Source code of Windows XP (NT5)
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__706F9FE5_FCA6_11D2_A4B0_005004208000__INCLUDED_)
#define AFX_STDAFX_H__706F9FE5_FCA6_11D2_A4B0_005004208000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
//#define STRICT
#define D3D_OVERLOADS
#include <windows.h>
#include <commdlg.h>
#include <shlwapi.h>
#include <shlwapip.h>
#include <mmsystem.h>
#include <math.h>
#include <time.h>
#include <ddraw.h>
#include <d3d.h>
#include <d3dxmath.h>
#include "dxsvr.h"
#include "D3DFile.h"
#include "D3DEnum.h"
#include "sealife.h"
#pragma warning(disable:4244)
#pragma warning(disable:4042)
float rnd(void);
#ifndef ARRAYSIZE
#define ARRAYSIZE(a) (sizeof(a)/sizeof(*a))
#endif
#endif // !defined(AFX_STDAFX_H__706F9FE5_FCA6_11D2_A4B0_005004208000__INCLUDED_)