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428 lines
12 KiB
428 lines
12 KiB
//+---------------------------------------------------------------------------
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//
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// Microsoft Windows
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// Copyright (C) Microsoft Corporation, 1991 - 2000.
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//
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// File: PROXCUR.CXX
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//
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// Contents: Proximity Cursor. Computes intersection of multiple
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// cursors with rank computed based on word occurrance
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// proximity.
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//
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// Classes: CProxCursor
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//
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// History: 14-Apr-92 AmyA Created.
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//
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//----------------------------------------------------------------------------
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#include <pch.cxx>
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#pragma hdrstop
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#include <misc.hxx>
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#include <curstk.hxx>
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#include "proxcur.hxx"
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//+---------------------------------------------------------------------------
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//
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// Member: CProxCursor::CProxCursor, public
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//
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// Synopsis: Create a cursor that merges a number of cursors.
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//
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// Arguments: [cCursor] -- count of cursors
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// [curArray] -- pointers to cursors (aquired to an array)
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// [maxDist] -- the maximum distance between occurrences
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//
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// Notes: All cursors must come from the same index
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// and the same property
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//
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// History: 15-Apr-92 AmyA Created
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//
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//----------------------------------------------------------------------------
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CProxCursor::CProxCursor( unsigned cCursor,
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COccCurStack& curStack,
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LONG maxDist )
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: _cCur ( cCursor ),
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_maxDist ( maxDist ),
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_rank ( rankInvalid )
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{
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COccCursor *pCur = curStack.Get(0);
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_occHeap.MakeHeap ( _cCur, curStack.AcqStack() );
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Win4Assert ( pCur != 0 );
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_iid = pCur->IndexId();
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_pid = pCur->Pid();
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// NTRAID#DB-NTBUG9-84004-2000/07/31-dlee Indexing Service internal cursors aren't optimized to use shortest cursors first
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_wid = pCur->WorkId();
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_logWidMax = Log2(pCur->MaxWorkId());
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FindConjunction();
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}
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//+---------------------------------------------------------------------------
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//
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// Member: CProxCursor::WorkId, public
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//
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// Synopsis: Get current work id.
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//
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// History: 17-Apr-92 AmyA Created
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//
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//----------------------------------------------------------------------------
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WORKID CProxCursor::WorkId()
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{
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return _wid;
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}
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//+---------------------------------------------------------------------------
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//
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// Member: CProxCursor::NextWorkID, public
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//
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// Synopsis: Move to next work id
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//
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// Returns: Target work id or widInvalid if no more wid's for current key
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//
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// History: 17-Apr-92 AmyA Created
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//
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//----------------------------------------------------------------------------
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WORKID CProxCursor::NextWorkId()
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{
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_rank = rankInvalid;
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// NTRAID#DB-NTBUG9-84004-2000/07/31-dlee Indexing Service internal cursors aren't optimized to use shortest cursors first
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_wid = _occHeap.Top()->NextWorkId();
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FindConjunction();
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return _wid;
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}
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//+---------------------------------------------------------------------------
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//
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// Member: CProxCursor::HitCount, public
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//
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// Synopsis: Returns smallest HitCount of all keys in current wid.
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//
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// Requires: _wid set to any of the current wid's
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//
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// Returns: smallest occurrence count of all keys in wid.
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//
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// History: 17-Apr-92 AmyA Created
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//
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// Notes: If there is no conjunction in current wid, returns 0.
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//
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//----------------------------------------------------------------------------
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ULONG CProxCursor::HitCount()
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{
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if ( _rank == rankInvalid )
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_rank = CalculateRank(); // This needs to be called before HitCount
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// so taht the occurrence information in
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// the children cursors will be valid when
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// its called.
