Source code of Windows XP (NT5)
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/******************************Module*Header*******************************\
* Module Name: sspipes.cxx
*
* Startup code
*
* Copyright (c) 1994 Microsoft Corporation
*
\**************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
#include <sys/types.h>
#include <sys/timeb.h>
#include <time.h>
#include <windows.h>
#include "sspipes.h"
#include "dialog.h"
#include "state.h"
#ifdef DO_TIMING
int pipeCount;
#endif
void InitPipes( void *data );
/******************************Public*Routine******************************\
* ss_Init
*
* Initialize - called on first entry into ss.
* Called BEFORE gl is initialized!
* Just do basic stuff here, like set up callbacks, verify dialog stuff, etc.
*
* Fills global SSContext structure with required data, and returns ptr
* to it.
*
\**************************************************************************/
static SSContext ssc;
SSContext *
ss_Init( void )
{
// validate some initial dialog settings
getIniSettings(); // also called on dialog init
if( ulSurfStyle == SURFSTYLE_TEX ) {
// Texture verification has to go here, before gl is loaded, in case
// error msgs are displayed.
for( int i = 0; i < gnTextures; i ++ ) {
if( !ss_VerifyTextureFile( &gTexFile[i]) ) {
// user texture is invalid - substitute resource texture ?
// If gnTextures > nRes
// get rid of this one - move the others up
gnTextures--;
for( int j = i; j < gnTextures; j++ )
gTexFile[j] = gTexFile[j+1];
}
}
}
ss_InitFunc( InitPipes );
// set configuration info to return
ssc.bDoubleBuf = FALSE;
ssc.depthType = SS_DEPTH16;
ssc.bFloater = FALSE;
return &ssc;
}
static void
Draw( void *data )
{
// don't need data here, but I was hoping to be able to use the STATE
// member functions directly as callbacks
((STATE *) data)->Draw(data);
}
static void
Reshape( int width, int height, void *data )
{
((STATE *) data)->Reshape( width, height, data );
}
static void
Repaint( LPRECT pRect, void *data )
{
((STATE *) data)->Repaint( pRect, data );
}
static void
Finish( void *data )
{
((STATE *) data)->Finish( data );
}
/******************************Public*Routine******************************\
* InitPipes
*
* - Called when GL window has been initialized
*
\**************************************************************************/
void
InitPipes( void *data )
{
// create world of pipes
//mf: for now, bFlexMode used to choose between normal/flex
STATE *pPipeWorld = new STATE( bFlexMode, bMultiPipes );
#if 0
//mf: compiler doesn't like me using class member functions as callbacks
ss_UpdateFunc( pState->Draw );
ss_ReshapeFunc( pState->Reshape );
ss_FinishFunc( pState->Finish );
#else
// mf: use wrappers for now
ss_UpdateFunc( Draw );
ss_ReshapeFunc( Reshape );
ss_RepaintFunc( Repaint );
ss_FinishFunc( Finish );
#endif
//mf: this should no longer be necessary
ss_DataPtr( pPipeWorld );
}
#ifdef DO_TIMING
void CalcPipeRate( struct _timeb baseTime, int pipeCount ) {
static struct _timeb thisTime;
double elapsed, pipeRate;
char buf[100];
_ftime( &thisTime );
elapsed = thisTime.time + thisTime.millitm/1000.0 -
(baseTime.time + baseTime.millitm/1000.0);
if( elapsed == 0.0 )
pipeRate = 0.0;
else
pipeRate = pipeCount / elapsed;
sprintf( buf, "Last frame's pipe rate = %4.1f pps", pipeRate );
#ifdef SS_DEBUG
SendMessage(ss_GetHWND(), WM_SETTEXT, 0, (LPARAM)buf);
#endif
}
void Timer( int mode )
{
static struct _timeb baseTime;
switch( mode ) {
case TIMER_START:
pipeCount = 0;
_ftime( &baseTime );
break;
case TIMER_STOP:
CalcPipeRate( baseTime, pipeCount );
break;
case TIMER_TIMING:
break;
case TIMER_RESET:
default:
break;
}
}
#endif