Source code of Windows XP (NT5)
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/******************************Module*Header*******************************\
* Module Name: fastfill.c
*
* Fast routine for drawing polygons that aren't complex in shape.
*
* Copyright (c) 1993-1995 Microsoft Corporation
\**************************************************************************/
#include "precomp.h"
#define RIGHT 0
#define LEFT 1
typedef struct _TRAPEZOIDDATA TRAPEZOIDDATA; // Handy forward declaration
typedef VOID (FNTRAPEZOID)(TRAPEZOIDDATA*, LONG, LONG);
// Prototype for trapezoid
// drawing routines
typedef struct _EDGEDATA {
LONG x; // Current x position
LONG dx; // # pixels to advance x on each scan
LONG lError; // Current DDA error
LONG lErrorUp; // DDA error increment on each scan
LONG dN; // Signed delta-y in fixed point form (also known
// as the DDA error adjustment, and used to be
// called 'lErrorDown')
LONG dM; // Signed delta-x in fixed point form
POINTFIX* pptfx; // Points to start of current edge
LONG dptfx; // Delta (in bytes) from pptfx to next point
LONG cy; // Number of scans to go for this edge
LONG bNew; // Set to TRUE when a new DDA must be started
// for the edge.
} EDGEDATA; /* ed, ped */
typedef struct _TRAPEZOIDDATA {
FNTRAPEZOID* pfnTrap; // Pointer to appropriate trapezoid drawing routine,
// or trapezoid clip routine
FNTRAPEZOID* pfnTrapClip;// Pointer to appropriate trapezoid drawing routine
// if doing clipping
PDEV* ppdev; // Pointer to PDEV
EDGEDATA aed[2]; // DDA information for both edges
POINTL ptlBrush; // Brush alignment
LONG yClipTop; // Top of clip rectangle
LONG yClipBottom;// Bottom of clip rectangle
// ATI specific fields follow:
RBRUSH* prb; // Pointer to realized brush
BOOL bOverpaint; // For colour pattern copies, indicates whether
// PATCOPY or not
} TRAPEZOIDDATA; /* td, ptd */
/******************************Public*Routine******************************\
* VOID vClipTrapezoid
*
* Clips a trapezoid.
*
* NOTE: This routine assumes that the polygon's dimensions are small
* enough that its QUOTIENT_REMAINDER calculations won't overflow.
* This means that large polygons must never make it here.
*
\**************************************************************************/
VOID vClipTrapezoid(
TRAPEZOIDDATA* ptd,
LONG yTrapTop,
LONG cyTrapezoid)
{
LONG yTrapBottom;
LONG dN;
LONG lNum;
LONG xDelta;
LONG lError;
yTrapBottom = yTrapTop + cyTrapezoid;
if (yTrapTop < ptd->yClipTop)
{
if ((ptd->aed[LEFT].bNew) &&
(yTrapBottom + ptd->aed[LEFT].cy > ptd->yClipTop))
{
dN = ptd->aed[LEFT].dN;
lNum = ptd->aed[LEFT].dM * (ptd->yClipTop - yTrapTop)
+ (ptd->aed[LEFT].lError + dN);
if (lNum >= 0)
{
QUOTIENT_REMAINDER(lNum, dN, xDelta, lError);
}
else
{
lNum = -lNum;
QUOTIENT_REMAINDER(lNum, dN, xDelta, lError);
xDelta = -xDelta;
if (lError != 0)
{
xDelta--;
lError = dN - lError;
}
}
ptd->aed[LEFT].x += xDelta;
ptd->aed[LEFT].lError = lError - dN;
}
if ((ptd->aed[RIGHT].bNew) &&
(yTrapBottom + ptd->aed[RIGHT].cy > ptd->yClipTop))
{
dN = ptd->aed[RIGHT].dN;
lNum = ptd->aed[RIGHT].dM * (ptd->yClipTop - yTrapTop)
+ (ptd->aed[RIGHT].lError + dN);
if (lNum >= 0)
{
QUOTIENT_REMAINDER(lNum, dN, xDelta, lError);
}
else
{
lNum = -lNum;
QUOTIENT_REMAINDER(lNum, dN, xDelta, lError);
xDelta = -xDelta;
if (lError != 0)
{
xDelta--;
lError = dN - lError;
}
}
ptd->aed[RIGHT].x += xDelta;
ptd->aed[RIGHT].lError = lError - dN;
}
}
// If this trapezoid vertically intersects our clip rectangle, draw it:
if ((yTrapBottom > ptd->yClipTop) &&
(yTrapTop < ptd->yClipBottom))
{
if (yTrapTop <= ptd->yClipTop)
{
yTrapTop = ptd->yClipTop;
// Have to let trapezoid drawer know that it has to load
// its DDAs for very first trapezoid drawn:
ptd->aed[RIGHT].bNew = TRUE;
ptd->aed[LEFT].bNew = TRUE;
}
if (yTrapBottom >= ptd->yClipBottom)
{
yTrapBottom = ptd->yClipBottom;
}
ptd->pfnTrapClip(ptd, yTrapTop, yTrapBottom - yTrapTop);
}
}
/******************************Public*Routine******************************\
* VOID vI32SolidTrapezoid
*
* Draws a solid trapezoid using a software DDA.
*
\**************************************************************************/
VOID vI32SolidTrapezoid(
TRAPEZOIDDATA* ptd,
LONG yTrapezoid,
LONG cyTrapezoid)
{
PDEV* ppdev;
BYTE* pjIoBase;
LONG xOffset;
LONG lLeftError;
LONG xLeft;
LONG lRightError;
LONG xRight;
LONG lTmp;
EDGEDATA edTmp;
// Note that CUR_Y is already set...
ppdev = ptd->ppdev;
pjIoBase = ppdev->pjIoBase;
xOffset = ppdev->xOffset;
yTrapezoid += ppdev->yOffset;
// If the left and right edges are vertical, simply output as
// a rectangle:
if (((ptd->aed[LEFT].lErrorUp | ptd->aed[RIGHT].lErrorUp) == 0) &&
((ptd->aed[LEFT].dx | ptd->aed[RIGHT].dx) == 0))
{
/////////////////////////////////////////////////////////////////
// Vertical-edge special case
xLeft = ptd->aed[LEFT].x + xOffset;
xRight = ptd->aed[RIGHT].x + xOffset;
if (xLeft > xRight)
{
SWAP(xLeft, xRight, lTmp);
SWAP(ptd->aed[LEFT], ptd->aed[RIGHT], edTmp);
}
if (xLeft < xRight)
{
I32_CHECK_FIFO_SPACE(ppdev, pjIoBase, 4);
I32_OW(pjIoBase, CUR_X, xLeft);
I32_OW(pjIoBase, DEST_X_START, xLeft);
I32_OW(pjIoBase, DEST_X_END, xRight);
I32_OW(pjIoBase, DEST_Y_END, yTrapezoid + cyTrapezoid);
}
else
{
I32_CHECK_FIFO_SPACE(ppdev, pjIoBase, 1);
I32_OW(pjIoBase, CUR_Y, yTrapezoid + cyTrapezoid);
}
}
else
{
lLeftError = ptd->aed[LEFT].lError;
xLeft = ptd->aed[LEFT].x + xOffset;
lRightError = ptd->aed[RIGHT].lError;
xRight = ptd->aed[RIGHT].x + xOffset;
while (TRUE)
{
/////////////////////////////////////////////////////////////////
// Run the DDAs
if (xLeft < xRight)
{
// Note that we don't need to set DEST_X_START because
// we're always doing blts that are only one scan high.
