Source code of Windows XP (NT5)
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//-----------------------------------------------------------------------------
// File: dsutil.cpp
//
// Desc: Routines for dealing with sounds from resources
//
// Copyright (C) 1995-1999 Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#define STRICT
#include <windows.h>
#include <mmsystem.h>
#include <dsound.h>
#include "dsutil.h"
//-----------------------------------------------------------------------------
// Name: DSUtil_LoadSoundBuffer()
// Desc:
//-----------------------------------------------------------------------------
LPDIRECTSOUNDBUFFER DSUtil_LoadSoundBuffer( LPDIRECTSOUND pDS, LPCTSTR strName )
{
LPDIRECTSOUNDBUFFER pDSB = NULL;
DSBUFFERDESC dsbd;
BYTE* pbWaveData;
ZeroMemory( &dsbd, sizeof(dsbd) );
dsbd.dwSize = sizeof(dsbd);
dsbd.dwFlags = DSBCAPS_STATIC | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME |
DSBCAPS_CTRLFREQUENCY | DSBCAPS_GETCURRENTPOSITION2;
if( SUCCEEDED( DSUtil_GetWaveResource( NULL, strName, &dsbd.lpwfxFormat,
&pbWaveData, &dsbd.dwBufferBytes ) ) )
{
if( SUCCEEDED( pDS->CreateSoundBuffer( &dsbd, &pDSB, NULL ) ) )
{
if( FAILED( DSUtil_FillSoundBuffer( pDSB, pbWaveData,
dsbd.dwBufferBytes ) ) )
{
pDSB->Release();
pDSB = NULL;
}
}
else
{
pDSB = NULL;
}
}
return pDSB;
}
//-----------------------------------------------------------------------------
// Name: DSUtil_ReloadSoundBuffer()
// Desc:
//-----------------------------------------------------------------------------
HRESULT DSUtil_ReloadSoundBuffer( LPDIRECTSOUNDBUFFER pDSB, LPCTSTR strName )
{
BYTE* pbWaveData;
DWORD cbWaveSize;
if( FAILED( DSUtil_GetWaveResource( NULL, strName, NULL, &pbWaveData,
&cbWaveSize ) ) )
return E_FAIL;
if( FAILED( pDSB->Restore() ) )
return E_FAIL;
if( FAILED( DSUtil_FillSoundBuffer( pDSB, pbWaveData, cbWaveSize ) ) )
return E_FAIL;
return S_OK;
}
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
HRESULT DSUtil_GetWaveResource( HMODULE hModule, LPCTSTR strName,
WAVEFORMATEX** ppWaveHeader, BYTE** ppbWaveData,
DWORD* pcbWaveSize )
{
HRSRC hResInfo;
HGLOBAL hResData;
VOID* pvRes;
if( NULL == ( hResInfo = FindResource( hModule, strName, TEXT("WAV") ) ) )
return E_FAIL;
if( NULL == ( hResData = LoadResource( hModule, hResInfo ) ) )
return E_FAIL;
if( NULL == ( pvRes = LockResource( hResData ) ) )
return E_FAIL;
if( FAILED( DSUtil_ParseWaveResource( pvRes, ppWaveHeader, ppbWaveData,
pcbWaveSize ) ) )
return E_FAIL;
return S_OK;
}
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
SoundObject* DSUtil_CreateSound( LPDIRECTSOUND pDS, LPCTSTR strName,
DWORD dwNumConcurrentBuffers )
{
SoundObject* pSound = NULL;
LPWAVEFORMATEX pWaveHeader;
BYTE* pbData;
DWORD cbData;
if( NULL == pDS )
return NULL;
if( dwNumConcurrentBuffers < 1 )
dwNumConcurrentBuffers = 1;
if( SUCCEEDED( DSUtil_GetWaveResource( NULL, strName, &pWaveHeader,
&pbData, &cbData ) ) )
{
pSound = new SoundObject;
pSound->dwNumBuffers = dwNumConcurrentBuffers;
pSound->pbWaveData = pbData;
pSound->cbWaveSize = cbData;
pSound->dwCurrent = 0;
pSound->pdsbBuffers = new LPDIRECTSOUNDBUFFER[dwNumConcurrentBuffers+1];
pSound->pdsbBuffers[0] = DSUtil_LoadSoundBuffer( pDS, strName );
for( DWORD i=1; i<pSound->dwNumBuffers; i++ )
{
if( FAILED( pDS->DuplicateSoundBuffer( pSound->pdsbBuffers[0],
&pSound->pdsbBuffers[i] ) ) )
{
pSound->pdsbBuffers[i] = DSUtil_LoadSoundBuffer( pDS, strName );
if( NULL == pSound->pdsbBuffers[i] )
{
DSUtil_DestroySound( pSound );
pSound = NULL;
break;
}
}
}
}
return pSound;
}
//-----------------------------------------------------------------------------
// Name: DSUtil_DestroySound()
// Desc:
//-----------------------------------------------------------------------------
VOID DSUtil_DestroySound( SoundObject* pSound )
{
if( pSound )
{
for( DWORD i=0; i<pSound->dwNumBuffers; i++ )
{
if( pSound->pdsbBuffers[i] )
pSound->pdsbBuffers[i]->Release();
}
delete pSound->pdsbBuffers;
delete pSound;
}
}
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
LPDIRECTSOUNDBUFFER DSUtil_GetFreeSoundBuffer( SoundObject* pSound )
{
HRESULT hr;
DWORD dwStatus;
if( NULL == pSound )
