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812 lines
25 KiB
812 lines
25 KiB
/** FILE: arrow.c ********** Module Header ********************************
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*
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* Control panel utility library routines for managing "cpArrow" window
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* class/spinner controls used in applet dialogs.
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*
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* History:
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* 15:30 on Thur 25 Apr 1991 -by- Steve Cathcart [stevecat]
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* Took base code from Win 3.1 source
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* 10:30 on Tues 04 Feb 1992 -by- Steve Cathcart [stevecat]
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* Updated code to latest Win 3.1 sources
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* 12:00 on Fri 07 Aug 1992 -by- Steve Cathcart [stevecat]
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* Implemented new drawing scheme for spinner/arrow control
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*
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* Copyright (C) 1990-1992 Microsoft Corporation
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*
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*************************************************************************/
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//==========================================================================
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// Include files
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//==========================================================================
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// C Runtime
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include <windows.h>
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#include <windowsx.h>
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// Application specific
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#include "ups.h"
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//==========================================================================
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// Local Definitions
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//==========================================================================
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// Offsets to use with GetWindowLong
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#define GWL_SPINNERSTATE 0
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// Control state flags.
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#define SPINNERSTATE_GRAYED 0x0001
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#define SPINNERSTATE_HIDDEN 0x0002
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#define SPINNERSTATE_MOUSEOUT 0x0004
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#define SPINNERSTATE_UPCLICK 0x0008
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#define SPINNERSTATE_DOWNCLICK 0x0010
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// Combination of click states.
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#define SPINNERSTATE_CLICKED (SPINNERSTATE_UPCLICK | SPINNERSTATE_DOWNCLICK)
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// Combination of state flags.
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#define SPINNERSTATE_ALL 0x001F
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// Sinner Control color indices
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#define SPINNERCOLOR_FACE 0
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#define SPINNERCOLOR_ARROW 1
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#define SPINNERCOLOR_SHADOW 2
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#define SPINNERCOLOR_HIGHLIGHT 3
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#define SPINNERCOLOR_FRAME 4
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#define CCOLORS 5
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//==========================================================================
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// External Declarations
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//==========================================================================
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//==========================================================================
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// Local Data Declarations
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//==========================================================================
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/*
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* Macros to change the control state given the state flag(s)
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*/
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#define StateSet(dwState, wFlags) (dwState |= (wFlags))
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#define StateClear(dwState, wFlags) (dwState &= ~(wFlags))
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#define StateTest(dwState, wFlags) (dwState & (wFlags))
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//Array of default colors, matching the order of SPINNERCOLOR_* values.
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DWORD rgColorDef[CCOLORS]={
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COLOR_BTNFACE, // SPINNERCOLOR_FACE
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COLOR_BTNTEXT, // SPINNERCOLOR_ARROW
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COLOR_BTNSHADOW, // SPINNERCOLOR_SHADOW
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COLOR_BTNHIGHLIGHT, // SPINNERCOLOR_HIGHLIGHT
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COLOR_WINDOWFRAME // SPINNERCOLOR_FRAME
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};
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BOOL bArrowTimed = FALSE;
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BOOL bRight;
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HANDLE hParent;
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//==========================================================================
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// Local Function Prototypes
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//==========================================================================
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void Draw3DButtonRect (HDC hDC, HPEN hPenHigh, HPEN hPenShadow, int x1,
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int y1, int x2, int y2, BOOL fClicked);
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LONG SpinnerPaint (HWND hWnd, DWORD dwSpinnerState);
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//==========================================================================
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// Functions
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//==========================================================================
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/*BOOL OddArrowWindow(HWND hArrowWnd)
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{
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HWND hParent;
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RECT rResize;
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BOOL bResize;
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// [stevecat] NULL this out for testing new drawing scheme 8/7/92
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return(TRUE);
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#ifdef OLD_CODE
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GetWindowRect(hArrowWnd, (LPRECT) &rResize);
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if (!(bResize = (rResize.right - rResize.left) % 2))
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{
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rResize.right++;
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ScreenToClient(hParent = GetParent(hArrowWnd), (LPPOINT) & rResize.left);
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ScreenToClient(hParent, (LPPOINT) & rResize.right);
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MoveWindow(hArrowWnd, rResize.left, rResize.top,
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(rResize.right - rResize.left),
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(rResize.bottom - rResize.top), FALSE);
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}
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return(bResize);
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#endif // OLD_CODE
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}
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*/
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VOID ArrowTimerProc(HWND hWnd, UINT wMsg, UINT_PTR nID, DWORD dwTime)
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{
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WORD wScroll;
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DWORD dwSpinnerState;
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dwSpinnerState = (DWORD) GetWindowLong (hWnd, GWL_SPINNERSTATE);
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if (StateTest(dwSpinnerState, SPINNERSTATE_CLICKED))
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{
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wScroll = (StateTest(dwSpinnerState, SPINNERSTATE_DOWNCLICK)) ?
