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533 lines
14 KiB
533 lines
14 KiB
/*******************************************************************************
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*
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* (C) COPYRIGHT MICROSOFT CORPORATION, 1998
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*
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* TITLE: 32BITDIB.H
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*
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* VERSION: 1.0
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*
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* AUTHOR: t-JacobR
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*
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* DATE: 1/11/2000
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*
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* DESCRIPTION:
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*
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* C32BitDibWrapper provides support for a number of common graphics special
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* effects for this class, 32 bit dibs are stored in the following format: 8
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* ignored high order bits followed by 8 bits per RGB chan. warning: many
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* functions in this class will reset the 8 high order bits so it is not
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* practical to add additional functions which use an 8 bit alpha chan
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*
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* Notes:
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*
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* The blur function is designed so that it can be combined with the
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* difference function to create an edge detection filter More specifically,
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* the blur function takes the average of only the four pixels around the
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* current pixel instead of including the current pixel in the average.
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*
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*******************************************************************************/
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#ifndef __32BITDIB_H_INCLUDED
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#define __32BITDIB_H_INCLUDED
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//
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// Constants used for Region Detection
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//
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#define MERGE_REGIONS TRUE
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#define MAXREGIONS 10000
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#define PHOTOGRAPH_REGION 1
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#define TEXT_REGION 2
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//
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// We don't want lowlife text regions which are probably stray dots merging with
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// photograph regions this id certifies that a text region is big enough to merge
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// with a photograph
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//
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#define MERGABLE_WITH_PHOTOGRAPH 16
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//
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// how many pixels before you are too big to even imagine that you are a stray blot
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//
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#define LARGEREGION_THRESHOLD 10000
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//
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// pixels
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//
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#define MINREGIONSIZE 10
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//
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// how far down should we sample the the image?
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// goal to sample down the image to
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//
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#define GOALX 300
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#define GOALY 400
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//
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// borderline in function between text regions and photo regions
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//
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#define MIN_BORDERLINE_TEXTPHOTO 10
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//
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// If in borderline, we apply extra functions to determine if its really
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// a text region or not
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//
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#define TEXTPHOTO_THRESHOLD 15
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#define MAX_BORDERLINE_TEXTPHOTO 1500
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//
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// Note... we won't consider merging two photo regions if both regions
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// are greater than MAX_MERGABLE_PHOTOGRAPH_SIZE
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//
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#define MAX_MERGE_PHOTO_REGIONS 2
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#define MAX_NO_EDGE_PIXEL_REGION_PENALTY 16
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//
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// Maximum merge radius for regions where one region is text and one is a photo region
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//
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#define MAX_MERGE_DIFFERENT_REGIONS 13
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//
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// If you are close to the edge after this long you very well might be a stray blot
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//
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#define BORDER_EXTREME_EDGE_PIXEL_REGION_PENALTY 45
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//
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// maximum merging radius for text regions merged with text regions
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// note: no merging takes place between photo regions and photo regions
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//
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#define MAXBORDER 65
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//
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// maximum border width where we can look the other way when it comes to
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// collision detection collsion detection is somewhat expensive so only use
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// it when we are dealing with signifigant spacings. we only want to use
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// collision detection to make sure that we don't create regions through
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// previously deleted shadows, etc. constants for deciding if a region is a
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// valid region
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//
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// NOTE: we never do collision detection for merging photo regions... for
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// obvious reasons... we only want to merge photo regions which are part of
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// the same region... hence we would actually only want to merge photograph
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// regions where there was a pretty high collision factor
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//
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#define MERGABLE_WITHOUT_COLLISIONDETECTION 668
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//
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// minimum region width
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//
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#define MINWIDTH 5
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#define MINPHOTOWIDTH 5
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//
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// maximum ratio between height and width
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//
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#define MAXREGIONRATIO 81
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#define MAXPHOTORATIO 81
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#define MINSIZE 30
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//
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// if you are more than 6 pixels wide, you are ok. we don't care what your aspect ratio is
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//
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#define IGNORE_RATIO_WIDTH 6
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//
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// number of pixels required before we throw a region out as being just a
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// stray dot (10 x 10 so it isn't a huge requirement)
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//
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#define MINREGIONPIXELS 20
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//
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// very conservative
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//
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#define MINPPHOTOSELECTEDFACTOR 5
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//
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// conservative.. its unlikely that many regions will have edge factors this low
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//
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#define MINEDGEFACTOR 5
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//
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// allow a couple of black pixels without going crazy
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//
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#define MAX_RESISTANCE_ALLOWED_TO_UNION 1024
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#define DONE_WITH_BORDER_CHECKING -1
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#define MIN_FINAL_REGION_SIZE 38
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#define CLOSE_TO_EDGE_PENALTY_WIDTH 3
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//
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// the following are designed to weed out speckles. these are only applied
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// after we have increased the border past MAX_MERGE_DIFFERENT_REGIONS. so
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// all that should be left is small text regions and long and narrow
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// speckles.
