Source code of Windows XP (NT5)
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/*
** Copyright 1991-1993, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
/*
* AUTOMATICALLY UPDATED OR GENERATED BY SGI: DO NOT EDIT
* IF YOU MUST MODIFY THIS FILE, PLEASE CONTACT [email protected] 415-390-1483
*/
#ifndef __GLSRVSB_H__
#define __GLSRVSB_H__
/* Server Side SubBatch Prototypes */
/* gl Entry points */
VOID * FASTCALL sbs_glDrawPolyArray ( __GLcontext *gc, IN GLMSG_DRAWPOLYARRAY *pMsg );
VOID * FASTCALL sbs_glBitmap ( __GLcontext *gc, IN GLMSG_BITMAP *pMsg );
VOID * FASTCALL sbs_glColor4fv ( __GLcontext *gc, IN GLMSG_COLOR4FV *pMsg );
VOID * FASTCALL sbs_glEdgeFlag ( __GLcontext *gc, IN GLMSG_EDGEFLAG *pMsg );
VOID * FASTCALL sbs_glIndexf ( __GLcontext *gc, IN GLMSG_INDEXF *pMsg );
VOID * FASTCALL sbs_glNormal3fv ( __GLcontext *gc, IN GLMSG_NORMAL3FV *pMsg );
VOID * FASTCALL sbs_glRasterPos4fv ( __GLcontext *gc, IN GLMSG_RASTERPOS4FV *pMsg );
VOID * FASTCALL sbs_glTexCoord4fv ( __GLcontext *gc, IN GLMSG_TEXCOORD4FV *pMsg );
VOID * FASTCALL sbs_glClipPlane ( __GLcontext *gc, IN GLMSG_CLIPPLANE *pMsg );
VOID * FASTCALL sbs_glColorMaterial ( __GLcontext *gc, IN GLMSG_COLORMATERIAL *pMsg );
VOID * FASTCALL sbs_glCullFace ( __GLcontext *gc, IN GLMSG_CULLFACE *pMsg );
VOID * FASTCALL sbs_glFogfv ( __GLcontext *gc, IN GLMSG_FOGFV *pMsg );
VOID * FASTCALL sbs_glFrontFace ( __GLcontext *gc, IN GLMSG_FRONTFACE *pMsg );
VOID * FASTCALL sbs_glHint ( __GLcontext *gc, IN GLMSG_HINT *pMsg );
VOID * FASTCALL sbs_glLightfv ( __GLcontext *gc, IN GLMSG_LIGHTFV *pMsg );
VOID * FASTCALL sbs_glLightModelfv ( __GLcontext *gc, IN GLMSG_LIGHTMODELFV *pMsg );
VOID * FASTCALL sbs_glLineStipple ( __GLcontext *gc, IN GLMSG_LINESTIPPLE *pMsg );
VOID * FASTCALL sbs_glLineWidth ( __GLcontext *gc, IN GLMSG_LINEWIDTH *pMsg );
VOID * FASTCALL sbs_glMaterialfv ( __GLcontext *gc, IN GLMSG_MATERIALFV *pMsg );
VOID * FASTCALL sbs_glPointSize ( __GLcontext *gc, IN GLMSG_POINTSIZE *pMsg );
VOID * FASTCALL sbs_glPolygonMode ( __GLcontext *gc, IN GLMSG_POLYGONMODE *pMsg );
VOID * FASTCALL sbs_glPolygonStipple ( __GLcontext *gc, IN GLMSG_POLYGONSTIPPLE *pMsg );
VOID * FASTCALL sbs_glScissor ( __GLcontext *gc, IN GLMSG_SCISSOR *pMsg );
VOID * FASTCALL sbs_glShadeModel ( __GLcontext *gc, IN GLMSG_SHADEMODEL *pMsg );