//
// The ATI is nice enough to always automatically advance
// CUR_Y to become DEST_Y_END after the blt is done, so we
// never have to update it:
I32_CHECK_FIFO_SPACE(ppdev, pjIoBase, 3);
I32_OW(pjIoBase, CUR_X, xLeft);
I32_OW(pjIoBase, DEST_X_END, xRight);
yTrapezoid++;
I32_OW(pjIoBase, DEST_Y_END, yTrapezoid);
}
else if (xLeft > xRight)
{
// We don't bother optimizing this case because we should
// rarely get self-intersecting polygons (if we're slow,
// the app gets what it deserves).
SWAP(xLeft, xRight, lTmp);
SWAP(lLeftError, lRightError, lTmp);
SWAP(ptd->aed[LEFT], ptd->aed[RIGHT], edTmp);
continue;
}
else
{
yTrapezoid++;
I32_CHECK_FIFO_SPACE(ppdev, pjIoBase, 1);
I32_OW(pjIoBase, CUR_Y, yTrapezoid);
}
// Advance the right wall:
xRight += ptd->aed[RIGHT].dx;
lRightError += ptd->aed[RIGHT].lErrorUp;
if (lRightError >= 0)
{
lRightError -= ptd->aed[RIGHT].dN;
xRight++;
}
// Advance the left wall:
xLeft += ptd->aed[LEFT].dx;
lLeftError += ptd->aed[LEFT].lErrorUp;
if (lLeftError >= 0)
{
lLeftError -= ptd->aed[LEFT].dN;
xLeft++;
}
cyTrapezoid--;
if (cyTrapezoid == 0)
break;
}
ptd->aed[LEFT].lError = lLeftError;
ptd->aed[LEFT].x = xLeft - xOffset;
ptd->aed[RIGHT].lError = lRightError;
ptd->aed[RIGHT].x = xRight - xOffset;
}
}
/******************************Public*Routine******************************\
* VOID vI32ColorPatternTrapezoid
*
* Draws a patterned trapezoid using a software DDA.
*
\**************************************************************************/
VOID vI32ColorPatternTrapezoid(
TRAPEZOIDDATA* ptd,
LONG yTrapezoid,
LONG cyTrapezoid)
{
PDEV* ppdev;
BYTE* pjIoBase;
LONG xOffset;
LONG lLeftError;
LONG xLeft;
LONG lRightError;
LONG xRight;
LONG lTmp;
EDGEDATA edTmp;
BYTE* pjPatternStart;
WORD* pwPattern;
LONG xBrush;
LONG yPattern;
LONG cyRoll;
ppdev = ptd->ppdev;
pjIoBase = ppdev->pjIoBase;
xOffset = ppdev->xOffset;
yTrapezoid += ppdev->yOffset;
pjPatternStart = (BYTE*) &ptd->prb->aulPattern[0];
// xBrush needs to be shifted by DFB alignment.
xBrush = ptd->ptlBrush.x + xOffset;
// yTrapezoid has alread been aligned, but yPattern should _NOT_ be.
yPattern = yTrapezoid - ptd->ptlBrush.y - ppdev->yOffset;
lLeftError = ptd->aed[LEFT].lError;
xLeft = ptd->aed[LEFT].x + xOffset;
lRightError = ptd->aed[RIGHT].lError;
xRight = ptd->aed[RIGHT].x + xOffset;
// If the left and right edges are vertical, simply output as
// a rectangle:
cyRoll = 0;
if (((ptd->aed[LEFT].lErrorUp | ptd->aed[RIGHT].lErrorUp) == 0) &&
((ptd->aed[LEFT].dx | ptd->aed[RIGHT].dx) == 0) &&
(cyTrapezoid > 8) &&
(ptd->bOverpaint))
{
/////////////////////////////////////////////////////////////////
// Vertical-edge special case
cyRoll = cyTrapezoid - 8;
cyTrapezoid = 8;
}
while (TRUE)
{
/////////////////////////////////////////////////////////////////
// Run the DDAs
if (xLeft < xRight)
{
pwPattern = (WORD*) (pjPatternStart + ((yPattern & 7) << 3));
yPattern++;
I32_CHECK_FIFO_SPACE(ppdev, pjIoBase, 9);
I32_OW(pjIoBase, PATT_INDEX, (xLeft - xBrush) & 7);
I32_OW(pjIoBase, CUR_X, xLeft);
I32_OW(pjIoBase, DEST_X_END, xRight);
I32_OW(pjIoBase, PATT_DATA_INDEX, 0);
I32_OW(pjIoBase, PATT_DATA, *(pwPattern));
I32_OW(pjIoBase, PATT_DATA, *(pwPattern + 1));
I32_OW(pjIoBase, PATT_DATA, *(pwPattern + 2));
I32_OW(pjIoBase, PATT_DATA, *(pwPattern + 3));
yTrapezoid++;
I32_OW(pjIoBase, DEST_Y_END, yTrapezoid);
}
else if (xLeft > xRight)
{
// We don't bother optimizing this case because we should
// rarely get self-intersecting polygons (if we're slow,
// the app gets what it deserves).
SWAP(xLeft, xRight, lTmp);
SWAP(lLeftError, lRightError, lTmp);
SWAP(ptd->aed[LEFT], ptd->aed[RIGHT], edTmp);
continue;
}
else
{
yTrapezoid++;
yPattern++;
I32_CHECK_FIFO_SPACE(ppdev, pjIoBase, 1);
I32_OW(pjIoBase, CUR_Y, yTrapezoid);
}
// Advance the right wall:
xRight += ptd->aed[RIGHT].dx;
lRightError += ptd->aed[RIGHT].lErrorUp;
if (lRightError >= 0)
{
lRightError -= ptd->aed[RIGHT].dN;
xRight++;
}
// Advance the left wall:
xLeft += ptd->aed[LEFT].dx;
lLeftError += ptd->aed[LEFT].lErrorUp;
if (lLeftError >= 0)
{
lLeftError -= ptd->aed[LEFT].dN;
xLeft++;
}
cyTrapezoid--;
if (cyTrapezoid == 0)
break;
}
// The above has already insured that xLeft <= xRight for the vertical
// edge case, but we still have to make sure it's not an empty
// rectangle:
if (cyRoll > 0)
{
if (xLeft < xRight)
{
// When the ROP is PATCOPY, we take advantage of the fact that
// we've just laid down an entire row of the pattern, and can
// do a 'rolling' screen-to-screen blt to draw the rest.
//
// What's interesting about this case is that sometimes this will
// be done when a clipping rectangle has been set using the
// hardware clip registers. Fortunately, it's not a problem: we
// started drawing at prclClip->top, which means we're assured we
// won't try to replicate any vertical part that has been clipped
// out; and the left and right edges aren't a problem because the
// same clipping applies to this rolled part.
