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290 lines
8.6 KiB
290 lines
8.6 KiB
//-----------------------------------------------------------------------------
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//
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// File: LOCPCT.H
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//
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// Declarations for CLocPercentFrame and CLocPercentHelper
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//
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// Author: kenwal
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//
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// Copyright (c) 1995-1997, Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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#ifndef LOCUTIL__LocPct_H__INCLUDED
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#define LOCUTIL__LocPct_H__INCLUDED
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// Classes in this header file
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class CLocPercentHelper;
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class CLocPercentFrame;
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//
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// The CLocPercentHelper class can help in building acurate
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// percentage complete messages for complicated processes.
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//
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// Here is how the CLocPercentHelper works.
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//
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// The CLocPercentHelper class deals with "frames" of work. Each frame
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// is 100% of a unit of work. A CLocPercentHelper will always
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// start off with 1 frame. If you want to use these functions
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// you first need to call PercentSetUnits passing a number that will
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// represent 100% complete. For example if you need to process 4 items
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// you could set this to 4. After you process each item you would
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// call PercentAddValue. Correct status messages would be sent
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// indicating you are 1/4, 2/4, 3/4, and 4/4 done.
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// This processing comes in handy when you break up the work
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// in sub functions, or "frames" of work. Each function only
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// knows about what it needs to do.
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// Say in the resource example you call a function to handle each
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// resource. Each time the handler is called it is given 1/4
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// of the total time. The handler can break up its time however
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// it likes without knowing how much total time there is.
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// Say the sub function needs to do 10 things. It calls PercentSetUnits(10).
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// It then calls PercentAddValue as each of the 10 things are
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// accomplished. The total percent will reflect that 100% of this
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// sub function is really only 1/4 of the total percent. The sub function
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// only needs to worry about what it knows it has to do.
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// The sub function can assign part of its work to other functions
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// by creating frames for them. There is no limit to the number
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// of frames.
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//
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// Override the virtual function void OnSendPercentage(UINT nPct)
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// in your subclass of CLocPercentHelper to do what you want
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// with the percent calculated from the helper.
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// Example:
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/*
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CLocPercentHelper pctHelp;
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pctHelp.PercentSetUnits(4); //assume 4 items to process
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do
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{
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pctHelp.PercentPushFrame(1); //Set up a new Frame equal
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//to 1 of my units of work.
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//In this case 1/4 of the
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//total time.
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//All of the Percent... functions
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//called made now deal with
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//this new frame.
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HandleItem(pctHelp);
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pctHelp.PersentPopFrame(); //Remove the frame created
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//and mark the amount
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//of time it was equal to
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//completed.
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}
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while (more items)
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-----------------------------------------------------------------------
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HandleItem(CLocPercentHelper& pctHelp) function
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pctHelp.PercentSetUnits(10); //Assume this is a dialog resource
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//with 10 controls.
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//This function divides up
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//the work it needs to do in
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//a way that makes sence for it.
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//
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//When this "frame" is at 100%
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//the total percentage is still
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//just 1/4 of the total time
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//since this frame was given 1/4
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//of the total time from the caller.
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do
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{
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// This function can assign part of its processing
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// to another function by calling PercentPushFrame also.
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HandleControl();
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pctHelp.PercentAddValue(); //Send a message to the
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//handler indicating the
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//current percentage.
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//The object will calculate
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//the total percent based on
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//the current stack of frames.
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}
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while (more controls)
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*/
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//
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// CLocPercentFrame represents a working unit of progress.
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// The progress model implemented with the CLocPercentHelper will
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// support unlimited levels of work units.
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//
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// This class is a helper class used only by CLocPercentHelper
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//
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#pragma warning(disable: 4275) // non dll-interface class 'foo' used
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// as base for dll-interface class 'bar'
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class LTAPIENTRY CLocPercentFrame : public CObject
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{
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friend CLocPercentHelper;
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protected:
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CLocPercentFrame();
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CLocPercentFrame(CLocPercentFrame* pParent, UINT nValueInParent);
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void SetComplete();
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// Force this frame to represent 100%.
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void AddValue(UINT nValue);
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// Add nValue to the internal value.
