Source code of Windows XP (NT5)
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1.6 KiB

/******************************Module*Header*******************************\
* Module Name: texspan3.h
*
* Advance the required interpolants, and do the subdivision if needed.
*
* 22-Nov-1995 ottob Created
*
* Copyright (c) 1995 Microsoft Corporation
\**************************************************************************/
#if (SMOOTH_SHADING)
rAccum += GENACCEL(gengc).spanDelta.r;
gAccum += GENACCEL(gengc).spanDelta.g;
bAccum += GENACCEL(gengc).spanDelta.b;
#if (ALPHA)
aAccum += GENACCEL(gengc).spanDelta.a;
#endif
#endif
#if (BPP != 32)
pPix += (BPP / 8);
#else
pPix += pixAdj;
#endif
if (--subDivCount < 0) {
if (!bOrtho) {
__GL_FLOAT_SIMPLE_END_DIVIDE(qwInv);
sResult = sResultNew;
tResult = tResultNew;
sResultNew = FTOL((__GLfloat)sAccum * qwInv);
tResultNew = ((FTOL((__GLfloat)tAccum * qwInv)) >> TSHIFT_SUBDIV) & ~7;
qwAccum += GENACCEL(gengc).qwStepX;
if (CASTINT(qwAccum) <= 0)
qwAccum -= GENACCEL(gengc).qwStepX;
__GL_FLOAT_SIMPLE_BEGIN_DIVIDE(__glOne, qwAccum, qwInv);
} else {
sResult = sResultNew;
tResult = tResultNew;
sResultNew = sAccum;
tResultNew = (tAccum >> TSHIFT_SUBDIV) & ~7;
}
sAccum += GENACCEL(gengc).sStepX;
tAccum += GENACCEL(gengc).tStepX;
subDs = (sResultNew - sResult) >> 3;
subDt = (tResultNew - tResult) >> 3;
subDivCount = 7;
}