Source code of Windows XP (NT5)
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/*++
Copyright (c) 1997 Microsoft Corporation
Module Name:
channel.h
Abstract:
Definitions for H.323 TAPI Service Provider channel objects.
Environment:
User Mode - Win32
Revision History:
--*/
#ifndef _INC_CHANNEL
#define _INC_CHANNEL
///////////////////////////////////////////////////////////////////////////////
// //
// Header files //
// //
///////////////////////////////////////////////////////////////////////////////
#include "h323pdu.h"
///////////////////////////////////////////////////////////////////////////////
// //
// Type definitions //
// //
///////////////////////////////////////////////////////////////////////////////
typedef enum _H323_CHANNELSTATE {
H323_CHANNELSTATE_ALLOCATED = 0,
H323_CHANNELSTATE_CLOSED,
H323_CHANNELSTATE_OPENING,
H323_CHANNELSTATE_OPENED
} H323_CHANNELSTATE, *PH323_CHANNELSTATE;
typedef struct _H323_CHANNEL {
H323_CHANNELSTATE nState; // state of channel
STREAMSETTINGS Settings; // stream settings
HANDLE hmChannel; // msp channel handle
CC_HCHANNEL hccChannel; // intelcc channel handle
CC_ADDR ccLocalRTPAddr; // local rtp address
CC_ADDR ccLocalRTCPAddr; // local rtcp address
CC_ADDR ccRemoteRTPAddr; // remote rtp address
CC_ADDR ccRemoteRTCPAddr; // remote rtcp address
CC_TERMCAP ccTermCaps; // channel capabilities
BYTE bPayloadType; // rtp payload type
BYTE bSessionID; // rtp session id
BOOL fInbound; // inbound channel
struct _H323_CALL * pCall; // containing call object
} H323_CHANNEL, *PH323_CHANNEL;
typedef struct _H323_CHANNEL_TABLE {
DWORD dwNumSlots; // number of entries
DWORD dwNumInUse; // number of entries in use
DWORD dwNumAllocated; // number of entries allocated
DWORD dwNextAvailable; // next available table index
PH323_CHANNEL pChannels[ANYSIZE]; // array of object pointers
} H323_CHANNEL_TABLE, *PH323_CHANNEL_TABLE;
///////////////////////////////////////////////////////////////////////////////
// //
// Macros //
// //
///////////////////////////////////////////////////////////////////////////////
#define H323IsChannelAllocated(_pChannel_) \
((_pChannel_) != NULL)
#define H323IsChannelInUse(_pChannel_) \
(H323IsChannelAllocated(_pChannel_) && \
((_pChannel_)->nState > H323_CHANNELSTATE_ALLOCATED))
#define H323IsChannelOpen(_pChannel_) \
(H323IsChannelAllocated(_pChannel_) && \
((_pChannel_)->nState == H323_CHANNELSTATE_OPENED))
#define H323IsChannelEqual(_pChannel_,_hccChannel_) \
(H323IsChannelInUse(_pChannel_) && \
((_hccChannel_) == ((_pChannel_)->hccChannel)))
#define H323IsSessionIDEqual(_pChannel_,_bSessionID_) \
(H323IsChannelInUse(_pChannel_) && \
((_bSessionID_) == ((_pChannel_)->bSessionID)))
#define H323IsChannelInbound(_pChannel_) \
((_pChannel_)->fInbound == TRUE)
///////////////////////////////////////////////////////////////////////////////
// //
// Public prototypes //
// //
///////////////////////////////////////////////////////////////////////////////
BOOL
H323OpenChannel(
PH323_CHANNEL pChannel
);
BOOL
H323CloseChannel(
PH323_CHANNEL pChannel
);
BOOL
H323AllocChannelTable(
PH323_CHANNEL_TABLE * ppChannelTable
);
BOOL
H323FreeChannelTable(
PH323_CHANNEL_TABLE pChannelTable
);
BOOL
H323CloseChannelTable(
PH323_CHANNEL_TABLE pChannelTable
);
BOOL
H323AllocChannelFromTable(
PH323_CHANNEL * ppChannel,
PH323_CHANNEL_TABLE * ppChannelTable,
struct _H323_CALL * pCall
);
BOOL
H323FreeChannelFromTable(
PH323_CHANNEL pChannel,
PH323_CHANNEL_TABLE pChannelTable
);
BOOL
H323LookupChannelByHandle(
PH323_CHANNEL * ppChannel,
PH323_CHANNEL_TABLE pChannelTable,
CC_HCHANNEL hccChannel
);
BOOL
H323LookupChannelBySessionID(
PH323_CHANNEL * ppChannel,
PH323_CHANNEL_TABLE pChannelTable,
BYTE bSessionID
);
BOOL
H323AreThereOutgoingChannels(
PH323_CHANNEL_TABLE pChannelTable,
BOOL fIgnoreOpenChannels
);
#endif // _INC_CHANNEL