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812 lines
23 KiB
812 lines
23 KiB
/******************************Module*Header*******************************\
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* Module Name: dialog.cxx
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*
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* Dialog box functions
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*
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* Created: 11-16-95 -by- Marc Fortier [marcfo]
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*
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* Copyright (c) 1995 Microsoft Corporation
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\**************************************************************************/
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#include "pch.c"
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#pragma hdrstop
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#include <commdlg.h>
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#include <commctrl.h>
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#include <scrnsave.h>
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#include "mazedlg.h"
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#include "sscommon.hxx"
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// Global string buffers for message box.
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// local funtions
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static void updateDialogControls(HWND hDlg);
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HWND ghDlg; // main dialog window handle
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int giSize;
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int giImageQual;
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BOOL gbTurboMode;
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int gnBitsPerPixel;
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static void DrawTexture( int surface );
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static void CleanUp( HWND hwnd );
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// Texture information for each surface: used in both configure and run mode
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TEX_INFO gTexInfo[NUM_SURFACES] = {0};
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// default surface texture cache
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static TEXTURE gDefTex[NUM_DEF_SURFACE_TEXTURES] = {0};
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// Per-surface texture information relevant only to configure mode
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typedef struct {
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TEXTURE userTex;
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int iDefTex;
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int defTexIDS;
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int fileIDS;
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int offsetIDS;
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int dlgSpinTexID;
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int iPalRot; // texture palette rotation index
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SS_TEX_BUTTON *pTexBtn; // GL texture drawing button thing
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} TEX_DLG;
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static TEX_DLG gTex[NUM_SURFACES] = {
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{
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{0},
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BRICK_TEXTURE,
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IDS_DEF_WALL_TEXTURE,
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IDS_WALL_TEXTURE_FILE,
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IDS_WALL_TEXTURE_OFFSET,
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DLG_SPIN_WALLS,
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NULL
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},
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{
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{0},
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WOOD_TEXTURE,
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IDS_DEF_FLOOR_TEXTURE,
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IDS_FLOOR_TEXTURE_FILE,
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IDS_FLOOR_TEXTURE_OFFSET,
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DLG_SPIN_FLOOR,
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NULL
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},
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{
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{0},
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CASTLE_TEXTURE,
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IDS_DEF_CEILING_TEXTURE,
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IDS_CEILING_TEXTURE_FILE,
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IDS_CEILING_TEXTURE_OFFSET,
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DLG_SPIN_CEILING,
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NULL
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}
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};
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static UINT idTimer = 0;
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static BOOL CALLBACK TextureConfigureDialog(HWND hDlg, UINT message,
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WPARAM wParam, LPARAM lParam);
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/******************************Public*Routine******************************\
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* getIniSettings
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*
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* - Get the screen saver configuration options from .INI file/registry.
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* - Called by both dialog box and screen saver
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*
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* History:
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* Nov. 95 [marcfo]
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* - Creation
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*
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\**************************************************************************/
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void
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getIniSettings()
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{
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int option;
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int i;
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// Load resources
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LoadString(hMainInstance, IDS_GENNAME, szScreenSaver,
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sizeof(szScreenSaver) / sizeof(TCHAR));
