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991 lines
30 KiB
991 lines
30 KiB
/******************************Module*Header*******************************\
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* Module Name: sswproc.cxx
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*
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* Window procedure functions.
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*
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* Copyright (c) 1996 Microsoft Corporation
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\**************************************************************************/
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#include <windows.h>
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#include <commdlg.h>
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#include <scrnsave.h>
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#include <GL\gl.h>
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#include "tk.h"
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#include <math.h>
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#include <memory.h>
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#include <string.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <malloc.h>
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#include <time.h>
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#include "ssintrnl.hxx"
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#include "sswproc.hxx"
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#include "palette.hxx"
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#include "clear.hxx"
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// forward declarations of internal functions
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static void ss_TimerProc();
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LRESULT SS_ScreenSaverProc(HWND, UINT, WPARAM, LPARAM);
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LONG
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FullScreenPaletteManageProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
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static void
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ssw_RelayMessageToChildren( PSSW pssw, UINT msg, WPARAM wParam, LPARAM lParam);
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static void ssw_RealizePalette( PSSW pssw, BOOL bBackground );
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static void ssw_DeletePalette( PSSW pssw );
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/**************************************************************************\
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* ScreenSaverProc
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*
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* Processes messages for the top level screen saver window.
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*
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* Unhandled msgs are sent to DefScreenSaverProc
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\**************************************************************************/
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LRESULT
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ScreenSaverProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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HDC hdc;
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PAINTSTRUCT ps;
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static BOOL bInited = FALSE;
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static UINT idTimer = 0;
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// Draw timer time-out interval
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#ifdef SS_DEBUG
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static UINT uiTimeOut = 2; // Let it rip !
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#else
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static UINT uiTimeOut = 16; // Cap at ~60 fps
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#endif
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static BOOL bSuspend = FALSE;
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#ifdef SS_WIN95_TIMER_HACK
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static BOOL bIdle = FALSE;
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#endif
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PSSW pssw;
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switch (message)
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{
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case WM_CREATE:
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case WM_ERASEBKGND:
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case SS_WM_INITGL:
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return SS_ScreenSaverProc( hwnd, message, wParam, lParam);
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case WM_ACTIVATE:
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if ( LOWORD(wParam) == WA_INACTIVE ) {
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SS_DBGMSG( "Main_Proc: WM_ACTIVATE inactive\n" );
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gpss->bInForeground = FALSE;
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} else {
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SS_DBGMSG( "Main_Proc: WM_ACTIVATE active\n" );
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gpss->bInForeground = TRUE;
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}
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// fall thru
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case WM_QUERYNEWPALETTE:
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case WM_PALETTECHANGED:
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case WM_SYSCOLORCHANGE:
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case SS_WM_PALETTE:
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return( MainPaletteManageProc( hwnd, message, wParam, lParam ) );
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case SS_WM_START:
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SS_DBGMSG( "Main_Proc: SS_WM_START\n" );
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// This is the main GL startup point. The global animation timer
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// is started, and SS_WM_START is relayed to the window chain.
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//mf: kluge for 'delayed background paint' problem in preview mode - in
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// floater type ss's, the main window gets this delayed bg paint thing that
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// makes the floater obvious. By relenquishing our time slice here, the
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// problem goes away...
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#if 1
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if( gpss->type == SS_TYPE_PREVIEW ) {
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Sleep(0);
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}
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#endif
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// Initialize the animation timer - it should start up once we
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// return from here
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idTimer = 1;
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SetTimer(hwnd, idTimer, uiTimeOut, 0);
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#ifdef SS_DEBUG
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// Start timer for calculating update rate
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gpss->timer.Start();
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#endif
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if( !bInited )
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bInited = TRUE;
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// Process SS_WM_START for the window chain
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return SS_ScreenSaverProc( hwnd, message, wParam, lParam);
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#ifdef SS_WIN95_TIMER_HACK
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case SS_WM_IDLE :
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if( wParam == SS_IDLE_ON )
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bIdle = TRUE;
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else if( wParam == SS_IDLE_OFF )
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bIdle = FALSE;
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break;
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#endif
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case WM_DESTROY:
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if (idTimer) {
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KillTimer(hwnd, idTimer);
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idTimer = 0;
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}
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// Destroy any children of the top level window
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pssw = gpss->sswTable.PsswFromHwnd( hwnd );
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PSSW psswChild;
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psswChild = pssw == NULL ? NULL : pssw->psswChildren;
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while( psswChild ) {
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if( psswChild->hwnd )
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DestroyWindow( psswChild->hwnd );
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psswChild = pssw->psswSibling;
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}
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// Handle any palette stuff
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//mf: Before deleting this top level window, we need to use its
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// still-valid dc to things like restore SystemPaletteUse mode. Ideally this
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// should be done after ~SSW has dumped GL, but ~SSW also releases the DC.