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SB_LINEDOWN : SB_LINEUP;
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if (bRight == WM_RBUTTONDOWN)
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wScroll += SB_PAGEUP - SB_LINEUP;
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SendMessage(hParent, WM_VSCROLL,
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MAKELONG(wScroll, GetWindowLong(hWnd, GWL_ID)),
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(LPARAM) hWnd);
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}
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// Don't need to call KillTimer(), because SetTimer will
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// reset the right one
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SetTimer(hWnd, nID, 50, ArrowTimerProc);
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return ;
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wMsg = wMsg;
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dwTime = dwTime;
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}
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/*
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* ClickedRectCalc
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*
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* Description:
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* Calculates the rectangle of the clicked region based on the
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* state flags SPINNERSTATE_UPCLICK and SPINNERSTATE_DOWNCLICK.
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*
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* Parameter:
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* hWnd HWND handle to the control window.
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* lpRect LPRECT rectangle structure to fill.
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*
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* Return Value:
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* void
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*
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*/
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void ClickedRectCalc(HWND hWnd, DWORD dwState, LPRECT lpRect)
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{
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int cx, cy;
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GetClientRect (hWnd, lpRect);
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cx = lpRect->right >> 1;
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cy = lpRect->bottom >> 1;
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if (StateTest(dwState, SPINNERSTATE_DOWNCLICK))
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lpRect->top = cy;
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else
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lpRect->bottom = 1+cy;
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return;
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}
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/*
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* ArrowControlProc
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*
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* Description:
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*
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* Window Procedure for the Spinner/Arrow custom control. Handles all
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* messages like WM_PAINT just as a normal application window would.
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* State information about the control is maintained ALL drawing is
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* handled during WM_PAINT message processing.
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*
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*/
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LRESULT APIENTRY ArrowControlProc(HWND hArrow, UINT message, WPARAM wParam, LPARAM lParam)
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{
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WORD wScroll;
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POINT pt;
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RECT rect;
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int x, y;
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int cy;
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DWORD dwSpinnerState, dwState;
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dwSpinnerState = (DWORD) GetWindowLong (hArrow, GWL_SPINNERSTATE);
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switch (message)
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{
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case WM_CREATE:
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dwSpinnerState = 0;
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SetWindowLong (hArrow, GWL_SPINNERSTATE, (LONG) dwSpinnerState);
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break;
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case WM_ENABLE:
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// Handles disabling/enabling case. Example of a
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// change-state-and-repaint strategy since we let the
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// painting code take care of the visuals.
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if (wParam)
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StateClear(dwSpinnerState, SPINNERSTATE_GRAYED);
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else
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StateSet(dwSpinnerState, SPINNERSTATE_GRAYED);
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SetWindowLong (hArrow, GWL_SPINNERSTATE, (LONG) dwSpinnerState);
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// Force a repaint since the control will look different.
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InvalidateRect (hArrow, NULL, TRUE);
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UpdateWindow (hArrow);
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break;
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case WM_SHOWWINDOW:
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// Set or clear the hidden flag. Windows will
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// automatically force a repaint if we become visible.
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if (wParam)
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StateClear(dwSpinnerState, SPINNERSTATE_HIDDEN);
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else
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StateSet(dwSpinnerState, SPINNERSTATE_HIDDEN);
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SetWindowLong (hArrow, GWL_SPINNERSTATE, (LONG) dwSpinnerState);
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break;
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case WM_CANCELMODE:
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// IMPORTANT MESSAGE! WM_CANCELMODE means that a
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// dialog or some other modal process has started.
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// we must make sure that we cancel any clicked state
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// we are in, kill the timers, and release the capture.
