mirror of https://github.com/tongzx/nt5src
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
180 lines
6.0 KiB
180 lines
6.0 KiB
/******************************Module*Header*******************************\
|
|
* Module Name: zippy.h
|
|
*
|
|
* included by zippy.c
|
|
*
|
|
* 28-Oct-1994 mikeke Created
|
|
*
|
|
* Copyright (c) 1994 Microsoft Corporation
|
|
\**************************************************************************/
|
|
|
|
/*
|
|
** Copyright 1991, 1992, 1993, Silicon Graphics, Inc.
|
|
** All Rights Reserved.
|
|
**
|
|
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
|
|
** the contents of this file may not be disclosed to third parties, copied or
|
|
** duplicated in any form, in whole or in part, without the prior written
|
|
** permission of Silicon Graphics, Inc.
|
|
**
|
|
** RESTRICTED RIGHTS LEGEND:
|
|
** Use, duplication or disclosure by the Government is subject to restrictions
|
|
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
|
|
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
|
|
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
|
|
** rights reserved under the Copyright Laws of the United States.
|
|
*/
|
|
|
|
void FASTCALL
|
|
#if ZBUFFER
|
|
__ZippyFSTZ
|
|
#else
|
|
#if TEXTURE
|
|
#if SHADE
|
|
__ZippyFSTRGBTex
|
|
#else
|
|
__ZippyFSTTex
|
|
#endif
|
|
#else
|
|
#if SHADE
|
|
__ZippyFSTRGB
|
|
#else
|
|
__ZippyFSTCI
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
(__GLcontext *gc, GLint iyBottom, GLint iyTop)
|
|
{
|
|
int scansize;
|
|
|
|
//
|
|
// this function assumes all this stuff
|
|
//
|
|
ASSERTOPENGL((gc->drawBuffer->buf.flags & DIB_FORMAT) != 0,
|
|
"Zippy target must have DIB format\n");
|
|
ASSERTOPENGL((gc->drawBuffer->buf.flags & NO_CLIP) != 0,
|
|
"Zippy doesn't support per-pixel clipping\n");
|
|
ASSERTOPENGL(gc->state.raster.drawBuffer != GL_FRONT_AND_BACK,
|
|
"Zippy only handles one draw buffer\n");
|
|
ASSERTOPENGL(gc->transform.reasonableViewport,
|
|
"Zippy requires reasonableViewport\n");
|
|
ASSERTOPENGL(gc->transform.clipY0 <= iyBottom,
|
|
"Zippy requires unclipped area\n");
|
|
ASSERTOPENGL(iyTop <= gc->transform.clipY1,
|
|
"Zippy requires unclipped area\n");
|
|
|
|
//
|
|
// setup zbuffer
|
|
//
|
|
|
|
#if (ZBUFFER)
|
|
if( gc->modes.depthBits == 32 ) {
|
|
gc->polygon.shader.zbuf = (__GLzValue *)
|
|
((GLubyte *)gc->polygon.shader.zbuf+
|
|
(gc->polygon.shader.ixLeft << 2));
|
|
} else {
|
|
gc->polygon.shader.zbuf = (__GLzValue *)
|
|
((GLubyte *)gc->polygon.shader.zbuf+
|
|
(gc->polygon.shader.ixLeft << 1));
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// render the spans
|
|
//
|
|
|
|
scansize = gc->polygon.shader.cfb->buf.outerWidth;
|
|
gc->polygon.shader.frag.x = gc->polygon.shader.ixLeft;
|
|
|
|
for (gc->polygon.shader.frag.y = iyBottom;
|
|
gc->polygon.shader.frag.y != iyTop;) {
|
|
|
|
GLint spanWidth = gc->polygon.shader.ixRight - gc->polygon.shader.frag.x;
|
|
|
|
