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262 lines
8.3 KiB
262 lines
8.3 KiB
/******************************Module*Header*******************************\
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* Module Name: glteb.h
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*
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* TEB related structures.
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*
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* Created: 12/27/1993
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* Author: Hock San Lee [hockl]
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*
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* Copyright (c) 1993-96 Microsoft Corporation
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\**************************************************************************/
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#ifndef __GLTEB_H__
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#define __GLTEB_H__
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#include <gldrv.h> // Dispatch table sizes
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#include "oleauto.h"
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#include "exttable.h"
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// OpenGL reserves a few entries in the NT TEB and allocates TLS storage to
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// keep thread local states.
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//
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// In Win95, the NT TEB storage is not available in the TEB and is made
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// part of its TLS storage.
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//
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// For code simplicity, a special NT_CURRENT_TEB macro is used to access
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// fields that are defined in NT TEB. Another macro CURRENT_GLTEBINFO is
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// used to access the other fields. This convention should be followed.
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// Shared section size
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#define SHARED_SECTION_SIZE 8192
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// Number of entries in the extended dispatch table
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#define GL_EXT_PROC_TABLE_SIZE (sizeof(GLEXTDISPATCHTABLE)/sizeof(PROC))
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// Offset of entries for extension functions. This offset must
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// be greater than all possible non-extension entries
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#define GL_EXT_PROC_TABLE_OFFSET OPENGL_VERSION_110_ENTRIES
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typedef struct _GLTEBINFO {
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// glCltDispatchTable must be the first field for the assembly code to work.
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// We pad the table with an extra entry if necessary to make glMsgBatchInfo
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// start at a qword boundary.
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PVOID glCltDispatchTable[(OPENGL_VERSION_110_ENTRIES+GL_EXT_PROC_TABLE_SIZE+1)/2*2];
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// This field must be qword aligned!
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BYTE glMsgBatchInfo[SHARED_SECTION_SIZE];
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#ifdef _WIN95_
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// These fields must match the NT TEB definitions!
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PVOID glDispatchTable[233]; // fast dispatch table
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ULONG glReserved1[29]; // POLYARRAY structure
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PVOID glReserved2; // pointer to POLYMATERIAL structure
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PVOID glSectionInfo; // generic server GC
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PVOID glSection; // Not used
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PVOID glTable; // Used only for NT x86
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PVOID glCurrentRC; // generic client RC
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PVOID glContext; // reserved by OpenGL ICD drivers
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#endif // _WIN95_
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} GLTEBINFO, *PGLTEBINFO;
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extern DWORD dwTlsOffset;
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#if !defined(_WIN95_)
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#if defined(_WIN64)
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#define TeglDispatchTable 0x9f0
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#define TeglReserved1 0x1138
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#define TeglReserved2 0x1220
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#define TeglSectionInfo 0x1228
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#define TeglSection 0x1230
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#define TeglTable 0x1238
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#define TeglCurrentRC 0x1240
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#define TeglContext 0x1248
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#else
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#define TeglDispatchTable 0x7c4
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#define TeglReserved1 0xb68
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#define TeglPaTeb 0xbb0
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#define TeglReserved2 0xbdc
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#define TeglSectionInfo 0xbe0
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#define TeglSection 0xbe4
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#define TeglTable 0xbe8
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#define TeglCurrentRC 0xbec
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#define TeglContext 0xbf0
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#endif
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#endif
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#if defined(_WIN95_) || !defined(_X86_)
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// Use NT_CURRENT_TEB to access the fields defined in NT TEB only!
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// Do not use it to access other fields such as glCltDispatchTable and
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// glMsgBatchInfo.
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// Use CURRENT_GLTEBINFO to access the fields *not* defined in NT TEB only!
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// E.g. glCltDispatchTable and glMsgBatchInfo.
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#ifdef _WIN95_
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#define NT_CURRENT_TEB() \
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(*(PGLTEBINFO *)((PBYTE)NtCurrentTeb()+dwTlsOffset))
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#else
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#define NT_CURRENT_TEB() \
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(NtCurrentTeb())
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#endif
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#define CURRENT_GLTEBINFO() \
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(*(PGLTEBINFO *)((PBYTE)NtCurrentTeb()+dwTlsOffset))
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#define SET_CURRENT_GLTEBINFO(pglti) \
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(*(PGLTEBINFO *)((PBYTE)NtCurrentTeb()+dwTlsOffset) = (pglti))
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// Cached POLYARRAY structure.
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#define GLTEB_CLTPOLYARRAY() \
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((struct _POLYARRAY *)(NT_CURRENT_TEB()->glReserved1))
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// Pointer to POLYMATERIAL structure.
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#define GLTEB_CLTPOLYMATERIAL() \
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((POLYMATERIAL *)(NT_CURRENT_TEB()->glReserved2))
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#define GLTEB_SET_CLTPOLYMATERIAL(pm) \
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(NT_CURRENT_TEB()->glReserved2 = (PVOID)(pm))
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// Table containing OpenGL function pointers for faster dispatch. Use this
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// table where possible.
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#define GLTEB_CLTDISPATCHTABLE_FAST() \
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((PGLDISPATCHTABLE_FAST)(NT_CURRENT_TEB()->glDispatchTable))
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// Client side RC structure.
