft.com/schemas/side-by-side)
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// - Name (e.g. "publicKey")
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// - Value (case insensitive Unicode string)
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//
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// The hash of an attribute is computed by computing the hash of the three
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// strings, and then combining them as:
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//
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// AttributeHashValue = (((NamespaceHash * 65599) + NameHash) * 65599) + ValueHash
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//
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// Now, sort the attributes based first on namespace, then on name then on
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// value (case sensitive, case sensitive and case insensitive respectively),
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// and combine their hashes as follows:
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//
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// IdentityHash = 0;
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// for (i=0; i<AttributeCount; i++)
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// IdentityHash = (IdentityHash * 65599) + AttributeHashes[i];
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//
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// IdentityHash is the value stored in the encoded header.
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//
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// The attribute hash array stored in the encoded data is the attribute
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// hashes as described above. The interesting thing is that they are stored
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// in order of ascending hash value, not in the canonical ordering for
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// attributes.
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//
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// This is because a common scenario is to find an identity which has a
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// superset of a given identity. While the actual attributes have to
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// be consulted to verify that the candidate is a true subset, non-
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// matches can be very quickly found by sorting both lists of hash
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// values and first looping over the smaller reference list, then
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// in a single pass walking the larger definition list. Attributes present
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// in one but not in the other will be immediately noticable due to
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// the missing hashes.
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//
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// As always with hashes, just because an encoded identity contains a
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// superset of the hash values in your candidate assembly reference,
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// it does not mean that the actual values appear and you must perform
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// real character string comparisons to verify containment.
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//
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#include <pshpack4.h>
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typedef struct _ENCODED_ASSEMBLY_IDENTITY_HEADER {
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ULONG HeaderSize; // bytes just in the header
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ULONG Magic;
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ULONG TotalSize; // bytes for the whole encoded thing
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DWORD Flags; // as defined for assembly identity flags
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ULONG Type; // type of identity - def, ref or wildcard
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ULONG EncodingFlags; // flags describing the encoding itself
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ULONG HashAlgorithm; // Algorithm ID for the hashes stored in the identity
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ULONG Hash; // Hash value of the entire identity
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ULONG AttributeCount; // number of attributes
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ULONG NamespaceCount; // number of distinct namespaces
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ULONG ReservedMustBeZero1;
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ULONG ReservedMustBeZero2;
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ULONGLONG ReservedMustBeZero3;
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ULONGLONG ReservedMustBeZero4;
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} ENCODED_ASSEMBLY_IDENTITY_HEADER, *PENCODED_ASSEMBLY_IDENTITY_HEADER;
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typedef const ENCODED_ASSEMBLY_IDENTITY_HEADER *PCENCODED_ASSEMBLY_IDENTITY_HEADER;
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typedef struct _ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER {
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ULONG NamespaceIndex; // number of the namespace for this attribute
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ULONG NameCch; // size in Unicode characters of the name immediately following the
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// namespace
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ULONG ValueCch; // size in Unicode characters of the value immediately following the
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// name.
