Source code of Windows XP (NT5)
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/*****************************************************************************
*
* Graph.c - This module handles the graphing window.
*
* Microsoft Confidential
* Copyright (c) 1992-1993 Microsoft Corporation
*
*
****************************************************************************/
/*
File Contents:
This file contains the code for creating and manipulating the graph
window. This window is a child of hWndMain and represents one of the
three "views" of the program. The other views are log and alert.
The graph window is actually just a container window, whose surface
is completely filled by its children: hWndGraphDisplay, ,
hWndGraphLegend, and hWndGraphStatus. Therefore much of this file is
merely calls to the appropriate functions for these children.
The graph window is responsible for the graph structure itself,
however. Conceptually this should be instance data for the graph
window. Right now, however, there is only one window and only one
graph structure. Nevertheless, we go through the GraphData(hWnd)
function to get a pointer to the graph structure for the graph window.
*/
//==========================================================================//
// Includes //
//==========================================================================//
#include "perfmon.h"
#include "graph.h"
#include "grafdisp.h"
#include "legend.h"
#include "valuebar.h"
#include "utils.h" // for WindowShow
//==========================================================================//
// Constants //
//==========================================================================//
//=============================//
// Graph Class //
//=============================//
TCHAR szGraphWindowClass[] = TEXT("PerfGraph") ;
#define dwGraphClassStyle (CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS)
#define iGraphClassExtra (0)
#define iGraphWindowExtra (0)
#define dwGraphWindowStyle (WS_CHILD)
//==========================================================================//
// Local Functions //
//==========================================================================//
void
static
OnCreate (
HWND hWnd
)
{
hWndGraphDisplay = CreateGraphDisplayWindow (hWnd) ;
hWndGraphLegend = CreateGraphLegendWindow (hWnd) ;
hWndGraphStatus = CreateGraphStatusWindow (hWnd) ;
}
void
static
OnPaint (
HWND hWnd
)
{
HDC hDC ;
PAINTSTRUCT ps ;
hDC = BeginPaint (hWnd, &ps) ;
EndPaint (hWnd, &ps) ;
}
void
static
OnSize (
HWND hWnd,
int xWidth,
int yHeight
)
{
SizeGraphComponents (hWnd) ;
}
//==========================================================================//
// Message Handlers //
//==========================================================================//
LRESULT
APIENTRY
GraphWndProc (
HWND hWnd,
UINT wMsg,
WPARAM wParam,
LPARAM lParam
)
{
BOOL bCallDefProc ;
LRESULT lReturnValue ;
bCallDefProc = FALSE ;
lReturnValue = 0L ;
switch (wMsg) {
case WM_CREATE:
OnCreate (hWnd) ;
break ;
case WM_LBUTTONDBLCLK:
SendMessage (hWndMain, WM_LBUTTONDBLCLK, wParam, lParam) ;
break ;
case WM_PAINT:
OnPaint (hWnd) ;
break ;
case WM_SIZE:
OnSize (hWnd, LOWORD (lParam), HIWORD (lParam)) ;
break ;
default:
bCallDefProc = TRUE ;
}
if (bCallDefProc)
lReturnValue = DefWindowProc (hWnd, wMsg, wParam, lParam) ;
return (lReturnValue);
}
BOOL
GraphInitializeApplication (void)
/*
Note: There is no background brush set for the MainWindow
class so that the main window is never erased. The
client area of MainWindow is always covered by one
of the view windows. If we erase it, it would just
flicker needlessly.
*/
{
BOOL bSuccess ;
WNDCLASS wc ;
//=============================//
// Register GraphWindow class //
//=============================//
wc.style = dwGraphClassStyle ;
wc.lpfnWndProc = GraphWndProc ;
wc.hInstance = hInstance ;
wc.cbClsExtra = iGraphWindowExtra ;
wc.cbWndExtra = iGraphClassExtra ;
wc.hIcon = NULL ;
wc.hCursor = LoadCursor(NULL, IDC_ARROW) ;
wc.hbrBackground = NULL ; // see note above
wc.lpszMenuName = NULL ;
wc.lpszClassName = szGraphWindowClass ;
bSuccess = RegisterClass (&wc) ;
//=============================//
// Register Child classes //
//=============================//
if (bSuccess)
bSuccess = GraphDisplayInitializeApplication () ;
if (bSuccess)
bSuccess = GraphLegendInitializeApplication () ;
if (bSuccess)
bSuccess = GraphStatusInitializeApplication () ;
return (bSuccess) ;
}
HWND
CreateGraphWindow (
HWND hWndParent
)
/*
Effect: Create the graph window. This window is a child of
hWndMain and is a container for the graph data,
graph label, graph legend, and graph status windows.
