Source code of Windows XP (NT5)
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/******************************Module*Header*******************************\
* Module Name: stretch.c
*
* Copyright (c) 1993-1994 Microsoft Corporation
\**************************************************************************/
#include "precomp.h"
/******************************Public*Routine******************************\
* BOOL DrvStretchBlt
*
\**************************************************************************/
BOOL DrvStretchBlt(
SURFOBJ* psoDst,
SURFOBJ* psoSrc,
SURFOBJ* psoMsk,
CLIPOBJ* pco,
XLATEOBJ* pxlo,
COLORADJUSTMENT* pca,
POINTL* pptlHTOrg,
RECTL* prclDst,
RECTL* prclSrc,
POINTL* pptlMsk,
ULONG iMode)
{
DSURF* pdsurfSrc;
DSURF* pdsurfDst;
PDEV* ppdev;
ppdev = (PDEV*) psoDst->dhpdev;
// It's quicker for GDI to do a StretchBlt when the source surface
// is not a device-managed surface, because then it can directly
// read the source bits without having to allocate a temporary
// buffer and call DrvCopyBits to get a copy that it can use.
//
// So if the source is one of our off-screen DFBs, we'll immediately
// and permanently convert it to a DIB:
if (psoSrc->iType == STYPE_DEVBITMAP)
{
pdsurfSrc = (DSURF*) psoSrc->dhsurf;
if (pdsurfSrc->dt == DT_SCREEN)
{
if (!pohMoveOffscreenDfbToDib(ppdev, pdsurfSrc->poh))
return(FALSE);
}
ASSERTDD(pdsurfSrc->dt == DT_DIB, "Can only handle DIB DFBs here");
psoSrc = pdsurfSrc->pso;
}
// Pass the call off to GDI if the destination surface is a device
// bitmap that we converted to a DIB:
pdsurfDst = (DSURF*) psoDst->dhsurf;
if (pdsurfDst->dt == DT_DIB)
{
psoDst = pdsurfDst->pso;
goto Punt_It;
}
#if 0 // I would enable this chunk of code, except for the fact that
{ // GDI does byte writes to the screen, which kills us on ISA
// buses (it's faster to have GDI write to a temporary DIB,
// paying the cost of the DIB allocation, and then doing an
// aligned copy of the final result).
#if defined(i386)
{
OH* poh;
BANK bnk;
BOOL b;
RECTL rclDraw;
// Make sure we're not doing a screen-to-screen StretchBlt,
// because we can't map two banks in at the same time:
if (psoSrc->iType == STYPE_BITMAP)
{
// We'll be drawing to the screen or an off-screen DFB;
// copy the surface's offset now so that we won't need
// to refer to the DSURF again:
poh = pdsurfDst->poh;
ppdev->xOffset = poh->x;
ppdev->yOffset = poh->y;
// The bank manager requires that the 'draw' rectangle be
// well-ordered:
rclDraw = *prclDst;
if (rclDraw.left > rclDraw.right)
{
rclDraw.left = prclDst->right;
rclDraw.right = prclDst->left;
}
if (rclDraw.top > rclDraw.bottom)
{
rclDraw.top = prclDst->bottom;
rclDraw.bottom = prclDst->top;
}
vBankStart(ppdev, &rclDraw, pco, &bnk);
b = TRUE;
do {
b &= EngStretchBlt(bnk.pso, psoSrc, psoMsk, bnk.pco,
pxlo, pca, pptlHTOrg, prclDst,
prclSrc, pptlMsk, iMode);
} while (bBankEnum(&bnk));
return(b);
}
}
#endif // i386
}
#endif // 0
Punt_It:
// GDI is nice enough to handle the cases where 'psoDst' and/or 'psoSrc'
// are device-managed surfaces, but it ain't gonna be fast...
return(EngStretchBlt(psoDst, psoSrc, psoMsk, pco, pxlo, pca, pptlHTOrg,
prclDst, prclSrc, pptlMsk, iMode));
}