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// If this is a problem, we can create a new function SSW::DeleteGL that just
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// gets rid of the GL part
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if( gpss->pssPal && pssw)
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ssw_DeletePalette( pssw );
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// Dump the main pssw
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delete pssw;
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// All pssw's have now been deleted - remove global ptr to top of
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// window chain.
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gpss->psswMain = NULL;
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PostQuitMessage(0);
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return 0;
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case SS_WM_CLOSING:
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// mf:This message is sent when the screen saver receives a WM_CLOSE
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// msg, *after* any password protection routines.
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// For now, only sent in /s mode
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SS_DBGMSG( "Main_Proc: SS_WM_CLOSING\n" );
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if( gpss->bResSwitch ) {
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// pssw->GdiClear();
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// mf: untested for child window case
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// Restore previous display settings
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// Note that this is also checked for in ~SCRNSAVE, in
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// case this message is not hit.
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ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
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gpss->bResSwitch = FALSE;
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}
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return 0;
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case WM_SETFOCUS:
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SS_DBGMSG( "Main_Proc: WM_FOCUS\n" );
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//mf: this catches some of the win95 passwd dialog problems, where
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// we don't get repaint msgs when dialogs end
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if( ss_fOnWin95() && ss_fFullScreenMode() ) {
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pssw = gpss->sswTable.PsswFromHwnd( hwnd );
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if (pssw != NULL)
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pssw->Repaint( FALSE );
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}
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break;
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#if DBG
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case WM_SHOWWINDOW:
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SS_DBGMSG( "Main_Proc: WM_SHOWWINDOW\n" );
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break;
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#endif
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case WM_PAINT:
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SS_DBGMSG( "Main_Proc: WM_PAINT\n" );
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pssw = gpss->sswTable.PsswFromHwnd( hwnd );
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if (pssw != NULL)
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pssw->Repaint( TRUE );
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#ifdef SS_DO_PAINT
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// We do the painting rather than letting the system do it
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hdc = BeginPaint(hwnd, &ps);
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// This is case where bg brush is NULL and we have to do repaint
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// We only do it after bInited, as this will avoid the first
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// WM_PAINT for the entire window.
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if( bInited )
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DrawGdiRect( hdc, gpss->hbrBg, &ps.rcPaint );
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EndPaint(hwnd, &ps);
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#endif // SS_DO_PAINT
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#ifdef SS_DELAYED_START_KLUGE
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if( !bInited && SS_DELAY_START(gpss->type) ) {
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bInited = TRUE;
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// Do initial GL configuration
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PostMessage( hwnd, SS_WM_INITGL, 0, 0 );
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// Start drawing
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PostMessage( hwnd, SS_WM_START, 0, 0 );
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}
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#endif // SS_DELAYED_START_KLUGE
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if( pssw->iSubWindow ) {
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// If this window has sub windows, mark the bg for validation,
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// since for hardware double buffered schemes, Swapbuffers
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// may swap in ugly garbage.
