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634 lines
27 KiB
634 lines
27 KiB
/******************************Module*Header*******************************\
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* Module Name: driver.h
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*
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* Contains prototypes for the display driver.
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*
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* Copyright (c) 1992-1995 Microsoft Corporation
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\**************************************************************************/
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//////////////////////////////////////////////////////////////////////
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// Put all the conditional-compile constants here. There had better
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// not be many!
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// Multi-board support can be enabled by setting this to 1:
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#define MULTI_BOARDS 0
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// This is the maximum number of boards we'll support in a single
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// virtual driver:
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#if MULTI_BOARDS
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#define MAX_BOARDS 16
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#define IBOARD(ppdev) ((ppdev)->iBoard)
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#else
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#define MAX_BOARDS 1
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#define IBOARD(ppdev) 0
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#endif
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// Useful for visualizing the 2-d heap:
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#define DEBUG_HEAP 0
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//////////////////////////////////////////////////////////////////////
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// Miscellaneous shared stuff
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#define DLL_NAME L"Weitekp9" // Name of the DLL in UNICODE
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#define STANDARD_DEBUG_PREFIX "Weitek: " // All debug output is prefixed
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// by this string
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#define ALLOC_TAG '9pwD' // Dwp9
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// Four byte tag (characters in
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// reverse order) used for memory
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// allocations
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#define CLIP_LIMIT 50 // We'll be taking 800 bytes of stack space
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#define DRIVER_EXTRA_SIZE 0 // Size of the DriverExtra information in the
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// DEVMODE structure
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#define TMP_BUFFER_SIZE 8192 // Size in bytes of 'pvTmpBuffer'. Has to
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// be at least enough to store an entire
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// scan line (i.e., 6400 for 1600x1200x32).
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#if defined(ALPHA)
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#define XFER_BUFFERS 16 // Defines the maximum number of write buffers
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// possible on any Alpha. Must be a power
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#else // of two.
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#define XFER_BUFFERS 1 // On non-alpha systems, we don't have to
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// worry about the chip caching our bus
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#endif // writes.
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#define XFER_MASK (XFER_BUFFERS - 1)
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typedef struct _CLIPENUM {
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LONG c;
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RECTL arcl[CLIP_LIMIT]; // Space for enumerating complex clipping
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} CLIPENUM; /* ce, pce */
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typedef struct _PDEV PDEV; // Handy forward declaration
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VOID vSetClipping(PDEV*, RECTL*);
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VOID vResetClipping(PDEV*);
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VOID vPutBits(PDEV*, SURFOBJ*, RECTL*, POINTL*);
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VOID vGetBits(PDEV*, SURFOBJ*, RECTL*, POINTL*);
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////////////////////////////////////////////////////////////////////////
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// Status flags
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typedef enum {
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STAT_P9000 = 0x0001, // P9000 running (as opposed to a P9100)
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STAT_UNACCELERATED = 0x0002, // P9000 running at 16bpp or higher
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STAT_8BPP = 0x0004, // Running at 8bpp
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STAT_16BPP = 0x0008, // Running at 16bpp
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STAT_24BPP = 0x0010, // Running at 24bpp
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STAT_BRUSH_CACHE = 0x0020, // Brush cache successfully allocated
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STAT_CIRCLE_CACHE = 0x0040, // Circle cache successfully allocated
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} STATUS;
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// P9000() returns TRUE if running on a P9000:
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#define P9000(ppdev) (ppdev->flStat & STAT_P9000)
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//////////////////////////////////////////////////////////////////////
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// DriverSpecificAttributeFlags
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//
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// These flags must match those defined in p9.h for the weitekp9 miniport
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//
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#define CAPS_WEITEK_CHIPTYPE_IS_P9000 0x0001 // The video card has a p9000
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//////////////////////////////////////////////////////////////////////
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// Text stuff
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BOOL bEnableText(PDEV*);
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VOID vDisableText(PDEV*);
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VOID vAssertModeText(PDEV*, BOOL);
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//////////////////////////////////////////////////////////////////////
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// Brush stuff
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// 'Slow' brushes are used when we don't have hardware pattern capability,
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// and we have to handle patterns using screen-to-screen blts:
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#define SLOW_BRUSH_CACHE_DIM 3 // Controls the number of brushes cached
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// in off-screen memory, when we don't
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// have hardware pattern support.