VOID * FASTCALL sbs_glTexParameterfv ( __GLcontext *gc, IN GLMSG_TEXPARAMETERFV *pMsg );
VOID * FASTCALL sbs_glTexParameteriv ( __GLcontext *gc, IN GLMSG_TEXPARAMETERIV *pMsg );
VOID * FASTCALL sbs_glTexImage1D ( __GLcontext *gc, IN GLMSG_TEXIMAGE1D *pMsg );
VOID * FASTCALL sbs_glTexImage2D ( __GLcontext *gc, IN GLMSG_TEXIMAGE2D *pMsg );
VOID * FASTCALL sbs_glTexEnvfv ( __GLcontext *gc, IN GLMSG_TEXENVFV *pMsg );
VOID * FASTCALL sbs_glTexEnviv ( __GLcontext *gc, IN GLMSG_TEXENVIV *pMsg );
VOID * FASTCALL sbs_glTexGenfv ( __GLcontext *gc, IN GLMSG_TEXGENFV *pMsg );
VOID * FASTCALL sbs_glFeedbackBuffer ( __GLcontext *gc, IN GLMSG_FEEDBACKBUFFER *pMsg );
VOID * FASTCALL sbs_glSelectBuffer ( __GLcontext *gc, IN GLMSG_SELECTBUFFER *pMsg );
VOID * FASTCALL sbs_glRenderMode ( __GLcontext *gc, IN GLMSG_RENDERMODE *pMsg );
VOID * FASTCALL sbs_glInitNames ( __GLcontext *gc, IN GLMSG_INITNAMES *pMsg );
VOID * FASTCALL sbs_glLoadName ( __GLcontext *gc, IN GLMSG_LOADNAME *pMsg );
VOID * FASTCALL sbs_glPassThrough ( __GLcontext *gc, IN GLMSG_PASSTHROUGH *pMsg );
VOID * FASTCALL sbs_glPopName ( __GLcontext *gc, IN GLMSG_POPNAME *pMsg );
VOID * FASTCALL sbs_glPushName ( __GLcontext *gc, IN GLMSG_PUSHNAME *pMsg );
VOID * FASTCALL sbs_glDrawBuffer ( __GLcontext *gc, IN GLMSG_DRAWBUFFER *pMsg );
VOID * FASTCALL sbs_glClear ( __GLcontext *gc, IN GLMSG_CLEAR *pMsg );
VOID * FASTCALL sbs_glClearAccum ( __GLcontext *gc, IN GLMSG_CLEARACCUM *pMsg );
VOID * FASTCALL sbs_glClearIndex ( __GLcontext *gc, IN GLMSG_CLEARINDEX *pMsg );
VOID * FASTCALL sbs_glClearColor ( __GLcontext *gc, IN GLMSG_CLEARCOLOR *pMsg );
VOID * FASTCALL sbs_glClearStencil ( __GLcontext *gc, IN GLMSG_CLEARSTENCIL *pMsg );
VOID * FASTCALL sbs_glClearDepth ( __GLcontext *gc, IN GLMSG_CLEARDEPTH *pMsg );
VOID * FASTCALL sbs_glStencilMask ( __GLcontext *gc, IN GLMSG_STENCILMASK *pMsg );
VOID * FASTCALL sbs_glColorMask ( __GLcontext *gc, IN GLMSG_COLORMASK *pMsg );
VOID * FASTCALL sbs_glDepthMask ( __GLcontext *gc, IN GLMSG_DEPTHMASK *pMsg );
VOID * FASTCALL sbs_glIndexMask ( __GLcontext *gc, IN GLMSG_INDEXMASK *pMsg );
VOID * FASTCALL sbs_glAccum ( __GLcontext *gc, IN GLMSG_ACCUM *pMsg );
VOID * FASTCALL sbs_glDisable ( __GLcontext *gc, IN GLMSG_DISABLE *pMsg );
VOID * FASTCALL sbs_glEnable ( __GLcontext *gc, IN GLMSG_ENABLE *pMsg );
VOID * FASTCALL sbs_glPopAttrib ( __GLcontext *gc, IN GLMSG_POPATTRIB *pMsg );