I32_CHECK_FIFO_SPACE(ppdev, pjIoBase, 11);
I32_OW(pjIoBase, DP_CONFIG, FG_COLOR_SRC_BLIT | DATA_WIDTH |
DRAW | DATA_ORDER | WRITE);
I32_OW(pjIoBase, CUR_X, xLeft);
I32_OW(pjIoBase, DEST_X_START, xLeft);
I32_OW(pjIoBase, M32_SRC_X, xLeft);
I32_OW(pjIoBase, M32_SRC_X_START, xLeft);
I32_OW(pjIoBase, M32_SRC_X_END, xRight);
I32_OW(pjIoBase, DEST_X_END, xRight);
I32_OW(pjIoBase, M32_SRC_Y, yTrapezoid - 8);
I32_OW(pjIoBase, CUR_Y, yTrapezoid);
I32_OW(pjIoBase, DEST_Y_END, yTrapezoid + cyRoll);
// Restore config register to default state for next trapezoid:
I32_OW(pjIoBase, DP_CONFIG, FG_COLOR_SRC_PATT | DATA_WIDTH |
DRAW | WRITE);
}
else
{
I32_CHECK_FIFO_SPACE(ppdev, pjIoBase, 1);
I32_OW(pjIoBase, CUR_Y, yTrapezoid + cyRoll);
}
}
ptd->aed[LEFT].lError = lLeftError;
ptd->aed[LEFT].x = xLeft - xOffset;
ptd->aed[RIGHT].lError = lRightError;
ptd->aed[RIGHT].x = xRight - xOffset;
}
/******************************Public*Routine******************************\
* VOID vI32TrapezoidSetup
*
* Initialize the hardware and some state for doing trapezoids.
*
\**************************************************************************/
VOID vI32TrapezoidSetup(
PDEV* ppdev,
ULONG rop4,
ULONG iSolidColor,
RBRUSH* prb,
POINTL* pptlBrush,
TRAPEZOIDDATA* ptd,
LONG yStart, // First scan for drawing
RECTL* prclClip) // NULL if no clipping
{
BYTE* pjIoBase;
ULONG ulHwForeMix;
LONG xOffset;
pjIoBase = ppdev->pjIoBase;
ptd->ppdev = ppdev;
ulHwForeMix = gaul32HwMixFromRop2[(rop4 >> 2) & 0xf];
if ((prclClip != NULL) && (prclClip->top > yStart))
yStart = prclClip->top;
if (iSolidColor != -1)
{
/////////////////////////////////////////////////////////////////
// Setup for solid colours
ptd->pfnTrap = vI32SolidTrapezoid;
// We initialize the hardware for the colour, mix, pixel operation,
// and the y position for the first scan:
I32_CHECK_FIFO_SPACE(ppdev, pjIoBase, 5);
I32_OW(pjIoBase, FRGD_COLOR, iSolidColor);
I32_OW(pjIoBase, ALU_FG_FN, ulHwForeMix);
I32_OW(pjIoBase, DP_CONFIG, FG_COLOR_SRC_FG | WRITE | DRAW);
I32_OW(pjIoBase, CUR_Y, yStart + ppdev->yOffset);
// Even though we will be drawing one-scan high rectangles and
// theoretically don't need to set DEST_X_START, it turns out
// that we have to make sure this value is less than DEST_X_END,
// otherwise the rectangle is drawn in the wrong direction...
I32_OW(pjIoBase, DEST_X_START, 0);
}
else
{
ASSERTDD(!(prb->fl & RBRUSH_2COLOR), "Can't handle monchrome for now");
/////////////////////////////////////////////////////////////////
// Setup for patterns
ptd->pfnTrap = vI32ColorPatternTrapezoid;
ptd->prb = prb;
ptd->bOverpaint = (ulHwForeMix == OVERPAINT);
ptd->ptlBrush.x = pptlBrush->x;
ptd->ptlBrush.y = pptlBrush->y;
I32_CHECK_FIFO_SPACE(ppdev, pjIoBase, 6);
I32_OW(pjIoBase, ALU_FG_FN, ulHwForeMix);
I32_OW(pjIoBase, SRC_Y_DIR, 1);
I32_OW(pjIoBase, DP_CONFIG, FG_COLOR_SRC_PATT | DATA_WIDTH |
DRAW | WRITE);
I32_OW(pjIoBase, PATT_LENGTH, 7);
I32_OW(pjIoBase, CUR_Y, yStart + ppdev->yOffset);
I32_OW(pjIoBase, DEST_X_START, 0); // See note above...
}
if (prclClip != NULL)
{
ptd->pfnTrapClip = ptd->pfnTrap;
ptd->pfnTrap = vClipTrapezoid;
ptd->yClipTop = prclClip->top;
ptd->yClipBottom = prclClip->bottom;
I32_CHECK_FIFO_SPACE(ppdev, pjIoBase, 2);
xOffset = ppdev->xOffset;
I32_OW(pjIoBase, EXT_SCISSOR_L, xOffset + prclClip->left);
I32_OW(pjIoBase, EXT_SCISSOR_R, xOffset + prclClip->right - 1);
}
}
/******************************Public*Routine******************************\
* VOID vM32SolidTrapezoid
*
* Draws a solid trapezoid using a software DDA.
*
\**************************************************************************/
VOID vM32SolidTrapezoid(
TRAPEZOIDDATA* ptd,
LONG yTrapezoid,
LONG cyTrapezoid)
{
PDEV* ppdev;
BYTE* pjMmBase;
LONG xOffset;
LONG lLeftError;
LONG xLeft;
LONG lRightError;
LONG xRight;
LONG lTmp;
EDGEDATA edTmp;
// Note that CUR_Y is already set...
ppdev = ptd->ppdev;
pjMmBase = ppdev->pjMmBase;
xOffset = ppdev->xOffset;
yTrapezoid += ppdev->yOffset;
// If the left and right edges are vertical, simply output as
// a rectangle:
if (((ptd->aed[LEFT].lErrorUp | ptd->aed[RIGHT].lErrorUp) == 0) &&
((ptd->aed[LEFT].dx | ptd->aed[RIGHT].dx) == 0))
{
/////////////////////////////////////////////////////////////////
// Vertical-edge special case
xLeft = ptd->aed[LEFT].x + xOffset;
xRight = ptd->aed[RIGHT].x + xOffset;
if (xLeft > xRight)
{
SWAP(xLeft, xRight, lTmp);
SWAP(ptd->aed[LEFT], ptd->aed[RIGHT], edTmp);
}
if (xLeft < xRight)
{
M32_CHECK_FIFO_SPACE(ppdev, pjMmBase, 4);
M32_OW(pjMmBase, CUR_X, xLeft);
M32_OW(pjMmBase, DEST_X_START, xLeft);
M32_OW(pjMmBase, DEST_X_END, xRight);
M32_OW(pjMmBase, DEST_Y_END, yTrapezoid + cyTrapezoid);
}
else
{
M32_CHECK_FIFO_SPACE(ppdev, pjMmBase, 1);
M32_OW(pjMmBase, CUR_Y, yTrapezoid + cyTrapezoid);
}
}
else
{
lLeftError = ptd->aed[LEFT].lError;
xLeft = ptd->aed[LEFT].x + xOffset;
lRightError = ptd->aed[RIGHT].lError;
xRight = ptd->aed[RIGHT].x + xOffset;
while (TRUE)
{
/////////////////////////////////////////////////////////////////
// Run the DDAs
if (xLeft < xRight)
{
// Note that we don't need to set DEST_X_START because
// we're always doing blts that are only one scan high.