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// We allocate 3 x 3 brushes, so we can
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// cache a total of 9 brushes:
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#define SLOW_BRUSH_COUNT (SLOW_BRUSH_CACHE_DIM * SLOW_BRUSH_CACHE_DIM)
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#define SLOW_BRUSH_DIMENSION 64 // After alignment is taken care of,
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// every off-screen brush cache entry
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// will be 64 pels in both dimensions
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#define SLOW_BRUSH_ALLOCATION (SLOW_BRUSH_DIMENSION + 8)
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// Actually allocate 72x72 pels for each
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// pattern, using the 8 extra for brush
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// alignment
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#define RBRUSH_2COLOR 1 // Monochrome brush
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#define RBRUSH_4COLOR 2 // 4-colour brush
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#define TOTAL_BRUSH_COUNT SLOW_BRUSH_COUNT
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// This is the maximum number of brushes
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// we can possibly have cached off-screen
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#define TOTAL_BRUSH_SIZE 64 // We'll only ever handle 8x8 patterns,
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// and this is the number of pels
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typedef struct _BRUSHENTRY BRUSHENTRY;
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// NOTE: Changes to the RBRUSH or BRUSHENTRY structures must be reflected
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// in strucs.inc!
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typedef struct _RBRUSH {
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FLONG fl; // Type flags
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ULONG ulColor[4]; // 0 -- background colour if 2-colour brush
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// 1 -- foreground colour if 2-colour brush
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// 2 -- 3rd colour if 4-colour brush
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// 3 -- 4th colour if 4-colour brush
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BRUSHENTRY* apbe[MAX_BOARDS];// Points to brush-entry that keeps track
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// of the cached off-screen brush bits
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ULONG aulPattern[1]; // Open-ended array for keeping copy of the
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// Don't put anything // actual pattern bits in case the brush
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// after here, or // origin changes, or someone else steals
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// you'll be sorry! // our brush entry (declared as a ULONG
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// for proper dword alignment)
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} RBRUSH; /* rb, prb */
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typedef struct _BRUSHENTRY {
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RBRUSH* prbVerify; // We never dereference this pointer to
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// find a brush realization; it is only
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// ever used in a compare to verify
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// that for a given realized brush, our
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// off-screen brush entry is still valid.
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LONG x; // x-position of cached pattern
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LONG y; // y-position of cached pattern
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} BRUSHENTRY; /* be, pbe */
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typedef union _RBRUSH_COLOR {
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RBRUSH* prb;
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ULONG iSolidColor;
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} RBRUSH_COLOR; /* rbc, prbc */
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#define CIRCLE_DIMENSION 32 // Maximum size of a cached circle
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#define CIRCLE_ALLOCATION_CX (CIRCLE_DIMENSION + 4)
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#define CIRCLE_ALLOCATION_CY (CIRCLE_DIMENSION)
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// Actually allocate 36x32 pels for each
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// circle, using the 4 extra for dword
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// alignment
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#define TOTAL_CIRCLE_COUNT 4 // Number of cached circles
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typedef struct _CIRCLEENTRY {
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LONG x; // x-position of off-screen circle allocation
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LONG y; // y-position of off-screen circle allocation
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LONG xCached; // x-position in allocation where circle starts
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LONG yCached; // y-position in allocation where circle starts
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RECTFX rcfxCircle; // Normalized bound-box of circle
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BOOL bStroke; // TRUE if stroked, FALSE if filled
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} CIRCLEENTRY;
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VOID vSlowPatRealize(PDEV*, RBRUSH*);
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BOOL bEnableBrushCache(PDEV*);
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VOID vDisableBrushCache(PDEV*);
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VOID vAssertModeBrushCache(PDEV*, BOOL);
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//////////////////////////////////////////////////////////////////////
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// Stretch stuff
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typedef struct _STR_BLT {
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PDEV* ppdev;
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PBYTE pjSrcScan;
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LONG lDeltaSrc;
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LONG XSrcStart;
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PBYTE pjDstScan;
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LONG lDeltaDst;
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LONG XDstStart;
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LONG XDstEnd;
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LONG YDstStart;
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LONG YDstCount;
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ULONG ulXDstToSrcIntCeil;
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ULONG ulXDstToSrcFracCeil;
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ULONG ulYDstToSrcIntCeil;
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ULONG ulYDstToSrcFracCeil;
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ULONG ulXFracAccumulator;
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ULONG ulYFracAccumulator;
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} STR_BLT;