VOID * FASTCALL sbs_glPushAttrib ( __GLcontext *gc, IN GLMSG_PUSHATTRIB *pMsg );
VOID * FASTCALL sbs_glAlphaFunc ( __GLcontext *gc, IN GLMSG_ALPHAFUNC *pMsg );
VOID * FASTCALL sbs_glBlendFunc ( __GLcontext *gc, IN GLMSG_BLENDFUNC *pMsg );
VOID * FASTCALL sbs_glLogicOp ( __GLcontext *gc, IN GLMSG_LOGICOP *pMsg );
VOID * FASTCALL sbs_glStencilFunc ( __GLcontext *gc, IN GLMSG_STENCILFUNC *pMsg );
VOID * FASTCALL sbs_glStencilOp ( __GLcontext *gc, IN GLMSG_STENCILOP *pMsg );
VOID * FASTCALL sbs_glDepthFunc ( __GLcontext *gc, IN GLMSG_DEPTHFUNC *pMsg );
VOID * FASTCALL sbs_glPixelZoom ( __GLcontext *gc, IN GLMSG_PIXELZOOM *pMsg );
VOID * FASTCALL sbs_glPixelTransferf ( __GLcontext *gc, IN GLMSG_PIXELTRANSFERF *pMsg );
VOID * FASTCALL sbs_glPixelTransferi ( __GLcontext *gc, IN GLMSG_PIXELTRANSFERI *pMsg );
VOID * FASTCALL sbs_glPixelStoref ( __GLcontext *gc, IN GLMSG_PIXELSTOREF *pMsg );
VOID * FASTCALL sbs_glPixelStorei ( __GLcontext *gc, IN GLMSG_PIXELSTOREI *pMsg );
VOID * FASTCALL sbs_glPixelMapfv ( __GLcontext *gc, IN GLMSG_PIXELMAPFV *pMsg );
VOID * FASTCALL sbs_glPixelMapuiv ( __GLcontext *gc, IN GLMSG_PIXELMAPUIV *pMsg );
VOID * FASTCALL sbs_glPixelMapusv ( __GLcontext *gc, IN GLMSG_PIXELMAPUSV *pMsg );
VOID * FASTCALL sbs_glReadBuffer ( __GLcontext *gc, IN GLMSG_READBUFFER *pMsg );
VOID * FASTCALL sbs_glCopyPixels ( __GLcontext *gc, IN GLMSG_COPYPIXELS *pMsg );
VOID * FASTCALL sbs_glReadPixels ( __GLcontext *gc, IN GLMSG_READPIXELS *pMsg );
VOID * FASTCALL sbs_glDrawPixels ( __GLcontext *gc, IN GLMSG_DRAWPIXELS *pMsg );
VOID * FASTCALL sbs_glGetBooleanv ( __GLcontext *gc, IN GLMSG_GETBOOLEANV *pMsg );
VOID * FASTCALL sbs_glGetClipPlane ( __GLcontext *gc, IN GLMSG_GETCLIPPLANE *pMsg );
VOID * FASTCALL sbs_glGetDoublev ( __GLcontext *gc, IN GLMSG_GETDOUBLEV *pMsg );
VOID * FASTCALL sbs_glGetError ( __GLcontext *gc, IN GLMSG_GETERROR *pMsg );
VOID * FASTCALL sbs_glGetFloatv ( __GLcontext *gc, IN GLMSG_GETFLOATV *pMsg );
VOID * FASTCALL sbs_glGetIntegerv ( __GLcontext *gc, IN GLMSG_GETINTEGERV *pMsg );
VOID * FASTCALL sbs_glGetLightfv ( __GLcontext *gc, IN GLMSG_GETLIGHTFV *pMsg );
VOID * FASTCALL sbs_glGetLightiv ( __GLcontext *gc, IN GLMSG_GETLIGHTIV *pMsg );
VOID * FASTCALL sbs_glGetMapdv ( __GLcontext *gc, IN GLMSG_GETMAPDV *pMsg );
VOID * FASTCALL sbs_glGetMapfv ( __GLcontext *gc, IN GLMSG_GETMAPFV *pMsg );
