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105 lines
3.4 KiB
105 lines
3.4 KiB
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/*******************************************************************************
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*
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* CTXDEF.H
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*
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* TerminalServer API support (typedefs).
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*
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* copyright notice: Microsoft Corporation 1998
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*
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*
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*******************************************************************************/
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/***********
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* Defines
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***********/
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#define WINSTATIONNAME_LENGTH 32
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/*
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* Event flags for CtxWinStationWaitEvent
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*/
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#define WEVENT_NONE 0x00000000
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#define WEVENT_CREATE 0x00000001 // new WinStation created
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#define WEVENT_DELETE 0x00000002 // existing WinStation deleted
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#define WEVENT_RENAME 0x00000004 // existing WinStation renamed
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#define WEVENT_CONNECT 0x00000008 // WinStation connect to client
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#define WEVENT_DISCONNECT 0x00000010 // WinStation logged on without client
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#define WEVENT_LOGON 0x00000020 // user logon to existing WinStation
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#define WEVENT_LOGOFF 0x00000040 // user logoff from existing WinStation
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#define WEVENT_STATECHANGE 0x00000080 // WinStation state change
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#define WEVENT_LICENSE 0x00000100 // License state change
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#define WEVENT_ALL 0x7fffffff // wait for all event types
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#define WEVENT_FLUSH 0x80000000 // unblock all waiters
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/************
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* Typedefs
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************/
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typedef WCHAR WINSTATIONNAMEW[ WINSTATIONNAME_LENGTH + 1 ];
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typedef WCHAR * PWINSTATIONNAMEW;
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typedef CHAR WINSTATIONNAMEA[ WINSTATIONNAME_LENGTH + 1 ];
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typedef CHAR * PWINSTATIONNAMEA;
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#ifdef UNICODE
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#define WINSTATIONNAME WINSTATIONNAMEW
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#define PWINSTATIONNAME PWINSTATIONNAMEW
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#else
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#define WINSTATIONNAME WINSTATIONNAMEA
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#define PWINSTATIONNAME PWINSTATIONNAMEA
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#endif /* UNICODE */
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/*
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* WinStation connect states
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*/
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typedef enum _WINSTATIONSTATECLASS {
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State_Active, // user logged on to WinStation
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State_Connected, // WinStation connected to client
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State_ConnectQuery, // in the process of connecting to client
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State_Shadow, // shadowing another WinStation
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State_Disconnected, // WinStation logged on without client
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State_Idle, // waiting for client to connect
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State_Listen, // WinStation is listening for connection
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State_Reset, // WinStation is being reset
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State_Down, // WinStation is down due to error
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State_Init, // WinStation in initialization
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} WINSTATIONSTATECLASS;
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typedef struct _SESSIONIDW {
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union {
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ULONG SessionId;
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ULONG LogonId; // internal use only
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};
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WINSTATIONNAMEW WinStationName;
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WINSTATIONSTATECLASS State;
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} SESSIONIDW, * PSESSIONIDW;
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typedef struct _SESSIONIDA {
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union {
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ULONG SessionId;
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ULONG LogonId; // internal use only
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};
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WINSTATIONNAMEA WinStationName;
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WINSTATIONSTATECLASS State;
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} SESSIONIDA, * PSESSIONIDA;
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#ifdef UNICODE
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#define SESSIONID SESSIONIDW
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#define PSESSIONID PSESSIONIDW
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#else
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#define SESSIONID SESSIONIDA
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#define PSESSIONID PSESSIONIDA
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#endif /* UNICODE */
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/*
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* NtUserCtxConnectState() values
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* Used by routines that can't use WinStation API calls
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* like DLL init routines.
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*/
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#define CTX_W32_CONNECT_STATE_CONSOLE 0
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#define CTX_W32_CONNECT_STATE_IDLE 1
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#define CTX_W32_CONNECT_STATE_EXIT_IN_PROGRESS 2
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#define CTX_W32_CONNECT_STATE_CONNECTED 3
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#define CTX_W32_CONNECT_STATE_DISCONNECTED 4
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