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// Get registry settings
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if( ss_RegistrySetup( hMainInstance, IDS_SAVERNAME, IDS_INIFILE ) )
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{
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// get wall/floor/ceiling texture enables
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// For now, texturing always on
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for( i = 0; i < NUM_SURFACES; i++ )
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gTexInfo[i].bTex = TRUE;
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option = ss_GetRegistryInt( IDS_DEFAULT_TEXTURE_ENABLE, (1 << NUM_SURFACES)-1 );
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for( i = 0; i < NUM_SURFACES; i++, option >>= 1 )
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gTexInfo[i].bDefTex = option & 1;
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// get default texture indices
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for( i = 0; i < NUM_SURFACES; i++ ) {
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gTexInfo[i].iDefTex =
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ss_GetRegistryInt( gTex[i].defTexIDS, gTex[i].iDefTex );
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SS_CLAMP_TO_RANGE2( gTexInfo[i].iDefTex, 0,
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NUM_DEF_SURFACE_TEXTURES-1 );
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}
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// get user texture files
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for( i = 0; i < NUM_SURFACES; i++ ) {
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ss_GetRegistryString( gTex[i].fileIDS, 0,
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gTexInfo[i].texFile.szPathName, MAX_PATH);
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gTexInfo[i].texFile.nOffset = ss_GetRegistryInt( gTex[i].offsetIDS, 0 );
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}
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// get overlay
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maze_options.top_view = ss_GetRegistryInt( IDS_OVERLAY, 0 );
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// Get rat population
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maze_options.nrats = ss_GetRegistryInt(IDS_NRATS, 1);
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// get image quality
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giImageQual = ss_GetRegistryInt( IDS_IMAGEQUAL, IMAGEQUAL_DEFAULT );
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SS_CLAMP_TO_RANGE2( giImageQual, IMAGEQUAL_DEFAULT, IMAGEQUAL_HIGH );
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// get size
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giSize = ss_GetRegistryInt( IDS_SIZE, 0 );
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SS_CLAMP_TO_RANGE2( giSize, MIN_SLIDER, MAX_SLIDER );
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// get turbo mode
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gbTurboMode = ss_GetRegistryInt( IDS_TURBOMODE, 1 );
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}
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}
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/******************************Public*Routine******************************\
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* saveIniSettings
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*
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* Save the screen saver configuration option to the .INI file/registry.
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*
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* History:
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* Nov. 95 [marcfo]
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* - Creation
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\**************************************************************************/
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static void
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saveIniSettings(HWND hDlg)
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{
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if( ss_RegistrySetup( hMainInstance, IDS_SAVERNAME, IDS_INIFILE ) )
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{
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int i, option = 0;
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// write enables
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for( i = NUM_SURFACES-1, option = 0; i >= 0; i--, option <<= 1 )
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option |= gTexInfo[i].bDefTex & 1;
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ss_WriteRegistryInt( IDS_DEFAULT_TEXTURE_ENABLE, option >>= 1 );
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// Write default texture indices
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for( i = 0; i < NUM_SURFACES; i++ ) {
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ss_WriteRegistryInt( gTex[i].defTexIDS, gTexInfo[i].iDefTex );
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}
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// write user texture files
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for( i = 0; i < NUM_SURFACES; i++ ) {
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ss_WriteRegistryString( gTex[i].fileIDS,
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gTexInfo[i].texFile.szPathName );
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ss_WriteRegistryInt( gTex[i].offsetIDS, gTexInfo[i].texFile.nOffset);
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}
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// write size
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ss_WriteRegistryInt( IDS_SIZE,
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ss_GetTrackbarPos(hDlg, DLG_SLIDER_SIZE) );
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// write overlay enable
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ss_WriteRegistryInt( IDS_OVERLAY, maze_options.top_view );
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// Write rat population
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ss_WriteRegistryInt( IDS_NRATS, maze_options.nrats );
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// write image quality
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ss_WriteRegistryInt( IDS_IMAGEQUAL, giImageQual );
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// turbot mod
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ss_WriteRegistryInt( IDS_TURBOMODE, gbTurboMode );
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}
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}
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/******************************Public*Routine******************************\
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* setupDialogControls
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*
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* Do initial setup of dialog controls.
