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298 lines
7.8 KiB
298 lines
7.8 KiB
#include "precomp.h"
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DEBUG_FILEZONE(ZONE_T120_MEMORY);
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/*
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* memmgr.cpp
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*
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* Copyright (c) 1998 by Microsoft Corporation, Redmond, WA
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*
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* Abstract:
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* This is the implementation file for the T.120 memory allocation mechanism. This
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* file contains the code necessary to allocate and distribute memory
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* in the form of Memory objects.
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*
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* This implementation defines priorities of memory allocations. A lower
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* priority number implies higher priority. Priority-0 allocations will be
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* satisfied, unless the system is out of memory. Priorities 1 and 2
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* limit the amount of total memory that can be allocated, but priority 1 (recv priority)
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* has higher water mark limits than priority 2 (send priority).
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*
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* Protected Member Functions:
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* None.
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*
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* Caveats:
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* None.
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*
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* Author:
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* Christos Tsollis
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*/
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static int s_anCurrentSize[MEMORY_PRIORITIES] = { 0, 0, 0 };
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static const int sc_iLimit[MEMORY_PRIORITIES] = {
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0x7FFFFFFF,
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0x100000,
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0xE0000
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};
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#ifdef DEBUG
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static int s_TotalSize = 0;
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#endif // DEBUG
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/*
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* PMemory AllocateMemory ()
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*
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* Public
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*
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* Functional Description:
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* This function is used to allocate a buffer together with a
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* Memory (buffer header) object
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*/
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PMemory AllocateMemory (
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PUChar reference_ptr,
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UINT length,
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MemoryPriority priority)
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{
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PUChar copy_ptr;
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PMemory memory;
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ASSERT (length > 0);
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if (s_anCurrentSize[priority] < sc_iLimit[priority]) {
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/*
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* We attempt to allocate enough space for the buffer and the
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* Memory object.
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*/
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#ifdef DEBUG
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memory = (PMemory) new BYTE[length + sizeof (Memory)];
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#else // DEBUG
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memory = (PMemory) LocalAlloc (LMEM_FIXED, length + sizeof (Memory));
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#endif // DEBUG
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}
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else {
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/*
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* The application has attempted to allocate past its limit
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* It is necessary to fail the request.
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*/
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memory = NULL;
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WARNING_OUT (("AllocateMemory: attempt to allocate past the allowable limit. "
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"Request: %d. Currently allocated: %d. Priority: %d",
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length, s_anCurrentSize[priority], priority));
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}
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/*
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* Check to see whether the allocation was successful.
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*/
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if (memory != NULL) {
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#ifdef DEBUG
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s_TotalSize += (int) length;
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#endif // DEBUG
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/*
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* Update the currently allocated size. Notice that we only
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* do this for buffers used in the send/recv code path in
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* MCS. Since this is only one thread, we do not have to
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* use a critical section to protect the size variable.
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*/
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ASSERT (s_anCurrentSize[priority] >= 0);
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s_anCurrentSize[priority] += (int) length;
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copy_ptr = (PUChar) memory + sizeof(Memory);
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memory->Init (reference_ptr, length, priority, copy_ptr);
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TRACE_OUT (("Allocate: successful request. "
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"Request: %d. Currently allocated: %d. Total: %d. Priority: %d",
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length, s_anCurrentSize[priority], s_TotalSize, priority));
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TRACE_OUT (("AllocateMemory: buffer at address %p; memory segment at address %p",
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copy_ptr, memory));
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}
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else {
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/*
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* We failed to allocate the requested size
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* It is necessary to fail the request.
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*/
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WARNING_OUT (("AllocateMemory: failed to allocated buffer. We are out of system memory. "
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"Request: %d. Last error: %d",
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length, GetLastError()));
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}
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return (memory);
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}
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/*
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* PUChar ReAllocate ()
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*
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* Public
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*
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* Functional Description:
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* This function is used to re-allocate a buffer with a Memory
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* (buffer header) object. The buffer must have been allocated by
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* a call to AllocateMemory. This call assumes RECV_PRIORITY. However,
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* it's not restricted in allocations, because, if it did, this might
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* cause deadlocks (some memory has already been allocated for the
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* new arriving data).
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*/
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BOOL ReAllocateMemory (PMemory *pmemory,
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UINT length)
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{
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PUChar copy_ptr = NULL;
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UINT new_length;
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MemoryPriority priority;
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ASSERT (length > 0);
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ASSERT (pmemory != NULL);
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ASSERT (*pmemory != NULL);
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ASSERT ((*pmemory)->GetPointer());
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new_length = length + (*pmemory)->GetLength();
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priority = (*pmemory)->GetMemoryPriority();
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ASSERT (priority == RECV_PRIORITY);
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// We attempt to allocate enough space for the buffer.