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pssw->bValidateBg = TRUE;
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}
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#ifdef SS_DO_PAINT
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return 0; // painting has been handled by us
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#endif // SS_DO_PAINT
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break;
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case WM_SIZE:
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// Suspend drawing if minimized
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if( wParam == SIZE_MINIMIZED )
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bSuspend = TRUE;
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else // either SIZE_RESTORED or SIZE_MAXIMIZED
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bSuspend = FALSE;
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return SS_ScreenSaverProc( hwnd, message, wParam, lParam);
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case WM_MOVE:
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SS_DBGMSG( "Main_Proc: WM_MOVE\n" );
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// See note for WM_PAINT for subWindows
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pssw = gpss->sswTable.PsswFromHwnd( hwnd );
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if (pssw == NULL)
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break;
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//mf: kluge for non-floater workaround : see above
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if( pssw->iSubWindow )
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pssw->bValidateBg = TRUE;
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break;
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case WM_TIMER:
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if( bSuspend )
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return 0;
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#ifdef SS_WIN95_TIMER_HACK
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if( bIdle ) {
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// We are in an idle state, and don't want to flood the queue
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// with WM_TIMER mesages. So we kill the timer, do our
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// drawing, then start another timer.
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// Kill current timer
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if (idTimer)
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KillTimer(hwnd, idTimer);
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else
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// unlikely, but what the hay
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return 0;
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}
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#endif
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ss_TimerProc();
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#ifdef SS_WIN95_TIMER_HACK
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if( bIdle ) {
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// Start another animation timer after we've done drawing
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SetTimer(hwnd, idTimer, uiTimeOut, 0);
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}
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#endif
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return 0;
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}
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return DefScreenSaverProc(hwnd, message, wParam, lParam);
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}
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/**************************************************************************\
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* SS_ScreenSaverProc
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*
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* Wndproc for child windows, and some messages from top-level window
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*
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* Unhandled msgs are sent to DefWindowProc
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\**************************************************************************/
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LRESULT
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SS_ScreenSaverProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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HDC hdc;
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PAINTSTRUCT ps;
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int i;
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int retVal;
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PSSW pssw;
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switch (message)
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{
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case WM_CREATE:
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SS_DBGMSG1( "SS_Proc: WM_CREATE for 0x%x\n", hwnd );
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pssw = (PSSW) ( ((LPCREATESTRUCT)lParam)->lpCreateParams );
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gpss->sswTable.Register( hwnd, pssw );
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pssw->size.width = ((LPCREATESTRUCT)lParam)->cx;
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pssw->size.height = ((LPCREATESTRUCT)lParam)->cy;
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pssw->hwnd = hwnd;
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break;
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case SS_WM_INITGL:
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SS_DBGMSG1( "SS_Proc: SS_WM_INITGL for 0x%x\n", hwnd );
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pssw = gpss->sswTable.PsswFromHwnd( hwnd );
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pssw->InitGL();
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break;
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#ifdef SS_MULTI_WINDOW_TIMERS
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// Enable this section and fill it in if windows start their own animation
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// timers. For now, there is just one timer on the main window.
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case SS_WM_START:
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SS_DBGMSG1( "SS_Proc: SS_WM_START for 0x%x\n", hwnd );
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pssw = gpss->sswTable.PsswFromHwnd( hwnd );
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// Send SS_WM_START to any children of this window
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ssw_RelayMessageToChildren( pssw, SS_WM_START, 0, 0 );
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// Nothing really to do here yet...
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break;
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#endif
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case SS_WM_PALETTE:
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return( MainPaletteManageProc( hwnd, message, wParam, lParam ) );
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case WM_DESTROY:
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pssw = gpss->sswTable.PsswFromHwnd( hwnd );
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SS_DBGMSG1( "SS_Proc: WM_DESTROY for 0x%x\n", hwnd );
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// Kill off any children of this window first
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PSSW psswChild;
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psswChild = pssw == NULL ? NULL : pssw->psswChildren;
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while( psswChild ) {
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if( psswChild->hwnd )
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DestroyWindow( psswChild->hwnd );
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else
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delete psswChild;
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psswChild = pssw->psswSibling;
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}
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// Delete the pssw - this does all necessary cleanup
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delete pssw;
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break;
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case WM_ERASEBKGND:
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SS_DBGMSG1( "SS_Proc: WM_ERASEBKGRND for 0x%x\n", hwnd );
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#if 0
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// If eventually we want to control bg erasing...
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{
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BOOL bEraseNow = TRUE; // ! 0 or 1 have same effect !
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if( bEraseNow ) {
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// If bg for the window is NULL, ? should erase here ?