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//
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//
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// no close to edge penalty factor
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//
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#define CLOSE_TO_EDGE_PENALTY_FACTOR 1
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#define UNKNOWN -1
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#define EDGE_PENALTY_WIDTH 2
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//
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// 2x all requirements if region is within EDGE_PENALTY_WIDTH from the edge
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// of the image. some requirements may be multiplied by EDGE_PENALTY_FACTOR
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// squared... i.e. for 2D requirments like num of pixels
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//
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#define EDGE_PENALTY_FACTOR 1
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#define COMPARISON_ERROR_RADIUS 2
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//
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// constants used for findchunk filters so that we aren't lead astray by the
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// possible black ring around the image
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//
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#define VERTICAL_EDGE -1
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#define HORIZONTAL_EDGE -2
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//
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// a nice massive stack which is large enough that we are gauranteed never to exceed it
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//
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#define MAXSTACK (GOALX*GOALY)
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//
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// we do two remove shadow passes.
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// one pass is intended to only remove shadows
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// the other is designed to handle scanners which have yellow lids, etc.
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//
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//
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// maximum intensity allowed for first pixel of a shadow.. we used to
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// think that we should only let shadows start at 0... that was before we
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// saw the light
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//
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#define MAXSHADOWSTART 800
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//
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// maximum edge value permitted for a shadow pixel
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//
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#define MAXSHADOWPIXEL 3
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//
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// if we are near the edge, we want to kill anything that is remotely like a shadow
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//
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#define MAXEDGESHADOWPIXEL 20
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#define MAX_DIFFERENCE_FROM_GRAY 690
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//
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// border where we do tougher despeckle & edge filters...
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//
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#define DESPECKLE_BORDER_WIDTH 6
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//
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// the background color remove shadows algorithm pass is at the moment the
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// same as the first pass. we may later want to optumize it to better do its
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// specific task.. for example... for this filter, we could care less about
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// if a pixel isn't grey
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//
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//
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// accept all pixels
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//
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#define FIX_BACKGROUND_MAXSHADOWSTART 800
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#define FIX_BACKGROUND_MAXSHADOWPIXEL 2
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//
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// maximum intensity to be considered a bonified text region background pixel
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//
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#define TEXT_REGION_BACKGROUND_THRESHOLD 31
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//
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// this if for use with Pixels below Threshold which should be called using
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// the origional image... not an inverted image
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//
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//
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// minimum edge value to earn the distinguished title of being a text region edge pixel
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//
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#define MIN_TEXT_REGION_BACKGROUND_EDGE 32
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//
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// minimum edge value to earn the distinguished title of being a text region edge pixel
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//
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#define MIN_TEXT_REGION_BACKGROUND_EDGE_CLIPPED_PIXEL 120
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#define CLIPPED_TEXT_REGION_BACKGROUND_THRESHOLD 180
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//
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// not implemented yet
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//
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#define TEXT_REGION_BACKGROUND_PIXEL_MAX_CLIPPED_DIFFERENCE_FROM_GREY 32
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//
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// minimum intensity to select a pixel
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//
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#define MIN_CHUNK_INTENSITY 48
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//
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// should be 0, but different values are useful for debugging... although
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// extreme values will potentially mess up region detection its the color we
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// set erased shadow bits
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//
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#define ERASEDSHADOW 0
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// beta constants:
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//
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// idea: inverted images... and constant color image potential problems
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//
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#define COLLISION_DETECTION_HIGHPASS_VALUE 600
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//
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// if a photograph gets fragmented we will see a bunch of closely spaced and
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// relatively small regions only one of the two regions has to be bellow this