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#ifdef DEBUG
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copy_ptr = (PUChar) new BYTE[new_length + sizeof(Memory)];
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if (copy_ptr != NULL) {
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memcpy (copy_ptr, *pmemory, (*pmemory)->GetLength() + sizeof(Memory));
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delete [] (BYTE *) *pmemory;
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}
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#else // DEBUG
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copy_ptr = (PUChar) LocalReAlloc ((HLOCAL) *pmemory,
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new_length + sizeof(Memory),
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LMEM_MOVEABLE);
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#endif // DEBUG
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/*
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* Check to see whether the allocation was successful.
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*/
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if (copy_ptr != NULL) {
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#ifdef DEBUG
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s_TotalSize += (int) length;
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#endif // DEBUG
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/*
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* Update the currently allocated size.
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*/
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ASSERT (s_anCurrentSize[priority] >= 0);
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s_anCurrentSize[priority] += (int) length;
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*pmemory = (PMemory) copy_ptr;
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copy_ptr += sizeof (Memory);
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(*pmemory)->Init (NULL, new_length, priority, copy_ptr);
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TRACE_OUT (("ReAllocate: successful request. "
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"Request: %d. Currently allocated: %d. Total: %d",
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length, s_anCurrentSize[priority], s_TotalSize));
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TRACE_OUT (("ReAllocate: buffer at address %p; memory segment at address %p",
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copy_ptr, *pmemory));
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}
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else {
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/*
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* We failed to allocate the requested size
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* It is necessary to fail the request.
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*/
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WARNING_OUT (("ReAllocate: failed to allocated buffer. We are out of system memory. "
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"Request: %d. Currently allocated: %d. Last error: %d",
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length, s_anCurrentSize[priority], GetLastError()));
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}
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return (copy_ptr != NULL);
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}
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/*
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* Void FreeMemory ()
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*
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* Public
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*
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* Functional Description:
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* This function is used to release a previously allocated Memory object.
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*/
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void FreeMemory (PMemory memory)
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{
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if (memory != NULL) {
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ASSERT (SIGNATURE_MATCH(memory, MemorySignature));
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ASSERT (memory->GetPointer() == (PUChar) memory + sizeof(Memory));
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if (memory->Unlock() == 0) {
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MemoryPriority priority = memory->GetMemoryPriority();
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TRACE_OUT (("FreeMemory: buffer at address %p (memory segment at address %p) freed. Size: %d. ",
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memory->GetPointer(), memory, memory->GetLength()));
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// We may need to adjust the variable tracking the allocated amount of mem.
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ASSERT (s_anCurrentSize[priority] >= (int) memory->GetLength());
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s_anCurrentSize[priority] -= memory->GetLength();
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ASSERT(s_anCurrentSize[priority] >= 0);
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#ifdef DEBUG
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s_TotalSize -= memory->GetLength();
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#endif // DEBUG
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TRACE_OUT(("FreeMemory: Currently allocated: %d. Total: %d.",
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s_anCurrentSize[priority], s_TotalSize));
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// free the buffer, and the memory
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#ifdef DEBUG
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delete [] (BYTE *) memory;
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#else // DEBUG
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LocalFree ((HLOCAL) memory);
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#endif // DEBUG
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}
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}
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}
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#ifdef DEBUG
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/*
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* PUChar Allocate ()
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*
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* Public
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*
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* Functional Description:
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* This function is used to allocate a buffer without a Memory
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* (buffer header) object.
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*/
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PUChar Allocate (UINT length)
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{
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PUChar copy_ptr;
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ASSERT (length > 0);
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// We attempt to allocate enough space for the buffer.
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copy_ptr = (PUChar) new BYTE[length];
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/*
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* Check to see whether the allocation was successful.
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*/
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if (copy_ptr == NULL) {
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/*
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* We failed to allocate the requested size
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* It is necessary to fail the request.
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*/
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ERROR_OUT (("Allocate: failed to allocated buffer. We are out of system memory. "
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"Request: %d. Last error: %d",
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length, GetLastError()));
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}
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return (copy_ptr);
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}
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#endif // DEBUG
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/*
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* UINT GetFreeMemory ()
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*
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* Public
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*
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* Functional Description:
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* This function returns the amount of space that can still be
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* allocated at the given priority level. The function should be
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* called only when send/recv space is allocated.
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*/
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UINT GetFreeMemory (MemoryPriority priority)
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{
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int idiff;
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ASSERT (priority != HIGHEST_PRIORITY);
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idiff = sc_iLimit[priority] - s_anCurrentSize[priority];
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return ((idiff > 0) ? (UINT) idiff : 0);
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}
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