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typedef VOID (*PFN_DIRSTRETCH)(STR_BLT*);
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VOID vDirectStretch8Narrow(STR_BLT*);
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VOID vDirectStretch8(STR_BLT*);
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VOID vDirectStretch16(STR_BLT*);
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VOID vDirectStretch32(STR_BLT*);
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//////////////////////////////////////////////////////////////////////
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// Dither stuff
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// Describes a single colour tetrahedron vertex for dithering:
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typedef struct _VERTEX_DATA {
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ULONG ulCount; // Number of pixels in this vertex
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ULONG ulVertex; // Vertex number
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} VERTEX_DATA; /* vd, pv */
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VERTEX_DATA* vComputeSubspaces(ULONG, VERTEX_DATA*);
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VOID vDitherColor(ULONG*, VERTEX_DATA*, VERTEX_DATA*, ULONG);
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VOID vRealize4ColorDither(RBRUSH*, ULONG);
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/////////////////////////////////////////////////////////////////////////
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// Heap stuff
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typedef enum {
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OFL_INUSE = 1, // The device bitmap is no longer located in
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// off-screen memory; it's been converted to
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// a DIB
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OFL_AVAILABLE = 2, // Space is in-use
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OFL_PERMANENT = 4 // Space is available
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} OHFLAGS; // Space is permanently allocated; never free it
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typedef struct _DSURF DSURF;
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typedef struct _OH OH;
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typedef struct _OH
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{
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OHFLAGS ofl; // OH_ flags
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LONG x; // x-coordinate of left edge of allocation
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LONG y; // y-coordinate of top edge of allocation
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LONG cx; // Width in pixels of allocation
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LONG cy; // Height in pixels of allocation
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OH* pohNext; // When OFL_AVAILABLE, points to the next free node,
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// in ascending cxcy value. This is kept as a
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// circular doubly-linked list with a sentinel
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// at the end.
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// When OFL_INUSE, points to the next most recently
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// blitted allocation. This is kept as a circular
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// doubly-linked list so that the list can be
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// quickly be updated on every blt.
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OH* pohPrev; // Opposite of 'pohNext'
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ULONG cxcy; // Width and height in a dword for searching
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OH* pohLeft; // Adjacent allocation when in-use or available
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OH* pohUp;
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OH* pohRight;
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OH* pohDown;
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DSURF* pdsurf; // Points to our DSURF structure
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VOID* pvScan0; // Points to start of first scan-line
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}; /* oh, poh */
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// This is the smallest structure used for memory allocations:
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typedef struct _OHALLOC OHALLOC;
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typedef struct _OHALLOC
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{
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OHALLOC* pohaNext;
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OH aoh[1];
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} OHALLOC; /* oha, poha */
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typedef struct _HEAP
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{
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LONG cxMax; // Largest possible free space by area
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LONG cyMax;
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OH ohAvailable; // Head of available list (pohNext points to
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// smallest available rectangle, pohPrev
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// points to largest available rectangle,
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// sorted by cxcy)
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OH ohDfb; // Head of the list of all DFBs currently in
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// offscreen memory that are eligible to be
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// tossed out of the heap (pohNext points to
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// the most recently blitted; pohPrev points
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// to least recently blitted)
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OH* pohFreeList; // List of OH node data structures available
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OHALLOC* pohaChain; // Chain of allocations
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} HEAP; /* heap, pheap */
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typedef enum {
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DT_SCREEN, // Surface is kept in screen memory
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DT_DIB // Surface is kept as a DIB
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} DSURFTYPE; /* dt, pdt */
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typedef struct _DSURF
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{
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DSURFTYPE dt; // DSURF status (whether off-screen or in a DIB)
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SIZEL sizl; // Size of the original bitmap (could be smaller
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// than poh->sizl)
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PDEV* ppdev; // Need this for deleting the bitmap
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union {
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OH* poh; // If DT_SCREEN, points to off-screen heap node
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SURFOBJ* pso; // If DT_DIB, points to locked GDI surface
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};
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// The following are used for DT_DIB only...