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// size requirement to merge them as part way through the merge proccess we
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// will be definition have a larger region than this const or the const isn't
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// fullfilling its purpose
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//
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#define MAX_MERGABLE_PHOTOGRAPH_SIZE 30000
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#define NOT_SHADOW 0x800ff09
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//
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// a pixel which we are sure is bad and that we will no
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// rejuvinate no matter that edge val it may have
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//
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#define DEAD_PIXEL 0x8000002
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//
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// minimum edge intensity to classify a pixel as NOT_SHADOW
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//
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#define NOT_SHADOW_INTENSITY 28
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#define MIN_WALL_INTENSITY 200
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#define MIN_BLACK_SCANNER_EDGE_CHAN_VALUE 110
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#define MAX_BLACK_BORDER_DELTA 12
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#define MAX_KILL_SHADOW_BACKGROUND_APROXIMATION 64
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#define MAX_KILL_SHADOW_BACKGROUND_UNEDITED 200
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//
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// further ideas: to eliminate the possibility of embarassing errors: count
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// the number of background pixels if the num of background pixels is above a
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// threshold use weaker shadow and edge filters as we probably have a good
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// scanner something like if half the page is defined as background pixels
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// dangers: white page on a horrible scanner
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//
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//
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// MORE IMPORTANTLY: also the select region search radius TIP: if you are
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// running multiple region selection, an EDGEWIDTH of 3 or more could limit
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// your options considerably as nearby regions may get merged together
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// particularly when using edge enhancement and when GOALX is set at 300 or
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// less
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//
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#define EDGEWIDTH 2
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//
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// color used to highlight clipped pixels while debugging the code for eliminating black borders
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//
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#define DEBUGCOLOR 0xff0000
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#define FIGHTING_EDGES FALSE
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//
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// you better be darn close to grey to get marked as NOT_SHADOW fighting
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// edges involve pixeled being marked as not possibly being edges as well as
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// pixels
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//
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#define FIGHTING_EDGES_DIFF_FROM_GREY 10
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//
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// being marked as definite edges
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//
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#define FIGHTING_EDGE_MIN_MARK_PIXEL 10
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#define FIGHTING_EDGE_MAX_MARK_PIXEL 210
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#define FIGHTING_EDGE_MAX_EDGE 1
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#define BORDER_EDGE 0xfffffff
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//
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// used for killing the black border around the page
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//
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#define CORNER_WIDTH 5
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//
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// used for black border removal
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//
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#define SHADOW_HEIGHT 10
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#define VISUAL_DEBUG FALSE
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#define SMOOTH_BORDER FALSE
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//
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// amount to increase border while unioning together regions for single region
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// region detection
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//
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#define SINGLE_REGION_BORDER_INCREMENT 4
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class C32BitDibWrapper
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{
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private:
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//
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// No implementation
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//
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C32BitDibWrapper &operator=( const C32BitDibWrapper & );
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C32BitDibWrapper( const C32BitDibWrapper & );
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public:
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explicit C32BitDibWrapper(BITMAP pBitmap);
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//
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// Copy constructor... create a new dib wrapper with a copy of all the data in the other dib wrapper
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//
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explicit C32BitDibWrapper(C32BitDibWrapper *pBitmap);
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//
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// construct wrapper from a dib
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//
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explicit C32BitDibWrapper(BYTE* pDib);
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//
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// creates an uninitialized dib wrapper
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//
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C32BitDibWrapper(void);
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//
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// creates a blank dib
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//
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C32BitDibWrapper(int w, int h);
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virtual ~C32BitDibWrapper(void);
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void Destroy(void);
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//
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// functions for common graphics effects
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//
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int Blur(void);
