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375 lines
9.1 KiB
375 lines
9.1 KiB
// BindsDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "resource.h"
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#include "KeyObjs.h"
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#include "wrapmb.h"
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#include "cmnkey.h"
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#include "mdkey.h"
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#include "ListRow.h"
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#include "BindsDlg.h"
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#include "EdtBindD.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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#define COL_RAW 0
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#define COL_IP 1
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#define COL_PORT 2
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/////////////////////////////////////////////////////////////////////////////
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// CBindingsDlg dialog
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CBindingsDlg::CBindingsDlg(WCHAR* pszw, CWnd* pParent /*=NULL*/)
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: CDialog(CBindingsDlg::IDD, pParent),
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m_pszwMachineName( pszw )
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{
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//{{AFX_DATA_INIT(CBindingsDlg)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CBindingsDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CBindingsDlg)
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DDX_Control(pDX, IDC_DELETE, m_cbutton_delete);
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DDX_Control(pDX, IDC_EDIT, m_cbutton_edit);
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DDX_Control(pDX, IDC_LIST, m_clistctrl_list);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CBindingsDlg, CDialog)
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//{{AFX_MSG_MAP(CBindingsDlg)
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ON_BN_CLICKED(IDC_ADD, OnAdd)
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ON_BN_CLICKED(IDC_DELETE, OnDelete)
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ON_BN_CLICKED(IDC_EDIT, OnEdit)
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ON_NOTIFY(LVN_ITEMCHANGED, IDC_LIST, OnItemchangedList)
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ON_NOTIFY(NM_DBLCLK, IDC_LIST, OnDblclkList)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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//---------------------------------------------------------------------------
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BOOL CBindingsDlg::OnInitDialog()
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{
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// call the parental oninitdialog
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BOOL f = CDialog::OnInitDialog();
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// set up the columns
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FInitList();
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// fill in the bindings
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FillInBindings();
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// set the initial states of the buttons
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EnableButtons();
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// return the answer
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return f;
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}
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//-----------------------------------------------------------------
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BOOL CBindingsDlg::FInitList()
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{
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CString sz;
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int i;
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// setup the raw field
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sz.LoadString( IDS_IP_ADDRESS );
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i = m_clistctrl_list.InsertColumn( COL_RAW, " ", LVCFMT_LEFT, 0 );
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// setup the alias field
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sz.LoadString( IDS_IP_ADDRESS );
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i = m_clistctrl_list.InsertColumn( COL_IP, sz, LVCFMT_LEFT, 118 );
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// setup the directory field
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sz.LoadString( IDS_PORT_NUMBER );
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i = m_clistctrl_list.InsertColumn( COL_PORT, sz, LVCFMT_LEFT, 118);
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return TRUE;
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}
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//--------------------------------------------------------
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// This provides us another opportunity to parse the
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void CBindingsDlg::AddBinding( CString sz )
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{
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DWORD i;
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BOOL f;
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// add the binding string to the dislpay list
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i = m_clistctrl_list.InsertItem( 0, " " );
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// update the display portion
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UpdateBindingDisplay( i, sz );
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// update the raw portion
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m_clistctrl_list.SetItemText( i, COL_RAW, sz );
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}
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//--------------------------------------------------------
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// This provides us another opportunity to parse the
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void CBindingsDlg::UpdateBindingDisplay( DWORD iItem, CString szBinding )
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{
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CString szIP;
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CString szPort;
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int iColon;
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// prepare the localized string
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CString szDefault;
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szDefault.LoadString( IDS_DEFAULT );
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// check for the default
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if ( szBinding == MDNAME_DEFAULT )
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{
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szIP.Empty();
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szIP.Empty();
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}
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else
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{
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// the first thing we are going to do is seperate the IP and PORT into seperate strings
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// look for the : and seperate
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iColon = szBinding.Find(':');
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// if we got the colon, we can seperate easy
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if ( iColon >= 0 )
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{
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szIP = szBinding.Left(iColon);
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szPort = szBinding.Right( szBinding.GetLength() - iColon - 1);
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}
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// we did not get the colon, so it is one or the other, look for a '.' to get the IP
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else
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{
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if ( szBinding.Find('.') >= 0 )
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szIP = szBinding;
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else
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szPort = szBinding;
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}
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}
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// if there any wildcards, show the right thing
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if ( szIP.IsEmpty() )
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szIP.LoadString( IDS_ANY_UNASSIGNED );
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if ( szPort.IsEmpty() )
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szPort.LoadString( IDS_ANY_UNASSIGNED );
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// set the strings into the columns
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m_clistctrl_list.SetItemText( iItem, COL_IP, szIP );
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m_clistctrl_list.SetItemText( iItem, COL_PORT, szPort );
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}
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//--------------------------------------------------------
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// fill in the bindings into the list
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void CBindingsDlg::FillInBindings()
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{
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// just load the binding list from the key into the list. The only
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// exception is that the non-localized "default" key indicator should
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// be displayed as the localed "Default" from the resources
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// get the number of strings that we will be dealing with here.