//
// The ATI is nice enough to always automatically advance
// CUR_Y to become DEST_Y_END after the blt is done, so we
// never have to update it:
M32_CHECK_FIFO_SPACE(ppdev, pjMmBase, 3);
M32_OW(pjMmBase, CUR_X, xLeft);
M32_OW(pjMmBase, DEST_X_END, xRight);
yTrapezoid++;
M32_OW(pjMmBase, DEST_Y_END, yTrapezoid);
}
else if (xLeft > xRight)
{
// We don't bother optimizing this case because we should
// rarely get self-intersecting polygons (if we're slow,
// the app gets what it deserves).
SWAP(xLeft, xRight, lTmp);
SWAP(lLeftError, lRightError, lTmp);
SWAP(ptd->aed[LEFT], ptd->aed[RIGHT], edTmp);
continue;
}
else
{
yTrapezoid++;
M32_CHECK_FIFO_SPACE(ppdev, pjMmBase, 1);
M32_OW(pjMmBase, CUR_Y, yTrapezoid);
}
// Advance the right wall:
xRight += ptd->aed[RIGHT].dx;
lRightError += ptd->aed[RIGHT].lErrorUp;
if (lRightError >= 0)
{
lRightError -= ptd->aed[RIGHT].dN;
xRight++;
}
// Advance the left wall:
xLeft += ptd->aed[LEFT].dx;
lLeftError += ptd->aed[LEFT].lErrorUp;
if (lLeftError >= 0)
{
lLeftError -= ptd->aed[LEFT].dN;
xLeft++;
}
cyTrapezoid--;
if (cyTrapezoid == 0)
break;
}
ptd->aed[LEFT].lError = lLeftError;
ptd->aed[LEFT].x = xLeft - xOffset;
ptd->aed[RIGHT].lError = lRightError;
ptd->aed[RIGHT].x = xRight - xOffset;
}
}
/******************************Public*Routine******************************\
* VOID vM32ColorPatternTrapezoid
*
* Draws a patterned trapezoid using a software DDA.
*
\**************************************************************************/
VOID vM32ColorPatternTrapezoid(
TRAPEZOIDDATA* ptd,
LONG yTrapezoid,
LONG cyTrapezoid)
{
PDEV* ppdev;
BYTE* pjMmBase;
LONG xOffset;
LONG lLeftError;
LONG xLeft;
LONG lRightError;
LONG xRight;
LONG lTmp;
EDGEDATA edTmp;
BYTE* pjPatternStart;
WORD* pwPattern;
LONG xBrush;
LONG yPattern;
LONG cyRoll;
ppdev = ptd->ppdev;
pjMmBase = ppdev->pjMmBase;
xOffset = ppdev->xOffset;
yTrapezoid += ppdev->yOffset;
pjPatternStart = (BYTE*) &ptd->prb->aulPattern[0];
// xBrush needs to be shifted by DFB alignment.
xBrush = ptd->ptlBrush.x + xOffset;
// yTrapezoid has already been aligned, but yPattern should _NOT_ be.
yPattern = yTrapezoid - ptd->ptlBrush.y - ppdev->yOffset;
lLeftError = ptd->aed[LEFT].lError;
xLeft = ptd->aed[LEFT].x + xOffset;
lRightError = ptd->aed[RIGHT].lError;
xRight = ptd->aed[RIGHT].x + xOffset;
// If the left and right edges are vertical, simply output as
// a rectangle:
cyRoll = 0;
if (((ptd->aed[LEFT].lErrorUp | ptd->aed[RIGHT].lErrorUp) == 0) &&
((ptd->aed[LEFT].dx | ptd->aed[RIGHT].dx) == 0) &&
(cyTrapezoid > 8) &&
(ptd->bOverpaint))
{
/////////////////////////////////////////////////////////////////
// Vertical-edge special case
cyRoll = cyTrapezoid - 8;
cyTrapezoid = 8;
}
while (TRUE)
{
/////////////////////////////////////////////////////////////////
// Run the DDAs
if (xLeft < xRight)
{
pwPattern = (WORD*) (pjPatternStart + ((yPattern & 7) << 3));
yPattern++;
M32_CHECK_FIFO_SPACE(ppdev, pjMmBase, 9);
M32_OW(pjMmBase, PATT_INDEX, (xLeft - xBrush) & 7);
M32_OW(pjMmBase, CUR_X, xLeft);
M32_OW(pjMmBase, DEST_X_END, xRight);
M32_OW(pjMmBase, PATT_DATA_INDEX, 0);
M32_OW(pjMmBase, PATT_DATA, *(pwPattern));
M32_OW(pjMmBase, PATT_DATA, *(pwPattern + 1));
M32_OW(pjMmBase, PATT_DATA, *(pwPattern + 2));
M32_OW(pjMmBase, PATT_DATA, *(pwPattern + 3));
yTrapezoid++;
M32_OW(pjMmBase, DEST_Y_END, yTrapezoid);
}
else if (xLeft > xRight)
{
// We don't bother optimizing this case because we should
// rarely get self-intersecting polygons (if we're slow,
// the app gets what it deserves).
SWAP(xLeft, xRight, lTmp);
SWAP(lLeftError, lRightError, lTmp);
SWAP(ptd->aed[LEFT], ptd->aed[RIGHT], edTmp);
continue;
}
else
{
yTrapezoid++;
yPattern++;
M32_CHECK_FIFO_SPACE(ppdev, pjMmBase, 1);
M32_OW(pjMmBase, CUR_Y, yTrapezoid);
}
// Advance the right wall:
xRight += ptd->aed[RIGHT].dx;
lRightError += ptd->aed[RIGHT].lErrorUp;
if (lRightError >= 0)
{
lRightError -= ptd->aed[RIGHT].dN;
xRight++;
}
// Advance the left wall:
xLeft += ptd->aed[LEFT].dx;
lLeftError += ptd->aed[LEFT].lErrorUp;
if (lLeftError >= 0)
{
lLeftError -= ptd->aed[LEFT].dN;
xLeft++;
}
cyTrapezoid--;
if (cyTrapezoid == 0)
break;
}
// The above has already insured that xLeft <= xRight for the vertical
// edge case, but we still have to make sure it's not an empty
// rectangle:
if (cyRoll > 0)
{
if (xLeft < xRight)
{
// When the ROP is PATCOPY, we take advantage of the fact that
// we've just laid down an entire row of the pattern, and can
// do a 'rolling' screen-to-screen blt to draw the rest.
//
// What's interesting about this case is that sometimes this will
// be done when a clipping rectangle has been set using the
// hardware clip registers. Fortunately, it's not a problem: we
// started drawing at prclClip->top, which means we're assured we
// won't try to replicate any vertical part that has been clipped
// out; and the left and right edges aren't a problem because the
// same clipping applies to this rolled part.
