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385 lines
6.4 KiB
385 lines
6.4 KiB
/*
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** Copyright 1994, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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*/
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#include "precomp.h"
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#pragma hdrstop
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#ifndef __GL_USEASMCODE
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/*
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** this is a series of depth testers written in C
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*/
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/*********************** non-masked writes ***********************/
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/*
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** NEVER, no mask
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*/
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GLboolean FASTCALL
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__glDT_NEVER( __GLzValue z, __GLzValue *zfb )
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{
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return GL_FALSE;
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}
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/*
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** LEQUAL, no mask
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*/
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GLboolean FASTCALL
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__glDT_LEQUAL( __GLzValue z, __GLzValue *zfb )
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{
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if( z <= *zfb ) {
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zfb[0] = z;
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return GL_TRUE;
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} else {
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return GL_FALSE;
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}
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}
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/*
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** LESS, no mask
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*/
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GLboolean FASTCALL
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__glDT_LESS( __GLzValue z, __GLzValue *zfb )
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{
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if( z < *zfb ) {
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zfb[0] = z;
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return GL_TRUE;
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} else {
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return GL_FALSE;
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}
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}
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/*
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** EQUAL, no mask
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*/
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GLboolean FASTCALL
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__glDT_EQUAL( __GLzValue z, __GLzValue *zfb )
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{
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if( z == *zfb ) {
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zfb[0] = z; /* why is this there? Who uses GL_EQUAL anyway? */
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return GL_TRUE;
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} else {
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return GL_FALSE;
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}
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}
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/*
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** GREATER, no mask
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*/
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GLboolean FASTCALL
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__glDT_GREATER( __GLzValue z, __GLzValue *zfb )
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{
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if( z > *zfb ) {
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zfb[0] = z;
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return GL_TRUE;
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} else {
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return GL_FALSE;
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}
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}
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/*
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** NOTEQUAL, no mask
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*/
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GLboolean FASTCALL
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__glDT_NOTEQUAL( __GLzValue z, __GLzValue *zfb )
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{
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if( z != *zfb ) {
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zfb[0] = z;
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return GL_TRUE;
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} else {
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return GL_FALSE;
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}
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}
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/*
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** GEQUAL, no mask
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*/
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GLboolean FASTCALL
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__glDT_GEQUAL( __GLzValue z, __GLzValue *zfb )
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{
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if( z >= *zfb ) {
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zfb[0] = z;
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return GL_TRUE;
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} else {
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return GL_FALSE;
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}
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}
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/*
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** ALWAYS, no mask
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*/
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GLboolean FASTCALL
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__glDT_ALWAYS( __GLzValue z, __GLzValue *zfb )
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{
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zfb[0] = z;
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return GL_TRUE;
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}
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/*********************** masked writes ***********************/
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/*
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** LEQUAL, mask
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*/
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GLboolean FASTCALL
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__glDT_LEQUAL_M( __GLzValue z, __GLzValue *zfb )
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{
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return (z <= *zfb);
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}
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/*
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** LESS, mask
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*/
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GLboolean FASTCALL
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__glDT_LESS_M( __GLzValue z, __GLzValue *zfb )
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{
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return (z < *zfb);
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}
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/*
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** EQUAL, mask
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*/
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GLboolean FASTCALL
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__glDT_EQUAL_M( __GLzValue z, __GLzValue *zfb )
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{
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return (z == *zfb);
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}
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/*
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** GREATER, mask
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*/
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GLboolean FASTCALL
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__glDT_GREATER_M( __GLzValue z, __GLzValue *zfb )
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{
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return (z > *zfb);
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}
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/*
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** NOTEQUAL, mask
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*/
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GLboolean FASTCALL
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__glDT_NOTEQUAL_M( __GLzValue z, __GLzValue *zfb )
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{
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return (z != *zfb);
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}
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/*
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** GEQUAL, mask
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*/
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GLboolean FASTCALL
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__glDT_GEQUAL_M( __GLzValue z, __GLzValue *zfb )
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{
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return (z >= *zfb);
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}
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/*
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** ALWAYS, mask
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*/
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GLboolean FASTCALL
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__glDT_ALWAYS_M( __GLzValue z, __GLzValue *zfb )
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{
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return GL_TRUE;
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}
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/*********************** 16-bit z versions ***********************/
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/*
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** LEQUAL, no mask
