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66 lines
2.0 KiB
66 lines
2.0 KiB
# Some nmake macros for Win32 apps development
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!include <ntwin32.mak>
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# application specific C defines
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cf = -DNT -DWIN -DNOT_IMPLEMENTED -DDATADIR= $(scall) -W3 -DTEXTURE=1
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# This line allows NMAKE to work as well
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all: stonehen.exe
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# Update the object file if necessary
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atmosphe.obj: atmosphe.cxx atmosphe.h
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) atmosphe.cxx
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callback.obj: callback.cxx callback.h
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) callback.cxx
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ellipse.obj: ellipse.cxx ellipse.h
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) ellipse.cxx
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# main.obj: main.cxx
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# $(cc) $(cflags) $(cvars) $(cdebug) $(cf) main.cxx
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point.obj: point.cxx point.h
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) point.cxx
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ring.obj: ring.cxx ring.h
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) ring.cxx
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roundwal.obj: roundwal.cxx roundwal.h
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) roundwal.cxx
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rgbimage.obj: rgbimage.cxx
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) rgbimage.cxx
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scene.obj: scene.cxx scene.h
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) scene.cxx
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stone.obj: stone.cxx stone.h
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) stone.cxx
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telescop.obj: telescop.cxx telescop.h
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) telescop.cxx
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timedate.obj: timedate.cxx timedate.h
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) timedate.cxx
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stonehen.obj: stonehen.cxx stonehen.h
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) stonehen.cxx
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setpixel.obj: setpixel.cxx setpixel.h
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$(cc) $(cflags) $(cvars) $(cdebug) $(cf) setpixel.cxx
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stonehen.res: stonehen.rc stonerc.h
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rc -DTEXTURE=1 -r stonehen.rc
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stonehen.exe: atmosphe.obj ellipse.obj stonehen.obj point.obj ring.obj callback.obj\
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roundwal.obj scene.obj stone.obj telescop.obj timedate.obj stonehen.res setpixel.obj rgbimage.obj
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$(link) $(linkdebug) /NODEFAULTLIB $(guilflags) -out:stonehen.exe \
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atmosphe.obj ellipse.obj point.obj ring.obj stonehen.obj callback.obj\
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roundwal.obj scene.obj stone.obj telescop.obj timedate.obj stonehen.res setpixel.obj rgbimage.obj \
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$(guilibs) opengl32.lib glu32.lib
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