M32_CHECK_FIFO_SPACE(ppdev, pjMmBase, 11);
M32_OW(pjMmBase, DP_CONFIG, FG_COLOR_SRC_BLIT | DATA_WIDTH |
DRAW | DATA_ORDER | WRITE);
M32_OW(pjMmBase, CUR_X, xLeft);
M32_OW(pjMmBase, DEST_X_START, xLeft);
M32_OW(pjMmBase, M32_SRC_X, xLeft);
M32_OW(pjMmBase, M32_SRC_X_START, xLeft);
M32_OW(pjMmBase, M32_SRC_X_END, xRight);
M32_OW(pjMmBase, DEST_X_END, xRight);
M32_OW(pjMmBase, M32_SRC_Y, yTrapezoid - 8);
M32_OW(pjMmBase, CUR_Y, yTrapezoid);
M32_OW(pjMmBase, DEST_Y_END, yTrapezoid + cyRoll);
// Restore config register to default state for next trapezoid:
M32_OW(pjMmBase, DP_CONFIG, FG_COLOR_SRC_PATT | DATA_WIDTH |
DRAW | WRITE);
}
else
{
M32_CHECK_FIFO_SPACE(ppdev, pjMmBase, 1);
M32_OW(pjMmBase, CUR_Y, yTrapezoid + cyRoll);
}
}
ptd->aed[LEFT].lError = lLeftError;
ptd->aed[LEFT].x = xLeft - xOffset;
ptd->aed[RIGHT].lError = lRightError;
ptd->aed[RIGHT].x = xRight - xOffset;
}
/******************************Public*Routine******************************\
* VOID vM32TrapezoidSetup
*
* Initialize the hardware and some state for doing trapezoids.
*
\**************************************************************************/
VOID vM32TrapezoidSetup(
PDEV* ppdev,
ULONG rop4,
ULONG iSolidColor,
RBRUSH* prb,
POINTL* pptlBrush,
TRAPEZOIDDATA* ptd,
LONG yStart, // First scan for drawing
RECTL* prclClip) // NULL if no clipping
{
BYTE* pjMmBase;
ULONG ulHwForeMix;
LONG xOffset;
pjMmBase = ppdev->pjMmBase;
ptd->ppdev = ppdev;
ulHwForeMix = gaul32HwMixFromRop2[(rop4 >> 2) & 0xf];
if ((prclClip != NULL) && (prclClip->top > yStart))
yStart = prclClip->top;
if (iSolidColor != -1)
{
/////////////////////////////////////////////////////////////////
// Setup for solid colours
ptd->pfnTrap = vM32SolidTrapezoid;
// We initialize the hardware for the colour, mix, pixel operation,
// and the y position for the first scan:
M32_CHECK_FIFO_SPACE(ppdev, pjMmBase, 5);
M32_OW(pjMmBase, FRGD_COLOR, iSolidColor);
M32_OW(pjMmBase, ALU_FG_FN, ulHwForeMix);
M32_OW(pjMmBase, DP_CONFIG, FG_COLOR_SRC_FG | WRITE | DRAW);
M32_OW(pjMmBase, CUR_Y, yStart + ppdev->yOffset);
// Even though we will be drawing one-scan high rectangles and
// theoretically don't need to set DEST_X_START, it turns out
// that we have to make sure this value is less than DEST_X_END,
// otherwise the rectangle is drawn in the wrong direction...
M32_OW(pjMmBase, DEST_X_START, 0);
}
else
{
ASSERTDD(!(prb->fl & RBRUSH_2COLOR), "Can't handle monchrome for now");
/////////////////////////////////////////////////////////////////
// Setup for patterns
ptd->pfnTrap = vM32ColorPatternTrapezoid;
ptd->prb = prb;
ptd->bOverpaint = (ulHwForeMix == OVERPAINT);
ptd->ptlBrush.x = pptlBrush->x;
ptd->ptlBrush.y = pptlBrush->y;
M32_CHECK_FIFO_SPACE(ppdev, pjMmBase, 6);
M32_OW(pjMmBase, ALU_FG_FN, ulHwForeMix);
M32_OW(pjMmBase, SRC_Y_DIR, 1);
M32_OW(pjMmBase, DP_CONFIG, FG_COLOR_SRC_PATT | DATA_WIDTH |
DRAW | WRITE);
M32_OW(pjMmBase, PATT_LENGTH, 7);
M32_OW(pjMmBase, CUR_Y, yStart + ppdev->yOffset);
M32_OW(pjMmBase, DEST_X_START, 0); // See note above...
}
if (prclClip != NULL)
{
ptd->pfnTrapClip = ptd->pfnTrap;
ptd->pfnTrap = vClipTrapezoid;
ptd->yClipTop = prclClip->top;
ptd->yClipBottom = prclClip->bottom;
M32_CHECK_FIFO_SPACE(ppdev, pjMmBase, 2);
xOffset = ppdev->xOffset;
M32_OW(pjMmBase, EXT_SCISSOR_L, xOffset + prclClip->left);
M32_OW(pjMmBase, EXT_SCISSOR_R, xOffset + prclClip->right - 1);
}
}
/******************************Public*Routine******************************\
* VOID vM64SolidTrapezoid
*
* Draws a solid trapezoid using a software DDA.
*
\**************************************************************************/
VOID vM64SolidTrapezoid(
TRAPEZOIDDATA* ptd,
LONG yTrapezoid,
LONG cyTrapezoid)
{
PDEV* ppdev;
BYTE* pjMmBase;
LONG xOffset;
LONG lLeftError;
LONG xLeft;
LONG lRightError;
LONG xRight;
LONG lTmp;
EDGEDATA edTmp;
ULONG ulFifo;
ppdev = ptd->ppdev;
pjMmBase = ppdev->pjMmBase;
xOffset = ppdev->xOffset;
yTrapezoid += ppdev->yOffset;
// If the left and right edges are vertical, simply output as
// a rectangle:
if (((ptd->aed[LEFT].lErrorUp | ptd->aed[RIGHT].lErrorUp) == 0) &&
((ptd->aed[LEFT].dx | ptd->aed[RIGHT].dx) == 0))
{
/////////////////////////////////////////////////////////////////
// Vertical-edge special case
xLeft = ptd->aed[LEFT].x + xOffset;
xRight = ptd->aed[RIGHT].x + xOffset;
if (xLeft > xRight)
{
SWAP(xLeft, xRight, lTmp);
SWAP(ptd->aed[LEFT], ptd->aed[RIGHT], edTmp);
}
if (xLeft < xRight)
{
M64_CHECK_FIFO_SPACE(ppdev, pjMmBase, 3);
// Note that 'x' can be negative, but we can still use
// 'PACKXY_FAST' because 'y' can't be negative:
M64_OD(pjMmBase, DST_X, xLeft);
M64_OD(pjMmBase, DST_HEIGHT_WIDTH, PACKXY_FAST(xRight - xLeft,
cyTrapezoid));
M64_OD(pjMmBase, DST_HEIGHT, 1);
}
else
{
M64_CHECK_FIFO_SPACE(ppdev, pjMmBase, 1);
M64_OD(pjMmBase, DST_Y, yTrapezoid + cyTrapezoid);
}
}
else
{
yTrapezoid += cyTrapezoid + 1; // One past end scan
lLeftError = ptd->aed[LEFT].lError;
xLeft = ptd->aed[LEFT].x + xOffset;
lRightError = ptd->aed[RIGHT].lError;
xRight = ptd->aed[RIGHT].x + xOffset;
ulFifo = 0; // Don't forget to initialize
while (TRUE)
{
/////////////////////////////////////////////////////////////////
// Run the DDAs
if (xLeft < xRight)
{
M64_FAST_FIFO_CHECK(ppdev, pjMmBase, 2, ulFifo);
M64_OD(pjMmBase, DST_X, xLeft);
M64_OD(pjMmBase, DST_WIDTH, xRight - xLeft);
}
else if (xLeft > xRight)
{
// We don't bother optimizing this case because we should
// rarely get self-intersecting polygons (if we're slow,
// the app gets what it deserves).