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ULONG cBlt; // Counts down the number of blts necessary at
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// the current uniqueness before we'll consider
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// putting the DIB back into off-screen memory
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ULONG iUniq; // Tells us whether there have been any heap
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// 'free's since the last time we looked at
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// this DIB
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} DSURF; /* dsurf, pdsurf */
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// GDI expects dword alignment for any bitmaps on which it is expected
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// to draw. Since we occasionally ask GDI to draw directly on our off-
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// screen bitmaps, this means that any off-screen bitmaps must be dword
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// aligned in the frame buffer. We enforce this merely by ensuring that
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// all off-screen bitmaps are four-pel aligned (we may waste a couple of
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// pixels at the higher colour depths):
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#define HEAP_X_ALIGNMENT 4
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// Number of blts necessary before we'll consider putting a DIB DFB back
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// into off-screen memory:
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#define HEAP_COUNT_DOWN 6
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// Flags for 'pohAllocate':
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typedef enum {
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FLOH_ONLY_IF_ROOM = 0x00000001, // Don't kick stuff out of off-
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// screen memory to make room
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} FLOH;
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BOOL bEnableOffscreenHeap(PDEV*);
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VOID vDisableOffscreenHeap(PDEV*);
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BOOL bAssertModeOffscreenHeap(PDEV*, BOOL);
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OH* pohMoveOffscreenDfbToDib(PDEV*, OH*);
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BOOL bMoveDibToOffscreenDfbIfRoom(PDEV*, DSURF*);
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OH* pohAllocatePermanent(PDEV*, LONG, LONG);
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BOOL bMoveAllDfbsFromOffscreenToDibs(PDEV* ppdev);
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/////////////////////////////////////////////////////////////////////////
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// Pointer stuff
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BOOL bEnablePointer(PDEV*);
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VOID vDisablePointer(PDEV*);
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VOID vAssertModePointer(PDEV*, BOOL);
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/////////////////////////////////////////////////////////////////////////
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// Palette stuff
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BOOL bEnablePalette(PDEV*);
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VOID vDisablePalette();
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VOID vAssertModePalette(PDEV*, BOOL);
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BOOL bInitializePalette(PDEV*, DEVINFO*);
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VOID vUninitializePalette(PDEV*);
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#define MAX_CLUT_SIZE (sizeof(VIDEO_CLUT) + (sizeof(ULONG) * 256))
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//////////////////////////////////////////////////////////////////////
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// Low-level blt function prototypes
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typedef VOID (FNFILL)(PDEV*, LONG, RECTL*, ULONG, RBRUSH_COLOR, POINTL*);
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typedef VOID (FNXFER)(PDEV*, LONG, RECTL*, ULONG, SURFOBJ*, POINTL*,
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RECTL*, XLATEOBJ*);
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typedef VOID (FNCOPY)(PDEV*, LONG, RECTL*, ULONG, POINTL*, RECTL*);
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typedef BOOL (FNFASTFILL)(PDEV*, LONG, POINTFIX*, ULONG, ULONG, RBRUSH*, POINTL*);
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FNFILL vFillPat;
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FNFILL vFillSolid;
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FNFILL vFillSolidP9000HighColor;
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FNXFER vXfer1bpp;
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FNXFER vXfer4bpp;
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FNXFER vXferNative;
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FNCOPY vCopyBlt;
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FNFASTFILL bFastFill;
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////////////////////////////////////////////////////////////////////////
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// Capabilities flags
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//
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// These are private flags passed to us from the miniport. They
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// come from the high word of the 'AttributeFlags' field of the
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// 'VIDEO_MODE_INFORMATION' structure (found in 'ntddvdeo.h') passed
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// to us via an 'VIDEO_QUERY_AVAIL_MODES' or 'VIDEO_QUERY_CURRENT_MODE'
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// IOCTL.