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} ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER, *PENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER;
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typedef const ENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER *PCENCODED_ASSEMBLY_IDENTITY_ATTRIBUTE_HEADER;
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#include <poppack.h>
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#define SXSP_VALIDATE_ASSEMBLY_IDENTITY_FLAGS_MAY_BE_NULL (0x00000001)
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BOOL
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SxspValidateAssemblyIdentity(
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IN DWORD Flags,
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IN PCASSEMBLY_IDENTITY AssemblyIdentity
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);
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BOOL
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SxspValidateAssemblyIdentityAttributeNamespace(
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IN DWORD Flags,
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IN const WCHAR *Namespace,
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IN SIZE_T NamespaceCch
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);
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BOOL
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SxspValidateAssemblyIdentityAttributeName(
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IN DWORD Flags,
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IN const WCHAR *Name,
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IN SIZE_T NameCch
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);
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#define SXSP_VALIDATE_ASSEMBLY_IDENTITY_ATTRIBUTE_VALUE_FLAG_WILDCARDS_PERMITTED (0x00000001)
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BOOL
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SxspValidateAssemblyIdentityAttributeValue(
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IN DWORD Flags,
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IN const WCHAR *Value,
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IN SIZE_T ValueCch
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);
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BOOL
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SxspComputeInternalAssemblyIdentityAttributeBytesRequired(
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IN DWORD Flags,
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IN const WCHAR *Name,
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IN SIZE_T NameCch,
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IN const WCHAR *Value,
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IN SIZE_T ValueCch,
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OUT SIZE_T *BytesRequiredOut
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);
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BOOL
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SxspComputeAssemblyIdentityAttributeBytesRequired(
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IN DWORD Flags,
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IN PCASSEMBLY_IDENTITY_ATTRIBUTE Source,
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OUT SIZE_T *BytesRequiredOut
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);
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#define SXSP_FIND_ASSEMBLY_IDENTITY_NAMESPACE_IN_ARRAY_FLAG_ADD_IF_NOT_FOUND (0x00000001)
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BOOL
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SxspFindAssemblyIdentityNamespaceInArray(
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IN DWORD Flags,
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IN OUT PCASSEMBLY_IDENTITY_NAMESPACE **NamespacePointerArrayPtr,
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IN OUT ULONG *NamespaceArraySizePtr,
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IN OUT ULONG *NamespaceCountPtr,
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IN const WCHAR *Namespace,
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IN SIZE_T NamespaceCch,
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OUT PCASSEMBLY_IDENTITY_NAMESPACE *NamespaceOut
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);
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#define SXSP_FIND_ASSEMBLY_IDENTITY_NAMESPACE_FLAG_ADD_IF_NOT_FOUND (0x00000001)
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BOOL
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SxspFindAssemblyIdentityNamespace(
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IN DWORD Flags,
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IN struct _ASSEMBLY_IDENTITY* AssemblyIdentity,
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IN const WCHAR *Namespace,
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IN SIZE_T NamespaceCch,
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OUT PCASSEMBLY_IDENTITY_NAMESPACE *NamespaceOut
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);
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BOOL
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SxspAllocateAssemblyIdentityNamespace(
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IN DWORD Flags,
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IN const WCHAR *NamespaceString,
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IN SIZE_T NamespaceCch,
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IN ULONG NamespaceHash,
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OUT PCASSEMBLY_IDENTITY_NAMESPACE *NamespaceOut
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);
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VOID
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SxspDeallocateAssemblyIdentityNamespace(
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IN PCASSEMBLY_IDENTITY_NAMESPACE Namespace
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);
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BOOL
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SxspPopulateInternalAssemblyIdentityAttribute(
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IN DWORD Flags,
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IN PCASSEMBLY_IDENTITY_NAMESPACE Namespace,
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IN const WCHAR *Name,
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IN SIZE_T NameCch,
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IN const WCHAR *Value,
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IN SIZE_T ValueCch,
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OUT PINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Destination
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);
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BOOL
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SxspAllocateInternalAssemblyIdentityAttribute(
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IN DWORD Flags,
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IN PCASSEMBLY_IDENTITY_NAMESPACE Namespace,
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IN const WCHAR *Name,
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IN SIZE_T NameCch,
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IN const WCHAR *Value,
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IN SIZE_T ValueCch,