SWAP(xLeft, xRight, lTmp);
SWAP(lLeftError, lRightError, lTmp);
SWAP(ptd->aed[LEFT], ptd->aed[RIGHT], edTmp);
continue;
}
else
{
M64_FAST_FIFO_CHECK(ppdev, pjMmBase, 1, ulFifo);
M64_OD(pjMmBase, DST_Y, yTrapezoid - cyTrapezoid);
}
// Advance the right wall:
xRight += ptd->aed[RIGHT].dx;
lRightError += ptd->aed[RIGHT].lErrorUp;
if (lRightError >= 0)
{
lRightError -= ptd->aed[RIGHT].dN;
xRight++;
}
// Advance the left wall:
xLeft += ptd->aed[LEFT].dx;
lLeftError += ptd->aed[LEFT].lErrorUp;
if (lLeftError >= 0)
{
lLeftError -= ptd->aed[LEFT].dN;
xLeft++;
}
cyTrapezoid--;
if (cyTrapezoid == 0)
break;
}
ptd->aed[LEFT].lError = lLeftError;
ptd->aed[LEFT].x = xLeft - xOffset;
ptd->aed[RIGHT].lError = lRightError;
ptd->aed[RIGHT].x = xRight - xOffset;
}
}
/******************************Public*Routine******************************\
* VOID vM64ColorPatternTrapezoid
*
* Draws a patterned trapezoid using a software DDA.
*
\**************************************************************************/
VOID vM64ColorPatternTrapezoid(
TRAPEZOIDDATA* ptd,
LONG yTrapezoid,
LONG cyTrapezoid)
{
PDEV* ppdev;
BYTE* pjMmBase;
LONG yPattern;
LONG xBrush;
LONG xOffset;
LONG lLeftError;
LONG xLeft;
LONG lRightError;
LONG xRight;
LONG lTmp;
EDGEDATA edTmp;
ULONG ulSrc;
ULONG ulFifo;
ppdev = ptd->ppdev;
pjMmBase = ppdev->pjMmBase;
yPattern = (yTrapezoid - ptd->ptlBrush.y) & 7; // Must normalize for later
xBrush = ptd->ptlBrush.x;
xOffset = ppdev->xOffset;
yTrapezoid += ppdev->yOffset;
// If the left and right edges are vertical, simply output as
// a rectangle:
if (((ptd->aed[LEFT].lErrorUp | ptd->aed[RIGHT].lErrorUp) == 0) &&
((ptd->aed[LEFT].dx | ptd->aed[RIGHT].dx) == 0))
{
/////////////////////////////////////////////////////////////////
// Vertical-edge special case
xLeft = ptd->aed[LEFT].x + xOffset;
xRight = ptd->aed[RIGHT].x + xOffset;
if (xLeft > xRight)
{
SWAP(xLeft, xRight, lTmp);
SWAP(ptd->aed[LEFT], ptd->aed[RIGHT], edTmp);
}
if (xLeft < xRight)
{
M64_CHECK_FIFO_SPACE(ppdev, pjMmBase, 5);
ulSrc = PACKXY_FAST(xLeft - xBrush, yPattern) & 0x70007;
M64_OD(pjMmBase, SRC_Y_X, ulSrc);
M64_OD(pjMmBase, SRC_HEIGHT1_WIDTH1, 0x80008 - ulSrc);
M64_OD(pjMmBase, DST_X, xLeft);
M64_OD(pjMmBase, DST_HEIGHT_WIDTH, PACKXY_FAST(xRight - xLeft,
cyTrapezoid));
M64_OD(pjMmBase, DST_HEIGHT, 1);
}
else
{
M64_CHECK_FIFO_SPACE(ppdev, pjMmBase, 1);
M64_OD(pjMmBase, DST_Y, yTrapezoid + cyTrapezoid);
}
}
else
{
yTrapezoid += cyTrapezoid + 1; // One past end scan
lLeftError = ptd->aed[LEFT].lError;
xLeft = ptd->aed[LEFT].x + xOffset;
lRightError = ptd->aed[RIGHT].lError;
xRight = ptd->aed[RIGHT].x + xOffset;
ulFifo = 0; // Don't forget to initialize
while (TRUE)
{
/////////////////////////////////////////////////////////////////
// Run the DDAs
if (xLeft < xRight)
{
M64_FAST_FIFO_CHECK(ppdev, pjMmBase, 4, ulFifo);
// Note that we can use PACKXY_FAST because 'yPattern' will
// never overflow 16 bits:
ulSrc = PACKXY_FAST(xLeft - xBrush, yPattern) & 0x70007;
yPattern++;
M64_OD(pjMmBase, SRC_Y_X, ulSrc);
M64_OD(pjMmBase, SRC_HEIGHT1_WIDTH1, 0x80008 - ulSrc);
M64_OD(pjMmBase, DST_X, xLeft);
M64_OD(pjMmBase, DST_WIDTH, xRight - xLeft);
}
else if (xLeft > xRight)
{
// We don't bother optimizing this case because we should
// rarely get self-intersecting polygons (if we're slow,
// the app gets what it deserves).
SWAP(xLeft, xRight, lTmp);
SWAP(lLeftError, lRightError, lTmp);
SWAP(ptd->aed[LEFT], ptd->aed[RIGHT], edTmp);
continue;
}
else
{
M64_FAST_FIFO_CHECK(ppdev, pjMmBase, 1, ulFifo);
M64_OD(pjMmBase, DST_Y, yTrapezoid - cyTrapezoid);
yPattern++;
}
// Advance the right wall:
xRight += ptd->aed[RIGHT].dx;
lRightError += ptd->aed[RIGHT].lErrorUp;
if (lRightError >= 0)
{
lRightError -= ptd->aed[RIGHT].dN;
xRight++;
}
// Advance the left wall:
xLeft += ptd->aed[LEFT].dx;
lLeftError += ptd->aed[LEFT].lErrorUp;
if (lLeftError >= 0)
{
lLeftError -= ptd->aed[LEFT].dN;
xLeft++;
}
cyTrapezoid--;
if (cyTrapezoid == 0)
break;
}
ptd->aed[LEFT].lError = lLeftError;
ptd->aed[LEFT].x = xLeft - xOffset;
ptd->aed[RIGHT].lError = lRightError;
ptd->aed[RIGHT].x = xRight - xOffset;
}
}
/******************************Public*Routine******************************\
* VOID vM64TrapezoidSetup
*
* Initialize the hardware and some state for doing trapezoids.