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*
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* History:
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* Nov. 95 [marcfo]
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* - Creation
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\**************************************************************************/
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static void
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setupDialogControls(HWND hDlg)
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{
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int i;
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int idsImageQual;
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TCHAR szStr[GEN_STRING_SIZE];
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InitCommonControls();
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// setup size slider
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ss_SetupTrackbar( hDlg, DLG_SLIDER_SIZE, MIN_SLIDER, MAX_SLIDER, 1, 9,
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giSize );
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// setup default texture spins
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for( i = 0; i < NUM_SURFACES; i ++ ) {
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SendDlgItemMessage( hDlg, gTex[i].dlgSpinTexID, UDM_SETRANGE, 0,
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MAKELONG(NUM_DEF_SURFACE_TEXTURES-1, 0) );
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SendDlgItemMessage( hDlg, gTex[i].dlgSpinTexID, UDM_SETPOS, 0,
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MAKELONG(gTexInfo[i].iDefTex, 0) );
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}
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// setup image quality combo box
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idsImageQual = IDS_IMAGEQUAL_DEFAULT;
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for( i = 0; i < IMAGEQUAL_COUNT; i++, idsImageQual++ ) {
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LoadString(hMainInstance, idsImageQual, szStr,
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GEN_STRING_SIZE);
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SendDlgItemMessage(hDlg, DLG_COMBO_IMAGEQUAL, CB_ADDSTRING, 0,
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(LPARAM) szStr);
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}
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SendDlgItemMessage(hDlg, DLG_COMBO_IMAGEQUAL, CB_SETCURSEL,
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giImageQual, 0);
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// Disable Quality box when running on > 16 bits per pixel (since it only
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// affects dithering)
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gnBitsPerPixel = GetDeviceCaps( GetDC(hDlg), BITSPIXEL );
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EnableWindow( GetDlgItem(hDlg, DLG_COMBO_IMAGEQUAL), gnBitsPerPixel <= 16 );
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EnableWindow( GetDlgItem(hDlg, IDC_STATIC_IMAGEQUAL), gnBitsPerPixel <= 16 );
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// set palette rotation index for each surface for a8 textures
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for( i = 0; i < NUM_SURFACES; i ++ )
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gTex[i].iPalRot = ss_iRand(0xff);
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// set state of other controls
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CheckDlgButton(hDlg, DLG_CHECK_OVERLAY, maze_options.top_view );
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CheckDlgButton(hDlg, DLG_CHECK_TURBOMODE, gbTurboMode );
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updateDialogControls(hDlg);
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}
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/******************************Public*Routine******************************\
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* updateDialogControls
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*
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* Updates dialog controls according to current state
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*
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* History:
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* Nov. 95 [marcfo]
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* - Creation
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\**************************************************************************/
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static void
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updateDialogControls(HWND hDlg)
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{
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int i;
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BOOL bDither;
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static int dlgSpinTexDef[NUM_SURFACES] = {
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DLG_SPIN_WALLS,
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DLG_SPIN_FLOOR,
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DLG_SPIN_CEILING};
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for( i = 0; i < NUM_SURFACES; i ++ ) {
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EnableWindow( GetDlgItem(hDlg, gTex[i].dlgSpinTexID), gTexInfo[i].bDefTex );
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}
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EnableWindow( GetDlgItem(hDlg, DLG_SLIDER_SIZE), !gbTurboMode );
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EnableWindow( GetDlgItem(hDlg, IDC_STATIC_SIZE), !gbTurboMode );
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EnableWindow( GetDlgItem(hDlg, IDC_STATIC_MIN), !gbTurboMode );
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EnableWindow( GetDlgItem(hDlg, IDC_STATIC_MAX), !gbTurboMode );
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// Dithering looks bad with turbo mode on and 8 bits/pixel
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bDither = (gnBitsPerPixel <= 16) && !gbTurboMode;
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EnableWindow( GetDlgItem(hDlg, DLG_COMBO_IMAGEQUAL), bDither );
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EnableWindow( GetDlgItem(hDlg, IDC_STATIC_IMAGEQUAL), bDither );
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}
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/******************************Public*Routine******************************\
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* updateGLState
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*
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\**************************************************************************/
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static void
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updateGLState()
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{
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if( (giImageQual == IMAGEQUAL_DEFAULT) || gbTurboMode )
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glDisable( GL_DITHER );
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else
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glEnable( GL_DITHER );
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}
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/******************************Public*Routine******************************\
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* ValidateTexture
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*
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*
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\**************************************************************************/
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static TEXTURE *
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ValidateTexture( int surface )
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{
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TEXTURE *pTex = NULL;
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TEX_INFO *pTexInfo = &gTexInfo[surface];
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extern TEX_RES gTexResSurf[]; // from glmaze.c
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if( !pTexInfo->bDefTex ) {
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// Try to draw user texture
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pTex = &gTex[surface].userTex;
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if( !pTex->data ) {
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// Load user texture - this can fail!
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// If nOffset = 0, we assume user has never specified a texture,
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// so we silently switch to the default texture.
