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157 lines
4.6 KiB
157 lines
4.6 KiB
/*
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** Copyright 1991,1992, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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**
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** $Revision: 1.8 $
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** $Date: 1993/04/10 04:07:00 $
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*/
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#include "precomp.h"
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#pragma hdrstop
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#define __GL_BITS_PER_UINT32 (sizeof(GLuint) * __GL_BITS_PER_BYTE)
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void __glDrawBitmap(__GLcontext *gc, GLsizei width, GLsizei height,
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GLfloat xOrig, GLfloat yOrig,
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GLfloat xMove, GLfloat yMove,
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const GLubyte oldbits[])
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{
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__GLbitmap bitmap;
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GLubyte *newbits;
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size_t size;
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bitmap.width = width;
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bitmap.height = height;
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bitmap.xorig = xOrig;
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bitmap.yorig = yOrig;
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bitmap.xmove = xMove;
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bitmap.ymove = yMove;
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/*
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** Could check the pixel transfer modes and see if we can maybe just
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** render oldbits directly rather than converting it first.
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*/
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size = (size_t) __glImageSize(width, height, GL_COLOR_INDEX, GL_BITMAP);
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newbits = (GLubyte *) gcTempAlloc(gc, size);
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__glFillImage(gc, width, height, GL_COLOR_INDEX, GL_BITMAP,
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oldbits, newbits);
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(*gc->procs.renderBitmap)(gc, &bitmap, newbits);
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gcTempFree(gc, newbits);
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}
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void FASTCALL __glRenderBitmap(__GLcontext *gc, const __GLbitmap *bitmap,
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const GLubyte *data)
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{
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__GLfragment frag;
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__GLvertex *rp;
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__GLfloat fx;
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GLint x, y, bit;
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GLint ySign;
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GLuint modeFlags = gc->polygon.shader.modeFlags;
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// Crank down the fpu precision to 24-bit mantissa to gain front-end speed.
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// This will only affect code which relies on double arithmetic. Also,
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// mask off FP exceptions. Finally, to draw primitives, we can let the
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// FPU run in chop (truncation) mode since we have enough precision left
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// to convert to pixel units:
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FPU_SAVE_MODE();
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FPU_PREC_LOW_MASK_EXCEPTIONS();
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FPU_CHOP_ON_PREC_LOW();
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ySign = gc->constants.ySign;
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/*
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** Check if current raster position is valid. Do not render if invalid.
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** Also, if selection is in progress skip the rendering of the
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** bitmap. Bitmaps are invisible to selection and do not generate
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** selection hits.
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*/
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rp = &gc->state.current.rasterPos;
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if (!gc->state.current.validRasterPos) {
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goto glBitmap_exit;
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}
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if (gc->renderMode == GL_SELECT) {
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rp->window.x += bitmap->xmove;
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rp->window.y += ySign * bitmap->ymove;
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goto glBitmap_exit;
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}
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if (gc->renderMode == GL_FEEDBACK) {
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__glFeedbackBitmap(gc, rp);
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/*
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** Advance the raster position as if the bitmap had been rendered.
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*/
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rp->window.x += bitmap->xmove;
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rp->window.y += ySign * bitmap->ymove;
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goto glBitmap_exit;
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}
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frag.color = *rp->color;
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if (modeFlags & __GL_SHADE_TEXTURE) {
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__GLfloat qInv;
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if (__GL_FLOAT_EQZ(rp->texture.w))
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{
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qInv = __glZero;
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}
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else
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{
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qInv = __glOne / rp->texture.w;
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}
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(*gc->procs.texture)(gc, &frag.color, rp->texture.x * qInv,
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rp->texture.y * qInv, __glOne);
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}
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/* XXX - is this the correct test */
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if (gc->state.enables.general & __GL_FOG_ENABLE) {
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(*gc->procs.fogPoint)(gc, &frag, rp->eyeZ);
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}
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frag.z = rp->window.z;
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fx = (GLint) (rp->window.x - bitmap->xorig);
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frag.y = (GLint) (rp->window.y - ySign * bitmap->yorig);
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bit = 7;
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for (y = 0; y < bitmap->height; y++) {
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frag.x = fx;
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for (x = 0; x < bitmap->width; x++) {
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if (*data & (1<<bit)) {
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(*gc->procs.store)(gc->drawBuffer, &frag);
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}
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frag.x++;
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bit--;
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if (bit < 0) {
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bit = 7;
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data++;
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}
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}
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frag.y += ySign;
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if (bit != 7) {
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bit = 7;
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data++;
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}
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}
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/*
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** Advance current raster position.
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*/
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rp->window.x += bitmap->xmove;
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rp->window.y += ySign * bitmap->ymove;
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glBitmap_exit:
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FPU_RESTORE_MODE_NO_EXCEPTIONS();
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}
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