Source code of Windows XP (NT5)
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1992 - 2000.
//
// File: QQueue.cxx
//
// Contents: Query queue
//
// History: 29-Dec-93 KyleP Created
//
//--------------------------------------------------------------------------
#include <pch.cxx>
#pragma hdrstop
#include <worker.hxx>
#include <ciregkey.hxx>
#include <regacc.hxx>
#include <imprsnat.hxx>
//+-------------------------------------------------------------------------
//
// Member: CWorkQueue::GetWorkQueueRegParams, public
//
// Synopsis: Fetches registry params for the work queue
//
// History: 30-Dec-96 SrikantS Moved the code from RefreshRegParams
//
//--------------------------------------------------------------------------
void CWorkQueue::GetWorkQueueRegParams( ULONG & cMaxActiveThreads,
ULONG & cMinIdleThreads )
{
CRegAccess reg( RTL_REGISTRY_CONTROL, wcsRegAdmin );
if ( CWorkQueue::workQueueQuery == _QueueType )
{
cMaxActiveThreads = reg.Read( wcsMaxActiveQueryThreads,
CI_MAX_ACTIVE_QUERY_THREADS_DEFAULT,
CI_MAX_ACTIVE_QUERY_THREADS_MIN,
CI_MAX_ACTIVE_QUERY_THREADS_MAX );
cMinIdleThreads = reg.Read( wcsMinIdleQueryThreads,
CI_MIN_IDLE_QUERY_THREADS_DEFAULT,
CI_MIN_IDLE_QUERY_THREADS_MIN,
CI_MIN_IDLE_QUERY_THREADS_MAX );
}
else if ( CWorkQueue::workQueueRequest == _QueueType )
{
cMaxActiveThreads = reg.Read( wcsMaxActiveRequestThreads,
CI_MAX_ACTIVE_REQUEST_THREADS_DEFAULT,
CI_MAX_ACTIVE_REQUEST_THREADS_MIN,
CI_MAX_ACTIVE_REQUEST_THREADS_MAX );
cMinIdleThreads = reg.Read( wcsMinIdleRequestThreads,
CI_MIN_IDLE_REQUEST_THREADS_DEFAULT,
CI_MIN_IDLE_REQUEST_THREADS_MIN,
CI_MIN_IDLE_REQUEST_THREADS_MAX );
}
else
{
cMaxActiveThreads = 2;
cMinIdleThreads = 0;
}
} //GetWorkQueueRegParams
//+-------------------------------------------------------------------------
//
// Member: CWorkQueue::CWorkQueue, public
//
// Synopsis: Initialize queue.
//
// Arguments: [cThread] -- Number of worker threads.
// [workQueue] -- Work queue type for getting registry settings.
//
// History: 29-Dec-93 KyleP Created
//
//--------------------------------------------------------------------------
CWorkQueue::CWorkQueue(
unsigned cThread,
WorkQueueType workQueue )
: _cQuery( 0 ),
_pHead( 0 ),
_pTail( 0 ),
_apWorker( 0 ), // avoid allocation in construction of global
_pIdle( 0 ),
_cIdle( 0 ),
_fInit( FALSE ),
_fAbort( FALSE ),
_cWorker( 0 ),
_cMaxActiveThreads(cThread),
_cMinIdleThreads(0),
_QueueType( workQueue ),
_mtxLock( FALSE )
{
Win4Assert( workQueueQuery == workQueue ||
workQueueRequest == workQueue ||
workQueueFrmwrkClient == workQueue );
// Note: don't call RefreshRegParams as long as the work queue
// is a global object -- there's no telling what security context will
// be used to load the .dll.
//RefreshParams( cThread, cThread );
} //CWorkQueue
//+-------------------------------------------------------------------------
//
// Member: CWorkQueue::~CWorkQueue, public
//
// Synopsis: Waits for queue threads to stop.
//
// Requires: An external source has killed all queue items.
//
// History: 29-Dec-93 KyleP Created
//
//--------------------------------------------------------------------------
CWorkQueue::~CWorkQueue()
{
Win4Assert( _cQuery == 0 );
if (_fInit)
Shutdown();
}
//+-------------------------------------------------------------------------
//
// Member: CWorkQueue::RefreshParams, public
//
// Synopsis: Refreshes registry params for the work queue
//
// History: 7-Nov-96 dlee Created
// 30-Dec-96 SrikantS Changed name to RefreshParams and removed
// the dependency on registry.