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*/
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GLboolean FASTCALL
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__glDT16_LEQUAL( __GLzValue z, __GLzValue *zfb )
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{
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#if 0
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if( (GLuint)z <= (GLuint)zbv ) {
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zfb[0] = z;
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return GL_TRUE;
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} else {
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return GL_FALSE;
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}
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#else
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__GLz16Value z16 = z >> Z16_SHIFT;
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if( z16 <= *((__GLz16Value *)zfb) ) {
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*((__GLz16Value *)zfb) = z16;
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return GL_TRUE;
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} else {
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return GL_FALSE;
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}
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#endif
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}
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/*
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** LESS, no mask
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*/
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GLboolean FASTCALL
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__glDT16_LESS( __GLzValue z, __GLzValue *zfb )
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{
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__GLz16Value z16 = z >> Z16_SHIFT;
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if( z16 < *((__GLz16Value *)zfb) ) {
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*((__GLz16Value *)zfb) = z16;
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return GL_TRUE;
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} else {
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return GL_FALSE;
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}
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}
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/*
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** EQUAL, no mask
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*/
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GLboolean FASTCALL
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__glDT16_EQUAL( __GLzValue z, __GLzValue *zfb )
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{
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__GLz16Value z16 = z >> Z16_SHIFT;
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if( z16 == *((__GLz16Value *)zfb) ) {
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*((__GLz16Value *)zfb) = z16;
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return GL_TRUE;
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} else {
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return GL_FALSE;
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}
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}
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/*
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** GREATER, no mask
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*/
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GLboolean FASTCALL
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__glDT16_GREATER( __GLzValue z, __GLzValue *zfb )
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{
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__GLz16Value z16 = z >> Z16_SHIFT;
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if( z16 > *((__GLz16Value *)zfb) ) {
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*((__GLz16Value *)zfb) = z16;
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return GL_TRUE;
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} else {
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return GL_FALSE;
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}
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}
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/*
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** NOTEQUAL, no mask
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*/
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GLboolean FASTCALL
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__glDT16_NOTEQUAL( __GLzValue z, __GLzValue *zfb )
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{
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__GLz16Value z16 = z >> Z16_SHIFT;
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if( z16 != *((__GLz16Value *)zfb) ) {
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*((__GLz16Value *)zfb) = z16;
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return GL_TRUE;
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} else {
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return GL_FALSE;
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}
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}
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/*
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** GEQUAL, no mask
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*/
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GLboolean FASTCALL
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__glDT16_GEQUAL( __GLzValue z, __GLzValue *zfb )
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{
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__GLz16Value z16 = z >> Z16_SHIFT;
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if( z16 >= *((__GLz16Value *)zfb) ) {
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*((__GLz16Value *)zfb) = z16;
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return GL_TRUE;
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} else {
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return GL_FALSE;
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}
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}
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/*
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** ALWAYS, no mask
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*/
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GLboolean FASTCALL
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__glDT16_ALWAYS( __GLzValue z, __GLzValue *zfb )
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{
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*((__GLz16Value *)zfb) = z >> Z16_SHIFT;
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return GL_TRUE;
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}
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/*********************** masked writes ***********************/
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/*
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** LEQUAL, mask
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*/
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GLboolean FASTCALL
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__glDT16_LEQUAL_M( __GLzValue z, __GLzValue *zfb )
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{
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return( (z >> Z16_SHIFT) <= *((__GLz16Value *)zfb) );
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}
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/*
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** LESS, mask
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*/
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GLboolean FASTCALL
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__glDT16_LESS_M( __GLzValue z, __GLzValue *zfb )
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{
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return( (z >> Z16_SHIFT) < *((__GLz16Value *)zfb) );
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}
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/*
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** EQUAL, mask
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*/
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GLboolean FASTCALL
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__glDT16_EQUAL_M( __GLzValue z, __GLzValue *zfb )
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{
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return( (z >> Z16_SHIFT) == *((__GLz16Value *)zfb) );
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}
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/*
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** GREATER, mask
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*/
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GLboolean FASTCALL
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__glDT16_GREATER_M( __GLzValue z, __GLzValue *zfb )
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{
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return( (z >> Z16_SHIFT) > *((__GLz16Value *)zfb) );
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}
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/*
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** NOTEQUAL, mask
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*/
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GLboolean FASTCALL
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__glDT16_NOTEQUAL_M( __GLzValue z, __GLzValue *zfb )
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{
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return( (z >> Z16_SHIFT) != *((__GLz16Value *)zfb) );
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}
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/*
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** GEQUAL, mask
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*/
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GLboolean FASTCALL
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__glDT16_GEQUAL_M( __GLzValue z, __GLzValue *zfb )
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{
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return( (z >> Z16_SHIFT) >= *((__GLz16Value *)zfb) );
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}
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/*
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** ALWAYS, mask
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*/
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GLboolean FASTCALL
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__glDT16_ALWAYS_M( __GLzValue z, __GLzValue *zfb )
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{
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return GL_TRUE;
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}
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#endif /* !__GL_USEASMCODE */
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