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return TRUE;
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}
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else
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return 0; // window remains marked for erasing
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}
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#else
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pssw = gpss->sswTable.PsswFromHwnd( hwnd );
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if (pssw != NULL)
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pssw->Repaint( FALSE );
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// Don't process this message
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return DefWindowProc(hwnd, message, wParam, lParam);
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#endif
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case WM_PAINT:
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// We get this msg every time window moves, since SWP_NOCOPYBITS is
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// specified with the window move.
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hdc = BeginPaint(hwnd, &ps);
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EndPaint(hwnd, &ps);
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break;
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case WM_SIZE:
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pssw = gpss->sswTable.PsswFromHwnd( hwnd );
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if (pssw != NULL)
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pssw->Resize( LOWORD(lParam), HIWORD(lParam) );
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break;
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// these msg's are never received by the child window ?
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case WM_ACTIVATE:
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case WM_QUERYNEWPALETTE:
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case WM_PALETTECHANGED:
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return( MainPaletteManageProc( hwnd, message, wParam, lParam ) );
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case WM_SYSCOMMAND:
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case WM_SETCURSOR:
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case WM_ACTIVATEAPP:
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case WM_MOUSEMOVE:
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case WM_LBUTTONDOWN:
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case WM_MBUTTONDOWN:
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case WM_RBUTTONDOWN:
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case WM_KEYDOWN:
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case WM_SYSKEYDOWN:
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case WM_POWERBROADCAST:
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case WM_POWER:
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pssw = gpss->sswTable.PsswFromHwnd( hwnd );
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if (pssw == NULL)
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return DefScreenSaverProc(hwnd, message, wParam, lParam);
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else
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return DefScreenSaverProc(pssw->psswParent->hwnd, message, wParam, lParam);
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default:
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return DefWindowProc(hwnd, message, wParam, lParam);
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}
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return 0;
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}
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#ifdef SS_DEBUG
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/**************************************************************************\
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* PrintUpdateRate
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*
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* Print number of updates per second in the title bar
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*
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\**************************************************************************/
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static void
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PrintUpdateRate( double elapsed, long updateCount )
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{
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char buf[100];
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double updateRate;
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if( elapsed == 0.0 )
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updateRate = 0.0;
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else
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updateRate = updateCount / elapsed;
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sprintf( buf, "Updates per second = %4.1f", updateRate );
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SendMessage(gpss->psswMain->hwnd, WM_SETTEXT, 0, (LPARAM)buf);
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}
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#endif
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/**************************************************************************\
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* ss_TimerProc
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*
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* Every time a timer event fires off, update all active windows
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*
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\**************************************************************************/
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static void
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ss_TimerProc()
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{
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static int busy = FALSE;
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int i;
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#ifdef SS_DEBUG
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static long updateCount = 0;
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static double updateInterval = 2.0;
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SS_TIMER *pTimer = &gpss->timer;
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#endif
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if (busy)
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return;
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busy = TRUE;
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gpss->psswMain->UpdateWindow();
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#ifdef SS_DEBUG
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updateCount++;
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if( gpss->bDoTiming &&
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(( (double) pTimer->ElapsedTime() ) >= updateInterval) )
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{
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double elapsed = pTimer->Stop();
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PrintUpdateRate( elapsed, updateCount );
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updateCount = 0;
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pTimer->Start();
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}
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#endif
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busy = FALSE;
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}
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/**************************************************************************\
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* RelayMessageToChildren
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*
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* Pass along the message to any child windows
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\**************************************************************************/
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static void
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ssw_RelayMessageToChildren( PSSW pssw, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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PSSW psswChild = pssw->psswChildren;
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while( psswChild ) {
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if( psswChild->hwnd )
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SendMessage( psswChild->hwnd, msg, wParam, lParam );
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psswChild = psswChild->psswSibling;
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}
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}
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/**************************************************************************\
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* UpdateDIBColorTable
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*
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* Wrapper for SSDIB_UpdateColorTable.
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*
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* This controls the hPal parameter for SSDIB_UpdateColorTable.
