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50 lines
1.6 KiB
50 lines
1.6 KiB
/******************************Module*Header*******************************\
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* Module Name: texspan3.h
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*
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* Advance the required interpolants, and do the subdivision if needed.
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*
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* 22-Nov-1995 ottob Created
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*
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* Copyright (c) 1995 Microsoft Corporation
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\**************************************************************************/
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#if (SMOOTH_SHADING)
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rAccum += GENACCEL(gengc).spanDelta.r;
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gAccum += GENACCEL(gengc).spanDelta.g;
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bAccum += GENACCEL(gengc).spanDelta.b;
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#if (ALPHA)
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aAccum += GENACCEL(gengc).spanDelta.a;
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#endif
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#endif
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#if (BPP != 32)
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pPix += (BPP / 8);
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#else
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pPix += pixAdj;
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#endif
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if (--subDivCount < 0) {
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if (!bOrtho) {
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__GL_FLOAT_SIMPLE_END_DIVIDE(qwInv);
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sResult = sResultNew;
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tResult = tResultNew;
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sResultNew = FTOL((__GLfloat)sAccum * qwInv);
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tResultNew = ((FTOL((__GLfloat)tAccum * qwInv)) >> TSHIFT_SUBDIV) & ~7;
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qwAccum += GENACCEL(gengc).qwStepX;
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if (CASTINT(qwAccum) <= 0)
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qwAccum -= GENACCEL(gengc).qwStepX;
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__GL_FLOAT_SIMPLE_BEGIN_DIVIDE(__glOne, qwAccum, qwInv);
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} else {
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sResult = sResultNew;
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tResult = tResultNew;
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sResultNew = sAccum;
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tResultNew = (tAccum >> TSHIFT_SUBDIV) & ~7;
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}
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sAccum += GENACCEL(gengc).sStepX;
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tAccum += GENACCEL(gengc).tStepX;
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subDs = (sResultNew - sResult) >> 3;
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subDt = (tResultNew - tResult) >> 3;
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subDivCount = 7;
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}
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