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COccCursor **aCur = _occHeap.GetVector();
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ULONG count = aCur[0]->HitCount();
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for ( unsigned i = 1; i < _cCur; i++ )
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{
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ULONG newcount = aCur[i]->HitCount();
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if ( newcount < count )
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count = newcount;
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}
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return count;
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}
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void CProxCursor::RatioFinished (ULONG& denom, ULONG& num)
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{
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COccCursor **vector = _occHeap.GetVector();
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denom = 1;
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num = 0;
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for (unsigned i=0; i < _cCur; i++)
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{
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ULONG d, n;
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vector[i]->RatioFinished(d, n);
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if (d == n)
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{
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// done if any cursor is done
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denom = d;
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num = n;
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Win4Assert( denom > 0 );
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break;
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}
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else if (d > denom)
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{
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// the one with largest denom
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// is the most meaningful
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denom = d;
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num = n;
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}
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else if (d == denom && n < num )
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{
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num = n; // be pessimistic
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}
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}
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}
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//+---------------------------------------------------------------------------
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//
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// Member: CProxCursor::Rank, public
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//
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// Synopsis: Checks to see if CalculateRank has been called. If not, calls
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// it.
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//
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// Requires: _wid set to any of the current wid's
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//
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// Returns: _rank
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//
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// History: 20-Apr-92 AmyA Created
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//
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//----------------------------------------------------------------------------
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LONG CProxCursor::Rank()
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{
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if ( _rank == rankInvalid )
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_rank = CalculateRank();
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return _rank;
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}
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//+---------------------------------------------------------------------------
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//
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// Member: CProxCursor::FindConjunction, private
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//
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// Synopsis: Find nearest conjunction of all the same work id's
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//
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// Requires: _wid set to any of the current wid's
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//
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// Modifies: [_wid] to point to conjunction or to widInvalid
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//
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// History: 15-Apr-92 AmyA Copied from CAndCursor.
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//
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// Notes: If cursors are in conjunction, no change results
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//
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//----------------------------------------------------------------------------
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void CProxCursor::FindConjunction ()
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{
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BOOL change;
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COccCursor **aCur = _occHeap.GetVector();
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do {
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change = FALSE;
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// NTRAID#DB-NTBUG9-84004-2000/07/31-dlee Indexing Service internal cursors aren't optimized to use shortest cursors first
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// for all cursors in turn try to align them on _wid
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for ( unsigned i = 0; i < _cCur; i++ )
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{
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// increment cursor to or past current _wid
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// or exit when exhausted
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while ( aCur[i]->WorkId() < _wid )
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{
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if ( aCur[i]->NextWorkId() == widInvalid )
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{
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_wid = widInvalid;
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return;
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}
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}
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// if overshot, try again with new _wid
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if ( aCur[i]->WorkId() > _wid )
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{
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_wid = aCur[i]->WorkId();
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change = TRUE;
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break;
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}
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}
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} while ( change );
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}
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//+---------------------------------------------------------------------------
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//
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// Member: CProxCursor::CalculateRank, private
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//
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// Synopsis: Assigns a rank based on the shortest distance between an
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// occurrence of each child.
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//
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// Requires: _wid set to any of the current wid's, at least two child
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// cursors.
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//
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// Returns: calculated rank
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//
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// History: 17-Apr-92 AmyA Created
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//
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// Notes: If there is no conjunction in current wid, returns 0.
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//
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// New Rank computation:
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// rank = cOcc*Log2(_widMax)*normalizedProximity(distMin)
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// where,
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// cOcc = hits_with_dist(distMin)
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// where normalizedProximity(i) = ProxDefault[i]/MAX_QUERY_RANK
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//
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//----------------------------------------------------------------------------
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// The idea is that we are looking for the combination of occurrences (one
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// for each child cursor) that is closest together for the current wid. To
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// do this, we only need to look at two of the child cursors from a set: the
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// one with the smallest occurrence and the one furthest from it. We look
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// at these sets in a loop, getting the next occurrence on the cursor with
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// the smallest occurrence, then reheaping to find the new smallest
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// occurrence, and then finding the occurrence furthest from it. By getting
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// the next occurrence on the cursor with the smallest occurrence, we are
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// guaranteeing that we will not skip over a set of cursors that are closer
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// together. If you need proof of this, draw a picture with the cursors
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// represented as parallel lines and the occurrences as hash marks on those
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// lines and step through the algorithm. Remember that we start this
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// function while all the child cursors are at thier smallest occurrence
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// within the current wid, since this function needs to be called before any
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// work with occurrences is done within a wid.