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//
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// NOTE: These definitions must match those in the miniport's header!
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typedef enum {
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} CAPS;
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////////////////////////////////////////////////////////////////////////
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// The Physical Device data structure
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typedef struct _PDEV
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{
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LONG xOffset;
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LONG yOffset;
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BYTE* pjBase; // Points to coprocessor base address
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BYTE* pjScreen; // Points to base screen address
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LONG lDelta; // Distance from one scan to the next.
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LONG iBoard; // Logical multi-board identifier
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// (zero by default)
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ULONG iBitmapFormat; // BMF_8BPP, BMF_16BPP, BMF_24BPP or
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// BMF_32BPP (our current colour
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// depth)
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VOID* pvTmpBuffer; // General purpose temporary buffer,
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// TMP_BUFFER_SIZE bytes in size
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// (Remember to synchronize if you
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// use this for device bitmaps or
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// async pointers)
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// -------------------------------------------------------------------
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// NOTE: Changes up to here in the PDEV structure must be reflected in
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// i386\strucs.inc (assuming you're on an x86, of course)!
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BOOL bEnabled; // In graphics mode (not full-screen)
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CAPS flCaps; // Capabilities flags
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STATUS flStat; // Status flags
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LONG cjScreen; // Screen size in bytes
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HANDLE hDriver; // Handle to \Device\Screen
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HDEV hdevEng; // Engine's handle to PDEV
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HSURF hsurfScreen; // Engine's handle to screen surface
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DSURF* pdsurfScreen; // Our private DSURF for the screen
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LONG cxScreen; // Visible screen width
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LONG cyScreen; // Visible screen height
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LONG cxMemory; // Width of Video RAM
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LONG cyMemory; // Height of Video RAM
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LONG cBitsPerPel; // Bits per pel (8, 15, 16, 24 or 32)
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ULONG ulMode; // Mode the mini-port driver is in.
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FLONG flHooks; // What we're hooking from GDI
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LONG cjPel; // Number of bytes per pel
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ULONG ulWhite; // 0xff if 8bpp, 0xffff if 16bpp,
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// 0xffffffff if 32bpp
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UCHAR* pucCsrBase; // Mapped IO port base for this PDEV
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////////// Low-level blt function pointers:
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FNFILL* pfnFillSolid;
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FNFILL* pfnFillPat;
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FNXFER* pfnXfer1bpp;
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FNXFER* pfnXfer4bpp;
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FNXFER* pfnXferNative;
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FNCOPY* pfnCopyBlt;
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////////// Palette stuff:
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PALETTEENTRY* pPal; // The palette if palette managed
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HPALETTE hpalDefault; // GDI handle to the default palette.
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FLONG flRed; // Red mask for 16/32bpp bitfields
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FLONG flGreen; // Green mask for 16/32bpp bitfields
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FLONG flBlue; // Blue mask for 16/32bpp bitfields
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ULONG cPaletteShift; // number of bits the 8-8-8 palette must
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// be shifted by to fit in the hardware
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// palette.
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////////// Heap stuff:
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HEAP heap; // All our off-screen heap data
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ULONG iHeapUniq; // Incremented every time room is freed
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// in the off-screen heap
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SURFOBJ* psoPunt; // Wrapper surface for having GDI draw
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// on off-screen bitmaps
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SURFOBJ* psoPunt2; // Another one for off-screen to off-
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// screen blts
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OH* pohScreen; // Off-screen heap structure for the
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// visible screen
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////////// Pointer stuff:
|
|
|
|
ULONG cjPointerAttributes; // Size of pPointerAttributes buffer
|
|
BOOL bHwPointerActive; // Currently using the h/w pointer?