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#ifdef _WIN95_
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#define GLTEB_CLTCURRENTRC() \
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(NT_CURRENT_TEB() ? (PLRC)NT_CURRENT_TEB()->glCurrentRC : (PLRC)0)
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#else
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#define GLTEB_CLTCURRENTRC() \
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((PLRC)NT_CURRENT_TEB()->glCurrentRC)
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#endif
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#define GLTEB_SET_CLTCURRENTRC(RC) \
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(NT_CURRENT_TEB()->glCurrentRC = (PVOID)(RC))
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// Client driver private data.
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#define GLTEB_CLTDRIVERSLOT() \
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(NT_CURRENT_TEB()->glContext)
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#define GLTEB_SET_CLTDRIVERSLOT(pv) \
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(NT_CURRENT_TEB()->glContext = (pv))
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#define GLTEB_SRVCONTEXT() \
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((struct __GLcontextRec *)(NT_CURRENT_TEB()->glSectionInfo))
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#define GLTEB_SET_SRVCONTEXT(Context) \
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(NT_CURRENT_TEB()->glSectionInfo = (PVOID)(Context))
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#else // _WIN95_ || !_X86_
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#pragma warning(disable:4035) // Function doesn't return a value
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#define NT_CURRENT_TEB() \
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(NtCurrentTeb())
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__inline PGLTEBINFO CURRENT_GLTEBINFO(void)
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{
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__asm mov eax, [dwTlsOffset]
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__asm mov eax, fs:[eax]
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}
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__inline void SET_CURRENT_GLTEBINFO(PGLTEBINFO pglti)
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{
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__asm mov eax, pglti
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__asm mov edx, [dwTlsOffset]
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__asm mov fs:[edx], eax
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}
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// Cached POLYARRAY structure.
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// Returns cached linear pointer into TEB
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__inline struct _POLYARRAY *GLTEB_CLTPOLYARRAY(void)
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{
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__asm mov eax, fs:[TeglPaTeb]
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}
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// Pointer to POLYMATERIAL structure.
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__inline struct _POLYMATERIAL *GLTEB_CLTPOLYMATERIAL(void)
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{
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__asm mov eax, fs:[TeglReserved2]
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}
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__inline void GLTEB_SET_CLTPOLYMATERIAL(struct _POLYMATERIAL *pm)
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{
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__asm mov eax, pm
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__asm mov fs:[TeglReserved2], eax
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}
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// Table containing OpenGL function pointers for faster dispatch. Use this
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// table where possible.
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// Returns cached linear pointer into TEB
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__inline struct _GLDISPATCHTABLE_FAST *GLTEB_CLTDISPATCHTABLE_FAST(void)
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{
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__asm mov eax, fs:[TeglTable]
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}
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// Client side RC structure.
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__inline struct _LRC *GLTEB_CLTCURRENTRC(void)
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{
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__asm mov eax, fs:[TeglCurrentRC]
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}
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__inline void GLTEB_SET_CLTCURRENTRC(struct _LRC *RC)
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{
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__asm mov eax, RC
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__asm mov fs:[TeglCurrentRC], eax
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}
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// Client driver private data.
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__inline PVOID GLTEB_CLTDRIVERSLOT(void)
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{
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__asm mov eax, fs:[TeglContext]
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}
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__inline void GLTEB_SET_CLTDRIVERSLOT(PVOID pv)
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{
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__asm mov eax, pv
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__asm mov fs:[TeglContext], eax
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}
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__inline struct __GLcontextRec *GLTEB_SRVCONTEXT(void)
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{
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__asm mov eax, fs:[TeglSectionInfo]
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}
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__inline void GLTEB_SET_SRVCONTEXT(struct __GLcontextRec *Context)
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{
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__asm mov eax, Context
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__asm mov fs:[TeglSectionInfo], eax
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}
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#pragma warning(default:4035) // Reset to default
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#endif // _WIN95_ || !_X86_
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// Table containing all OpenGL API function pointers.
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#define GLTEB_CLTDISPATCHTABLE() \
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((PGLDISPATCHTABLE)(CURRENT_GLTEBINFO()->glCltDispatchTable))
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// Table containing all generic implementation's extension function pointers.
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#define GLTEB_EXTDISPATCHTABLE() \
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((PGLEXTDISPATCHTABLE)(CURRENT_GLTEBINFO()->glCltDispatchTable+GL_EXT_PROC_TABLE_OFFSET))
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// Command buffer for batching.
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#define GLTEB_SHAREDMEMORYSECTION() \
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((GLMSGBATCHINFO *) (CURRENT_GLTEBINFO()->glMsgBatchInfo))
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// OpenGL function return value subbatch storage
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#define GLTEB_RETURNVALUE() \
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GLTEB_SHAREDMEMORYSECTION()->ReturnValue
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// Initialize both glCltDispatchTable and glDispatchTable with the new
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// function pointers.
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// glCltDispatchTable contains all OpenGL API function pointers followed
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// by the generic implementation's extension function pointers.
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// glDispatchTable contains a subset of OpenGL function pointers for "fast"
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// dispatch.
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extern void vInitTebCache(PVOID);
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extern void SetCltProcTable(struct _GLCLTPROCTABLE *pgcpt,
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struct _GLEXTPROCTABLE *pgept,
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BOOL fForce);
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extern void GetCltProcTable(struct _GLCLTPROCTABLE *pgcpt,
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struct _GLEXTPROCTABLE *pgept,
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BOOL fForce);
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#endif /* __GLTEB_H__ */
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