Source code of Windows XP (NT5)
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/**************************************************************************
* *
* Copyright (C) 1989, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
**************************************************************************/
/* interface.c */
/* Derrick Burns - 1989 */
#include <glos.h>
#include <GL/gl.h>
#include <GL/glu.h>
#ifndef NT
#include <stdlib.h>
#else
#include "winmem.h"
#include "bufpool.h"
#endif
#include "monotone.h"
static void do_out_finish(GLUtriangulatorObj *);
static void __gluTessEndContour(GLUtriangulatorObj *tobj);
GLUtriangulatorObj * APIENTRY gluNewTess(void)
{
GLUtriangulatorObj *tobj;
tobj = (GLUtriangulatorObj *) malloc(sizeof(GLUtriangulatorObj));
tobj->init = 0;
tobj->minit = 0;
tobj->in_poly = 0;
tobj->doingTriangles = 0;
tobj->tritype = GL_TRIANGLES;
tobj->vpool = 0;
tobj->raypool = 0;
tobj->begin = NULL;
tobj->end = NULL;
tobj->vertex = NULL;
tobj->error = NULL;
tobj->edgeflag = NULL;
tobj->parray = (Vert **)NULL;
tobj->inBegin = GL_FALSE;
tobj->s = 0;
tobj->t = 0;
return tobj;
}
void APIENTRY
gluTessCallback(GLUtriangulatorObj *tobj, GLenum which, void (CALLBACK *fn)())
{
switch(which) {
case GLU_BEGIN:
#ifndef NT
tobj->begin = (void (*)(GLenum)) fn;
#else
tobj->begin = (GLUtessBeginProc) fn;
#endif
break;
case GLU_VERTEX:
#ifndef NT
tobj->vertex = (void (*)(void *)) fn;
#else
tobj->vertex = (GLUtessVertexProc) fn;
#endif
break;
case GLU_END:
#ifndef NT
tobj->end = (void (*)(void)) fn;
#else
tobj->end = (GLUtessEndProc) fn;
#endif
break;
case GLU_ERROR:
#ifndef NT
tobj->error = (void (*)(GLenum)) fn;
#else
tobj->error = (GLUtessErrorProc) fn;
#endif
break;
case GLU_EDGE_FLAG:
#ifndef NT
tobj->edgeflag = (void (*)(GLboolean)) fn;
#else
tobj->edgeflag = (GLUtessEdgeFlagProc) fn;
#endif
break;
default:
/* XXX */
break;
}
}
void APIENTRY
gluDeleteTess(GLUtriangulatorObj *t)
{
#ifdef NT
extern void __gl_free_pool( Pool * );
#endif
__gl_free_priorityq(t);
if (t->raypool) __gl_free_pool(t->raypool);
if (t->vpool) __gl_free_pool(t->vpool);
__gl_clear_triangulate(t);
__gl_clear_sort(t);
free(t);
}
/*---------------------------------------------------------------------------
* gluBeginPolygon - called before each input polygon
*---------------------------------------------------------------------------
*/
void APIENTRY
gluBeginPolygon(GLUtriangulatorObj *tobj)
{
if(setjmp(tobj->in_env) != 0)
return;
if (tobj->in_poly++) {
__gl_in_error(tobj, 1);
}
/* 17 arbitrarily */
__gl_init_priorityq(tobj, 17);
__gl_init_verts(tobj);
__gl_init_raylist(tobj);
tobj->nloops = 0;
tobj->maxarea = (float)0.0;
tobj->head = 0;
tobj->looptype = GLU_EXTERIOR;
}
/*---------------------------------------------------------------------------
* gluEndPolygon - called after each input polygon
*---------------------------------------------------------------------------
*/
void APIENTRY
gluEndPolygon(GLUtriangulatorObj *tobj)
{
#ifdef NT
extern void __gl_setpriority_priorityq( GLUtriangulatorObj *, int, int);
#endif
if(setjmp(tobj->in_env) != 0)
return;