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*
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\**************************************************************************/
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void
|
|
ssw_UpdateDIBColorTable( HDC hdcbm, HDC hdcwin )
|
|
{
|
|
SS_PAL *pssPal = gpss->pssPal;
|
|
|
|
if( !pssPal )
|
|
return;
|
|
#if 0
|
|
HPALETTE hpal = pssPal->bTakeOver ? pssPal->hPal : NULL;
|
|
#else
|
|
HPALETTE hpal = pssPal->hPal;
|
|
#endif
|
|
|
|
SSDIB_UpdateColorTable( hdcbm, hdcwin, hpal );
|
|
}
|
|
|
|
|
|
/**************************************************************************\
|
|
* RealizePalette
|
|
*
|
|
\**************************************************************************/
|
|
|
|
static void
|
|
ssw_RealizePalette( PSSW pssw, BOOL bBackground )
|
|
{
|
|
// assumed pssPal valid if get here
|
|
SS_PAL *pssPal = gpss->pssPal;
|
|
|
|
if( !pssw->hrc ) {
|
|
// Can assume this window doesn't need to worry about palettes, but
|
|
// if any of its children are subWindows, it will have to take care
|
|
// of it *for* them.
|
|
if( ! pssw->iSubWindow )
|
|
return; // no hrc and no subWindow children
|
|
}
|
|
pssPal->Realize( pssw->hwnd, pssw->hdc, bBackground );
|
|
|
|
if( pssw->pStretch && pssw->pStretch->ssbm.hdc ) {
|
|
SS_BITMAP *pssbm = &pssw->pStretch->ssbm;
|
|
ssw_UpdateDIBColorTable( pssbm->hdc, pssw->hdc );
|
|
}
|
|
}
|
|
|
|
/**************************************************************************\
|
|
* ssw_DeletePalette
|
|
*
|
|
\**************************************************************************/
|
|
|
|
static void
|
|
ssw_DeletePalette( PSSW pssw )
|
|
{
|
|
SS_PAL *pssPal = gpss->pssPal;
|
|
|
|
if( pssPal->bTakeOver ) {
|
|
// We took over the system palette - make a note of this
|
|
// for any special ss termination conditions.
|
|
gpss->flags |= SS_PALETTE_TAKEOVER;
|
|
}
|
|
pssPal->SetDC( pssw->hdc );
|
|
delete pssPal;
|
|
gpss->pssPal = NULL;
|
|
}
|
|
|
|
/**************************************************************************\
|
|
* PaletteManage Procs
|
|
\**************************************************************************/
|
|
|
|
/* palette related msgs's:
|
|
- WM_ACTIVATE:
|
|
The WM_ACTIVATE message is sent when a window is being activated or
|
|
deactivated. This message is sent first to the window procedure of
|
|
the top-level window being deactivated; it is then sent to the
|
|
window procedure of the top-level window being activated.
|
|
|
|
- WM_QUERYNEWPALETTE:
|
|
The WM_QUERYNEWPALETTE message informs a window that it is about
|
|
to receive the keyboard focus, giving the window the opportunity
|
|
to realize its logical palette when it receives the focus.
|
|
|
|
If the window realizes its logical palette, it must return TRUE;
|
|
otherwise, it must return FALSE.
|
|
|
|
- WM_PALETTECHANGED:
|
|
The WM_PALETTECHANGED message is sent to all top-level and overlapped
|
|
windows after the window with the keyboard focus has realized its
|
|
logical palette, thereby changing the system palette. This message
|
|
enables a window that uses a color palette but does not have the
|
|
keyboard focus to realize its logical palette and update its client
|
|
area.
|
|
|
|
This message must be sent to all top-level and overlapped windows,
|
|
including the one that changed the system palette. If any child
|
|
windows use a color palette, this message must be passed on to them
|
|
as well.
|
|
To avoid creating an infinite loop, a window that receives this
|
|
message must not realize its palette, unless it determines that
|
|
wParam does not contain its own window handle.
|
|
|
|
- WM_SYSCOLORCHANGE:
|
|
The WM_SYSCOLORCHANGE message is sent to all top-level windows when
|
|
a change is made to a system color setting.
|
|
|
|
- SS_WM_PALETTE:
|
|
Internal msg. Uses:
|
|
- In fullscreen mode, we send this from Main wndproc to main
|
|
window's children on WM_ACTIVATE.