VOID * FASTCALL sbs_glGetMapiv ( __GLcontext *gc, IN GLMSG_GETMAPIV *pMsg );
VOID * FASTCALL sbs_glGetMaterialfv ( __GLcontext *gc, IN GLMSG_GETMATERIALFV *pMsg );
VOID * FASTCALL sbs_glGetMaterialiv ( __GLcontext *gc, IN GLMSG_GETMATERIALIV *pMsg );
VOID * FASTCALL sbs_glGetPixelMapfv ( __GLcontext *gc, IN GLMSG_GETPIXELMAPFV *pMsg );
VOID * FASTCALL sbs_glGetPixelMapuiv ( __GLcontext *gc, IN GLMSG_GETPIXELMAPUIV *pMsg );
VOID * FASTCALL sbs_glGetPixelMapusv ( __GLcontext *gc, IN GLMSG_GETPIXELMAPUSV *pMsg );
VOID * FASTCALL sbs_glGetPolygonStipple ( __GLcontext *gc, IN GLMSG_GETPOLYGONSTIPPLE *pMsg );
VOID * FASTCALL sbs_glGetTexEnvfv ( __GLcontext *gc, IN GLMSG_GETTEXENVFV *pMsg );
VOID * FASTCALL sbs_glGetTexEnviv ( __GLcontext *gc, IN GLMSG_GETTEXENVIV *pMsg );
VOID * FASTCALL sbs_glGetTexGendv ( __GLcontext *gc, IN GLMSG_GETTEXGENDV *pMsg );
VOID * FASTCALL sbs_glGetTexGenfv ( __GLcontext *gc, IN GLMSG_GETTEXGENFV *pMsg );
VOID * FASTCALL sbs_glGetTexGeniv ( __GLcontext *gc, IN GLMSG_GETTEXGENIV *pMsg );
VOID * FASTCALL sbs_glGetTexImage ( __GLcontext *gc, IN GLMSG_GETTEXIMAGE *pMsg );
VOID * FASTCALL sbs_glGetTexParameterfv ( __GLcontext *gc, IN GLMSG_GETTEXPARAMETERFV *pMsg );
VOID * FASTCALL sbs_glGetTexParameteriv ( __GLcontext *gc, IN GLMSG_GETTEXPARAMETERIV *pMsg );
VOID * FASTCALL sbs_glGetTexLevelParameterfv ( __GLcontext *gc, IN GLMSG_GETTEXLEVELPARAMETERFV *pMsg );
VOID * FASTCALL sbs_glGetTexLevelParameteriv ( __GLcontext *gc, IN GLMSG_GETTEXLEVELPARAMETERIV *pMsg );
VOID * FASTCALL sbs_glIsEnabled ( __GLcontext *gc, IN GLMSG_ISENABLED *pMsg );
VOID * FASTCALL sbs_glDepthRange ( __GLcontext *gc, IN GLMSG_DEPTHRANGE *pMsg );
VOID * FASTCALL sbs_glFrustum ( __GLcontext *gc, IN GLMSG_FRUSTUM *pMsg );
VOID * FASTCALL sbs_glLoadIdentity ( __GLcontext *gc, IN GLMSG_LOADIDENTITY *pMsg );
VOID * FASTCALL sbs_glLoadMatrixf ( __GLcontext *gc, IN GLMSG_LOADMATRIXF *pMsg );
VOID * FASTCALL sbs_glMatrixMode ( __GLcontext *gc, IN GLMSG_MATRIXMODE *pMsg );
VOID * FASTCALL sbs_glMultMatrixf ( __GLcontext *gc, IN GLMSG_MULTMATRIXF *pMsg );
VOID * FASTCALL sbs_glOrtho ( __GLcontext *gc, IN GLMSG_ORTHO *pMsg );
VOID * FASTCALL sbs_glPopMatrix ( __GLcontext *gc, IN GLMSG_POPMATRIX *pMsg );
VOID * FASTCALL sbs_glPushMatrix ( __GLcontext *gc, IN GLMSG_PUSHMATRIX *pMsg );
VOID * FASTCALL sbs_glRotatef ( __GLcontext *gc, IN GLMSG_ROTATEF *pMsg );
