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61 lines
1.4 KiB
61 lines
1.4 KiB
#ifndef STONE_H
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#define STONE_H
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#include "Color.h"
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#include "Point.h"
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class Stone {
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public:
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Stone();
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~Stone();
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Stone operator=(Stone a);
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void set_dimensions(GLfloat x, GLfloat y, GLfloat z);
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void set_dimensions(Point p);
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Point get_dimensions() {return dimensions;};
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/* p = 0 --> sharp corners, p == 1 --> completely rounded corners */
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void erode(float p);
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float get_erosion() {return erosion;};
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void translate(GLfloat x, GLfloat y, GLfloat z);
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void translate(Point p);
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/* Angle in degrees */
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void rotate_self_aboutz(GLfloat angle);
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void draw();
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void draw_shadow(Point dlight);
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void draw_shadow(Point dlight, GLfloat blur, Color color, Color diffuse);
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private:
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Point translation;
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GLfloat rotation;
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/* dimensions contains the length, width, and height of the stone */
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Point dimensions;
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GLfloat erosion;
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Point points[24];
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int points_valid;
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void compute_points();
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int transforms_valid;
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inline Point trans_rot_point(Point p, float c, float s);
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inline Point transform_point(Point p, float c, float s);
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void transform_points();
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void draw_faces(int flat = 0);
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void draw_faces(Point *p, int flat = 0);
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void draw_edges(int flat = 0);
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void draw_edges(Point *p, int flat = 0);
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void draw_edge(Point n1, Point n2, Point *p, int a, int b, int c, int d,
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int flat = 0);
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void draw_corners(int flat = 0) {draw_corners(points, flat);};
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void draw_corners(Point *p, int flat = 0);
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};
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#endif
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