|
|
- When this is received in SS_ScreenSaverProc, if fullscreen,
|
|
it does:
|
|
UnrealizeObject( pssPal->hPal );
|
|
RealizePalette( hdc );
|
|
otherwise, it is passed to PaletteManageProc, where
|
|
Realize is called (for 'floater' windows to realize
|
|
their palettes).
|
|
- It is also sent by DelayPaletteRealization() when it can't get
|
|
the system palette.
|
|
|
|
*/
|
|
|
|
|
|
/**************************************************************************\
|
|
* MainPaletteManageProc
|
|
*
|
|
* Top-level palette management proc.
|
|
|
|
* Returns immediately if no palette set - otherwise calls through
|
|
* paletteManageProc function pointer
|
|
*
|
|
\**************************************************************************/
|
|
|
|
LONG
|
|
MainPaletteManageProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
if( !gpss->pssPal )
|
|
// No palette management required
|
|
return 0;
|
|
|
|
// else call approppriate palette manage proc
|
|
return (*gpss->pssPal->paletteManageProc)(hwnd, message, wParam, lParam);
|
|
}
|
|
|
|
LONG
|
|
NullPaletteManageProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
/**************************************************************************\
|
|
* FullScreenPaletteManageProc
|
|
*
|
|
* Processes messages relating to palette management in full screen mode.
|
|
*
|
|
\**************************************************************************/
|
|
|
|
LONG
|
|
FullScreenPaletteManageProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
SS_PAL *pssPal;
|
|
PSSW pssw;
|
|
|
|
switch (message)
|
|
{
|
|
case WM_ACTIVATE:
|
|
|
|
#if SS_DEBUG
|
|
if ( LOWORD(wParam) == WA_INACTIVE )
|
|
SS_DBGMSG1( "FullScreen_PMProc: WM_ACTIVATE : inactive for 0x%x\n",
|
|
hwnd );
|
|
else
|
|
SS_DBGMSG1( "FullScreen_PMProc: WM_ACTIVATE : active for 0x%x\n",
|
|
hwnd );
|
|
#endif
|
|
|
|
// !! This msg is only sent to main top level window
|
|
pssw = gpss->sswTable.PsswFromHwnd( hwnd );
|
|
|
|
pssPal = gpss->pssPal;
|
|
if ( pssPal->bUseStatic ) {
|
|
HDC hdc = pssw->hdc; // hdc *always* valid for top-level pssw
|
|
// Note: wParam = 0 when window going *inactive*
|
|
SetSystemPaletteUse( hdc, wParam ? SYSPAL_NOSTATIC
|
|
: pssPal->uiOldStaticUse);
|
|
}
|
|
|
|
// Send SS_WM_PALETTE msg to main window
|
|
SendMessage( hwnd, SS_WM_PALETTE, wParam, 0);
|
|
break;
|
|
|
|
case SS_WM_PALETTE:
|
|
|
|
SS_DBGMSG1( "FullScreen_PMProc: SS_WM_PALETTE for 0x%x\n", hwnd );
|
|
|
|
pssw = gpss->sswTable.PsswFromHwnd( hwnd );
|
|
|
|
ssw_RelayMessageToChildren( pssw, SS_WM_PALETTE, wParam, 0 );
|
|
|
|
HDC hdc;
|
|
if( hdc = pssw->hdc )
|
|
{
|
|
pssPal = gpss->pssPal;
|
|
|
|
//mf: this should call thru ssw_RealizePalette for bitmap case ? (for now
|
|
// don't need to, since we take over palette...)
|
|
// This resets the logical palette, causing remapping of
|
|
// logical palette to system palette
|
|
// mf: !!! ?? how come no dc with UnrealizeObject ? does that
|
|
// mean its done once per app, not per child window ?
|
|
// yeah, we should move this up...
|
|
UnrealizeObject( pssPal->hPal );
|
|
RealizePalette( hdc );
|
|
}
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**************************************************************************\
|
|
* PaletteManageProc
|
|
*
|
|
* Processes messages relating to palette management for the general case.