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// The internal value will never be greater than
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// the internal units.
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void SetValue(UINT nValue);
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// Set the internal value.
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// The internal value will never be greater than
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// the internal units.
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void SetUnits(UINT nUnits);
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// Set the internal units
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UINT m_nUnits; //Number that represents 100%
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UINT m_nValue; //Number that represent how far done
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//this frame is.
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CLocPercentFrame* m_pParent; //Pointer to the parent frame
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UINT m_nValueInParent; //How much this frame is worth
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//in the parents context.
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void MemberInit();
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// Initialize member values
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};
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//
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// List of frames in the helper
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//
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class LTAPIENTRY CLocPercentFrameList : public CTypedPtrList<CPtrList, CLocPercentFrame*>
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{
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};
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class LTAPIENTRY CLocPercentHelper : public CObject
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{
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public:
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CLocPercentHelper();
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virtual ~CLocPercentHelper();
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void PercentSetUnits(UINT nUnits, BOOL bReport = FALSE);
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// Set the units of the current frame.
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// Calculate and report the total % done through
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// OnSendPercentage if bReport is TRUE.
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void PercentSetValue(UINT nValue, BOOL bReport = TRUE);
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// Set the value of the current frame.
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// Calculate and report the total % done through
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// OnSendPercentage if bReport is TRUE.
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void PercentAddValue(UINT nValue = 1, BOOL bReport = TRUE);
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// Add nValue to the value of the current frame.
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// Calculate and report the total % done through
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// OnSendPercentage if bReport is TRUE.
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void PercentSetComplete(BOOL bReport = TRUE);
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// Set the current frame complete.
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// Calculate and report the total % done through
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// OnSendPercentage if bReport is TRUE.
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void PercentForceAllComplete(BOOL bReport = TRUE);
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// Force all frames complete.
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// Calculate and report 100% done through
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// OnSendPercentage if bReport is TRUE.
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void PercentPushFrame(UINT nValueInParent = 1);
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// Create a new frame and assign in nValueInParent
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// All Percent... calls made after this call deal with
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// the new frame.
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void PercentPopFrame(BOOL bReport = TRUE);
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// Set the current frame complete and add the current
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// frames valueInParent to its parent frame.
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// The current frames parent is now the current frame.
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// Calculate and report the total % done through
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// OnSendPercentage if bReport is TRUE.
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void PercentSetStrict(BOOL bOnOff = TRUE);
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// Strict behavior means the helper will ASSERT (_DEBUG only) if
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// the calculated percent is over 100%. This can happen
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// if the unit values assigned to frames are not truly what
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// the process does. If you are unable to set acurate
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// unit values and the program quesses, you can turn
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// strict off.
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BOOL PercentIsStrict();
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// Return TRUE or FALSE if strict is on.
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protected:
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// Support for Progress Reporting
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CLocPercentFrame m_FrameMain; //The main frame always
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//present. This frame
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//will never have a parent.
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CLocPercentFrameList m_FrameList; //List of open frames.
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CLocPercentFrame* m_pCurrentFrame; //Pointer to the current
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//frame
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BOOL m_bStrict; //Strict on will ASSERT if
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//total % gets over 100
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void SendPercentage();
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// Calculates the percentage based on the current frame
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// Calles OnSendPercentage with the calulated value.
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void SafeDeleteFrame(CLocPercentFrame* pFrame);
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// Safely deletes a frame making sure the pFrame is
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// not m_FrameMain.
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virtual void OnSendPercentage(UINT nPct);
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// Callback function for subclasses to do what they
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// want with the percentage. Default implementation
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// does nothing.
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};
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#pragma warning(default: 4275)
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//
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// Helper class with a CProgressiveObject
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//
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class LTAPIENTRY CLocPctProgress : public CLocPercentHelper
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{
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public:
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CLocPctProgress();
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CLocPctProgress(CProgressiveObject* pProgObj);
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void SetProgressiveObject(CProgressiveObject* pProgObj);
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protected:
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virtual void OnSendPercentage(UINT nPct);
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CProgressiveObject* m_pProgObj;
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};
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#endif // LOCUTIL__LocPct_H__INCLUDED
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