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64 lines
1.5 KiB
64 lines
1.5 KiB
#ifndef SCENE_H
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#define SCENE_H
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#ifndef SCENE_EXTERN
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#define SCENE_EXTERN extern
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#endif
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#include "TimeDate.h"
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#include "atmosphe.h"
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void scene_init();
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void scene_set_time(TimeDate t);
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void scene_inc_time(TimeDate t);
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void scene_render();
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void scene_viewer_center();
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/* This rotates about the origin in the world coordinate system */
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void scene_viewer_rotate_worldz(GLfloat degrees);
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/* This rotates about the z axis */
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void scene_viewer_rotatez(GLfloat degrees);
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void scene_viewer_rotatex(GLfloat degrees);
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/* This translates in y */
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void scene_viewer_translate(GLfloat dist);
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void scene_position_telescope(GLfloat x, GLfloat y);
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void scene_get_position_telescope(GLfloat *x, GLfloat *y);
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void scene_get_radius_telescope(GLfloat *r);
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void scene_set_weather(Weather w);
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const GLint name_background = 0;
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const GLint name_ground = 1;
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const GLint name_trees = 2;
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const GLint name_ring = 3;
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const GLint name_ellipse = 4;
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const GLint name_telescope = 5;
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extern int draw_ground;
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extern int draw_trees;
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extern int draw_ring;
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extern int draw_ellipse;
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extern int draw_shadows;
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extern int use_lighting;
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extern int use_textures;
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extern int use_normal_fog;
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extern int use_fancy_fog;
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extern int use_telescope;
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extern int use_antialias;
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extern GLfloat fov, aspect;
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const char texfile_ground[] = DATADIR "grass.rgb";
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const char texfile_trees[] = DATADIR "treewall.rgb";
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const char texfile_stones[] = DATADIR "marble.rgb";
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const char texfile_telescope[] = DATADIR "cv.rgb";
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extern Weather weather;
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#undef SCENE_EXTERN
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#endif
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