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477 lines
7.9 KiB
477 lines
7.9 KiB
/*++
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Copyright (c) 1997 Microsoft Corporation
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All rights reserved.
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Module Name:
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bitarray.cxx
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Abstract:
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Common utils.
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Author:
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Steve Kiraly (SteveKi) 01-12-97
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Revision History:
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--*/
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#include "spllibp.hxx"
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#pragma hdrstop
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/********************************************************************
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Bit Array class
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********************************************************************/
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TBitArray::
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TBitArray(
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IN UINT nBits,
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IN UINT uGrowSize
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) : _nBits( nBits ),
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_pBits( NULL ),
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_uGrowSize( uGrowSize )
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{
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DBGMSG( DBG_TRACE, ( "TBitArray::ctor\n" ) );
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//
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// If the initial number of bits is not specified then
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// create a default bit array size.
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//
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if( !_nBits )
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{
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_nBits = kBitsInType;
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}
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//
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// This could fail, thus leaving the bit array
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// in an invalid state, Note _pBits being true is
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// the bValid check.
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//
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_pBits = new Type [ nBitsToType( _nBits ) ];
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if( _pBits )
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{
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//
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// The grow size should be at least the
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// number of bits in the type.
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//
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if( _uGrowSize < kBitsInType )
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{
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_uGrowSize = kBitsInType;
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}
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//
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// Clear all the bits.
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//
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memset( _pBits, 0, nBitsToType( _nBits ) * sizeof( Type ) );
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}
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}
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TBitArray::
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TBitArray(
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const TBitArray &rhs
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) : _nBits( kBitsInType ),
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_pBits( NULL )
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{
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DBGMSG( DBG_TRACE, ( "TBitArray::copy_ctor\n" ) );
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bClone( rhs );
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}
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const TBitArray &
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TBitArray::
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operator =(
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const TBitArray &rhs
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)
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{
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DBGMSG( DBG_TRACE, ( "TBitArray::operator =\n" ) );
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bClone( rhs );
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return *this;
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}
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TBitArray::
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~TBitArray(
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VOID
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)
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{
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DBGMSG( DBG_TRACE, ( "TBitArray::dtor\n" ) );
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delete [] _pBits;
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}
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BOOL
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TBitArray::
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bValid(
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VOID
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) const
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{
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return _pBits != NULL;
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}
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BOOL
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TBitArray::
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bToString(
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IN TString &strBits
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) const
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{
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BOOL bStatus = bValid();
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if( bStatus )
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{
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TString strString;
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strBits.bUpdate( NULL );
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//
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// Get the upper bound bit.
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//
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UINT uIndex = _nBits - 1;
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//
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// Print the array in reverse order to make the bit array
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// appear as one large binary number.
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//
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for( UINT i = 0; i < _nBits; i++, uIndex-- )
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{
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strString.bFormat( TEXT( "%d" ), bRead( uIndex ) );
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strBits.bCat( strString );
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}
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bStatus = strBits.bValid();
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}
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return bStatus;
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}
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BOOL
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TBitArray::
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bRead(
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IN UINT Bit
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) const
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{
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BOOL bStatus = bIsValidBit( Bit );
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if( bStatus )
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{
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bStatus = _pBits[BitToIndex( Bit )] & BitToMask( Bit ) ? TRUE : FALSE;
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}
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return bStatus;
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}
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BOOL
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TBitArray::
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bSet(
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IN UINT Bit
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)
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{
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BOOL bStatus = bIsValidBit( Bit );
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if( bStatus )
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{
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_pBits[BitToIndex( Bit )] |= BitToMask( Bit );
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}
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return bStatus;
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}
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BOOL
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TBitArray::
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bReset(
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IN UINT Bit
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)
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{
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BOOL bStatus = bIsValidBit( Bit );
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if( bStatus )
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{
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_pBits[BitToIndex( Bit )] &= ~BitToMask( Bit );
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}
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return bStatus;
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}
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BOOL
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TBitArray::
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bToggle(
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IN UINT Bit
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)
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{
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BOOL bStatus = bIsValidBit( Bit );
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if( bStatus )
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{
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_pBits[BitToIndex( Bit )] ^= BitToMask( Bit );
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}
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return bStatus;
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}
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//
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// Add one new bit to the end of the bit array.
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// If multiple bits need to be added the user of the
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// class should call this routine repeatedly.
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//
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BOOL
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TBitArray::
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bAdd(
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VOID
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)
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{
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BOOL bStatus = FALSE;
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UINT Bit = _nBits + 1;
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//
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// Check if there is room in the array for one more bit.
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//
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if( Bit <= nBitsToType( _nBits ) * kBitsInType )
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{
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//
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// Update the current bit count and return true.