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// If the load of user texture fails, we use default texture
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if( (pTexInfo->texFile.nOffset == 0) ||
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(! ss_LoadTextureFile( &pTexInfo->texFile, pTex )) ) {
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pTexInfo->bDefTex = TRUE; // draw default texture resource
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// Enable the spin control
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EnableWindow( GetDlgItem(ghDlg, gTex[surface].dlgSpinTexID),
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TRUE );
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}
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}
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}
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if( pTexInfo->bDefTex ) {
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// Draw default texture resource
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pTex = &gDefTex[pTexInfo->iDefTex];
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if( !pTex->data ) {
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if( !ss_LoadTextureResource( &gTexResSurf[pTexInfo->iDefTex], pTex ))
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pTex = NULL;
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}
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}
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return pTex;
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}
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/******************************Public*Routine******************************\
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* DrawTextures
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*
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* Draw all the textures
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*
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\**************************************************************************/
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static void
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DrawTextures()
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{
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for( int i = 0; i < NUM_SURFACES; i++ ) {
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DrawTexture( i );
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}
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}
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/******************************Public*Routine******************************\
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* DrawTexture
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*
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* Draw appropriate texture in supplied window (e.g. a button)
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* - Use TEX_INFO state to determine texture
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* - Load texture if not in cache
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*
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\**************************************************************************/
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static void
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DrawTexture( int surface )
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{
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TEXTURE *pTex;
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// Make sure valid texture loaded for this surface
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if( ! (pTex = ValidateTexture( surface )) )
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return;
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SS_TEX_BUTTON *pTexBtn = gTex[surface].pTexBtn;
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// pTexBtn never NULL, else ss_ConfigInit fails
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// If palette rotation for this texture, slam in the current rotation,
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// to be used by pTexBtn->Draw
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if( pTex->pal )
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pTex->iPalRot = gTex[surface].iPalRot;
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pTexBtn->Draw( pTex );
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}
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/******************************Public*Routine******************************\
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* RegisterDialogClasses
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*
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\**************************************************************************/
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BOOL WINAPI RegisterDialogClasses(HANDLE hinst)
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{
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return TRUE;
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}
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/******************************Public*Routine******************************\
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* HandlePreviewDraw
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*
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* History:
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* Dec. 95 [marcfo]
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* - Creation
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\**************************************************************************/
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static BOOL
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HandlePreviewDraw( UINT idCtl, LPDRAWITEMSTRUCT lpdis )
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{
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int surface = DLG_PREVIEW_TO_SURFACE( idCtl );
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if( lpdis->itemAction == ODA_DRAWENTIRE ) {
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DrawTexture( surface );
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return TRUE;
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}
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return FALSE;
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}
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/******************************Public*Routine******************************\
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* HandleTexButtonNewTexture
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*
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* - Handle when a user selects a new texture
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*
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* If the new texture fails to load (unlikely, since we validate a good chunk
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* of it with the selection dialog), then the current default texture is
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* used.
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\**************************************************************************/
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static void
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HandleTexButtonNewTexture( int surface )
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{
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TEXTURE *pTex = &gTex[surface].userTex;
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// Delete the old texture
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ss_DeleteTexture( pTex );
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// Load up the new texture
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if( ! ss_LoadTextureFile( &gTexInfo[surface].texFile, pTex ) )
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gTexInfo[surface].bDefTex = TRUE;
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}
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/******************************Public*Routine******************************\
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* MazeDlgTimerProc
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*
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* Runs off of WM_TIMER message. Used for any gl animation in the dialog
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*
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* History:
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* Jan. 96 [marcfo]
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* - Creation
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\**************************************************************************/
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static void
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MazeDlgTimerProc()
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{
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extern TEX_RES gTexResSurf[]; // from glmaze.c
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if( ss_PalettedTextureEnabled() ) {
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TEX_INFO *pti = gTexInfo;
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int i;
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// rotate texture palettes for surfaces with a8 palettes
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for( i = 0; i < NUM_SURFACES; i++, pti++ ) {
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if( pti->bTex &&
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pti->bDefTex &&
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( gTexResSurf[pti->iDefTex].type == TEX_A8 ) )
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{
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// Increment palette rotation for this surface
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gTex[i].iPalRot++;
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// Draw texture associated with the surface
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DrawTexture( i );
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}
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}
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}
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}
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/******************************Public*Routine******************************\
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* ConfigInit
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*
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* Do Initialization for Config mode
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*
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* This is the config equivalent of ss_Init
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*
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* Setup SS_TEX_BUTTON wrappers for each of the 3 texture preview buttons.