VOID * FASTCALL sbs_glScalef ( __GLcontext *gc, IN GLMSG_SCALEF *pMsg );
VOID * FASTCALL sbs_glTranslatef ( __GLcontext *gc, IN GLMSG_TRANSLATEF *pMsg );
VOID * FASTCALL sbs_glViewport ( __GLcontext *gc, IN GLMSG_VIEWPORT *pMsg );
VOID * FASTCALL sbs_glAddSwapHintRectWIN ( __GLcontext *gc, IN GLMSG_ADDSWAPHINTRECTWIN *pMsg );
VOID * FASTCALL sbs_glAreTexturesResident ( __GLcontext *gc, IN GLMSG_ARETEXTURESRESIDENT *pMsg);
VOID * FASTCALL sbs_glBindTexture ( __GLcontext *gc, IN GLMSG_BINDTEXTURE *pMsg);
VOID * FASTCALL sbs_glCopyTexImage1D ( __GLcontext *gc, IN GLMSG_COPYTEXIMAGE1D *pMsg);
VOID * FASTCALL sbs_glCopyTexImage2D ( __GLcontext *gc, IN GLMSG_COPYTEXIMAGE2D *pMsg);
VOID * FASTCALL sbs_glCopyTexSubImage1D ( __GLcontext *gc, IN GLMSG_COPYTEXSUBIMAGE1D *pMsg);
VOID * FASTCALL sbs_glCopyTexSubImage2D ( __GLcontext *gc, IN GLMSG_COPYTEXSUBIMAGE2D *pMsg);
VOID * FASTCALL sbs_glDeleteTextures ( __GLcontext *gc, IN GLMSG_DELETETEXTURES *pMsg);
VOID * FASTCALL sbs_glGenTextures ( __GLcontext *gc, IN GLMSG_GENTEXTURES *pMsg);
VOID * FASTCALL sbs_glIsTexture ( __GLcontext *gc, IN GLMSG_ISTEXTURE *pMsg);
VOID * FASTCALL sbs_glPrioritizeTextures ( __GLcontext *gc, IN GLMSG_PRIORITIZETEXTURES *pMsg);
VOID * FASTCALL sbs_glTexSubImage1D ( __GLcontext *gc, IN GLMSG_TEXSUBIMAGE1D *pMsg);
VOID * FASTCALL sbs_glTexSubImage2D ( __GLcontext *gc, IN GLMSG_TEXSUBIMAGE2D *pMsg);
VOID * FASTCALL sbs_glColorTableEXT ( __GLcontext *, IN GLMSG_COLORTABLEEXT *pMsg);
VOID * FASTCALL sbs_glColorSubTableEXT ( __GLcontext *, IN GLMSG_COLORSUBTABLEEXT *pMsg);
VOID * FASTCALL sbs_glGetColorTableEXT ( __GLcontext *, IN GLMSG_GETCOLORTABLEEXT *pMsg);
VOID * FASTCALL sbs_glGetColorTableParameterivEXT( __GLcontext *, IN GLMSG_GETCOLORTABLEPARAMETERIVEXT *pMsg);
VOID * FASTCALL sbs_glGetColorTableParameterfvEXT( __GLcontext *, IN GLMSG_GETCOLORTABLEPARAMETERFVEXT *pMsg);
VOID * FASTCALL sbs_glPolygonOffset ( __GLcontext *gc, IN GLMSG_POLYGONOFFSET *pMsg);
#ifdef GL_WIN_multiple_textures
VOID * FASTCALL sbs_glCurrentTextureIndexWIN ( __GLcontext *gc, IN GLMSG_CURRENTTEXTUREINDEXWIN *pMsg);
VOID * FASTCALL sbs_glBindNthTextureWIN ( __GLcontext *gc, IN GLMSG_BINDNTHTEXTUREWIN *pMsg);
VOID * FASTCALL sbs_glNthTexCombineFuncWIN ( __GLcontext *gc, IN GLMSG_NTHTEXCOMBINEFUNCWIN *pMsg);
#endif // GL_WIN_multiple_textures
#endif /* __GLSRVSB_H__ */