Source code of Windows XP (NT5)
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75 lines
1.5 KiB

#include <stdio.h>
#include <windows.h>
#include <gl\gl.h>
#include "skeltest.h"
#include "large1.h"
LargeTriangle::LargeTriangle()
{
td.swapbuffers = FALSE;
td.iDuration = 10000;
td.iX = 0;
td.iY = 0;
td.iW = 640;
td.iH = 480;
sprintf(td.acName, "Large Triangles (demo only)");
bd.cColorBits = 8;
bd.cDepthBits = 8;
fClr1 = 1.0f,
fClr2 = 1.0f,
fClr3 = 0.0f,
fClr4 = 0.0f,
fClr5 = 1.0f,
fClr6 = 0.0f;
}
void LargeTriangle::INITFUNCTION()
{
// Prevent a divide by zero, when window is too short
// (you cant make a window of zero width).
if(h == 0) h = 1;
// Set the viewport to be the entire window
glViewport(0, 0, w, h);
// Reset the coordinate system before modifying
glLoadIdentity();
fWindowWidth = (GLfloat) w;
fWindowHeight = (GLfloat) h;
// Set the clipping volume
glOrtho(0.0f, fWindowWidth, 0.0f, fWindowHeight, 1.0f, -1.0f);
}
void LargeTriangle::IDLEFUNCTION()
{
GLfloat fClr;
fClr = fClr1;
fClr1 = fClr2;
fClr2 = fClr3;
fClr3 = fClr4;
fClr4 = fClr5;
fClr5 = fClr6;
fClr6 = fClr;
}
void LargeTriangle::RENDFUNCTION()
{
// Set drawing colors, and draw (2) Large Triagles
glBegin(GL_TRIANGLES);
glColor3f(fClr1, fClr2, fClr3);
glVertex2f(0.0f,0.0f);
glVertex2f(0.0f,fWindowHeight);
glVertex2f(fWindowWidth,fWindowHeight);
glColor3f(fClr4, fClr5, fClr6);
glVertex2f(0.0f,0.0f);
glVertex2f(fWindowWidth,fWindowHeight);
glVertex2f(fWindowWidth,0.0f);
glEnd();
glFlush();
}