Source code of Windows XP (NT5)
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/*++
Copyright (c) 1989-91 Microsoft Corporation
Module Name:
MapSupp.h
Abstract:
These are support routines used by the 16/32 mapping layer for the LanMan
API.
Author:
Dan Hinsley (DanHi) 10-Apr-1991
Environment:
These routines are statically linked in the caller's executable and
are callable from user mode.
Revision History:
10-Apr-1991 DanHi
Created.
18-Aug-1991 JohnRo
Implement downlevel NetWksta APIs. (Moved to NetLib, etc.)
--*/
#ifndef _MAPSUPP_
#define _MAPSUPP_
//
// Structure used by the NetpMoveStrings function
//
typedef struct _MOVESTRING_ {
DWORD Source; // May be MOVESTRING_END_MARKER.
DWORD Destination; // May be MOVESTRING_END_MARKER.
} MOVESTRING, *PMOVESTRING, *LPMOVESTRING;
#define MOVESTRING_END_MARKER ( (DWORD) -1 )
//
// macro, This for loop is used lots of places, so I've
// centralized it here. The idea is that is builds the Levelxxx names
// based on the Dest and Src parameters (destination level, source level)
// using token pasting. So the macro looks like bad, but once you see
// what it's doing, the invocation in the code is easier reading.
//
// example:
//
// BUILD_LENGTH_ARRAY(BytesRequired, 10, 101, Wksta)
//
// expands to
//
// for (i = 0; NetpWksta10_101[i].Source != MOVESTRING_END_MARKER; i++) {
// if (*((PCHAR) pLevel101 + NetpWksta10_101[i].Source)) {
// Level10_101_Length[i] =
// STRLEN(*((PCHAR *) ((PCHAR) pLevel101 +
// NetpWksta10_101[i].Source))) + 1;
// BytesRequired += Level10_101_Length[i];
// }
// else {
// Level10_101_Length[i] = 0;
// }
// }
//
// The construct *((PCHAR *) ((PCHAR) pLevel101 + NetpWksta10_101[i].Source))
// takes a pointer to a lanman structure (pLevel101) and an offset into
// that structure (NetpWksta10_101[i].Source) that points to an LPSTR in the
// structure, and creates the LPSTR that can be used by strxxx functions.
//
#define BUILD_LENGTH_ARRAY(BytesRequired, Dest, Src, Kind) \
\
for (i = 0; Netp##Kind##Dest##_##Src##[i].Source != MOVESTRING_END_MARKER; i++) { \
if ( * ( LPTSTR* ) ( (LPBYTE) pLevel##Src + Netp##Kind##Dest##_##Src##[i].Source ) ) {\
Level##Dest##_##Src##_Length[i] = \
STRLEN(*( LPTSTR* )( (LPBYTE) pLevel##Src + Netp##Kind##Dest##_##Src##[i].Source )) + 1;\
BytesRequired += Level##Dest##_##Src##_##Length[i] * sizeof( TCHAR ); \
} else { \
Level##Dest##_##Src##_Length[i] = 0; \
} \
}
BOOL
NetpMoveStrings(
IN OUT LPTSTR * Floor,
IN LPTSTR pInputBuffer,
OUT LPTSTR pOutputBuffer,
IN LPMOVESTRING MoveStringArray,
IN DWORD * MoveStringLenght
);
/////////////////////////////////////////////////
// Data structures for use by NetpMoveStrings: //
/////////////////////////////////////////////////
extern MOVESTRING NetpServer2_102[];
extern MOVESTRING NetpServer2_402[];
extern MOVESTRING NetpServer3_403[];
//
// Enhancement: These are the same as NetpServer2_102, except the two fields are
// reversed, ie source<->destination. Should I bother with
// making NetpMoveStrings be able to work with a single structure
// and a switch?
//
extern MOVESTRING NetpServer102_2[];
extern MOVESTRING NetpServer402_2[];
extern MOVESTRING NetpServer403_3[];
extern MOVESTRING NetpWksta10_101[];
extern MOVESTRING NetpWksta10_User_1[];
// To build wksta_info_0
extern MOVESTRING NetpWksta0_101[];
extern MOVESTRING NetpWksta0_User_1[];
extern MOVESTRING NetpWksta0_402[];
// To build wksta_info_1 (incremental over wksta_info_0)
extern MOVESTRING NetpWksta1_User_1[];
// To build wksta_info_101/302/402 from wksta_info_0
extern MOVESTRING NetpWksta101_0[];
extern MOVESTRING NetpWksta402_0[];
#endif /* _MAPSUPP_ */