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LONG CProxCursor::CalculateRank()
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{
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Win4Assert ( _cCur >= 2 );
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ULONG distMin = _maxDist + 1;
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unsigned cOcc = 0; // #hits at distMin
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// loop through occurrence combinations to find the set of occurrences
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// for different cursors that are the closest together
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do
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{
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// Get smallest occurrence
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_occHeap.Reheap();
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OCCURRENCE smallOcc = _occHeap.Top()->Occurrence();
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COccCursor **aCur = _occHeap.GetVector();
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OCCURRENCE largeOcc = aCur[1]->Occurrence();
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// loop through all occurrences (except the first, which is the
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// smallest and the second) to find the occurrence furthest from the
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// smallest.
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for ( unsigned count = 2; count < _cCur; count++ )
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{
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OCCURRENCE newOcc = aCur[count]->Occurrence();
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if ( newOcc > largeOcc )
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largeOcc = newOcc;
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}
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if (largeOcc - smallOcc < PROX_MAX)
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{
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if (largeOcc - smallOcc < distMin)
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{
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distMin = largeOcc - smallOcc;
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cOcc = 1; // reset # hits
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} else if (largeOcc - smallOcc == distMin) {
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cOcc++;
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}
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} // else children are too far apart to affect rank
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// get the next occurrence on the cursor with the smallest occurrence
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} while ( _occHeap.Top()->NextOccurrence() != OCC_INVALID );
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if (distMin >= PROX_MAX) {
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return(0);
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}
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LONG rank = cOcc * _logWidMax * ProxDefault[distMin] / MAX_QUERY_RANK;
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if (rank > MAX_QUERY_RANK) {
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rank = MAX_QUERY_RANK;
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}
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return rank;
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}
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//+---------------------------------------------------------------------------
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//
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// Member: CProxCursor::Hit, public
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//
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// Synopsis: Hits current child (indexed by _iCur)
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//
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// History: 07-Sep-92 MikeHew Created
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//
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// Notes: Hit() should not be called more than once, except by
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// NextHit()
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//
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// The occurrence heap is assumed valid upon entry, and remains
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// valid on exit.
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//
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//----------------------------------------------------------------------------
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LONG CProxCursor::Hit()
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{
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Win4Assert ( _cCur >= 2 );
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COccCursor **aCur = _occHeap.GetVector();
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// Make sure none of the cursors are empty
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for ( unsigned i=0; i<_cCur; ++i )
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{
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if ( aCur[i]->IsEmpty() )
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return rankInvalid;
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}
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// Starting with smallest occurrence, loop through all cursors,
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// Hitting() each one and searching for the largest occurrence.
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OCCURRENCE largeOcc = _occHeap.Top()->Occurrence();
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OCCURRENCE smallOcc = largeOcc;
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for ( i=0; i<_cCur; ++i )
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{
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aCur[i]->Hit();
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OCCURRENCE thisOcc = aCur[i]->Occurrence();
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if ( thisOcc > largeOcc )
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{
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largeOcc = thisOcc;
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}
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// get the next occurrence on the cursor with the smallest occurrence
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}
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unsigned dist = largeOcc - smallOcc;
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if (dist >= PROX_MAX)
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return(0);
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return ProxDefault[dist];
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}
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//+---------------------------------------------------------------------------
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//
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// Member: CProxCursor::NextHit, public
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//
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// Synopsis: calls NextOccurrence() on smallest child, then
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// returns Hit() if NextOccurrence() is valid
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//
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// History: 07-Sep-92 MikeHew Created
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//
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// Notes: NextHit() should not be called after returning rankInvalid
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//
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//----------------------------------------------------------------------------
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LONG CProxCursor::NextHit()
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{
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if ( _occHeap.Top()->NextOccurrence() == OCC_INVALID )
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{
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return rankInvalid;
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}
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_occHeap.Reheap();
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return Hit();
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}
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