Source code of Windows XP (NT5)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

201 lines
5.7 KiB

# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
!IF "$(CFG)" == ""
CFG=Win32 Debug
!MESSAGE No configuration specified. Defaulting to Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Win32 Debug" && "$(CFG)" != "Win32 Release"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MPEGAPI.MAK" CFG="Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Win32 Release"
MTL=MkTypLib.exe
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "WinDebug"
# PROP BASE Intermediate_Dir "WinDebug"
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "WinDebug"
# PROP Intermediate_Dir "WinDebug"
OUTDIR=.\WinDebug
INTDIR=.\WinDebug
ALL : $(OUTDIR)/MPEGAPI.dll $(OUTDIR)/MPEGAPI.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE CPP /nologo /MD /W3 /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXEXT" /FR /Yu"stdafx.h" /c
# ADD CPP /nologo /MD /W3 /GX /Zi /YX /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXEXT" /FR /c
CPP_PROJ=/nologo /MD /W3 /GX /Zi /YX /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS"\
/D "_MBCS" /D "_AFXEXT" /FR$(INTDIR)/ /Fp$(OUTDIR)/"MPEGAPI.pch" /Fo$(INTDIR)/\
/Fd$(OUTDIR)/"MPEGAPI.pdb" /c
CPP_OBJS=.\WinDebug/
# ADD BASE RSC /l 0x0 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x0 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"MPEGAPI.bsc"
BSC32_SBRS= \
$(INTDIR)/mpegapi.sbr \
$(INTDIR)/init.sbr \
$(INTDIR)/imp.sbr
$(OUTDIR)/MPEGAPI.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 /NOLOGO /SUBSYSTEM:windows /DLL /DEBUG /MACHINE:I386 /DEF:"mpegapi.def" /IMPLIB:"mpegapi.lib"
# SUBTRACT BASE LINK32 /PDB:none
# ADD LINK32 /NOLOGO /SUBSYSTEM:windows /DLL /DEBUG /MACHINE:I386 /IMPLIB:"mpegapi.lib"
# SUBTRACT LINK32 /PDB:none
LINK32_FLAGS=/NOLOGO /SUBSYSTEM:windows /DLL /INCREMENTAL:yes\
/PDB:$(OUTDIR)/"MPEGAPI.pdb" /DEBUG /MACHINE:I386 /OUT:$(OUTDIR)/"MPEGAPI.dll"\
/IMPLIB:"mpegapi.lib"
DEF_FILE=
LINK32_OBJS= \
$(INTDIR)/mpegapi.obj \
$(INTDIR)/init.obj \
$(INTDIR)/imp.obj
$(OUTDIR)/MPEGAPI.dll : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "WinRel"
# PROP Intermediate_Dir "WinRel"
OUTDIR=.\WinRel
INTDIR=.\WinRel
ALL : $(OUTDIR)/MPEGAPI.dll $(OUTDIR)/MPEGAPI.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXEXT" /FR /Yu"stdafx.h" /c
# ADD CPP /nologo /MD /W3 /GX /YX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXEXT" /FR /c
CPP_PROJ=/nologo /MD /W3 /GX /YX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
"_MBCS" /D "_AFXEXT" /FR$(INTDIR)/ /Fp$(OUTDIR)/"MPEGAPI.pch" /Fo$(INTDIR)/ /c
CPP_OBJS=.\WinRel/
# ADD BASE RSC /l 0x0 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x0 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"MPEGAPI.bsc"
BSC32_SBRS= \
$(INTDIR)/mpegapi.sbr \
$(INTDIR)/init.sbr \
$(INTDIR)/imp.sbr
$(OUTDIR)/MPEGAPI.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 /NOLOGO /SUBSYSTEM:windows /DLL /MACHINE:I386 /DEF:"mpegapi.def" /IMPLIB:"mpegapi.lib"
# SUBTRACT BASE LINK32 /PDB:none
# ADD LINK32 /NOLOGO /SUBSYSTEM:windows /DLL /MACHINE:I386 /IMPLIB:"mpegapi.lib"
# SUBTRACT LINK32 /PDB:none
LINK32_FLAGS=/NOLOGO /SUBSYSTEM:windows /DLL /INCREMENTAL:no\
/PDB:$(OUTDIR)/"MPEGAPI.pdb" /MACHINE:I386 /OUT:$(OUTDIR)/"MPEGAPI.dll"\
/IMPLIB:"mpegapi.lib"
DEF_FILE=
LINK32_OBJS= \
$(INTDIR)/mpegapi.obj \
$(INTDIR)/init.obj \
$(INTDIR)/imp.obj
$(OUTDIR)/MPEGAPI.dll : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
MTL_PROJ=
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Group "Source Files"
################################################################################
# Begin Source File
SOURCE=.\mpegapi.cxx
DEP_MPEGA=\
.\mpegapi.h\
.\imp.h\
\actbuild\public\act\oak\inc\mpeg.h
$(INTDIR)/mpegapi.obj : $(SOURCE) $(DEP_MPEGA) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\init.cxx
$(INTDIR)/init.obj : $(SOURCE) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\imp.cxx
DEP_IMP_C=\
.\mpegapi.h\
.\imp.h\
\actbuild\public\act\oak\inc\mpeg.h
$(INTDIR)/imp.obj : $(SOURCE) $(DEP_IMP_C) $(INTDIR)
# End Source File
# End Group
# End Project
################################################################################