*
\**************************************************************************/
VOID vM64TrapezoidSetup(
PDEV* ppdev,
ULONG rop4,
ULONG iSolidColor,
RBRUSH* prb,
POINTL* pptlBrush,
TRAPEZOIDDATA* ptd,
LONG yStart, // First scan for drawing
RECTL* prclClip) // NULL if no clipping
{
BYTE* pjMmBase;
BRUSHENTRY* pbe;
LONG xOffset;
pjMmBase = ppdev->pjMmBase;
ptd->ppdev = ppdev;
if ((prclClip != NULL) && (prclClip->top > yStart))
yStart = prclClip->top;
if (iSolidColor != -1)
{
/////////////////////////////////////////////////////////////////
// Setup for solid colours
ptd->pfnTrap = vM64SolidTrapezoid;
// We initialize the hardware for the colour, mix, pixel operation,
// and the y position for the first scan:
M64_CHECK_FIFO_SPACE(ppdev, pjMmBase, 7); // Don't forget SC_LEFT_RIGHT
//M64_OD(pjMmBase, CONTEXT_LOAD_CNTL, CONTEXT_LOAD_CmdLoad | ppdev->iDefContext );
M64_OD(pjMmBase, DP_FRGD_CLR, iSolidColor);
M64_OD(pjMmBase, DP_SRC, DP_SRC_FrgdClr << 8);
}
else
{
ASSERTDD(!(prb->fl & RBRUSH_2COLOR), "Can't handle monchrome for now");
/////////////////////////////////////////////////////////////////
// Setup for patterns
ptd->pfnTrap = vM64ColorPatternTrapezoid;
ptd->ptlBrush.x = pptlBrush->x;
ptd->ptlBrush.y = pptlBrush->y;
// See if the brush has already been put into off-screen memory:
pbe = prb->apbe[IBOARD(ppdev)];
if ((pbe == NULL) || (pbe->prbVerify != prb))
{
vM64PatColorRealize(ppdev, prb);
pbe = prb->apbe[IBOARD(ppdev)];
}
M64_CHECK_FIFO_SPACE(ppdev, pjMmBase, 10); // Don't forget SC_LEFT_RIGHT
//M64_OD(pjMmBase, CONTEXT_LOAD_CNTL, CONTEXT_LOAD_CmdLoad | ppdev->iDefContext );
M64_OD(pjMmBase, SRC_OFF_PITCH, pbe->ulOffsetPitch);
M64_OD(pjMmBase, SRC_CNTL, SRC_CNTL_PatEna | SRC_CNTL_PatRotEna);
M64_OD(pjMmBase, DP_SRC, DP_SRC_Blit << 8);
M64_OD(pjMmBase, SRC_Y_X_START, 0);
M64_OD(pjMmBase, SRC_HEIGHT2_WIDTH2, PACKXY(8, 8));
}
// We could make set DST_CNTL_YTile in the default state for DST_CNTL,
// and thus save ourselves a write:
M64_OD(pjMmBase, DP_MIX, gaul64HwMixFromRop2[(rop4 >> 2) & 0xf]);
M64_OD(pjMmBase, DST_Y, yStart + ppdev->yOffset);
M64_OD(pjMmBase, DST_HEIGHT, 1);
M64_OD(pjMmBase, DST_CNTL, DST_CNTL_XDir | DST_CNTL_YDir |
DST_CNTL_YTile);
if (prclClip != NULL)
{
ptd->pfnTrapClip = ptd->pfnTrap;
ptd->pfnTrap = vClipTrapezoid;
ptd->yClipTop = prclClip->top;
ptd->yClipBottom = prclClip->bottom;
xOffset = ppdev->xOffset;
M64_OD(pjMmBase, SC_LEFT_RIGHT, PACKPAIR(xOffset + prclClip->left,
xOffset + prclClip->right - 1));
}
}
/******************************Public*Routine******************************\
* BOOL bFastFill
*
* Draws a non-complex, unclipped polygon. 'Non-complex' is defined as
* having only two edges that are monotonic increasing in 'y'. That is,
* the polygon cannot have more than one disconnected segment on any given
* scan. Note that the edges of the polygon can self-intersect, so hourglass
* shapes are permissible. This restriction permits this routine to run two
* simultaneous DDAs, and no sorting of the edges is required.
*
* Note that NT's fill convention is different from that of Win 3.1 or Win95.
* With the additional complication of fractional end-points, our convention
* is the same as in 'X-Windows'. But a DDA is a DDA is a DDA, so once you
* figure out how we compute the DDA terms for NT, you're golden.
*
* This routine handles patterns only when the S3 hardware patterns can be
* used. The reason for this is that once the S3 pattern initialization is
* done, pattern fills appear to the programmer exactly the same as solid
* fills (with the slight difference that different registers and commands
* are used). Handling 'vM32FillPatSlow' style patterns in this routine
* would be non-trivial...
*
* We take advantage of the fact that the S3 automatically advances the
* current 'y' to the following scan whenever a rectangle is output so that
* we have to write to the accelerator three times for every scan: one for
* the new 'x', one for the new 'width', and one for the drawing command.
*
* Returns TRUE if the polygon was drawn; FALSE if the polygon was complex.
*
\**************************************************************************/
BOOL bFastFill(
PDEV* ppdev,
LONG cEdges, // Includes close figure edge
POINTFIX* pptfxFirst,
ULONG rop4,
ULONG iSolidColor,
RBRUSH* prb,
POINTL* pptlBrush,
RECTL* prclClip) // NULL if no clipping
{
LONG yTrapezoid; // Top scan for next trapezoid
LONG cyTrapezoid; // Number of scans in current trapezoid
LONG yStart; // y-position of start point in current edge
LONG dM; // Edge delta in FIX units in x direction
LONG dN; // Edge delta in FIX units in y direction
LONG i;
POINTFIX* pptfxLast; // Points to the last point in the polygon array
POINTFIX* pptfxTop; // Points to the top-most point in the polygon
POINTFIX* pptfxOld; // Start point in current edge
POINTFIX* pptfxScan; // Current edge pointer for finding pptfxTop
LONG cScanEdges; // Number of edges scanned to find pptfxTop
// (doesn't include the closefigure edge)
LONG iEdge;
LONG lQuotient;
LONG lRemainder;
TRAPEZOIDDATA td; // Edge data and stuff
EDGEDATA* ped; // Points to current edge being processed
/////////////////////////////////////////////////////////////////
// See if the polygon is convex
pptfxScan = pptfxFirst;
pptfxTop = pptfxFirst; // Assume for now that the first
// point in path is the topmost
pptfxLast = pptfxFirst + cEdges - 1;
if (cEdges <= 2)
goto ReturnTrue;
// 'pptfxScan' will always point to the first point in the current
// edge, and 'cScanEdges' will the number of edges remaining, including
// the current one:
cScanEdges = cEdges - 1; // The number of edges, not counting close figure
if ((pptfxScan + 1)->y > pptfxScan->y)
{
// Collect all downs:
do {
if (--cScanEdges == 0)
goto SetUpForFilling;
pptfxScan++;
} while ((pptfxScan + 1)->y >= pptfxScan->y);
// Collect all ups:
do {
if (--cScanEdges == 0)
goto SetUpForFillingCheck;
pptfxScan++;
} while ((pptfxScan + 1)->y <= pptfxScan->y);
// Collect all downs:
pptfxTop = pptfxScan;
do {
if ((pptfxScan + 1)->y > pptfxFirst->y)
break;
if (--cScanEdges == 0)
goto SetUpForFilling;
pptfxScan++;
} while ((pptfxScan + 1)->y >= pptfxScan->y);
goto ReturnFalse;
}
else
{
// Collect all ups:
do {
pptfxTop++; // We increment this now because we
// want it to point to the very last
// point if we early out in the next
// statement...