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\**************************************************************************/
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BOOL
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ss_ConfigInit( HWND hDlg )
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{
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SS_DBGLEVEL1( SS_LEVEL_INFO, "ConfigInit for %d\n", hDlg );
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// Create GL texture buttons to draw the surface previews
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SS_TEX_BUTTON *pTexBtn;
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for( int i = 0; i < NUM_SURFACES; i++ ) {
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pTexBtn = new SS_TEX_BUTTON( hDlg,
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GetDlgItem(hDlg, DLG_SURFACE_TO_PREVIEW(i)) );
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if( !pTexBtn ) {
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return FALSE;
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}
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gTex[i].pTexBtn = pTexBtn;
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}
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updateGLState();
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// Start a timer for animating texture palettes
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idTimer = 1;
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SetTimer(hDlg, idTimer, 16, 0);
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// Note: no textures are loaded here, they are 'demand-loaded'
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return TRUE;
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}
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/******************************Public*Routine******************************\
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* ScreenSaverConfigureDialog
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*
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* Processes messages for the configuration dialog box.
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*
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* History:
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* Nov. 95 [marcfo]
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* - Creation
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\**************************************************************************/
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BOOL ScreenSaverConfigureDialog(HWND hDlg, UINT message,
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WPARAM wParam, LPARAM lParam)
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{
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int wTmp, surface;
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static BOOL bInited = 0;
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switch (message) {
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case WM_INITDIALOG:
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getIniSettings();
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setupDialogControls(hDlg);
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// cache the window handle
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ghDlg = hDlg;
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return TRUE;
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case WM_TIMER:
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MazeDlgTimerProc();
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return 0;
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break;
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case WM_DRAWITEM:
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switch( (UINT) wParam ) {
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case DLG_PREVIEW_WALLS:
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case DLG_PREVIEW_FLOOR:
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case DLG_PREVIEW_CEILING:
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if( HandlePreviewDraw( (UINT) wParam,
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(LPDRAWITEMSTRUCT) lParam ) )
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return TRUE;
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default:
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break;
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}
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break;
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case WM_VSCROLL:
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switch(LOWORD(wParam))
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{
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case SB_THUMBPOSITION:
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// get new value
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wTmp = HIWORD(wParam);
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{
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int id;
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HWND hwndScroll = (HWND) lParam;
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id = GetDlgCtrlID( hwndScroll );
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surface = DLG_SPIN_TEX_TO_SURFACE( id );
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gTexInfo[surface].iDefTex = wTmp;
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DrawTexture( surface );
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}
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break;
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default:
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break;
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}
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break;
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case WM_COMMAND:
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switch (LOWORD(wParam)) {
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case DLG_BUTTON_WALLS_TEX:
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case DLG_BUTTON_FLOOR_TEX:
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case DLG_BUTTON_CEILING_TEX:
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surface = DLG_BUTTON_TEX_TO_SURFACE( LOWORD(wParam) );
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if( DialogBoxParam(
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hMainInstance,
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(LPTSTR) MAKEINTRESOURCE( DLG_TEXTURE_CONFIGURE ),
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hDlg, (DLGPROC)TextureConfigureDialog, surface ) ) {
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//mf: If anything changed here, we have to draw it, as it
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// seems when choose texture dialog box terminates, we
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// don't get any DRAW_ITEM messages.
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// Draw preview area
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DrawTexture( surface );
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}
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break;
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case DLG_CHECK_OVERLAY:
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maze_options.top_view = !maze_options.top_view;
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CheckDlgButton(hDlg, DLG_CHECK_OVERLAY,
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maze_options.top_view );
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break;
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case DLG_CHECK_TURBOMODE:
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gbTurboMode = !gbTurboMode;
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CheckDlgButton(hDlg, DLG_CHECK_TURBOMODE, gbTurboMode );
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updateGLState();
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DrawTextures();
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break;
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case DLG_COMBO_IMAGEQUAL:
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switch (HIWORD(wParam))
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{
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case CBN_EDITCHANGE:
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case CBN_SELCHANGE:
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{
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int oldImageQual = giImageQual;
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giImageQual =
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(int)SendDlgItemMessage(hDlg, DLG_COMBO_IMAGEQUAL,
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CB_GETCURSEL, 0, 0);
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if( giImageQual != oldImageQual ) {
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// change has occurred - redraw any gl objects
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updateGLState();
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DrawTextures();
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}
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}
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break;
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default:
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return FALSE;
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}
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break;
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case IDOK:
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saveIniSettings(hDlg);
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// fall thru...
