Source code of Windows XP (NT5)
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/*
** Copyright 1991,1992,1993, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
#include "precomp.h"
#pragma hdrstop
#ifdef __GL_USEASMCODE
static void (*SDepthTestPixel[16])(void) = {
NULL,
__glDTS_LESS,
__glDTS_EQUAL,
__glDTS_LEQUAL,
__glDTS_GREATER,
__glDTS_NOTEQUAL,
__glDTS_GEQUAL,
__glDTS_ALWAYS,
NULL,
__glDTS_LESS_M,
__glDTS_EQUAL_M,
__glDTS_LEQUAL_M,
__glDTS_GREATER_M,
__glDTS_NOTEQUAL_M,
__glDTS_GEQUAL_M,
__glDTS_ALWAYS_M,
};
#endif
typedef void (FASTCALL *StoreProc)(__GLcolorBuffer *cfb, const __GLfragment *frag);
static StoreProc storeProcs[8] = {
&__glDoStore,
&__glDoStore_A,
&__glDoStore_S,
&__glDoStore_AS,
&__glDoStore_D,
&__glDoStore_AD,
&__glDoStore_SD,
&__glDoStore_ASD,
};
void FASTCALL __glGenPickStoreProcs(__GLcontext *gc)
{
GLint ix = 0;
GLuint enables = gc->state.enables.general;
if ((enables & __GL_ALPHA_TEST_ENABLE) && gc->modes.rgbMode) {
ix |= 1;
}
if (enables & __GL_STENCIL_TEST_ENABLE) {
ix |= 2;
}
if (enables & __GL_DEPTH_TEST_ENABLE) {
ix |= 4;
}
switch (gc->state.raster.drawBuffer) {
case GL_NONE:
gc->procs.store = storeProcs[ix];
gc->procs.cfbStore = __glDoNullStore;
break;
case GL_FRONT_AND_BACK:
if (gc->buffers.doubleStore) {
gc->procs.store = storeProcs[ix];
gc->procs.cfbStore = __glDoDoubleStore;
break;
}
/*
** Note that there is an intentional drop through here. If double
** store is not set, then storing to this buffer is no different
** that storing to the front buffer.
*/
case GL_FRONT:
case GL_BACK:
case GL_AUX0:
case GL_AUX1:
case GL_AUX2:
case GL_AUX3:
/*
** This code knows that gc->drawBuffer will point to the
** current buffer as chosen by glDrawBuffer
*/
gc->procs.store = storeProcs[ix];
gc->procs.cfbStore = gc->drawBuffer->store;
break;
}
}