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DWORD nStrings = m_pKey->m_rgbszBindings.GetSize();
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// loop the strings and add them to the display list
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for ( DWORD i = 0; i < nStrings; i++ )
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{
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CString sz = m_pKey->m_rgbszBindings[i];
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// add the binding string to the dislpay list
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AddBinding( sz );
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}
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}
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//--------------------------------------------------------
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// enable the buttons as appropriate
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void CBindingsDlg::EnableButtons()
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{
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// if there is an item selected in the list, then enable
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// the edit and delete buttons. Otherwise, disable them
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if ( m_clistctrl_list.GetSelectedCount() >= 1 )
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{
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// there are items selected
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m_cbutton_edit.EnableWindow( TRUE );
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m_cbutton_delete.EnableWindow( TRUE );
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}
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else
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{
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// nope. Nothing selected
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m_cbutton_edit.EnableWindow( FALSE );
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m_cbutton_delete.EnableWindow( FALSE );
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}
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}
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//--------------------------------------------------------
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BOOL CBindingsDlg::FEdit( CString &sz )
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{
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BOOL fAnswer = FALSE;
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CEditBindingDlg dlg( m_pszwMachineName );
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// prepare the dialog
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dlg.m_pBindingsDlg = this;
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dlg.m_szBinding = sz;
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// run the dialog and return if the answer is OK
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if (dlg.DoModal() == IDOK)
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{
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fAnswer = TRUE;
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sz = dlg.m_szBinding;
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}
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// return the answer
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return fAnswer;
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}
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//--------------------------------------------------------
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// check the local list to see if a binding is already there
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BOOL CBindingsDlg::FContainsBinding( CString sz )
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{
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DWORD iItem, cItems;
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CString szTest;
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// scan all the items in the list looking for a match
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cItems = m_clistctrl_list.GetItemCount();
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for ( iItem = 0; iItem < cItems; iItem++ )
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{
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szTest = m_clistctrl_list.GetItemText(iItem, COL_RAW);
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if ( sz == szTest )
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return TRUE;
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}
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// we did not find the binding
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return FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CBindingsDlg message handlers
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//--------------------------------------------------------
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void CBindingsDlg::OnAdd()
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{
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CString szNew;
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// default the new binding to be the default
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szNew = MDNAME_DEFAULT;
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// edit the new string. if the answer is OK, then add it to the list
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if ( FEdit(szNew) )
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{
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// add the binding string to the dislpay list
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AddBinding( szNew );
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}
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// enable the buttons as appropriate
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EnableButtons();
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}
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//--------------------------------------------------------
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void CBindingsDlg::OnDelete()
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{
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int i = GetSelectedIndex();
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// delete the item from the display list
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if ( i >= 0 )
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m_clistctrl_list.DeleteItem ( GetSelectedIndex() );
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// enable the buttons as appropriate
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EnableButtons();
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}
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//--------------------------------------------------------
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// edit the selected item
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void CBindingsDlg::OnEdit()
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{
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int i = GetSelectedIndex();
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// delete the item from the display list
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if ( i >= 0 )
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{
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// get the existing binding text
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CString sz = m_clistctrl_list.GetItemText(i, COL_RAW);
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// edit the text
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if ( FEdit(sz) )
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{
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// if the edit worked, place the text back into the object
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m_clistctrl_list.SetItemText(i, COL_RAW, sz);
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// update the display portion
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UpdateBindingDisplay( i, sz );
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}
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}
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}
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//--------------------------------------------------------
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void CBindingsDlg::OnItemchangedList(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NM_LISTVIEW* pNMListView = (NM_LISTVIEW*)pNMHDR;
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*pResult = 0;
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// enable the buttons as appropriate
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EnableButtons();
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}
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//--------------------------------------------------------
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void CBindingsDlg::OnOK()
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{
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DWORD iItem, cItems;
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CString sz;
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// all the validation work of the bindings is done in the binding edit
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// dialog, not here. So we can just blurt out the bindings back into
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// key's binding list
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// clear the list
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m_pKey->m_rgbszBindings.RemoveAll();
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// blurt out the bindings back into the key and set the bindings changed
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// flag for the key
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cItems = m_clistctrl_list.GetItemCount();
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for ( iItem = 0; iItem < cItems; iItem++ )
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{
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// get the text for the binding
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sz = m_clistctrl_list.GetItemText(iItem, COL_RAW);
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// if it is the default string, add the non-localized version
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if ( sz == MDNAME_DEFAULT )
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m_pKey->m_rgbszBindings.Add( MDNAME_DEFAULT );
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else
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// otherwise, add the string directly
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m_pKey->m_rgbszBindings.Add( (LPCSTR)sz );
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}
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// we also need to remove bindings in other keys that this one has taken over
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cItems = rgbRemovals.GetSize();
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for ( iItem = 0; iItem < cItems; iItem++ )
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{
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// remove the binding
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rgbRemovals[iItem]->RemoveBinding();
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// delete the objects as we go
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delete rgbRemovals[iItem];
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}
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rgbRemovals.RemoveAll();
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// tell the key to update the bindings
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m_pKey->m_fUpdateBindings = TRUE;
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// call the parent to close the dialog
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CDialog::OnOK();
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}
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//--------------------------------------------------------
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void CBindingsDlg::OnDblclkList(NMHDR* pNMHDR, LRESULT* pResult)
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{
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// if something in the list was double clicked, edit it
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if ( m_clistctrl_list.GetSelectedCount() == 1 )
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OnEdit();
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*pResult = 0;
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}
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