//
//--------------------------------------------------------------------------
#pragma warning(push)
#pragma warning(disable:4296)
void CWorkQueue::RefreshParams( ULONG cMaxActiveThread,
ULONG cMinIdleThread )
{
CLock lock( _mtxLock );
if ( CWorkQueue::workQueueQuery == _QueueType )
{
_cMaxActiveThreads = min( CI_MAX_ACTIVE_QUERY_THREADS_MAX,
max(CI_MAX_ACTIVE_QUERY_THREADS_MIN,
cMaxActiveThread) );
_cMinIdleThreads = min( CI_MIN_IDLE_QUERY_THREADS_MAX,
max(CI_MIN_IDLE_QUERY_THREADS_MIN,
cMinIdleThread) );
}
else if ( CWorkQueue::workQueueRequest == _QueueType )
{
_cMaxActiveThreads = min( CI_MAX_ACTIVE_REQUEST_THREADS_MAX,
max(CI_MAX_ACTIVE_REQUEST_THREADS_MIN,
cMaxActiveThread) );
_cMinIdleThreads = min( CI_MIN_IDLE_REQUEST_THREADS_MAX,
max(CI_MIN_IDLE_REQUEST_THREADS_MIN,
cMinIdleThread) );
}
else // framework client queue
{
_cMaxActiveThreads = 2;
_cMinIdleThreads = 0;
}
} //RefreshParams
#pragma warning(pop)
//+-------------------------------------------------------------------------
//
// Member: CWorkQueue::Shutdown, public
//
// Synopsis: Shuts down the work queue
//
// History: 7-Nov-96 dlee Added header
//
//--------------------------------------------------------------------------
void CWorkQueue::Shutdown()
{
if (_fInit)
{
CLock lock( _mtxLock );
_fAbort = TRUE;
for ( CWorkThread * pw = _pIdle; pw; pw = pw->Next() ) {
Win4Assert(pw != pw->Next());
pw->Wakeup();
}
vqDebugOut(( DEB_ITRACE, "Work queue shutdown: woke up threads\n" ));
}
_apWorker.Free();
vqDebugOut(( DEB_ITRACE, "Work queue shutdown: exiting\n" ));
} //Shutdown
//+-------------------------------------------------------------------------
//
// Member: CWorkQueue::AddRefWorkThreads, public
//
// Synopsis: Addrefs the current set of worker threads
//
// History: 21-May-97 dlee Created
//
//--------------------------------------------------------------------------
void CWorkQueue::AddRefWorkThreads()
{
CLock lock( _mtxLock );
for ( ULONG x = 0; x < _cWorker; x++ )
_apWorker[x]->AddRef();
} //AddRefWorkThreads
//+-------------------------------------------------------------------------
//
// Member: CWorkQueue::ReleaseWorkThreads, public
//
// Synopsis: Releases the current set of worker threads
//
// History: 21-May-97 dlee Created
//
//--------------------------------------------------------------------------
void CWorkQueue::ReleaseWorkThreads()
{
CLock lock( _mtxLock );
for ( ULONG x = 0; x < _cWorker; x++ )
_apWorker[x]->Release();
} //ReleaseWorkThreads
//+-------------------------------------------------------------------------
//
// Member: CWorkQueue::Add, public
//
// Synopsis: Add a query to the queue.
//
// Arguments: [pitem] -- Query to add
//
// History: 29-Dec-93 KyleP Created
//
//--------------------------------------------------------------------------
void CWorkQueue::Add( PWorkItem * pitem )
{
BOOL fTryRemove = FALSE;
{
CLock lock( _mtxLock );
if ( _fAbort )
{
vqDebugOut(( DEB_ITRACE, "work queue, shutdown, so not adding item\n" ));
return;
}
pitem->AddRef();
//
// Insert at end of list
//
if ( _pTail )
{
_pTail->Link( pitem );
_pTail = pitem;
}
else
{
Win4Assert( !_pHead );
_pHead = pitem;
_pTail = pitem;
}
_pTail->Link( 0 );
_cQuery++;
vqDebugOut(( DEB_ITRACE, "Work queue: add 0x%x\n", pitem ));
//
// Wake up a thread if there is an idle one.
//
if ( !_pIdle && _cWorker < _cMaxActiveThreads )
{
Win4Assert( 0 == _cIdle );
TRY
{
lokAddThread();
}
CATCH( CException, e )
{
//
// Remove the item from the work queue so it gets released
// properly.