if (--cScanEdges == 0)
goto SetUpForFilling;
} while ((pptfxTop + 1)->y <= pptfxTop->y);
// Collect all downs:
pptfxScan = pptfxTop;
do {
if (--cScanEdges == 0)
goto SetUpForFilling;
pptfxScan++;
} while ((pptfxScan + 1)->y >= pptfxScan->y);
// Collect all ups:
do {
if ((pptfxScan + 1)->y < pptfxFirst->y)
break;
if (--cScanEdges == 0)
goto SetUpForFilling;
pptfxScan++;
} while ((pptfxScan + 1)->y <= pptfxScan->y);
goto ReturnFalse;
}
SetUpForFillingCheck:
// We check to see if the end of the current edge is higher
// than the top edge we've found so far:
if ((pptfxScan + 1)->y < pptfxTop->y)
pptfxTop = pptfxScan + 1;
SetUpForFilling:
/////////////////////////////////////////////////////////////////
// Some Initialization
td.aed[LEFT].pptfx = pptfxTop;
td.aed[RIGHT].pptfx = pptfxTop;
yTrapezoid = (pptfxTop->y + 15) >> 4;
// Make sure we initialize the DDAs appropriately:
td.aed[LEFT].cy = 0;
td.aed[RIGHT].cy = 0;
// Guess as to the ordering of the points:
td.aed[LEFT].dptfx = sizeof(POINTFIX);
td.aed[RIGHT].dptfx = -(LONG) sizeof(POINTFIX);
if (ppdev->iMachType == MACH_MM_64)
{
vM64TrapezoidSetup(ppdev, rop4, iSolidColor, prb, pptlBrush, &td,
yTrapezoid, prclClip);
}
else if (ppdev->iMachType == MACH_MM_32)
{
vM32TrapezoidSetup(ppdev, rop4, iSolidColor, prb, pptlBrush, &td,
yTrapezoid, prclClip);
}
else
{
vI32TrapezoidSetup(ppdev, rop4, iSolidColor, prb, pptlBrush, &td,
yTrapezoid, prclClip);
}
NewTrapezoid:
/////////////////////////////////////////////////////////////////
// DDA initialization
for (iEdge = 1; iEdge >= 0; iEdge--)
{
ped = &td.aed[iEdge];
ped->bNew = FALSE;
if (ped->cy == 0)
{
// Our trapezoid drawing routine may want to be notified when
// it will have to reset its DDA to start a new edge:
ped->bNew = TRUE;
// Need a new DDA:
do {
cEdges--;
if (cEdges < 0)
goto ResetClippingAndReturnTrue;
// Find the next left edge, accounting for wrapping:
pptfxOld = ped->pptfx;
ped->pptfx = (POINTFIX*) ((BYTE*) ped->pptfx + ped->dptfx);
if (ped->pptfx < pptfxFirst)
ped->pptfx = pptfxLast;
else if (ped->pptfx > pptfxLast)
ped->pptfx = pptfxFirst;
// Have to find the edge that spans yTrapezoid:
ped->cy = ((ped->pptfx->y + 15) >> 4) - yTrapezoid;
// With fractional coordinate end points, we may get edges
// that don't cross any scans, in which case we try the
// next one:
} while (ped->cy <= 0);
// 'pptfx' now points to the end point of the edge spanning
// the scan 'yTrapezoid'.
dN = ped->pptfx->y - pptfxOld->y;
dM = ped->pptfx->x - pptfxOld->x;
ASSERTDD(dN > 0, "Should be going down only");
// Compute the DDA increment terms:
ped->dM = dM; // Not used for software trapezoid
if (dM < 0)
{
dM = -dM;
if (dM < dN) // Can't be '<='
{
ped->dx = -1;
ped->lErrorUp = dN - dM;
}
else
{
QUOTIENT_REMAINDER(dM, dN, lQuotient, lRemainder);
ped->dx = -lQuotient; // - dM / dN
ped->lErrorUp = lRemainder; // dM % dN
if (ped->lErrorUp > 0)
{
ped->dx--;
ped->lErrorUp = dN - ped->lErrorUp;
}
}
}
else
{
if (dM < dN) // Can't be '<='
{
ped->dx = 0;
ped->lErrorUp = dM;
}
else
{
QUOTIENT_REMAINDER(dM, dN, lQuotient, lRemainder);
ped->dx = lQuotient; // dM / dN
ped->lErrorUp = lRemainder; // dM % dN
}
}
ped->dN = dN; // DDA limit
ped->lError = -1; // Error is initially zero (add dN - 1 for
// the ceiling, but subtract off dN so that
// we can check the sign instead of comparing
// to dN)
ped->x = pptfxOld->x;
yStart = pptfxOld->y;
if ((yStart & 15) != 0)
{
// Advance to the next integer y coordinate
for (i = 16 - (yStart & 15); i != 0; i--)
{
ped->x += ped->dx;
ped->lError += ped->lErrorUp;
if (ped->lError >= 0)
{
ped->lError -= ped->dN;
ped->x++;
}
}
}
if ((ped->x & 15) != 0)
{
ped->lError -= ped->dN * (16 - (ped->x & 15));
ped->x += 15; // We'll want the ceiling in just a bit...
}
// Chop off those fractional bits:
ped->x >>= 4;
ped->lError >>= 4;
}
}
cyTrapezoid = min(td.aed[LEFT].cy, td.aed[RIGHT].cy); // # of scans in this trap
td.aed[LEFT].cy -= cyTrapezoid;
td.aed[RIGHT].cy -= cyTrapezoid;
td.pfnTrap(&td, yTrapezoid, cyTrapezoid);
yTrapezoid += cyTrapezoid;
goto NewTrapezoid;
ResetClippingAndReturnTrue:
if (prclClip != NULL)
{
vResetClipping(ppdev);
}
ReturnTrue:
if (ppdev->iMachType == MACH_MM_64)
{
// Since we don't use a default context, we must restore registers:
M64_CHECK_FIFO_SPACE(ppdev, ppdev->pjMmBase, 1);
M64_OD(ppdev->pjMmBase, DST_CNTL, DST_CNTL_XDir | DST_CNTL_YDir);
}
return(TRUE);
ReturnFalse:
if (ppdev->iMachType == MACH_MM_64)
{
// Since we don't use a default context, we must restore registers:
M64_CHECK_FIFO_SPACE(ppdev, ppdev->pjMmBase, 1);
M64_OD(ppdev->pjMmBase, DST_CNTL, DST_CNTL_XDir | DST_CNTL_YDir);
}
return(FALSE);
}