mirror of https://github.com/tongzx/nt5src
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
72 lines
2.0 KiB
72 lines
2.0 KiB
// ConnectOneDialog.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "KeyRing.h"
|
|
#include "ConctDlg.h"
|
|
|
|
#ifdef _DEBUG
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CConnectOneDialog dialog
|
|
|
|
|
|
CConnectOneDialog::CConnectOneDialog(CWnd* pParent /*=NULL*/)
|
|
: CDialog(CConnectOneDialog::IDD, pParent)
|
|
{
|
|
//{{AFX_DATA_INIT(CConnectOneDialog)
|
|
m_ServerName = _T("");
|
|
//}}AFX_DATA_INIT
|
|
}
|
|
|
|
|
|
void CConnectOneDialog::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
//{{AFX_DATA_MAP(CConnectOneDialog)
|
|
DDX_Control(pDX, IDOK, m_btnOK);
|
|
DDX_Text(pDX, IDC_CONNECT_ServerName, m_ServerName);
|
|
DDV_MaxChars(pDX, m_ServerName, 256);
|
|
//}}AFX_DATA_MAP
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CConnectOneDialog, CDialog)
|
|
//{{AFX_MSG_MAP(CConnectOneDialog)
|
|
ON_EN_CHANGE(IDC_CONNECT_ServerName, OnChangeCONNECTServerName)
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CConnectOneDialog message handlers
|
|
|
|
//----------------------------------------------------------------
|
|
// override virtual oninitdialog
|
|
BOOL CConnectOneDialog::OnInitDialog( )
|
|
{
|
|
// call the base oninit
|
|
CDialog::OnInitDialog();
|
|
|
|
// we start with no password, so diable the ok window
|
|
m_btnOK.EnableWindow( FALSE );
|
|
|
|
// return 0 to say we set the default item
|
|
// return 1 to just select the default default item
|
|
return 1;
|
|
}
|
|
|
|
//----------------------------------------------------------------
|
|
void CConnectOneDialog::OnChangeCONNECTServerName()
|
|
{
|
|
// if there is no server, disable the ok button.
|
|
// otherwise, enable it
|
|
UpdateData( TRUE );
|
|
m_btnOK.EnableWindow( !m_ServerName.IsEmpty() );
|
|
}
|
|
|
|
//----------------------------------------------------------------
|