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100 lines
2.3 KiB
100 lines
2.3 KiB
/******************************Module*Header*******************************\
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* Module Name: fstate.cxx
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*
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* FLEX_STATE
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*
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* Copyright (c) 1995 Microsoft Corporation
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*
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\**************************************************************************/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include <sys/types.h>
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#include <sys/timeb.h>
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#include <time.h>
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#include <windows.h>
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#include "sspipes.h"
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#include "fstate.h"
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#include "nstate.h"
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#include "npipe.h"
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#include "fpipe.h"
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/******************************Public*Routine******************************\
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* FLEX_STATE constructor
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*
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* Jul. 95 [marcfo]
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*
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\**************************************************************************/
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FLEX_STATE::FLEX_STATE( STATE *pState )
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{
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bTexture = pState->bTexture;
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Reset();
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}
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/**************************************************************************\
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* Reset
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*
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* Reset a frame of normal pipes.
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*
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\**************************************************************************/
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void
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FLEX_STATE::Reset( )
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{
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// Choose a random scheme for each frame
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if( ss_iRand(2) ) // 50/50
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scheme = SC_EXTRUDED_XC;
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else
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scheme = SC_TURNOMANIA;
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}
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/**************************************************************************\
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* OKToUseChase
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*
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* Determines if we can use chase mode for flex pipes
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*
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\**************************************************************************/
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BOOL
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FLEX_STATE::OKToUseChase( )
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{
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return scheme != SC_TURNOMANIA;
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}
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/**************************************************************************\
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* NewPipe
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*
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* Create a new pipe, based on current drawing scheme
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*
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\**************************************************************************/
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PIPE*
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FLEX_STATE::NewPipe( STATE *pState )
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{
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if( scheme == SC_TURNOMANIA )
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return new TURNING_FLEX_PIPE( pState );
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else
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return new REGULAR_FLEX_PIPE( pState );
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}
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/**************************************************************************\
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* GetMaxPipesPerFrame
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*
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\**************************************************************************/
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int
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FLEX_STATE::GetMaxPipesPerFrame( )
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{
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if( scheme == SC_TURNOMANIA ) {
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return TURNOMANIA_PIPE_COUNT;
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if( bTexture )
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return TURNOMANIA_PIPE_COUNT / 2;
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} else {
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return bTexture ? NORMAL_TEX_PIPE_COUNT : NORMAL_PIPE_COUNT;
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}
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}
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