if (spanWidth > 0) {
|
|
gc->polygon.shader.length = spanWidth;
|
|
|
|
(GENACCEL(gc).__fastSpanFuncPtr)((__GLGENcontext *)gc);
|
|
}
|
|
|
|
if ((++gc->polygon.shader.frag.y == iyTop) &&
|
|
(gc->polygon.shader.modeFlags & __GL_SHADE_LAST_SUBTRI))
|
|
return;
|
|
|
|
GENACCEL(gc).pPix += scansize;
|
|
|
|
gc->polygon.shader.ixRightFrac += gc->polygon.shader.dxRightFrac;
|
|
if (gc->polygon.shader.ixRightFrac < 0) {
|
|
/*
|
|
* Carry/Borrow'd. Use large step
|
|
*/
|
|
gc->polygon.shader.ixRight += gc->polygon.shader.dxRightBig;
|
|
gc->polygon.shader.ixRightFrac &= ~0x80000000;
|
|
} else {
|
|
gc->polygon.shader.ixRight += gc->polygon.shader.dxRightLittle;
|
|
}
|
|
|
|
gc->polygon.shader.ixLeftFrac += gc->polygon.shader.dxLeftFrac;
|
|
if (gc->polygon.shader.ixLeftFrac < 0) {
|
|
/*
|
|
* Carry/Borrow'd. Use large step
|
|
*/
|
|
gc->polygon.shader.frag.x += gc->polygon.shader.dxLeftBig;
|
|
gc->polygon.shader.ixLeftFrac &= ~0x80000000;
|
|
|
|
#if SHADE
|
|
GENACCEL(gc).spanValue.r += *((GLint *)&gc->polygon.shader.rBig);
|
|
GENACCEL(gc).spanValue.g += *((GLint *)&gc->polygon.shader.gBig);
|
|
GENACCEL(gc).spanValue.b += *((GLint *)&gc->polygon.shader.bBig);
|
|
#endif
|
|
#if TEXTURE
|
|
#if SHADE
|
|
GENACCEL(gc).spanValue.a += *((GLint *)&gc->polygon.shader.aBig);
|
|
#endif
|
|
GENACCEL(gc).spanValue.s += *((GLint *)&gc->polygon.shader.sBig);
|
|
GENACCEL(gc).spanValue.t += *((GLint *)&gc->polygon.shader.tBig);
|
|
gc->polygon.shader.frag.qw += gc->polygon.shader.qwBig;
|
|
#endif
|
|
#if !(SHADE) && !(TEXTURE)
|
|
GENACCEL(gc).spanValue.r += *((GLint *)&gc->polygon.shader.rBig);
|
|
#endif
|
|
#if ZBUFFER
|
|
gc->polygon.shader.frag.z += gc->polygon.shader.zBig;
|
|
gc->polygon.shader.zbuf =
|
|
(__GLzValue*)((GLubyte*)gc->polygon.shader.zbuf +
|
|
gc->polygon.shader.zbufBig);
|
|
#endif
|
|
} else {
|
|
/*
|
|
* Use small step
|
|
*/
|
|
gc->polygon.shader.frag.x += gc->polygon.shader.dxLeftLittle;
|
|
|
|
#if SHADE
|
|
GENACCEL(gc).spanValue.r += *((GLint *)&gc->polygon.shader.rLittle);
|
|
GENACCEL(gc).spanValue.g += *((GLint *)&gc->polygon.shader.gLittle);
|
|
GENACCEL(gc).spanValue.b += *((GLint *)&gc->polygon.shader.bLittle);
|
|
#endif
|
|
#if TEXTURE
|
|
#if SHADE
|
|
GENACCEL(gc).spanValue.a += *((GLint *)&gc->polygon.shader.aLittle);
|
|
#endif
|
|
GENACCEL(gc).spanValue.s += *((GLint *)&gc->polygon.shader.sLittle);
|
|
GENACCEL(gc).spanValue.t += *((GLint *)&gc->polygon.shader.tLittle);
|
|
gc->polygon.shader.frag.qw += gc->polygon.shader.qwLittle;
|
|
#endif
|
|
#if !(SHADE) && !(TEXTURE)
|
|
GENACCEL(gc).spanValue.r += *((GLint *)&gc->polygon.shader.rLittle);
|
|
#endif
|
|
#if ZBUFFER
|
|
gc->polygon.shader.frag.z += gc->polygon.shader.zLittle;
|
|
gc->polygon.shader.zbuf =
|
|
(__GLzValue*)((GLubyte*)gc->polygon.shader.zbuf +
|
|
gc->polygon.shader.zbufLittle);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
gc->polygon.shader.ixLeft = gc->polygon.shader.frag.x;
|
|
}
|