Source code of Windows XP (NT5)
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/*****************************************************************************
*
* PROXYcc
*
* Copyright (c) 1997 Microsoft Corporation. All Rights Reserved.
*
* Abstract:
*
* Does all the bookkeeping part of proxying.
*
*****************************************************************************/
#include "msnspa.h"
/*****************************************************************************
*
* init_send_socket
*
* Create a socket that talks to the real world.
*
*****************************************************************************/
SOCKET INTERNAL
init_send_socket(SOCKET scfd, LPCSTR pszHost, u_short port, LPCSTR pszErrMsg)
{
SOCKET s;
struct hostent *phe;
struct sockaddr_in saddr;
/*
* Find out who the target is.
*/
ZeroMemory(&saddr, sizeof(saddr));
phe = gethostbyname(pszHost);
if (!phe) {
Squirt("Couldn't build address of gateway");
send(scfd, pszErrMsg, lstrlen(pszErrMsg), 0);
s = INVALID_SOCKET;
goto done;
}
/*
* Build the socket address packet for the open.
*/
saddr.sin_family = AF_INET;
saddr.sin_port = htons(port);
CopyMemory(&saddr.sin_addr, phe->h_addr, phe->h_length);
/*
* Open sesame.
*/
s = socket(AF_INET, SOCK_STREAM, 0);
if (s == INVALID_SOCKET) {
Squirt("Couldn't create send socket\r\n");
send(scfd, pszErrMsg, lstrlen(pszErrMsg), 0);
s = INVALID_SOCKET;
goto done;
}
/*
* One ringy-dingy...
*/
if (connect(s, (struct sockaddr *)&saddr, sizeof(saddr))) {
Squirt("Couldn't connect");
closesocket(s);
send(scfd, pszErrMsg, lstrlen(pszErrMsg), 0);
s = INVALID_SOCKET;
goto done;
}
done:;
return s;
}
/*****************************************************************************
*
* set_sock_opt_int
*
* Set an integer socket option or die trying.
*
*****************************************************************************/
void
set_sock_opt_int(SOCKET s, int optname, int val)
{
if (setsockopt(s, SOL_SOCKET, optname, (PV)&val, sizeof(val)) == -1) {
Die("set sock opt");
}
}
/*****************************************************************************
*
* create_listen_socket
*
* Start listening on a port.
*
*****************************************************************************/
SOCKET INTERNAL
create_listen_socket(u_short port)
{
SOCKET isckdes;
struct hostent *phe; /* my host entry table */
struct sockaddr_in saddr; /* my socket address */
char hostname[64];
/*
* Find out who I am.
*/
gethostname(hostname, 64);
phe = gethostbyname(hostname); /* Get my own hostent */
if (!phe) {
Die("Couldn't build address of localhost");
return INVALID_SOCKET;
}
/*
* Build the socket address packet for the open.
*/
ZeroMemory(&saddr, sizeof(saddr)); /* start fresh */
CopyMemory(&saddr.sin_addr, phe->h_addr, phe->h_length); /* Copy the IP */
saddr.sin_family = AF_INET;
saddr.sin_addr.s_addr = htonl(INADDR_ANY);
saddr.sin_port = htons(port); /* Listen on this port */
/*
* Open sesame.
*/
isckdes = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (isckdes == INVALID_SOCKET) {
Die("Couldn't create listen socket");
return INVALID_SOCKET;
}
/*
* Set some socket options.
*/
set_sock_opt_int(isckdes, SO_REUSEADDR, 1);
set_sock_opt_int(isckdes, SO_KEEPALIVE, 1);
/*
* All right, let's bind to it already.
*/
if (bind(isckdes, (struct sockaddr *)&saddr, sizeof(saddr)) == -1) {
Die("Couldn't bind to recv. socket");
}
return isckdes;
}
/*****************************************************************************
*
* ProxyPeekCommand
*
* Study the incoming command to see if it is something we
* have a canned response to.
*
*****************************************************************************/
BOOL INTERNAL
ProxyPeekCommand(PCONNECTIONSTATE pcxs)
{
PPROXYINFO pproxy = pcxs->pproxy;
/*
* Now peek to see if we got a specific ignorable
* four-letter command from
* the client. If so, then spit back the canned response.
*/
if (pcxs->nread > 4 && pcxs->buf[4] == ' ') {
char szWord[5];
szWord[0] = pcxs->buf[0];
szWord[1] = pcxs->buf[1];
szWord[2] = pcxs->buf[2];
szWord[3] = pcxs->buf[3];
szWord[4] = 0;
/*
* Are the first four letters an ignored command?
*/
if (lstrcmpi(szWord, pproxy->szIgnore1) == 0 ||
lstrcmpi(szWord, pproxy->szIgnore2) == 0) {
/*
* Then spit back the canned response.
*/
if (sendsz(pcxs->scfd, pproxy->pszResponse) == SOCKET_ERROR) {
Squirt("Write failed" EOL);
}
return TRUE;
}
}
return FALSE;
}
/*****************************************************************************
*
* PROXYTHREADSTATE
*
* Tiny chunk of memory used to transfer proxy state between
* the ProxyThread() and the ProxyWorkerThread().
*
*****************************************************************************/
typedef struct PROXYTHREADSTATE {
PPROXYINFO pproxy; /* Who we are */
SOCKET scfd; /* Newly-accepted socket to client */
} PROXYTHREADSTATE, *PPROXYTHREADSTATE;
/*****************************************************************************
*
* ProxyWorkerThread
*
* Hold two phones together.