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OUT PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *Destination
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);
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VOID
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SxspCleanUpAssemblyIdentityNamespaceIfNotReferenced(
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IN DWORD Flags,
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IN struct _ASSEMBLY_IDENTITY* AssemblyIdentity,
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IN PCASSEMBLY_IDENTITY_NAMESPACE Namespace
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);
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VOID
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SxspDeallocateInternalAssemblyIdentityAttribute(
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PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Attribute
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);
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int
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__cdecl
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SxspCompareInternalAttributesForQsort(
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const void *elem1,
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const void *elem2
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);
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int
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__cdecl
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SxspCompareULONGsForQsort(
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const void *elem1,
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const void *elem2
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);
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BOOL
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SxspCompareAssemblyIdentityAttributeLists(
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DWORD Flags,
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ULONG AttributeCount,
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PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *List1,
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PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *List2,
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ULONG *ComparisonResultOut
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);
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BOOL
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SxspHashInternalAssemblyIdentityAttributes(
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DWORD Flags,
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ULONG Count,
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PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *Attributes,
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ULONG *HashOut
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);
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BOOL
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SxspCopyInternalAssemblyIdentityAttributeOut(
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DWORD Flags,
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PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Attribute,
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SIZE_T BufferSize,
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PASSEMBLY_IDENTITY_ATTRIBUTE DestinationBuffer,
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SIZE_T *BytesCopiedOrRequired
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);
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BOOL
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SxspIsInternalAssemblyIdentityAttribute(
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IN DWORD Flags,
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IN PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Attribute,
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IN const WCHAR *Namespace,
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IN SIZE_T NamespaceCch,
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IN const WCHAR *Name,
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IN SIZE_T NameCch,
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OUT BOOL *EqualsOut
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);
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#define SXSP_COMPUTE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_ENCODED_TEXTUAL_SIZE_FLAG_VALUE_ONLY (0x00000001)
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#define SXSP_COMPUTE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_ENCODED_TEXTUAL_SIZE_FLAG_OMIT_QUOTES (0x00000002)
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BOOL
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SxspComputeInternalAssemblyIdentityAttributeEncodedTextualSize(
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IN DWORD Flags,
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IN PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Attribute,
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OUT SIZE_T *BytesOut
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);
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#define SXSP_LOCATE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_FLAG_MATCH_NAMESPACE (0x00000001)
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#define SXSP_LOCATE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_FLAG_MATCH_NAME (0x00000002)
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#define SXSP_LOCATE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_FLAG_MATCH_VALUE (0x00000004)
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#define SXSP_LOCATE_INTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE_FLAG_NOT_FOUND_RETURNS_NULL (0x00000008)
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BOOL
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SxspLocateInternalAssemblyIdentityAttribute(
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IN DWORD Flags,
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IN PCASSEMBLY_IDENTITY AssemblyIdentity,
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IN PCASSEMBLY_IDENTITY_ATTRIBUTE Attribute,
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OUT PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE *InternalAttributeOut,
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OUT ULONG *LastIndexSearched OPTIONAL
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|
);
|
|
|
|
BOOL
|
|
SxspComputeQuotedStringSize(
|
|
IN DWORD Flags,
|
|
IN const WCHAR *StringIn,
|
|
IN SIZE_T Cch,
|
|
OUT SIZE_T *BytesOut
|
|
);
|
|
|
|
VOID
|
|
SxspDbgPrintInternalAssemblyIdentityAttribute(
|
|
DWORD dwflags,
|
|
PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE Attribute
|
|
);
|
|
|
|
VOID
|
|
SxspDbgPrintInternalAssemblyIdentityAttributes(
|
|
DWORD dwflags,
|
|
ULONG AttributeCount,
|
|
PCINTERNAL_ASSEMBLY_IDENTITY_ATTRIBUTE const *Attributes
|
|
);
|
|
|
|
VOID
|
|
SxspDbgPrintAssemblyIdentityAttribute(
|
|
DWORD dwflags,
|
|
PCASSEMBLY_IDENTITY_ATTRIBUTE Attribute
|
|
);
|
|
|
|
VOID
|
|
SxspDbgPrintAssemblyIdentityAttributes(
|
|
DWORD dwflags,
|
|
ULONG AttributeCount,
|
|
PCASSEMBLY_IDENTITY_ATTRIBUTE const *Attributes
|
|
);
|
|
|
|
BOOL
|
|
SxspEnsureAssemblyIdentityHashIsUpToDate(
|
|
DWORD dwFlags,
|
|
PCASSEMBLY_IDENTITY AssemblyIdentity
|
|
);
|
|
|
|
#endif
|