//
Remove( pitem );
//
// Now rethrow the exception, which will only happen if
// there are not worker threads at all.
//
RETHROW();
}
END_CATCH;
Win4Assert( _pIdle == 0 || _pIdle->Next() != _pIdle );
}
if ( _pIdle )
{
Win4Assert( _cIdle > 0 );
CWorkThread * pWorker = _pIdle;
_pIdle = _pIdle->Next();
_cIdle--;
Win4Assert( _pIdle != pWorker );
pWorker->Wakeup();
if ( _cIdle > _cMinIdleThreads )
fTryRemove = TRUE;
}
}
if ( fTryRemove )
RemoveThreads();
} //Add
//+-------------------------------------------------------------------------
//
// Member: CWorkQueue::Release, public
//
// Synopsis: Release refcount on worker thread
//
// Arguments: [pThread] -- Worker thread
//
// History: 13-Mar-96 KyleP Created
//
//--------------------------------------------------------------------------
void CWorkQueue::Release( CWorkThread * pThread )
{
pThread->Release();
BOOL fTryRemove = FALSE;
if ( GetCurrentThreadId() != pThread->GetThreadId() )
{
CLock lock( _mtxLock );
if ( _pIdle )
{
Win4Assert( _cIdle > 0 );
if ( _cIdle > _cMinIdleThreads )
fTryRemove = TRUE;
}
}
if ( fTryRemove )
RemoveThreads();
} //Release
//+-------------------------------------------------------------------------
//
// Member: CWorkQueue::Remove, private
//
// Synopsis: Remove a query from the queue.
//
// Arguments: [Worker] -- Worker thread to own the query
//
// History: 29-Dec-93 KyleP Created
//
// Notes: Remove is used by worker threads to acquire a new work
// item. In contrast, the other remove will just remove
// an item from the queue.
//
//--------------------------------------------------------------------------
void CWorkQueue::Remove( CWorkThread & Worker )
{
Win4Assert( Worker.ActiveItem() == 0 );
for (;;)
{
//
// Look for an item
//
{
CLock lock( _mtxLock );
Worker.Reset();
//
// We may have been awoken by an APC. Be sure we're not
// still on the idle queue in this case.
//
if ( _pIdle )
{
if ( _pIdle == &Worker )
{
_cIdle--;
_pIdle = Worker.Next();
}
else
{
for ( CWorkThread * pw = _pIdle; pw; pw = pw->Next() ) {
if (pw->Next() == &Worker)
{
_cIdle--;
pw->Link(Worker.Next());
break;
}
}
}
}
if ( _fAbort || Worker.lokShouldAbort() )
{
vqDebugOut(( DEB_ITRACE,
"Work queue: abort worker thread.\n" ));
break;
}
if ( Count() > 0 )
{
vqDebugOut(( DEB_ITRACE,
"Work queue: %d pending\n", _cQuery ));
Worker.lokSetActiveItem( _pHead );
_pHead = _pHead->Next();
if ( _pHead == 0 )
_pTail = 0;
_cQuery--;
break;
}
//
// Nothing on the queue right now. Wait for item.
//
Worker.Link( _pIdle );
_pIdle = &Worker;
_cIdle++;
Win4Assert(Worker.Next() != &Worker);
}
Worker.Wait();
}
vqDebugOut(( DEB_ITRACE, "Work queue: remove 0x%x\n", Worker.ActiveItem() ));
//
// We're not sleeping the thread, make sure we
// process APCs.
//
SleepEx( 0, TRUE );
} //Remove
//+-------------------------------------------------------------------------
//
// Member: CWorkQueue::Remove, public
//
// Effects: Deletes all references to [pitem] from the queue. If
// pitem is a query-in-progress in a worker thread then
// we wait until that query completes before returning from
// Delete.
//
// Arguments: [pitem] -- Query to remove
//
// History: 29-Dec-93 KyleP Created
// 09-Feb-94 KyleP Speed up removal of active item
//
// Notes: The item may still be running on a worker thread when we
// return from this call.