|
|
*
|
|
* Note: this msg handling strategy is based loosely on the tk, so any changes
|
|
* there should be reflected here
|
|
\**************************************************************************/
|
|
|
|
LONG
|
|
PaletteManageProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
// One global palette for all windows
|
|
if( !gpss->pssPal )
|
|
return 0;
|
|
|
|
switch (message)
|
|
{
|
|
case WM_ACTIVATE:
|
|
|
|
SendMessage( hwnd, SS_WM_PALETTE, gpss->bInBackground(), 0);
|
|
|
|
// Allow DefWindowProc() to finish the default processing (which
|
|
// includes changing the keyboard focus).
|
|
|
|
break;
|
|
|
|
case WM_QUERYNEWPALETTE:
|
|
|
|
SS_DBGMSG1( "Palette_Proc: WM_QUERYNEWPALETTE for 0x%x\n", hwnd );
|
|
// We don't actually realize palette here (we do it at WM_ACTIVATE
|
|
// time), but we need the system to think that we have so that a
|
|
// WM_PALETTECHANGED message is generated.
|
|
//mf: why can't we just realize here ? and who wants even more messages to
|
|
// be generated !!! :)
|
|
|
|
// This is the only msg preview mode gets wrt palettes !
|
|
if( !ss_fPreviewMode() )
|
|
return (1);
|
|
|
|
// We are in preview mode - realize the palette
|
|
SendMessage( hwnd, SS_WM_PALETTE, gpss->bInBackground(), 0);
|
|
break;
|
|
|
|
case WM_PALETTECHANGED:
|
|
|
|
SS_DBGMSG1( "Palette_Proc: WM_PALETTECHANGED for 0x%x\n", hwnd );
|
|
// Respond to this message only if the window that changed the palette
|
|
// is not this app's window.
|
|
|
|
// We are not the foreground window, so realize palette in the
|
|
// background. We cannot call Realize to do this because
|
|
// we should not do any of the gbUseStaticColors processing while
|
|
// in background.
|
|
|
|
// Actually, we *can* be the fg window, so don't realize if
|
|
// we're in foreground
|
|
|
|
if( (hwnd != (HWND) wParam) && gpss->bInBackground() )
|
|
SendMessage( hwnd, SS_WM_PALETTE, TRUE, 0);
|
|
|
|
break;
|
|
|
|
case WM_SYSCOLORCHANGE:
|
|
|
|
// If the system colors have changed and we have a palette
|
|
// for an RGB surface then we need to recompute the static
|
|
// color mapping because they might have been changed in
|
|
// the process of changing the system colors.
|
|
|
|
SS_DBGMSG1( "Palette_Proc: WM_SYSCOLORCHANGE for 0x%x\n", hwnd );
|
|
gpss->pssPal->ReCreateRGBPalette();
|
|
SendMessage( hwnd, SS_WM_PALETTE, gpss->bInBackground(), 0);
|
|
break;
|
|
|
|
case SS_WM_PALETTE:
|
|
|
|
SS_DBGMSG2( "Palette_Proc: SS_WM_PALETTE for 0x%x, bg = %d\n",
|
|
hwnd, wParam );
|
|
|
|
|
|
// Realize palette for this window and its children
|
|
// wParam = TRUE if realize as bg
|
|
|
|
PSSW pssw = gpss->sswTable.PsswFromHwnd( hwnd );
|
|
ssw_RelayMessageToChildren( pssw, message, wParam, lParam );
|
|
ssw_RealizePalette( pssw, (BOOL)wParam );
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* GLScreenSaverConfigureDialog
|
|
*
|
|
* This is a wrapper for ScreenSaverConfigureDialog, which is the main dialog
|
|
* proc for all the GL screen savers in config mode.
|
|
*
|
|
* We call the client's ss_ConfigInit() routine on the first WM_PAINT, since
|
|
* the dialog will have focus at this point (can realize palette) and all
|
|
* buttons should have been created.
