mirror of https://github.com/tongzx/nt5src
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
234 lines
4.3 KiB
234 lines
4.3 KiB
/*++
|
|
|
|
Copyright (c) 1994 Microsoft Corporation
|
|
All rights reserved.
|
|
|
|
Module Name:
|
|
|
|
sleepn.cxx
|
|
|
|
Abstract:
|
|
|
|
Handles delayed callbacks. Delay must be < 49.7 days, and the
|
|
callback must execute very quickly.
|
|
|
|
Author:
|
|
|
|
Albert Ting (AlbertT) 19-Dec-1994
|
|
|
|
Revision History:
|
|
|
|
--*/
|
|
|
|
#include "spllibp.hxx"
|
|
#pragma hdrstop
|
|
|
|
TSleepNotify::
|
|
TSleepNotify(
|
|
VOID
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Single thread that servers as a timer.
|
|
|
|
Arguments:
|
|
|
|
Return Value:
|
|
|
|
Notes:
|
|
|
|
_hEvent is our validity variable.
|
|
|
|
--*/
|
|
{
|
|
_hEvent = CreateEvent( NULL,
|
|
FALSE,
|
|
FALSE,
|
|
NULL );
|
|
|
|
if( !_hEvent ){
|
|
return;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
TSleepNotify::
|
|
~TSleepNotify(
|
|
VOID
|
|
)
|
|
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Destroys the SleepNotify. This should never be called since we
|
|
never should destruct the object.
|
|
|
|
Arguments:
|
|
|
|
Return Value:
|
|
|
|
--*/
|
|
|
|
{
|
|
if( _hEvent ){
|
|
CloseHandle( _hEvent );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
VOID
|
|
TSleepNotify::
|
|
vRun(
|
|
VOID
|
|
)
|
|
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Main worker loop for callbacks. We will wait on an object
|
|
to pickup new notifications, and when we time out, do the callback.
|
|
|
|
Arguments:
|
|
|
|
VOID
|
|
|
|
Return Value:
|
|
|
|
VOID: never returns.
|
|
|
|
--*/
|
|
|
|
{
|
|
DWORD dwTimeout;
|
|
DWORD dwResult;
|
|
VSleepWorker* pSleepWorker;
|
|
|
|
TCritSecLock CSL( _CritSec );
|
|
|
|
while( TRUE ){
|
|
|
|
pSleepWorker = SleepWorker_pHead();
|
|
|
|
dwTimeout = pSleepWorker ?
|
|
pSleepWorker->TickCountWake - GetTickCount() :
|
|
INFINITE;
|
|
|
|
{
|
|
TCritSecUnlock CSU( _CritSec );
|
|
dwResult = WaitForSingleObject( _hEvent, dwTimeout );
|
|
}
|
|
|
|
if( dwResult == WAIT_TIMEOUT ){
|
|
|
|
//
|
|
// We added a new item, so go back to sleep with the
|
|
// new timeout value.
|
|
//
|
|
continue;
|
|
}
|
|
|
|
//
|
|
// Traverse linked list for all items that must be callbacked.
|
|
//
|
|
|
|
PDLINK pdlink;
|
|
TICKCOUNT TickCountNow = GetTickCount();
|
|
|
|
for( pdlink = SleepWorker_pdlHead();
|
|
SleepWorker_bValid( pdlink ); ){
|
|
|
|
pSleepWorker = SleepWorker_pConvert( pdlink );
|
|
pdlink = SleepWorker_pdlNext( pdlink );
|
|
|
|
if( pSleepWorker->TickCountWake - TickCountNow < kTickCountMargin ){
|
|
|
|
//
|
|
// We should wake up this guy now.
|
|
// There is a 1 hr margin since these call backs to
|
|
// take time to execute, and we may miss one of them.
|
|
//
|
|
pSleepWorker->vCallback();
|
|
|
|
//
|
|
// Remove current item from linked list.
|
|
//
|
|
pSleepWorker->SleepWorker_vDelinkSelf();
|
|
|
|
} else {
|
|
|
|
//
|
|
// This item still needs to sleep a little longer.
|
|
// Since they are ordered by sleep time, we can
|
|
// stop now.
|
|
//
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
VOID
|
|
TSleepNotify::
|
|
vAdd(
|
|
VSleepWorker& SleepWorkerAdd,
|
|
TICKCOUNT TickCountWake
|
|
)
|
|
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Insert a SleepWorker into the list of items sleeping based on
|
|
when it wants to wake. The shortest sleepers are first on the list.
|
|
|
|
Arguments:
|
|
|
|
SleepWorkerAdd -- Item that wants to sleep a while.
|
|
|
|
TickCountWake -- Tick count that we want to wake at.
|
|
|
|
Return Value:
|
|
|
|
--*/
|
|
|
|
{
|
|
TCritSecLock CSL( _CritSec );
|
|
|
|
//
|
|
// Traverse until we see someone that wants to sleep more than us.
|
|
//
|
|
PDLINK pdlink;
|
|
VSleepWorker* pSleepWorker;
|
|
TICKCOUNT TickCountNow = GetTickCount();
|
|
TICKCOUNT TickCountSleep = TickCountWake - TickCountNow;
|
|
|
|
for( pdlink = SleepWorker_pdlHead();
|
|
SleepWorker_bValid( pdlink );
|
|
pdlink = SleepWorker_pdlNext( pdlink ) ){
|
|
|
|
pSleepWorker = SleepWorker_pConvert( pdlink );
|
|
|
|
//
|
|
// If the amount this item wants to sleep is greater than
|
|
// the amount we want to sleep, then insert item here.
|
|
//
|
|
if( pSleepWorker->TickCountWake - TickCountNow > TickCountSleep ){
|
|
|
|
SleepWorker_vInsertBefore( pdlink, &SleepWorkerAdd );
|
|
return;
|
|
}
|
|
}
|
|
|
|
//
|
|
// No items or last item.
|
|
// Add to end of list.
|
|
//
|
|
SleepWorker_vAppend( &SleepWorkerAdd );
|
|
}
|
|
|