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StateClear(dwSpinnerState, SPINNERSTATE_CLICKED);
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if (bArrowTimed)
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{
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SendMessage (hParent, WM_VSCROLL, MAKELONG(SB_ENDSCROLL,
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GetWindowLong (hArrow, GWL_ID)), (LPARAM) hArrow);
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KillTimer (hArrow, GetWindowLong (hArrow, GWL_ID));
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bArrowTimed = FALSE;
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}
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ReleaseCapture();
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break;
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case WM_RBUTTONDOWN:
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case WM_LBUTTONDOWN:
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// When we get a mouse down message, we know that the mouse
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// is over the control. We then do the following steps
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// to set up the new state:
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// 1. Hit-test the coordinates of the click to
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// determine in which half the click occurred.
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// 2. Set the appropriate SPINNERSTATE_*CLICK state
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// and repaint that clicked half. This is another
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// example of a change-state-and-repaint strategy.
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// 3. Send an initial scroll message.
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// 4. Set the mouse capture.
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// 5. Set the initial delay timer before repeating
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// the scroll message.
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if (bRight)
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break;
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bRight = message;
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hParent = GetParent (hArrow);
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// Get the mouse coordinates.
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x = GET_X_LPARAM(lParam);
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y = GET_Y_LPARAM(lParam);
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// Only need to hit-test the upper half
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// Then change-state-and-repaint
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GetClientRect (hArrow, &rect);
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cy = rect.bottom >> 1;
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if (y > cy)
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{
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StateSet(dwSpinnerState, SPINNERSTATE_DOWNCLICK);
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rect.top = cy;
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wScroll = SB_LINEDOWN;
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}
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else
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{
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StateSet(dwSpinnerState, SPINNERSTATE_UPCLICK);
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rect.bottom = cy + 1;
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wScroll = SB_LINEUP;
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}
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SetWindowLong (hArrow, GWL_SPINNERSTATE, (LONG) dwSpinnerState);
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InvalidateRect (hArrow, &rect, TRUE);
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UpdateWindow (hArrow);
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SetCapture (hArrow);
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// Process SHIFT key state along with button message
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if (wParam & MK_SHIFT)
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{
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if (message != WM_RBUTTONDOWN)
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wScroll += (WORD) (SB_TOP - SB_LINEUP);
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else
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wScroll += (WORD) (SB_THUMBPOSITION - SB_LINEUP);
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}
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else
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{
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if (message == WM_RBUTTONDOWN)
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wScroll += SB_PAGEUP - SB_LINEUP;
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bArrowTimed = SetTimer (hArrow, GetWindowLong (hArrow, GWL_ID),
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200, ArrowTimerProc) != 0;
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}
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SendMessage (hParent, WM_VSCROLL, MAKELONG(wScroll,
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GetWindowLong (hArrow, GWL_ID)), (LONG_PTR) hArrow);
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break;
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case WM_MOUSEMOVE:
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// On WM_MOUSEMOVE messages we want to know if the mouse
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// has moved out of the control when the control is in
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// a clicked state. If the control has not been clicked,
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// then we have nothing to do. Otherwise we want to set
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// the SPINNERSTATE_MOUSEOUT flag and repaint so the button
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// visually comes up.
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if (!StateTest(dwSpinnerState, SPINNERSTATE_CLICKED))
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break;
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// Save copy of original state
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dwState = dwSpinnerState;
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// Get the mouse coordinates.
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pt.x = GET_X_LPARAM(lParam);
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pt.y = GET_Y_LPARAM(lParam);
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// Get the area we originally clicked and the new POINT
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ClickedRectCalc (hArrow, dwSpinnerState, &rect);
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// Hit-Test the rectange and change the state if necessary.
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if (PtInRect(&rect, pt))
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StateClear(dwSpinnerState, SPINNERSTATE_MOUSEOUT);
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else
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StateSet(dwSpinnerState, SPINNERSTATE_MOUSEOUT);
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SetWindowLong (hArrow, GWL_SPINNERSTATE, (LONG) dwSpinnerState);
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// If the state changed, repaint the appropriate part of
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// the control.
