Source code of Windows XP (NT5)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

145 lines
3.0 KiB

#include <windows.h>
#include <GL/glu.h>
#ifdef X11
#include <GL/glx.h>
#endif
#include <math.h>
#include <stdio.h>
#ifdef WIN32
#include "stonehen.h"
#endif
#include "Color.h"
#include "Telescop.h"
inline float radians(float a) {return M_PI * a / 180.0;}
Telescope::Telescope(GLfloat x, GLfloat y)
{
xpos = x;
ypos = y;
divisions = 20;
radius = .1;
disk = gluNewQuadric();
cylinder = gluNewQuadric();
gluQuadricNormals(disk, GLU_FLAT);
gluQuadricNormals(cylinder, GLU_SMOOTH);
gluQuadricTexture(disk, GL_TRUE);
gluQuadricTexture(cylinder, GL_TRUE);
}
Telescope::~Telescope()
{
gluDeleteQuadric(disk);
gluDeleteQuadric(cylinder);
}
void Telescope::draw_setup(GLfloat fov, GLfloat aspect, int perspective)
{
GLfloat near_plane;
/* Worry about the aspect ratio later */
near_plane = .5 / tan(radians(fov / 2.0));
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
if (perspective) gluPerspective(fov, aspect, near_plane - .01, 10.0);
else
fprintf(stderr,
"Warning: Drawing telescope using orthographic projection.\n");
gluLookAt(0, 0, -near_plane,
0, 0, 1,
0, 1, 0);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTranslatef(xpos, ypos, 0);
}
void Telescope::draw_fake()
{
glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glVertex3f(-radius, -radius, .01);
glVertex3f(radius, -radius, .01);
glVertex3f(radius, radius, .01);
glVertex3f(-radius, radius, .01);
glEnd();
}
void Telescope::draw_body()
{
Color c;
glPushMatrix();
glColor3f(1, 1, 0);
gluDisk(disk, radius, 1.1 * radius, divisions, 1);
gluCylinder(cylinder, 1.1 * radius, 1.1 * radius, .1 * radius, divisions, 1);
glTranslatef(0, 0, .1*radius);
gluDisk(disk, radius, 1.1 * radius, divisions, 1);
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_TEXTURE_2D);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white.c);
glColor3f(0, 0, 0);
gluCylinder(cylinder, 1.05 * radius, .95 * radius, .25, divisions, 1);
glPopAttrib();
/* Would just do this with a push / pop, but that seems to be broken.
* glGetMaterialfv also seems to be broken, so we can't use that either. */
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black.c);
glTranslatef(0, 0, .25);
glColor3f(1, 1, 0);
gluDisk(disk, .95 * radius, 1.05 * radius, divisions, 1);
gluCylinder(cylinder, 1.05 * radius, 1.05 * radius, .1 * radius,
divisions, 1);
glTranslatef(0, 0, .1*radius);
gluDisk(disk, .95 * radius, 1.05 * radius, divisions, 1);
glPopMatrix();
}
void Telescope::draw_takedown()
{
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
void Telescope::draw_lens()
{
gluDisk(disk, 0, radius, divisions, 1);
}
void Telescope::set_divisions(int d)
{
// Someday we'll put all the quadric stuff in display lists...
divisions = d;
}
int Telescope::get_divisions()
{
return divisions;
}
void Telescope::set_radius(GLfloat r)
{
// Someday this might have to update some display lists
radius = r;
}
GLfloat Telescope::get_radius()
{
return radius;
}