//
//--------------------------------------------------------------------------
void CWorkQueue::Remove( PWorkItem * pitem )
{
CLock lock( _mtxLock );
if ( _pHead == pitem )
{
_pHead = pitem->Next();
if ( _pTail == pitem )
{
Win4Assert( _pHead == 0 );
_pTail = 0;
}
_cQuery--;
pitem->Release();
vqDebugOut(( DEB_ITRACE,
"Work queue: delete 0x%x\n", pitem ));
}
else
{
for ( PWorkItem * pCurrent = _pHead;
pCurrent && pCurrent->Next() != pitem;
pCurrent = pCurrent->Next() )
continue; // Null body
if ( pCurrent )
{
Win4Assert( pCurrent->Next() == pitem );
if ( _pTail == pitem )
{
_pTail = pCurrent;
}
pCurrent->Link( pitem->Next() );
_cQuery--;
pitem->Release();
vqDebugOut(( DEB_ITRACE,
"Work queue: delete 0x%x\n", pitem ));
}
}
} //Remove
//+-------------------------------------------------------------------------
//
// Member: CWorkQueue::AddThread, private
//
// Synopsis: Adds new worker thread to idle worker list.
//
// History: 12-Jan-94 KyleP Created
//
//--------------------------------------------------------------------------
void CWorkQueue::lokAddThread()
{
TRY
{
vqDebugOut(( DEB_ITRACE, "Add worker thread %d of %d\n",
_cWorker+1, _apWorker.Size() ));
//
// Worker threads must be created in the system context or they
// won't have the permission to revert to system, which is needed
// for queries on remote volumes and to write to catalog files.
//
CImpersonateSystem impersonate;
CEventSem evt1;
SHandle hEvt1( evt1.AcquireHandle() );
CEventSem evt2;
SHandle hEvt2( evt2.AcquireHandle() );
_apWorker.Add( new CWorkThread( *this,
_pIdle,
hEvt1,
hEvt2 ),
_cWorker );
_pIdle = _apWorker[_cWorker];
_cIdle++;
_cWorker++;
}
CATCH( CException, e )
{
vqDebugOut(( DEB_ERROR,
"Exception 0x%x caught creating query worker threads."
" Running with %d threads.\n", e.GetErrorCode(), _cWorker ));
// Only throw an excption if there are no threads around at all.
// If there is at least 1 thread it'll eventually get to the work
// items.
if ( 0 == _cWorker )
{
RETHROW();
}
}
END_CATCH
Win4Assert( _cWorker != 0 );
} //lokAddThread
//+-------------------------------------------------------------------------
//
// Member: CWorkQueue::RemoveThreads, private
//
// Synopsis: Removes one or more threads from idle queue.
//
// History: 28-Sep-95 KyleP Created
//
//--------------------------------------------------------------------------
void CWorkQueue::RemoveThreads()
{
while ( TRUE )
{
CWorkThread * pThread = 0;
//
// Check for too many idle threads under lock.
//
{
CLock lock( _mtxLock );
if ( _cIdle > _cMinIdleThreads )
{
//
// Find an idle thread that has a refcount of 0.
//
CWorkThread * pPrev = 0;
for ( pThread = _pIdle; 0 != pThread; pThread = pThread->Next() )
{
if ( !pThread->IsReferenced() )
break;
pPrev = pThread;
}
if ( 0 != pThread )
{
for ( unsigned i = 0; i < _cWorker; i++ )
{
//
// Remove first idle thread from all queues and abort it.
//
if ( _apWorker[i] == pThread )
{
vqDebugOut(( DEB_ITRACE, "Deleting extra idle thread\n" ));
if ( 0 == pPrev )
_pIdle = _pIdle->Next();
else
pPrev->Link( pThread->Next() );
_cIdle--;
_cWorker--;
_apWorker.Acquire( i );
_apWorker.Add( _apWorker.Acquire(_cWorker), i );
pThread->lokAbort();
pThread->Wakeup();
break;
}
}
Win4Assert( i <= _cWorker );
}
}
}
//
// If we found an extra idle thread, delete it and try again, else just get out.
//
if ( pThread )
delete pThread;
else
break;
}
} //RemoveThreads
//+-------------------------------------------------------------------------
//
// Member: CWorkThread::WorkerThread, static private
//
// Synopsis: Main loop that executes query.