return NULL;
LPDIRECTSOUNDBUFFER pDSB = pSound->pdsbBuffers[pSound->dwCurrent];
if( NULL == pDSB )
return NULL;
hr = pDSB->GetStatus( &dwStatus );
if( FAILED(hr) )
dwStatus = 0;
if( dwStatus & DSBSTATUS_PLAYING )
{
if( pSound->dwNumBuffers <= 1 )
return NULL;
if( ++pSound->dwCurrent >= pSound->dwNumBuffers )
pSound->dwCurrent = 0;
pDSB = pSound->pdsbBuffers[pSound->dwCurrent];
hr = pDSB->GetStatus( &dwStatus);
if( FAILED(hr) )
dwStatus = 0;
if( dwStatus & DSBSTATUS_PLAYING )
{
pDSB->Stop();
pDSB->SetCurrentPosition( 0 );
}
}
if( dwStatus & DSBSTATUS_BUFFERLOST )
{
if( FAILED( pDSB->Restore() ) )
return NULL;
if( FAILED( DSUtil_FillSoundBuffer( pDSB, pSound->pbWaveData,
pSound->cbWaveSize ) ) )
return NULL;
}
return pDSB;
}
//-----------------------------------------------------------------------------
// Name: DSUtil_PlaySound()
// Desc:
//-----------------------------------------------------------------------------
HRESULT DSUtil_PlaySound( SoundObject* pSound, DWORD dwPlayFlags )
{
if( NULL == pSound )
return E_FAIL;
if( !(dwPlayFlags & DSBPLAY_LOOPING) || (pSound->dwNumBuffers == 1) )
{
LPDIRECTSOUNDBUFFER pDSB = DSUtil_GetFreeSoundBuffer( pSound );
if( pDSB )
{
if( SUCCEEDED( pDSB->Play( 0, 0, dwPlayFlags ) ) )
return S_OK;
}
}
return E_FAIL;
}
//-----------------------------------------------------------------------------
// Name: DSUtil_StopSound()
// Desc:
//-----------------------------------------------------------------------------
HRESULT DSUtil_StopSound( SoundObject* pSound )
{
if( NULL == pSound )
return E_FAIL;
for( DWORD i=0; i<pSound->dwNumBuffers; i++ )
{
pSound->pdsbBuffers[i]->Stop();
pSound->pdsbBuffers[i]->SetCurrentPosition( 0 );
}
return S_OK;
}
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
HRESULT DSUtil_FillSoundBuffer( LPDIRECTSOUNDBUFFER pDSB, BYTE* pbWaveData,
DWORD dwWaveSize )
{
VOID* pMem1;
VOID* pMem2;
DWORD dwSize1;
DWORD dwSize2;
if( NULL == pDSB || NULL == pbWaveData || 0 == dwWaveSize )
return E_FAIL;
if( FAILED( pDSB->Lock( 0, dwWaveSize, &pMem1, &dwSize1, &pMem2,
&dwSize2, 0 ) ) )
return E_FAIL;
if( 0 != dwSize1 ) CopyMemory( pMem1, pbWaveData, dwSize1 );
if( 0 != dwSize2 ) CopyMemory( pMem2, pbWaveData+dwSize1, dwSize2 );
pDSB->Unlock( pMem1, dwSize1, pMem2, dwSize2);
return S_OK;
}
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
HRESULT DSUtil_ParseWaveResource( VOID* pvRes, WAVEFORMATEX** ppWaveHeader,
BYTE** ppbWaveData, DWORD* pcbWaveSize )
{
DWORD* pdw;
DWORD* pdwEnd;
DWORD dwRiff;
DWORD dwType;
DWORD dwLength;
if( ppWaveHeader )
*ppWaveHeader = NULL;
if( ppbWaveData )
*ppbWaveData = NULL;
if( pcbWaveSize )
*pcbWaveSize = 0;
pdw = (DWORD*)pvRes;
dwRiff = *pdw++;
dwLength = *pdw++;
dwType = *pdw++;
if( dwRiff != mmioFOURCC('R', 'I', 'F', 'F') )
return E_FAIL;
if( dwType != mmioFOURCC('W', 'A', 'V', 'E') )
return E_FAIL;
pdwEnd = (DWORD *)((BYTE *)pdw + dwLength-4);
while( pdw < pdwEnd )
{
dwType = *pdw++;
dwLength = *pdw++;
if( dwType == mmioFOURCC('f', 'm', 't', ' ') )
{
if (ppWaveHeader && !*ppWaveHeader)
{
if( dwLength < sizeof(WAVEFORMAT) )
return E_FAIL;
*ppWaveHeader = (WAVEFORMATEX*)pdw;
if( (!ppbWaveData || *ppbWaveData) &&
(!pcbWaveSize || *pcbWaveSize) )
{
return S_OK;
}
}
}
if( dwType == mmioFOURCC('d', 'a', 't', 'a') )
{
if( (ppbWaveData && !*ppbWaveData) ||
(pcbWaveSize && !*pcbWaveSize) )
{
if( ppbWaveData )
*ppbWaveData = (BYTE*)pdw;
if( pcbWaveSize )
*pcbWaveSize = dwLength;
if( !ppWaveHeader || *ppWaveHeader )
return S_OK;
}
}
pdw = (DWORD*)( (BYTE*)pdw + ((dwLength+1)&~1) );
}
return E_FAIL;
}
//-----------------------------------------------------------------------------
// Name: DSUtil_PlayPannedSound()
// Desc: Play a sound, but first set the panning according to where the
// object is on the screen. fScreenXPos is between -1.0f (left) and
// 1.0f (right).
//-----------------------------------------------------------------------------
VOID DSUtil_PlayPannedSound( SoundObject* pSound, FLOAT fScreenXPos )
{
LPDIRECTSOUNDBUFFER pDSB = DSUtil_GetFreeSoundBuffer( pSound );
if( pDSB )
{
pDSB->SetPan( (LONG)( 10000.0f * fScreenXPos ) );
pDSB->Play( 0, 0, 0 );
}
}