Note: We dont worry about the size here, as this window
will be resized whenever the main window is resized.
*/
{
return (CreateWindow (szGraphWindowClass, // window class
NULL, // caption
dwGraphWindowStyle, // style for window
0, 0, // initial position
0, 0, // initial size
hWndParent, // parent
NULL, // menu
hInstance, // program instance
NULL)) ; // user-supplied data
}
void
SizeGraphComponents (
HWND hWnd
)
/*
Effect: Move and show the various components of the graph to
fill the size (xWidth x yHeight). Take into account
whether the user wants to show the legend or status
bars. Also take into account if we have room for these
items.
Internals: If the user doesn't want the status or legend windows,
they aren't shown. Also, if the user wanted the status
window but not the legend window, the status window is
not shown.
We may disregard the user's desire for the legend or
status bar if there is not room. In particular, a legend
window has a minimum width (LegendMinWidth ()) and a
minimum height (LegendMinHeight ()). These values are
fixed for a given session of perfmon. It also has a
preferred height, which takes into consideration the
size of the graph window and the number of items in
the legend. This value is returned by LegendHeight().
We don't show the legend if its minimum height would
take up more than half the graph height.
If we feel we don't have room for the legend, we don't
show the status window either.
See Also: LegendMinWidth, LegendMinHeight, LegendHeight,
ValuebarHeight.
Called By: OnSize, any other function that may remove or add one
of the graph components.
*/
{
RECT rectClient ;
BOOL bShowLegend ;
BOOL bShowStatus ;
int yStatusHeight ;
int yLegendHeight ;
int xWidth ;
int yHeight ;
GetClientRect (hWnd, &rectClient) ;
xWidth = rectClient.right - rectClient.left ;
yHeight = rectClient.bottom - rectClient.top ;
// if the graph window has no size, neither will its children.
if (!xWidth || !yHeight)
return ;
//=============================//
// Show the Legend Window? //
//=============================//
if (!pGraphs->gOptions.bLegendChecked)
bShowLegend = FALSE ;
else if (xWidth < LegendMinWidth (hWndGraphLegend))
bShowLegend = FALSE ;
else if (yHeight < 5 * LegendMinHeight (hWndGraphLegend))
bShowLegend = FALSE ;
else
bShowLegend = TRUE ;
//=============================//
// Show the Status Window? //
//=============================//
if (!pGraphs->gOptions.bStatusBarChecked)
bShowStatus = FALSE ;
else if (!bShowLegend)
bShowStatus = FALSE ;
else
bShowStatus = TRUE ;
yStatusHeight = bShowStatus ?
ValuebarHeight (hWndGraphStatus) : 0 ;
yLegendHeight = bShowLegend ?
LegendHeight (hWndGraphLegend, yHeight) : 0 ;
//=============================//
// Update the status window //
//=============================//
if (bShowStatus)
MoveWindow (hWndGraphStatus,
0, yHeight - yStatusHeight - yLegendHeight,
xWidth, yStatusHeight,
TRUE) ;
WindowShow (hWndGraphStatus, bShowStatus) ;
//=============================//
// Update the legend window //
//=============================//
if (bShowLegend)
MoveWindow (hWndGraphLegend,
0, yHeight - yLegendHeight,
xWidth, yLegendHeight,
TRUE) ;
WindowShow (hWndGraphLegend, bShowLegend) ;
//=============================//
// Update the display window //
//=============================//
MoveWindow (hWndGraphDisplay,
0, 0,
xWidth, yHeight - yStatusHeight - yLegendHeight,
TRUE) ;
SizeGraphDisplayComponents (hWndGraphDisplay) ;
WindowInvalidate (hWndGraphDisplay) ;
WindowShow (hWndGraphDisplay, TRUE) ;
}