|
|
POINTL ptlHotSpot; // For remembering pointer hot spot
|
|
VIDEO_POINTER_CAPABILITIES PointerCapabilities;
|
|
VIDEO_POINTER_ATTRIBUTES* pPointerAttributes;
|
|
|
|
////////// Brush stuff:
|
|
|
|
LONG iBrushCache; // Index for next brush to be allocated
|
|
LONG cBrushCache; // Total number of brushes cached
|
|
BRUSHENTRY abe[TOTAL_BRUSH_COUNT]; // Keeps track of brush cache
|
|
LONG iCircleCache; // Index for next circle to be allocated
|
|
CIRCLEENTRY ace[TOTAL_CIRCLE_COUNT];// Keeps track of circle cache
|
|
|
|
} PDEV, *PPDEV;
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// Miscellaneous prototypes:
|
|
|
|
BOOL bIntersect(RECTL*, RECTL*, RECTL*);
|
|
LONG cIntersect(RECTL*, RECTL*, LONG);
|
|
DWORD getAvailableModes(HANDLE, PVIDEO_MODE_INFORMATION*, DWORD*);
|
|
|
|
BOOL bInitializeModeFields(PDEV*, GDIINFO*, DEVINFO*, DEVMODEW*);
|
|
|
|
BOOL bEnableHardware(PDEV*);
|
|
VOID vDisableHardware(PDEV*);
|
|
BOOL bAssertModeHardware(PDEV*, BOOL);
|
|
|
|
extern BYTE gaRop3FromMix[];
|
|
extern BYTE gabMixNeedsPattern[];
|
|
extern BYTE gabRopNeedsPattern[];
|
|
extern ULONG gaulP9000OpaqueFromRop2[];
|
|
extern ULONG gaulP9000TransparentFromRop2[];
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// The x86 C compiler insists on making a divide and modulus operation
|
|
// into two DIVs, when it can in fact be done in one. So we use this
|
|
// macro.
|
|
//
|
|
// Note: QUOTIENT_REMAINDER implicitly takes unsigned arguments.
|
|
|
|
#if defined(i386)
|
|
|
|
#define QUOTIENT_REMAINDER(ulNumerator, ulDenominator, ulQuotient, ulRemainder) \
|
|
{ \
|
|
__asm mov eax, ulNumerator \
|
|
__asm sub edx, edx \
|
|
__asm div ulDenominator \
|
|
__asm mov ulQuotient, eax \
|
|
__asm mov ulRemainder, edx \
|
|
}
|
|
|
|
#else
|
|
|
|
#define QUOTIENT_REMAINDER(ulNumerator, ulDenominator, ulQuotient, ulRemainder) \
|
|
{ \
|
|
ulQuotient = (ULONG) ulNumerator / (ULONG) ulDenominator; \
|
|
ulRemainder = (ULONG) ulNumerator % (ULONG) ulDenominator; \
|
|
}
|
|
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// OVERLAP - Returns TRUE if the same-size lower-right exclusive
|
|
// rectangles defined by 'pptl' and 'prcl' overlap:
|
|
|
|
#define OVERLAP(prcl, pptl) \
|
|
(((prcl)->right > (pptl)->x) && \
|
|
((prcl)->bottom > (pptl)->y) && \
|
|
((prcl)->left < ((pptl)->x + (prcl)->right - (prcl)->left)) && \
|
|
((prcl)->top < ((pptl)->y + (prcl)->bottom - (prcl)->top)))
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// These Mul prototypes are thunks for multi-board support:
|
|
|
|
ULONG MulGetModes(HANDLE, ULONG, DEVMODEW*);
|
|
DHPDEV MulEnablePDEV(DEVMODEW*, PWSTR, ULONG, HSURF*, ULONG, ULONG*,
|
|
ULONG, DEVINFO*, HDEV, PWSTR, HANDLE);
|
|
VOID MulCompletePDEV(DHPDEV, HDEV);
|
|
HSURF MulEnableSurface(DHPDEV);
|
|
BOOL MulStrokePath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, XFORMOBJ*, BRUSHOBJ*,
|
|
POINTL*, LINEATTRS*, MIX);
|
|
BOOL MulFillPath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*,
|
|
MIX, FLONG);
|
|
BOOL MulBitBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*,