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if (dwState != dwSpinnerState)
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{
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InvalidateRect (hArrow, &rect, TRUE);
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UpdateWindow (hArrow);
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}
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break;
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case WM_LBUTTONUP:
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case WM_RBUTTONUP:
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// A mouse button up event is much like WM_CANCELMODE since
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// we have to clean out whatever state the control is in:
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// 1. Kill any repeat timers we might have created.
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// 2. Release the mouse capture.
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// 3. Clear the clicked states and repaint, another example
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// of a change-state-and-repaint strategy.
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if ((UINT) (bRight - WM_LBUTTONDOWN + WM_LBUTTONUP) == message)
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{
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bRight = 0;
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ReleaseCapture();
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if (bArrowTimed)
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{
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SendMessage (hParent, WM_VSCROLL, MAKELONG(SB_ENDSCROLL,
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GetWindowLong (hArrow, GWL_ID)), (LPARAM) hArrow);
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KillTimer (hArrow, GetWindowLong (hArrow, GWL_ID));
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bArrowTimed = FALSE;
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}
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// Repaint if necessary, only if we are clicked AND the mouse
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// is still in the boundaries of the control.
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if (StateTest(dwSpinnerState, SPINNERSTATE_CLICKED) &&
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StateTest(dwSpinnerState, ~SPINNERSTATE_MOUSEOUT))
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{
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// Calculate the rectangle before clearing states.
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ClickedRectCalc (hArrow, dwSpinnerState, &rect);
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// Clear the states so we repaint properly.
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StateClear(dwSpinnerState, SPINNERSTATE_CLICKED | SPINNERSTATE_MOUSEOUT);
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SetWindowLong (hArrow, GWL_SPINNERSTATE, (LONG) dwSpinnerState);
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InvalidateRect (hArrow, &rect, TRUE);
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UpdateWindow (hArrow);
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}
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}
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break;
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case WM_PAINT:
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return SpinnerPaint (hArrow, dwSpinnerState);
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default:
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return (DefWindowProc (hArrow, message, wParam, lParam));
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break;
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}
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return(0L);
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}
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/*
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* SpinnerPaint
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*
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* Description:
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*
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* Handles all WM_PAINT messages for the control and paints
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* the control for the current state, whether it be clicked
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* or disabled.
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*
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* Parameters:
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* hWnd HWND Handle to the control.
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* dwSpinnerState DWORD Spinner control status flags
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*
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* Return Value:
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* LONG 0L.
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*/
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LONG SpinnerPaint (HWND hWnd, DWORD dwSpinnerState)
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{
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PAINTSTRUCT ps;
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LPRECT lpRect;
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RECT rect;
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HDC hDC;
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COLORREF rgCr[CCOLORS];
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HPEN rgHPen[CCOLORS];
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int iColor;
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HBRUSH hBrushArrow;
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HBRUSH hBrushFace;
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HBRUSH hBrushBlack;
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POINT rgpt1[3];
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POINT rgpt2[3];
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int xAdd1=0, yAdd1=0;
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int xAdd2=0, yAdd2=0;
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int cx, cy; // Whole dimensions
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int cx2, cy2; // Half dimensions
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int cx4, cy4; // Quarter dimensions
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lpRect = ▭
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hDC = BeginPaint (hWnd, &ps);
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GetClientRect (hWnd, lpRect);
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// Get colors that we'll need. We do not want to cache these
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// items since we may our top-level parent window may have
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// received a WM_WININICHANGE message at which time the control
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// is repainted. Since this control never sees that message,
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// we cannot assume that colors will remain the same throughout
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// the life of the control.
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for (iColor = 0; iColor < CCOLORS; iColor++)
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{
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rgCr[iColor] = GetSysColor (rgColorDef[iColor]);
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rgHPen[iColor] = CreatePen (PS_SOLID, 1, rgCr[iColor]);
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}
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hBrushFace = CreateSolidBrush (rgCr[SPINNERCOLOR_FACE]);
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if (hBrushFace)
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{
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hBrushArrow = CreateSolidBrush (rgCr[SPINNERCOLOR_ARROW]);
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if (hBrushArrow)
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{
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hBrushBlack = GetStockObject (BLACK_BRUSH);
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if (hBrushBlack)
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{
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// These values are extremely cheap to calculate for the amount
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// we are going to use them.