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//
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_nBits = Bit;
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bStatus = TRUE;
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}
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else
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{
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//
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// Grow the bit array.
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//
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bStatus = bGrow( Bit );
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}
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return bStatus;
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}
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VOID
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TBitArray::
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vSetAll(
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VOID
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)
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{
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for( UINT i = 0; i < _nBits; i++ )
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{
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bSet( i );
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}
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}
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VOID
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TBitArray::
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vResetAll(
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VOID
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)
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{
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for( UINT i = 0; i < _nBits; i++ )
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{
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bReset( i );
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}
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}
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UINT
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TBitArray::
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uNumBits(
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VOID
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) const
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{
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return _nBits;
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}
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BOOL
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TBitArray::
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bFindNextResetBit(
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IN UINT *puNextFreeBit
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)
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{
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BOOL bStatus = bValid();
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if( bStatus )
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{
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BOOL bFound = FALSE;
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//
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// Locate the first type that contains at least one cleared bit.
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//
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for( UINT i = 0; i < nBitsToType( _nBits ); i++ )
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{
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if( _pBits[i] != kBitsInTypeMask )
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{
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//
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// Search for the bit that is cleared.
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//
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for( UINT j = 0; j < kBitsInType; j++ )
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{
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if( !( _pBits[i] & BitToMask( j ) ) )
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{
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*puNextFreeBit = i * kBitsInType + j;
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bFound = TRUE;
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break;
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}
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}
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}
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//
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// Free bit found terminate the search.
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//
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if( bFound )
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{
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break;
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}
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}
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//
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// Free bit was not found then grow the bit array
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//
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if( !bFound )
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{
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//
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// Assume a new bit will be added.
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//
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*puNextFreeBit = uNumBits();
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//
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// Add a new bit.
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//
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bStatus = bAdd();
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}
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}
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return bStatus;
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}
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/********************************************************************
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Bit Array - private member functions.
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********************************************************************/
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BOOL
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TBitArray::
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bClone(
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const TBitArray &rhs
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)
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{
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BOOL bStatus = FALSE;
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if( this == &rhs )
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{
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bStatus = TRUE;
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}
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else
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{
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Type *pTempBits = new Type [ nBitsToType( _nBits ) ];
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if( pTempBits )
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{
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memcpy( pTempBits, rhs._pBits, nBitsToType( _nBits ) * sizeof( Type ) );
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delete [] _pBits;
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_pBits = pTempBits;
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_nBits = rhs._nBits;
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bStatus = TRUE;
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}
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}
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return bStatus;
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}
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BOOL
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TBitArray::
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bGrow(
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IN UINT uBits
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)
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{
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DBGMSG( DBG_TRACE, ( "TBitArray::bGrow\n" ) );
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BOOL bStatus = FALSE;
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UINT uNewBits = uBits + _uGrowSize;
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DBGMSG( DBG_TRACE, ( "Grow to size %d Original size %d Buffer pointer %x\n", uNewBits, _nBits, _pBits ) );
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//
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// We do support reducing the size of the bit array.
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//
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SPLASSERT( uNewBits > _nBits );
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//
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// Allocate the enlarged bit array.
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//
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Type *pNewBits = new Type [ nBitsToType( uNewBits ) ];
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if( pNewBits )
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{
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//
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// Clear the new bits.
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//
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memset( pNewBits, 0, nBitsToType( uNewBits ) * sizeof( Type ) );
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//
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// Copy the old bits to the new bit array.
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//
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memcpy( pNewBits, _pBits, nBitsToType( _nBits ) * sizeof( Type ) );
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//
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// Release the old bit array and save the new pointer and size.
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//
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delete [] _pBits;
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_pBits = pNewBits;
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_nBits = uBits;
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//
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// Success.
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//
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bStatus = TRUE;
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}
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DBGMSG( DBG_TRACE, ( "New size %d Buffer pointer %x\n", _nBits, _pBits ) );
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return bStatus;
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}
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UINT
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TBitArray::
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nBitsToType(
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IN UINT uBits
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) const
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{
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return ( uBits + kBitsInType - 1 ) / kBitsInType;
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}
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TBitArray::Type
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TBitArray::
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BitToMask(
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IN UINT uBit
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) const
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{
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return 1 << ( uBit % kBitsInType );
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}
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UINT
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TBitArray::
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BitToIndex(
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IN UINT uBit
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) const
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{
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return uBit / kBitsInType;
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}
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BOOL
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TBitArray::
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bIsValidBit(
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IN UINT uBit
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) const
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{
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BOOL bStatus = ( uBit < _nBits ) && bValid();
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if( !bStatus )
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{
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DBGMSG( DBG_TRACE, ( "Invalid bit value %d\n", uBit ) );
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}
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return bStatus;
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}
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