Source code of Windows XP (NT5)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

68 lines
1.9 KiB

// Copyright (c) 1999 Microsoft Corporation. All rights reserved.
//
// Declaration of CLyricTrack.
//
// This track type holds events that send DMUS_LYRIC_PMSG notifications at
// specific points during playback of a segment.
#pragma once
#include "trackhelp.h"
#include "tlist.h"
#include "smartref.h"
#include "dmusicf.h"
//////////////////////////////////////////////////////////////////////
// Types
// Items in list of events
struct LyricInfo
{
LyricInfo() : dwFlags(0), dwTimingFlags(0), lTriggerTime(0), lTimePhysical(0) {}
HRESULT Clone(const LyricInfo &o, MUSIC_TIME mtStart)
{
*this = o;
lTriggerTime -= mtStart;
lTimePhysical -= mtStart;
return S_OK;
}
DWORD dwFlags;
DWORD dwTimingFlags;
MUSIC_TIME lTriggerTime; // Logical time
MUSIC_TIME lTimePhysical;
SmartRef::WString wstrText;
};
//////////////////////////////////////////////////////////////////////
// CLyricsTrack
class CLyricsTrack;
typedef CPlayingTrack<CLyricsTrack, LyricInfo> CLyricsTrackBase;
class CLyricsTrack
: public CLyricsTrackBase
{
public:
// When the lyric track plays one of its items, it sends a Lyric PMsg through its segment state. If an invalidation occurs,
// the PMsg is retracted by the performance. Then the track is played again (with the FLUSH bit set). The last pameter to
// the CSegTriggerTrackBase is true, which instructs it to play the item a second time--to replace the retracted lyric.
CLyricsTrack(HRESULT *pHr) : CLyricsTrackBase(&g_cComponent, CLSID_DirectMusicLyricsTrack, false, true) {}
protected:
HRESULT PlayItem(
const LyricInfo &item,
statedata &state,
IDirectMusicPerformance *pPerf,
IDirectMusicSegmentState* pSegSt,
DWORD dwVirtualID,
MUSIC_TIME mtOffset,
REFERENCE_TIME rtOffset,
bool fClockTime);
HRESULT LoadRiff(SmartRef::RiffIter &ri, IDirectMusicLoader *pIDMLoader);
private:
HRESULT LoadLyric(SmartRef::RiffIter ri);
};