|
|
\**************************************************************************/
|
|
|
|
BOOL
|
|
GLScreenSaverConfigureDialog( HWND hDlg, UINT msg, WPARAM wParam,
|
|
LPARAM lParam )
|
|
{
|
|
static BOOL bInited = 0;
|
|
|
|
switch( msg ) {
|
|
case WM_INITDIALOG :
|
|
{
|
|
SS_DBGMSG( "GLScreenSaverConfigureDialog: WM_INITDIALOG\n" );
|
|
// Create wrapper pssw for the dialog box
|
|
|
|
PSSW pssw;
|
|
pssw = new SSW( NULL, // ssw parent
|
|
hDlg
|
|
);
|
|
SS_ASSERT( pssw, "GLScreenSaverConfigureDialog : alloc failure for psswMain\n" );
|
|
|
|
gpss->psswMain = pssw;
|
|
|
|
// Load any resource strings common to all the dialogs
|
|
BOOL bStringsLoaded = ss_LoadTextureResourceStrings();
|
|
// If this doesn't work, things are seriously wrong and we
|
|
// shouldn't continue
|
|
SS_ASSERT( bStringsLoaded, "GLScreenSaverConfigureDialog : failure loading common resource strings\n" );
|
|
}
|
|
break;
|
|
|
|
case WM_PAINT:
|
|
|
|
if( !bInited ) {
|
|
// Call client's ss_ConfigInit()
|
|
if( !ss_ConfigInit( hDlg ) ) {
|
|
SS_WARNING( "ConfigInit failed\n" );
|
|
// Send WM_CLOSE to the dialog - this will enable any
|
|
// cleanup code to be called by the client
|
|
SendMessage( hDlg, WM_CLOSE, 0, 0l );
|
|
}
|
|
bInited = TRUE;
|
|
}
|
|
break;
|
|
|
|
case WM_ACTIVATE:
|
|
case WM_QUERYNEWPALETTE:
|
|
case WM_PALETTECHANGED:
|
|
case SS_WM_PALETTE:
|
|
return( MainPaletteManageProc( hDlg, msg, wParam, lParam ) );
|
|
|
|
}
|
|
return ScreenSaverConfigureDialog( hDlg, msg, wParam, lParam );
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* SSW_TABLE constructor
|
|
*
|
|
\**************************************************************************/
|
|
|
|
SSW_TABLE::SSW_TABLE()
|
|
{
|
|
nEntries = 0;
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* Register
|
|
*
|
|
* Register a HWND/PSSW pair.
|
|
\**************************************************************************/
|
|
|
|
void
|
|
SSW_TABLE::Register( HWND hwnd, PSSW pssw )
|
|
{
|
|
SSW_TABLE_ENTRY *pEntry;
|
|
|
|
// Check if already in table
|
|
if( PsswFromHwnd( hwnd ) )
|
|
return;
|
|
|
|
// put hwnd/pssw pair in the table
|
|
pEntry = &sswTable[nEntries];
|
|
pEntry->hwnd = hwnd;
|
|
pEntry->pssw = pssw;
|
|
nEntries++;
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* PsswFromHwnd
|
|
*
|
|
* Return PSSW for the HWND
|
|
\**************************************************************************/
|
|
|
|
PSSW
|
|
SSW_TABLE::PsswFromHwnd( HWND hwnd )
|
|
{
|
|
int count = nEntries;
|
|
SSW_TABLE_ENTRY *pEntry = sswTable;
|
|
|
|
while( count-- ) {
|
|
if( pEntry->hwnd == hwnd )
|
|
return pEntry->pssw;
|
|
pEntry++;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/******************************Public*Routine******************************\
|
|
* Remove
|
|
*
|
|
* Remove HWND/PSSW entry from table
|
|
\**************************************************************************/
|
|
|
|
BOOL
|
|
SSW_TABLE::Remove( HWND hwnd )
|
|
{
|
|
SSW_TABLE_ENTRY *pEntry = sswTable;
|
|
|
|
// Locate the hwnd/pssw pair
|
|
|
|
for( int count = 0 ; count < nEntries ; count++, pEntry++ ) {
|
|
if( pEntry->hwnd == hwnd )
|
|
break;
|
|
}
|
|
|
|
if( count == nEntries )
|
|
// couldn't find it in the table
|
|
return FALSE;
|
|
|
|
// Remove entry / shuffle up other entries
|
|
for( int i = count; i < nEntries-1; i ++ ) {
|
|
sswTable[i] = sswTable[i+1];
|
|
}
|
|
|
|
nEntries--;
|
|
return TRUE;
|
|
}
|