Source code of Windows XP (NT5)
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#ifndef __UNDO_H__
#define __UNDO_H__
// A CBmObjSequence holds the codes for one undo or redo operation.
class CBmObjSequence : public CByteArray
{
public:
CBmObjSequence();
~CBmObjSequence();
void Retrieve(BYTE* rgb, int cb);
void RetrieveStr(CString& str);
inline void RetrieveByte(BYTE& b) { Retrieve(&b, 1); }
inline void RetrieveInt(int& n) { Retrieve((BYTE*)&n , sizeof (int)); }
inline void RetrieveLong(long& n) { Retrieve((BYTE*)&n , sizeof (long)); }
inline void RetrieveNum(double& num) { Retrieve((BYTE*)&num, sizeof (double)); }
inline void RetrievePtr(CBitmapObj*& ptr) { Retrieve((BYTE*)&ptr, sizeof (CBitmapObj*)); }
inline void RetrieveRect(CRect& rc) { Retrieve((BYTE*)&rc , sizeof (rc)); }
inline void RetrievePoint(CPoint& pt) { Retrieve((BYTE*)&pt , sizeof (pt)); }
void Cleanup();
BOOL IsUseful(CBitmapObj*&, int&);
void Apply();
#ifdef _DEBUG
void Dump();
#endif
int m_nCursor;
CString m_strDescription;
};
class CUndoBmObj : public CBitmapObj
{
DECLARE_DYNAMIC(CUndoBmObj)
public:
CUndoBmObj();
~CUndoBmObj();
void BeginUndo(const TCHAR* szCmd, BOOL bResetCursor = TRUE);
void BeginUndo(const UINT idCmd, BOOL bResetCursor = TRUE);
void EndUndo();
inline BOOL CanUndo() const
{ return m_nRedoSeqs < m_seqs.GetCount(); }
inline BOOL CanRedo() const
{ return m_nRedoSeqs > 0; }
inline BOOL InUndoRedo() const
{ return m_bPerformingUndoRedo; }
void GetUndoString(CString& strUndo);
void GetRedoString(CString& strRedo);
void DoUndo();
void DoRedo();
void SetMaxLevels(int nLevels);
int GetMaxLevels() const;
void OnSetIntProp( CBitmapObj* pChangedSlob, UINT nPropID, UINT nOldVal );
#ifdef _DEBUG
void Dump();
#endif
inline BOOL IsRecording() { return m_nRecording != 0 && m_nPauseLevel == 0; }
inline void Pause() { m_nPauseLevel += 1; }
inline void Resume() { ASSERT(m_nPauseLevel > 0); m_nPauseLevel -= 1; }
enum
{
// Note correspondence with PRD
opStart,
opEnd,
opAction,
opIntProp,
opLongProp,
opBoolProp,
opDoubleProp,
opStrProp,
opSlobProp,
opRectProp,
opPointProp
};
UINT Insert(const void* rgb, int cb);
UINT InsertStr(const TCHAR* sz);
inline UINT InsertByte(BYTE b) { return Insert(&b, 1); }
inline UINT InsertInt(int n) { return Insert((BYTE*)&n, sizeof (int)); }
inline UINT InsertLong(long n) { return Insert((BYTE*)&n, sizeof (long)); }
inline UINT InsertNum(double num) { return Insert((BYTE*)&num, sizeof (double)); }
inline UINT InsertPtr(const void* ptr)
{
if (ptr != NULL)
{
ASSERT(((CObject*)ptr)->IsKindOf(RUNTIME_CLASS(CBitmapObj)));
((CBitmapObj*)ptr)->AddDependant(this);
}
return Insert((BYTE*)&ptr, sizeof (CBitmapObj*));
}
inline UINT InsertRect(const CRect& rc) { return Insert((BYTE*)&rc, sizeof (CRect)); }
inline UINT InsertPoint(const CPoint& pt) { return Insert((BYTE*)&pt, sizeof (CPoint)); }
void Flush();
void OnInform(CBitmapObj* pChangedSlob, UINT idChange);
void FlushLast();
private:
void Truncate();
int m_nRecording; // BeginUndo() nesting count
int m_nPauseLevel; // Pause() nesting count
int m_cbUndo;
// These ?Last* variables are used to coalesce consecutive changes
// to the same property...
CBitmapObj* m_pLastSlob;
int m_nLastPropID;
// Properties...
int m_nMaxLevels;
CObList m_seqs; // pointers to CBmObjSequences
int m_nRedoSeqs;
CBmObjSequence* m_pCurSeq;
BOOL m_bPerformingUndoRedo;
friend class CBmObjSequence;
};
#pragma pack(1)
class CUndoRecord
{
public:
BYTE m_op;
CBitmapObj* m_pBitmapObj;
UINT m_nPropID;
};
class CIntUndoRecord : public CUndoRecord
{
public:
int m_nOldVal;
};
class CLongUndoRecord : public CUndoRecord
{
public:
long m_nOldVal;
};
class CDoubleUndoRecord : public CUndoRecord
{
public:
double m_numOldVal;
};
class CRectUndoRecord : public CUndoRecord
{
public:
CRect m_rectOldVal;
};
class CPointUndoRecord : public CUndoRecord
{
public:
CPoint m_ptOldVal;
};
class CBitmapObjUndoRecord : public CUndoRecord
{
public:
const CBitmapObj* m_pOldVal;
};
#pragma pack()
extern CUndoBmObj NEAR theUndo;
#endif // __UNDO_H__