if (--tobj->in_poly) {
__gl_in_error(tobj, 2);
}
if (tobj->head) {
__gluTessEndContour(tobj);
}
/* Set edge flag to -1 so that if the user wants edge flag info, we
** specify an edge flag for the first edge regardless (then we only
** report changes).
*/
tobj->currentEdgeFlag = (GLboolean) -1;
__gl_setpriority_priorityq(tobj, tobj->s, tobj->t);
__gl_monotonize(tobj);
do_out_finish(tobj);
__gl_free_verts(tobj);
__gl_free_priorityq(tobj);
__gl_free_raylist(tobj);
}
static void
do_out_finish(GLUtriangulatorObj *tobj)
{
if (tobj->doingTriangles) {
if (tobj->end) {
(*tobj->end)();
tobj->inBegin = GL_FALSE;
}
tobj->doingTriangles = 0;
}
}
/*---------------------------------------------------------------------------
* gluNextContour - called before each input boundary loop
*---------------------------------------------------------------------------
*/
void APIENTRY
gluNextContour(GLUtriangulatorObj *tobj, GLenum type)
{
if(setjmp(tobj->in_env) != 0)
return;
if(!tobj->in_poly) {
__gl_in_error(tobj, 2);
}
if (tobj->head) {
__gluTessEndContour(tobj);
}
tobj->head = 0;
tobj->looptype = type;
}
/*---------------------------------------------------------------------------
* gluTessEndContour - called after each input boundary loop
*---------------------------------------------------------------------------
*/
static void
__gluTessEndContour(GLUtriangulatorObj *tobj)
{
double xyarea, xzarea, yzarea;
Vert *v;
tobj->nloops++;
xyarea = xzarea = yzarea = 0.0;
v = tobj->head;
do {
xyarea += v->v[0] * v->next->v[1] - v->v[1] * v->next->v[0];
xzarea += v->v[0] * v->next->v[2] - v->v[2] * v->next->v[0];
yzarea += v->v[1] * v->next->v[2] - v->v[2] * v->next->v[1];
v = v->next;
} while(v != tobj->head);
if(xyarea < 0.0) {
if(-xyarea > tobj->maxarea) {
tobj->maxarea = -xyarea; tobj->s = 1; tobj->t = 0;
}
} else {
if(xyarea > tobj->maxarea) {
tobj->maxarea = xyarea; tobj->s = 0; tobj->t = 1;
}
}
if(xzarea < 0.0) {
if(-xzarea > tobj->maxarea) {
tobj->maxarea = -xzarea; tobj->s = 2; tobj->t = 0;
}
} else {
if(xzarea > tobj->maxarea) {
tobj->maxarea = xzarea; tobj->s = 0; tobj->t = 2;
}
}
if(yzarea < 0.0) {
if(-yzarea > tobj->maxarea) {
tobj->maxarea = -yzarea; tobj->s = 2; tobj->t = 1;
}
} else {
if(yzarea > tobj->maxarea) {
tobj->maxarea = yzarea; tobj->s = 1; tobj->t = 2;
}
}
__gl_unclassify_all(tobj->head);
}
/*---------------------------------------------------------------------------
* gluTessVertex - called for each input vertex
*---------------------------------------------------------------------------
*/
void APIENTRY
gluTessVertex(GLUtriangulatorObj *tobj, GLdouble v[3], void *data)
{
Vert *vert;
if(setjmp(tobj->in_env) != 0)
return;
if(!tobj->in_poly) {
__gl_in_error(tobj, 2);
}
vert = __gl_new_vert(tobj);
vert->myid = vert;
vert->v[0] = v[0];
vert->v[1] = v[1];
vert->v[2] = v[2];
vert->ray = 0;
vert->data = data;
#ifdef ADDED
vert->added = 0;
#endif
if(tobj->head == 0) {
tobj->head = vert->prev = vert->next = vert;
} else {
vert->prev = tobj->head->prev;
vert->next = tobj->head;
vert->prev->next = vert;
vert->next->prev = vert;
}
__gl_add_priorityq(tobj, vert);
}
/*----------------------------------------------------------------------------
* in_error - data input error, free all storage
*----------------------------------------------------------------------------
*/
void
__gl_in_error(GLUtriangulatorObj *tobj, GLenum which)
{
__gl_clear_sort(tobj);
__gl_clear_triangulate(tobj);
__gl_free_raylist(tobj);
__gl_free_verts(tobj);
__gl_free_priorityq(tobj);
__gl_cleanup(tobj);
tobj->in_poly = 0;
if (tobj->error) {
(*tobj->error)(which + (GLU_TESS_ERROR1 - 1));
}
longjmp(tobj->in_env, (int) which);
}