|
|
RECTL*, POINTL*, POINTL*, BRUSHOBJ*, POINTL*, ROP4);
|
|
VOID MulDisablePDEV(DHPDEV);
|
|
VOID MulDisableSurface(DHPDEV);
|
|
BOOL MulAssertMode(DHPDEV, BOOL);
|
|
VOID MulMovePointer(SURFOBJ*, LONG, LONG, RECTL*);
|
|
ULONG MulSetPointerShape(SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*, LONG,
|
|
LONG, LONG, LONG, RECTL*, FLONG);
|
|
ULONG MulDitherColor(DHPDEV, ULONG, ULONG, ULONG*);
|
|
BOOL MulSetPalette(DHPDEV, PALOBJ*, FLONG, ULONG, ULONG);
|
|
BOOL MulCopyBits(SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*, RECTL*, POINTL*);
|
|
BOOL MulTextOut(SURFOBJ*, STROBJ*, FONTOBJ*, CLIPOBJ*, RECTL*, RECTL*,
|
|
BRUSHOBJ*, BRUSHOBJ*, POINTL*, MIX);
|
|
VOID MulDestroyFont(FONTOBJ*);
|
|
BOOL MulPaint(SURFOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*, MIX);
|
|
BOOL MulRealizeBrush(BRUSHOBJ*, SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*,
|
|
ULONG);
|
|
HBITMAP MulCreateDeviceBitmap(DHPDEV, SIZEL, ULONG);
|
|
VOID MulDeleteDeviceBitmap(DHSURF);
|
|
BOOL MulStretchBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*,
|
|
COLORADJUSTMENT*, POINTL*, RECTL*, RECTL*, POINTL*,
|
|
ULONG);
|
|
VOID MulSynchronize(DHPDEV, RECTL*);
|
|
|
|
// These Dbg prototypes are thunks for debugging:
|
|
|
|
ULONG DbgGetModes(HANDLE, ULONG, DEVMODEW*);
|
|
DHPDEV DbgEnablePDEV(DEVMODEW*, PWSTR, ULONG, HSURF*, ULONG, ULONG*,
|
|
ULONG, DEVINFO*, HDEV, PWSTR, HANDLE);
|
|
VOID DbgCompletePDEV(DHPDEV, HDEV);
|
|
HSURF DbgEnableSurface(DHPDEV);
|
|
BOOL DbgStrokePath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, XFORMOBJ*, BRUSHOBJ*,
|
|
POINTL*, LINEATTRS*, MIX);
|
|
BOOL DbgFillPath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*,
|
|
MIX, FLONG);
|
|
BOOL DbgBitBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*,
|
|
RECTL*, POINTL*, POINTL*, BRUSHOBJ*, POINTL*, ROP4);
|
|
VOID DbgDisablePDEV(DHPDEV);
|
|
VOID DbgDisableSurface(DHPDEV);
|
|
BOOL DbgAssertMode(DHPDEV, BOOL);
|
|
VOID DbgMovePointer(SURFOBJ*, LONG, LONG, RECTL*);
|
|
ULONG DbgSetPointerShape(SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*, LONG,
|
|
LONG, LONG, LONG, RECTL*, FLONG);
|
|
ULONG DbgDitherColor(DHPDEV, ULONG, ULONG, ULONG*);
|
|
BOOL DbgSetPalette(DHPDEV, PALOBJ*, FLONG, ULONG, ULONG);
|
|
BOOL DbgCopyBits(SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*, RECTL*, POINTL*);
|
|
BOOL DbgTextOut(SURFOBJ*, STROBJ*, FONTOBJ*, CLIPOBJ*, RECTL*, RECTL*,
|
|
BRUSHOBJ*, BRUSHOBJ*, POINTL*, MIX);
|
|
VOID DbgDestroyFont(FONTOBJ*);
|
|
BOOL DbgPaint(SURFOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*, MIX);
|
|
BOOL DbgRealizeBrush(BRUSHOBJ*, SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*,
|
|
ULONG);
|
|
HBITMAP DbgCreateDeviceBitmap(DHPDEV, SIZEL, ULONG);
|
|
VOID DbgDeleteDeviceBitmap(DHSURF);
|
|
BOOL DbgStretchBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*,
|
|
COLORADJUSTMENT*, POINTL*, RECTL*, RECTL*, POINTL*,
|
|
ULONG);
|
|
VOID DbgSynchronize(DHPDEV, RECTL*);
|
|
ULONG DbgEscape(SURFOBJ*, ULONG, ULONG, VOID*, ULONG, VOID*);
|