Source code of Windows XP (NT5)
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/******************************Module*Header*******************************\
* Module Name: srvp.h
*
* System routines shared through the back end
*
* Created: 28-Jun-1995 17:36:00
* Author: Drew Bliss [drewb]
*
* Copyright (c) 1995 Microsoft Corporation
*
\**************************************************************************/
#ifndef _srvp_
#define _srvp_
typedef struct _XLIST *PXLIST;
typedef struct _XLIST {
PXLIST pnext;
int s, e;
} XLIST;
typedef struct _YLIST *PYLIST;
typedef struct _YLIST {
PYLIST pnext;
PXLIST pxlist;
int s, e;
} YLIST;
typedef struct _RECTLIST *PRECTLIST;
typedef struct _RECTLIST {
PYLIST pylist;
PVOID buffers;
} RECTLIST;
BOOL APIENTRY wglPixelVisible(LONG, LONG);
ULONG APIENTRY wglSpanVisible(LONG, LONG, ULONG, LONG *, LONG **);
VOID APIENTRY wglCopyBits(__GLGENcontext *, GLGENwindow *, HBITMAP, LONG, LONG, ULONG, BOOL);
VOID APIENTRY wglCopyBits2(HDC, GLGENwindow *, __GLGENcontext *, LONG, LONG, ULONG, BOOL);
VOID APIENTRY wglCopyBuf(HDC, HDC, LONG, LONG, ULONG, ULONG);
VOID APIENTRY wglCopyBufRECTLIST(HDC, HDC, LONG, LONG, ULONG, ULONG, PRECTLIST);
VOID APIENTRY wglFillRect(__GLGENcontext *, GLGENwindow *, PRECTL, ULONG);
VOID APIENTRY wglCopyBuf2(HDC, GLGENwindow *, HBITMAP, LONG, LONG, ULONG, ULONG);
ULONG APIENTRY wglGetClipRects(GLGENwindow *, RECTL *);
#ifdef _CLIENTSIDE_
BOOL APIENTRY wglGetClipList(GLGENwindow *);
#endif
COLORREF wglTranslateColor(COLORREF crColor,
HDC hdc,
__GLGENcontext *gengc,
PIXELFORMATDESCRIPTOR *ppfd);
VOID APIENTRY wglCleanupWindow(GLGENwindow *);
BOOL APIENTRY wglCopyTranslateVector(__GLGENcontext *gengc, BYTE *, ULONG);
ULONG APIENTRY wglPaletteChanged(__GLGENcontext *gengc,
GLGENwindow *pwnd);
ULONG APIENTRY wglPaletteSize(__GLGENcontext *gengc);
BOOL APIENTRY wglComputeIndexedColors(__GLGENcontext *gengc, ULONG *, ULONG);
BOOL APIENTRY wglValidPixelFormat(HDC, int, DWORD,
LPDIRECTDRAWSURFACE, DDSURFACEDESC *);
/* Returned by wglSpanVisible */
#define WGL_SPAN_NONE 0
#define WGL_SPAN_ALL 1
#define WGL_SPAN_PARTIAL 2
int WINAPI wglGetPixelFormat(HDC hdc);
BOOL WINAPI wglSetPixelFormat(HDC hdc, int ipfd,
CONST PIXELFORMATDESCRIPTOR *ppfd);
int WINAPI wglChoosePixelFormat(HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd);
int WINAPI wglDescribePixelFormat(HDC hdc, int ipfd, UINT cjpfd,
LPPIXELFORMATDESCRIPTOR ppfd);
BOOL WINAPI wglSwapBuffers(HDC hdc);
void UpdateWindowInfo(__GLGENcontext *gengc);
void HandlePaletteChanges( __GLGENcontext *gengc, GLGENwindow *pwnd );
UINT APIENTRY wglGetSystemPaletteEntries(HDC hdc, UINT iStartIndex,
UINT nEntries, LPPALETTEENTRY lppe);
#endif // _srvp_