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170 lines
4.6 KiB
170 lines
4.6 KiB
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 2000
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//
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// File: nopin.h
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//
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//--------------------------------------------------------------------------
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#ifndef __CSCUI_NOPIN_H
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#define __CSCUI_NOPIN_H
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const HRESULT NOPIN_E_BADPATH = HRESULT_FROM_WIN32(ERROR_BAD_PATHNAME);
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//
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// This class contains a tree of nodes, each node representing a file or
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// directory. The tree structure mirrors the directory/file structure
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// being represented. Each leaf node in the tree specifies a particular file
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// or directory for which pinning is disallowed. The tree is initialized
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// from the registry using the Initialize() method. Once initialized,
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// the tree is queried using the IsPinAllowed() method. This method
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// searches the tree given a particular UNC path. If a matching
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// traversal ending in a leaf node is found, pinning of that path is
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// not allowed.
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//
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// Since this code is to be used by the Offline Files context menu
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// handler, speed is critical. The tree structure was chosen for
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// it's fast lookup characteristics for filesystem paths.
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//
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class CNoPinList
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{
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public:
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CNoPinList(void);
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~CNoPinList(void);
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//
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// Determines if pinning of a particular path is allowed.
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// S_OK == Pinning is allowed.
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// S_FALSE == Pinning is not allowed.
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//
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HRESULT IsPinAllowed(LPCTSTR pszPath);
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//
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// Determines if there is any pin that would be disallowed.
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// Basically, is the tree not empty?
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//
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HRESULT IsAnyPinDisallowed(void);
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#if DBG
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//
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// Dump tree contents to debugger.
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//
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void Dump(void);
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#endif
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private:
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//
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// Prevent copy.
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//
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CNoPinList(const CNoPinList& rhs); // not implemented.
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CNoPinList& operator = (const CNoPinList& rhs); // not implemented.
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#if DBG
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//
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// This "inspector" class is a trivial thing to allow us to
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// see inside a CNode object for debugging purposes. It is a friend
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// of CNode. This lets us keep the CNode private information private
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// for all bug debugging purposes. See the method CNoPinList::DumpNode
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// for it's usage.
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//
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class CNode; // fwd decl
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class CNodeInspector
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{
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public:
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CNodeInspector(const CNode *pNode)
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: m_pNode(pNode) { }
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LPCTSTR NodeName(void) const
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{ return m_pNode->m_pszName; }
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const CNode *ChildList(void) const
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{ return m_pNode->m_pChildren; }
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const CNode *NextSibling(void) const
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{ return m_pNode->m_pNext; }
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private:
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const CNode *m_pNode;
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};
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#endif
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//
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// A node in the tree.
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//
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class CNode
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{
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public:
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CNode(void);
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~CNode(void);
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HRESULT Initialize(LPCTSTR pszName);
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HRESULT AddPath(LPTSTR pszPath);
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HRESULT SubPathExists(LPTSTR pszPath) const;
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bool HasChildren(void) const
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{ return NULL != m_pChildren; }
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private:
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LPTSTR m_pszName; // Node's name
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CNode *m_pChildren; // List of children. NULL for leaf nodes.
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CNode *m_pNext; // Next in list of siblings
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//
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// Prevent copy.
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//
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CNode(const CNode& rhs); // Not implemented.
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CNode& operator = (const CNode& rhs); // Not implemented.
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CNode *_FindChild(LPCTSTR pszName) const;
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void _AddChild(CNode *pChild);
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static LPCTSTR _FindNextPathComponent(LPCTSTR pszPath, int *pcchComponent);
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static void _SwapChars(LPTSTR pszA, LPTSTR pszB);
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#if DBG
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friend class CNodeInspector;
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#endif
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};
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CNode *m_pRoot; // The root of the tree.
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HRESULT _Initialize(void);
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HRESULT _InitPathFromRegistry(LPCTSTR pszPath);
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HRESULT _AddPath(LPCTSTR pszPath);
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#if DBG
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void _DumpNode(const CNode *pNode, int iIndent);
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#endif
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};
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inline
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CNoPinList::CNode::CNode(
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void
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) : m_pszName(NULL),
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m_pChildren(NULL),
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m_pNext(NULL)
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{
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}
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inline void
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CNoPinList::CNode::_SwapChars(
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LPTSTR pszA,
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LPTSTR pszB
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)
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{
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const TCHAR chTemp = *pszA;
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*pszA = *pszB;
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*pszB = chTemp;
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}
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#endif // __CSCUI_NOPIN_H
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