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178 lines
6.0 KiB
178 lines
6.0 KiB
/*
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** Copyright 1991-1993, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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*/
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/*
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* AUTOMATICALLY UPDATED OR GENERATED BY SGI: DO NOT EDIT
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* IF YOU MUST MODIFY THIS FILE, PLEASE CONTACT [email protected] 415-390-1483
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*/
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/* Server Side Procedure Table */
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#include "precomp.h"
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#pragma hdrstop
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#include "glsbmsg.h"
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#include "glsbmsgh.h"
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#include "glsrvsb.h"
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#include "glsrvspt.h"
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GLSRVSBPROCTABLE glSrvSbProcTable = {
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NULL, /* Make First Entry NULL */
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/* gl Entry points */
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sbs_glDrawPolyArray ,
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sbs_glBitmap ,
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sbs_glColor4fv ,
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sbs_glEdgeFlag ,
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sbs_glIndexf ,
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sbs_glNormal3fv ,
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sbs_glRasterPos4fv ,
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sbs_glTexCoord4fv ,
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sbs_glClipPlane ,
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sbs_glColorMaterial ,
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sbs_glCullFace ,
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sbs_glAddSwapHintRectWIN ,
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sbs_glFogfv ,
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sbs_glFrontFace ,
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sbs_glHint ,
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sbs_glLightfv ,
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sbs_glLightModelfv ,
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sbs_glLineStipple ,
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sbs_glLineWidth ,
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sbs_glMaterialfv ,
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sbs_glPointSize ,
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sbs_glPolygonMode ,
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sbs_glPolygonStipple ,
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sbs_glScissor ,
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sbs_glShadeModel ,
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sbs_glTexParameterfv ,
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sbs_glTexParameteriv ,
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sbs_glTexImage1D ,
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sbs_glTexImage2D ,
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sbs_glTexEnvfv ,
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sbs_glTexEnviv ,
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sbs_glTexGenfv ,
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sbs_glFeedbackBuffer ,
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sbs_glSelectBuffer ,
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sbs_glRenderMode ,
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sbs_glInitNames ,
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sbs_glLoadName ,
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sbs_glPassThrough ,
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sbs_glPopName ,
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sbs_glPushName ,
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sbs_glDrawBuffer ,
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sbs_glClear ,
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sbs_glClearAccum ,
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sbs_glClearIndex ,
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sbs_glClearColor ,
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sbs_glClearStencil ,
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sbs_glClearDepth ,
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sbs_glStencilMask ,
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sbs_glColorMask ,
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sbs_glDepthMask ,
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sbs_glIndexMask ,
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sbs_glAccum ,
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sbs_glDisable ,
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sbs_glEnable ,
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sbs_glPopAttrib ,
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sbs_glPushAttrib ,
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sbs_glAlphaFunc ,
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sbs_glBlendFunc ,
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sbs_glLogicOp ,
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sbs_glStencilFunc ,
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sbs_glStencilOp ,
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sbs_glDepthFunc ,
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sbs_glPixelZoom ,
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sbs_glPixelTransferf ,
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sbs_glPixelTransferi ,
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sbs_glPixelStoref ,
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sbs_glPixelStorei ,
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sbs_glPixelMapfv ,
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sbs_glPixelMapuiv ,
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sbs_glPixelMapusv ,
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sbs_glReadBuffer ,
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sbs_glCopyPixels ,
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sbs_glReadPixels ,
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sbs_glDrawPixels ,
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sbs_glGetBooleanv ,
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sbs_glGetClipPlane ,
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sbs_glGetDoublev ,
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sbs_glGetError ,
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sbs_glGetFloatv ,
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sbs_glGetIntegerv ,
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sbs_glGetLightfv ,
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sbs_glGetLightiv ,
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sbs_glGetMapdv ,
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sbs_glGetMapfv ,
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sbs_glGetMapiv ,
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sbs_glGetMaterialfv ,
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sbs_glGetMaterialiv ,
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sbs_glGetPixelMapfv ,
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sbs_glGetPixelMapuiv ,
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sbs_glGetPixelMapusv ,
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sbs_glGetPolygonStipple ,
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sbs_glGetTexEnvfv ,
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sbs_glGetTexEnviv ,
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sbs_glGetTexGendv ,
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sbs_glGetTexGenfv ,
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sbs_glGetTexGeniv ,
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sbs_glGetTexImage ,
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sbs_glGetTexParameterfv ,
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sbs_glGetTexParameteriv ,
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sbs_glGetTexLevelParameterfv ,
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sbs_glGetTexLevelParameteriv ,
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sbs_glIsEnabled ,
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sbs_glDepthRange ,
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sbs_glFrustum ,
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sbs_glLoadIdentity ,
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sbs_glLoadMatrixf ,
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sbs_glMatrixMode ,
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sbs_glMultMatrixf ,
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sbs_glOrtho ,
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sbs_glPopMatrix ,
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sbs_glPushMatrix ,
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sbs_glRotatef ,
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sbs_glScalef ,
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sbs_glTranslatef ,
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sbs_glViewport ,
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sbs_glAreTexturesResident ,
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sbs_glBindTexture ,
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sbs_glCopyTexImage1D ,
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sbs_glCopyTexImage2D ,
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sbs_glCopyTexSubImage1D ,
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sbs_glCopyTexSubImage2D ,
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sbs_glDeleteTextures ,
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sbs_glGenTextures ,
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sbs_glIsTexture ,
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sbs_glPrioritizeTextures ,
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sbs_glTexSubImage1D ,
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sbs_glTexSubImage2D ,
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sbs_glColorTableEXT ,
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sbs_glColorSubTableEXT ,
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sbs_glGetColorTableEXT ,
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sbs_glGetColorTableParameterivEXT,
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sbs_glGetColorTableParameterfvEXT,
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sbs_glPolygonOffset ,
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#ifdef GL_WIN_multiple_textures
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sbs_glCurrentTextureIndexWIN,
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sbs_glBindNthTextureWIN,
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sbs_glNthTexCombineFuncWIN,
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#endif // GL_WIN_multiple_textures
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};
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