*
*****************************************************************************/
DWORD WINAPI
ProxyWorkerThread(LPVOID pvRef)
{
PPROXYTHREADSTATE ppts = pvRef;
CONNECTIONSTATE cxs;
cxs.scfd = ppts->scfd;
cxs.pproxy = ppts->pproxy;
LocalFree(ppts);
Squirt("Connection %d..." EOL, GetCurrentThreadId());
++*cxs.pproxy->piUsers;
UI_UpdateCounts();
/* open the target socket */
cxs.ssfd = init_send_socket(cxs.scfd,
cxs.pproxy->pszHost,
cxs.pproxy->serverport,
cxs.pproxy->pszError);
if (cxs.ssfd != INVALID_SOCKET) {
#if 0
Squirt("ssfd = %d; scfd = %d, &ssfd = %08x" EOL,
cxs.ssfd, cxs.scfd, &cxs.ssfd);
#endif
if (!cxs.pproxy->Negotiate(cxs.ssfd)) {
sendsz(cxs.scfd, cxs.pproxy->pszErrorPwd);
goto byebye;
}
sendsz(cxs.scfd, cxs.pproxy->pszResponse);
for (;;) {
fd_set fdrd, fder;
SOCKET sfrom, sto;
fdrd.fd_count = 2;
fdrd.fd_array[0] = cxs.ssfd;
fdrd.fd_array[1] = cxs.scfd;
fder.fd_count = 2;
fder.fd_array[0] = cxs.ssfd;
fder.fd_array[1] = cxs.scfd;
cxs.nread = select(32, &fdrd, 0, &fder, 0);
if (cxs.nread != SOCKET_ERROR) {
char *ptszSrc;
char *ptszDst;
if (fder.fd_count) { /* error on a socket, e.g., EOF */
break; /* outta here */
}
if (fdrd.fd_count == 0) { /* Huh?? */
continue;
}
if (fdrd.fd_array[0] == cxs.scfd) {
sfrom = cxs.scfd; sto = cxs.ssfd;
} else if (fdrd.fd_array[0] == cxs.ssfd) {
sfrom = cxs.ssfd; sto = cxs.scfd;
} else {
continue;
}
cxs.nread = recv(sfrom, cxs.buf, BUFSIZE, 0); /* read a hunk */
if (cxs.nread > 0) {
/*
* If it's from the client, then peek at it
* in case we need to munge it.
*/
if (sfrom == cxs.scfd) {
if (ProxyPeekCommand(&cxs)) {
continue;
}
}
if (send(sto, cxs.buf, cxs.nread, 0) == SOCKET_ERROR) {
Squirt("Write failed" EOL);
}
#ifdef DBG
cxs.buf[cxs.nread] = 0;
if (sto == cxs.scfd) {
/*
* Walk the buffer studying each line.
*/
int ich = 0;
while (ich < cxs.nread) {
int ichEnd;
DWORD dwFirst;
for (ichEnd = ich;
ichEnd < cxs.nread &&
cxs.buf[ichEnd] != '\n'; ichEnd++) {
}
dwFirst = *(LPDWORD)&cxs.buf[ich];
#define PLUSOK 0x004B4F2B
#define DASHERR 0x5252452D
#define SUBJECT 0x6A627553
if ((dwFirst & 0x00FFFFFF) == PLUSOK ||
dwFirst == DASHERR ||
dwFirst == SUBJECT) {
cxs.buf[ichEnd] = 0;
Squirt("<%s\n", &cxs.buf[ich]);
}
ich = ichEnd + 1;
}
} else {
Squirt(">%s", cxs.buf);
}
#endif
} else { /* EOF */
break;
}
} else { /* Panic */
Squirt("select %d", WSAGetLastError());
break;
}
}
byebye:;
Sleep(250); /* wait for socket to drain */
closesocket(cxs.ssfd);
}
closesocket(cxs.scfd);
Squirt("End connection %d..." EOL, GetCurrentThreadId());
--*cxs.pproxy->piUsers;
UI_UpdateCounts();
return 0;
}
/*****************************************************************************
*
* ProxyThread
*
* Thread procedure for proxies.
*
*****************************************************************************/
DWORD CALLBACK
ProxyThread(LPVOID pvRef)
{
PPROXYINFO pproxy = pvRef;
SOCKET ic_sck;
SOCKET scfd;
ic_sck = create_listen_socket(pproxy->localport);
for (;;) {
HANDLE hThread;
DWORD dwThid;
PPROXYTHREADSTATE ppts;
Squirt("listening..." EOL);
if (listen(ic_sck, SOMAXCONN) == -1) {
Squirt("listen failed %d" EOL, WSAGetLastError());
// APPCOMPAT: For Win95, Close the socket and try again
closesocket(ic_sck);
ic_sck = create_listen_socket(pproxy->localport);
continue;
}
/*
* OLD COMMENT
*
* We ought to put a timeout in here, and then
* if there are no connections, reap any zombies
* and go back to listening... so if we've blocked some
* sockets other people don't get refused... -- mikeg
*/
Squirt("accept waiting..." EOL);
scfd = accept(ic_sck, NULL, NULL); /* wait for a connection */
if (scfd == INVALID_SOCKET) {
Squirt("accept failed %d" EOL, WSAGetLastError());
break;
}
ppts = LocalAlloc(LMEM_FIXED, sizeof(PROXYTHREADSTATE));
if (ppts) {
ppts->pproxy = pproxy;
ppts->scfd = scfd;
hThread = CreateThread(0, 0, ProxyWorkerThread, ppts, 0, &dwThid);
if (hThread) {
CloseHandle(hThread);
} else {
Squirt("Can't spawn worker thread; tossing connection" EOL);
closesocket(scfd);
}
} else {
Squirt("Out of memory; tossing connection" EOL);
closesocket(scfd);
}
}
closesocket(ic_sck);
return 0;
}