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BYTE* pointerToBlur(void);
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BYTE* pointerToHorizontalBlur(void);
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BYTE* pointerToVerticalBlur(void);
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int CreateBlurBitmap(C32BitDibWrapper * pSource);
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int CreateHorizontalBlurBitmap(C32BitDibWrapper * pSource);
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int CreateVerticalBlurBitmap(C32BitDibWrapper * pSource);
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//
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// Creates a new dib where each pixel is equal to the difference
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// of the pixel values for the other two dibs
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//
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int CreateDifferenceBitmap (C32BitDibWrapper *pBitmap1, C32BitDibWrapper *pBitmap2);
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int KillShadows(C32BitDibWrapper * pEdgeBitmap, ULONG start, ULONG maxPixel, ULONG differenceFromGrey, ULONG min_guaranteed_not_shadow, bool enhanceEdges);
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void RemoveBlackBorder(int minBlackBorderPixel, C32BitDibWrapper * outputBitmap,C32BitDibWrapper * debugBitmap);
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//
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// resample image down to half size
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//
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int HalfSize(void);
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//
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// resample image down to half intensity
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//
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int HalfIntensity(void);
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void Invert(void);
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//
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// less common graphics filters:
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//
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void Despeckle(void);
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//
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// only despeckle the outer edge of pixels in the image
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//
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void EdgeDespeckle(void);
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//
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// despeckles the ith pixel in a bitmap
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//
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void DespecklePixel(ULONG* bitmapPixels, int i, bool edgePixel);
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void CorrectBrightness(void);
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void MaxContrast(UINT numPixelsRequired);
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void AdjustForBadScannerBedColor(C32BitDibWrapper * edgeBitmap);
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//
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// Similar to a photoshop magic wand.. just we try to run our magic wand starting from ever possible pixel
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//
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int FindChunks(int * pMap);
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//
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// display selected chunks... for debugging purposes mostly
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//
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void ColorChunks(int * pMap);
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int PixelsBelowThreshold(C32BitDibWrapper* pProccessed, C32BitDibWrapper * pEdges, RECT region);
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BYTE* ConvertBitmap(BYTE* pSource, int bitsPerSource, int bitsPerDest);
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//
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// for debugging purposes only
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// MyBitBlt is horribly slow as we manually convert the
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// bitmap to a 24 bit dib before displaying
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//
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int Draw(HDC hdc, int x, int y);
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inline void SetPixel(int x, int y, ULONG color);
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inline ULONG GetPixel(int x, int y);
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//
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// calculates the total color intensity of a line
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//
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ULONG Line(int x1, int y1, int x2, int y2);
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private:
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//
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// line drawing helper functions
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//
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ULONG Octant0(int X0, int Y0,int DeltaX,int DeltaY,int XDirection);
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ULONG Octant1(int X0, int Y0,int DeltaX,int DeltaY,int XDirection);
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//
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// kill borders helper function:
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//
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void KillBlackBorder(int minBlackBorderPixel, int startPosition, int width, int height, int dx, int dy, C32BitDibWrapper *pOutputBitmap, C32BitDibWrapper * pDebugBitmap);
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public:
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void CompensateForBackgroundColor(int r, int g, int b);
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ULONG CalculateBackgroundColor(void);
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bool IsValid(void)
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{
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return (m_pBits && m_nBitmapWidth != -1 && m_nBitmapHeight != -1);
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}
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public:
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BYTE *m_pBits;
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int m_nBitmapWidth;
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int m_nBitmapHeight;
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};
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//
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// dib manipulation functions
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//
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void SetBMI( PBITMAPINFO pbmi, LONG width, LONG height, LONG depth );
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PBYTE AllocDibFileFromBits( PBYTE pBits, UINT width, UINT height, UINT depth );
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HBITMAP DIBBufferToBMP( HDC hDC, PBYTE pDib, BOOLEAN bFlip );
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HRESULT ReadDIBFile( LPTSTR pszFileName, PBYTE *ppDib );
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LONG GetBmiSize( PBITMAPINFO pbmi );
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INT GetColorTableSize( UINT uBitCount, UINT uCompression );
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DWORD CalcBitsSize( UINT uWidth, UINT uHeight, UINT uBitCount, UINT uPlanes, int nAlign );
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HGLOBAL BitmapToDIB( HDC hdc, HBITMAP hBitmap );
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#endif // __32BITDIB_H_INCLUDED
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