Source code of Windows XP (NT5)
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// ConnectOneDialog.cpp : implementation file
//
#include "stdafx.h"
#include "KeyRing.h"
#include "ConctDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CConnectOneDialog dialog
CConnectOneDialog::CConnectOneDialog(CWnd* pParent /*=NULL*/)
: CDialog(CConnectOneDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CConnectOneDialog)
m_ServerName = _T("");
//}}AFX_DATA_INIT
}
void CConnectOneDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CConnectOneDialog)
DDX_Control(pDX, IDOK, m_btnOK);
DDX_Text(pDX, IDC_CONNECT_ServerName, m_ServerName);
DDV_MaxChars(pDX, m_ServerName, 256);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CConnectOneDialog, CDialog)
//{{AFX_MSG_MAP(CConnectOneDialog)
ON_EN_CHANGE(IDC_CONNECT_ServerName, OnChangeCONNECTServerName)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CConnectOneDialog message handlers
//----------------------------------------------------------------
// override virtual oninitdialog
BOOL CConnectOneDialog::OnInitDialog( )
{
// call the base oninit
CDialog::OnInitDialog();
// we start with no password, so diable the ok window
m_btnOK.EnableWindow( FALSE );
// return 0 to say we set the default item
// return 1 to just select the default default item
return 1;
}
//----------------------------------------------------------------
void CConnectOneDialog::OnChangeCONNECTServerName()
{
// if there is no server, disable the ok button.
// otherwise, enable it
UpdateData( TRUE );
m_btnOK.EnableWindow( !m_ServerName.IsEmpty() );
}
//----------------------------------------------------------------