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case IDCANCEL:
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CleanUp( hDlg );
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EndDialog(hDlg, FALSE);
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break;
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default:
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return 0;
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break;
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}
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updateDialogControls(hDlg);
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return TRUE;
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break;
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default:
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return 0;
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}
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return 0;
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}
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/******************************Public*Routine******************************\
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* updateTextureConfigControls
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*
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* Updates dialog controls according to current state
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*
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* History:
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* - Creation
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\**************************************************************************/
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static void
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updateTextureConfigControls(HWND hDlg, BOOL bDefTex )
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{
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CheckDlgButton(hDlg, IDC_RADIO_TEX_DEFAULT, bDefTex );
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CheckDlgButton(hDlg, IDC_RADIO_TEX_CHOOSE, !bDefTex );
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EnableWindow(GetDlgItem(hDlg, DLG_BUTTON_TEX_CHOOSE ), !bDefTex );
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}
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/******************************Public*Routine******************************\
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* TextureConfigureDialog
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*
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* Processes messages for the texture configure dialog box.
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*
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* - Call EndDialog with TRUE if texture changed, otherwise FALSE
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*
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* History:
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* Dec. 95 [marcfo]
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* - Creation
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\**************************************************************************/
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static BOOL CALLBACK
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TextureConfigureDialog(HWND hDlg, UINT message,
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WPARAM wParam, LPARAM lParam)
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{
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// static state ok here, cuz only one of these dialogs can be active
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static int surface;
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static BOOL bDefTex; // temporary state
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switch (message) {
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case WM_INITDIALOG:
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// Cache some initial values
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surface = (int) lParam;
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bDefTex = gTexInfo[surface].bDefTex;
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updateTextureConfigControls(hDlg, bDefTex );
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return TRUE;
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case WM_COMMAND:
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switch (LOWORD(wParam)) {
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case DLG_BUTTON_TEX_CHOOSE:
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if( ss_SelectTextureFile( hDlg,
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&gTexInfo[surface].texFile ) ) {
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// New user texture was selected
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HandleTexButtonNewTexture( surface );
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// For now, let's end the dialog right here if a
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// new one chosen - otherwise we'd have to make the
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// new texture discardable if user entered Cancel
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gTexInfo[surface].bDefTex = bDefTex;
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EndDialog(hDlg, TRUE );
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}
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break;
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case IDC_RADIO_TEX_DEFAULT:
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bDefTex = TRUE;
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break;
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case IDC_RADIO_TEX_CHOOSE:
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bDefTex = FALSE;
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break;
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case IDOK:
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// save state
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gTexInfo[surface].bDefTex = bDefTex;
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EndDialog(hDlg, TRUE);
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break;
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case IDCANCEL:
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EndDialog(hDlg, FALSE);
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break;
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default:
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return 0;
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break;
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}
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updateTextureConfigControls(hDlg, bDefTex );
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return TRUE;
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break;
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default:
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return 0;
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}
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return 0;
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}
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/******************************Public*Routine******************************\
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* CleanUp
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*
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\**************************************************************************/
|
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|
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static void
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CleanUp( HWND hwnd )
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{
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int i;
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if (idTimer) {
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KillTimer(hwnd, idTimer);
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idTimer = 0;
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}
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// delete any textures and tex buttons created
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for( i = 0; i < NUM_SURFACES; i ++ ) {
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if( gTex[i].userTex.data )
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ss_DeleteTexture( &gTex[i].userTex );
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if( gDefTex[i].data )
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ss_DeleteTexture( &gDefTex[i] );
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if( gTex[i].pTexBtn )
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delete gTex[i].pTexBtn;
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}
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}
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