//
// Arguments: [self] -- this pointer for CWorkThread object
//
// History: 29-Dec-93 KyleP Created
//
//--------------------------------------------------------------------------
DWORD WINAPI CWorkThread::WorkerThread( void * self )
{
CWorkThread * pWorker = (CWorkThread *)self;
for( pWorker->_queue.Remove( *pWorker );
pWorker->ActiveItem();
pWorker->_queue.Remove( *pWorker ) )
{
TRY
{
pWorker->ActiveItem()->DoIt( pWorker );
}
CATCH( CException, e )
{
vqDebugOut(( DEB_ERROR, "pWorker->DoIt() failed with error 0x%x\n", e.GetErrorCode() ));
}
END_CATCH
pWorker->Done();
}
//
// We should not do an ExitThread() here because there will be a deadlock
// during shutdown. The DLL_PROCESS_DETACH is called with the "LoaderLock"
// CriticalSection held by the LdrUnloadDll() during the DLL detach.
// Terminating the thread here is okay because there is no cleanup to be
// done after this.
//
//
// This is only necessary if thread is terminated from DLL_PROCESS_DETACH.
//
//TerminateThread( pWorker->_Thread.GetHandle(), 0 );
vqDebugOut(( DEB_ITRACE, "WorkerThread 0x%x: exiting\n", self ));
return 0;
} //WorkerThread
//+-------------------------------------------------------------------------
//
// Member: CWorkThread::CWorkThread, public
//
// Synopsis: Creates worker thread.
//
// Arguments: [queue] -- Work queue which owns worker.
// [pNext] -- Link. Used by Work queue.
// [hEvt1] -- Event handle for first event in the worker thread
// [hEvt2] -- Event handle for second event in the worker thread
//
// History: 29-Dec-93 KyleP Created
//
//--------------------------------------------------------------------------
#pragma warning( disable : 4355 ) // this used in base initialization
CWorkThread::CWorkThread( CWorkQueue & queue,
CWorkThread * pNext
, SHandle & hEvt1
, SHandle & hEvt2
)
: _queue( queue ),
_pNext( pNext ),
_pitem( 0 ),
_fAbort( FALSE ),
_Thread( CWorkThread::WorkerThread, this, TRUE ),
_cRef( 0 )
, _evtQueryAvailable( hEvt1.Acquire() )
, _evtDone( hEvt2.Acquire() )
{
_Thread.Resume();
}
#pragma warning( default : 4355 )
//+-------------------------------------------------------------------------
//
// Member: CWorkThread::~CWorkThread, public
//
// Synopsis: Waits for thread to die.
//
// History: 29-Dec-93 KyleP Created
//
//--------------------------------------------------------------------------
CWorkThread::~CWorkThread()
{
vqDebugOut(( DEB_ITRACE, "Worker 0x%x: WAIT for death\n", this ));
Win4Assert( GetCurrentThreadId() != GetThreadId() );
_Thread.WaitForDeath();
vqDebugOut(( DEB_ITRACE, "Worker 0x%x: done waiting for death\n", this ));
}
//+-------------------------------------------------------------------------
//
// Member: CWorkThread::Wait, public
//
// Synopsis: Waits for 'new work' event
//
// History: 29-Dec-93 KyleP Created
//
//--------------------------------------------------------------------------
void CWorkThread::Wait()
{
vqDebugOut(( DEB_RESULTS, "Worker 0x%x: WAIT for work\n", this ));
// no need to loop to look for work just because we woke
// up after processing an APC.
while ( STATUS_USER_APC == _evtQueryAvailable.Wait( INFINITE, TRUE ) )
continue;
}
//+-------------------------------------------------------------------------
//
// Member: CWorkThread::Done, public
//
// Effects: Finishes one work item and sets 'done' event.
//
// History: 29-Dec-93 KyleP Created
//
//--------------------------------------------------------------------------
void CWorkThread::Done()
{
CLock lock( _queue._mtxLock );
ActiveItem()->Release();
lokSetActiveItem( 0 );
vqDebugOut(( DEB_ITRACE, "Worker 0x%x: SET completion\n", this ));
_evtDone.Set();
}
//+-------------------------------------------------------------------------
//
// Member: CWorkThread::WaitForCompletion, public
//
// Synopsis: Waits for completion of current work item.
//
// History: 29-Dec-93 KyleP Created
//
//--------------------------------------------------------------------------
void CWorkThread::WaitForCompletion( PWorkItem * pitem )
{
{
CLock lock( _queue._mtxLock );
if ( ActiveItem() != pitem )
return;
vqDebugOut(( DEB_ITRACE, "Worker 0x%x: RESET completion\n", this ));
_evtDone.Reset();
}
vqDebugOut(( DEB_ITRACE, "Worker 0x%x: WAIT for completion\n", this ));
_evtDone.Wait( INFINITE, TRUE );
} //WaitForCompletion