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cx = lpRect->right - lpRect->left;
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cy = lpRect->bottom - lpRect->top;
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cx2 = cx >> 1;
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cy2 = cy >> 1;
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cx4 = cx2 >> 1;
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cy4 = cy2 >> 1;
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// If one half is depressed, set the x/yAdd varaibles that we use
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// to shift the small arrow image down and right.
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if (!StateTest(dwSpinnerState, SPINNERSTATE_MOUSEOUT))
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{
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if (StateTest(dwSpinnerState, SPINNERSTATE_UPCLICK))
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{
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xAdd1 = 1;
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yAdd1 = 1;
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}
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else if (StateTest(dwSpinnerState, SPINNERSTATE_DOWNCLICK))
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{
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xAdd2 = 1;
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yAdd2 = 1;
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}
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}
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// Draw the face color and the outer frame
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SelectObject (hDC, hBrushFace);
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SelectObject (hDC, rgHPen[SPINNERCOLOR_FRAME]);
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Rectangle (hDC, lpRect->left, lpRect->top, lpRect->right, lpRect->bottom);
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// Draw the horizontal center line.
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MoveToEx (hDC, 0, cy2, NULL);
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LineTo (hDC, cx, cy2);
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|
|
// We do one of three modifications for drawing the borders:
|
|
// 1) Both halves un-clicked.
|
|
// 2) Top clicked, bottom unclicked.
|
|
// 3) Top unclicked, bottom clicked.
|
|
//
|
|
// Case 1 is xAdd1==xAdd2==0
|
|
// Case 2 is xAdd1==1, xAdd2=0
|
|
// Case 3 is xAdd1==0, xAdd2==1
|
|
|
|
// Draw top and bottom buttons borders.
|
|
Draw3DButtonRect (hDC, rgHPen[SPINNERCOLOR_HIGHLIGHT],
|
|
rgHPen[SPINNERCOLOR_SHADOW],
|
|
0, 0, cx-1, cy2, (BOOL) xAdd1);
|
|
|
|
Draw3DButtonRect (hDC, rgHPen[SPINNERCOLOR_HIGHLIGHT],
|
|
rgHPen[SPINNERCOLOR_SHADOW],
|
|
0, cy2, cx-1, cy-1, (BOOL) xAdd2);
|
|
|
|
|
|
// Select default line color.
|
|
SelectObject (hDC, rgHPen[SPINNERCOLOR_ARROW]);
|
|
|
|
// Draw the arrows depending on the enable state.
|
|
if (StateTest (dwSpinnerState, SPINNERSTATE_GRAYED))
|
|
{
|
|
// Draw arrow color lines in the upper left of the
|
|
// top arrow and on the top of the bottom arrow.
|
|
// Pen was already selected as a default.
|
|
|
|
MoveToEx (hDC, cx2, cy4-2, NULL); //Top arrow
|
|
LineTo (hDC, cx2-3, cy4+1);
|
|
MoveToEx (hDC, cx2-3, cy2+cy4-2, NULL); //Bottom arrow
|
|
LineTo (hDC, cx2+3, cy2+cy4-2);
|
|
|
|
// Draw highlight color lines in the bottom of the
|
|
// top arrow and on the lower right of the bottom arrow.
|
|
|
|
SelectObject (hDC, rgHPen[SPINNERCOLOR_HIGHLIGHT]);
|
|
MoveToEx (hDC, cx2-3, cy4+1, NULL); //Top arrow
|
|
LineTo (hDC, cx2+3, cy4+1);
|
|
MoveToEx (hDC, cx2+3, cy2+cy4-2, NULL); //Bottom arrow
|
|
LineTo (hDC, cx2, cy2+cy4+1);
|
|
SetPixel (hDC, cx2, cy2+cy4+1, rgCr[SPINNERCOLOR_HIGHLIGHT]);
|
|
}
|
|
else
|
|
{
|
|
// Top arrow polygon
|
|
rgpt1[0].x = xAdd1 + cx2;
|
|
rgpt1[0].y = yAdd1 + cy4 - 2;
|
|
rgpt1[1].x = xAdd1 + cx2 - 3;
|
|
rgpt1[1].y = yAdd1 + cy4 + 1;
|
|
rgpt1[2].x = xAdd1 + cx2 + 3;
|
|
rgpt1[2].y = yAdd1 + cy4 + 1;
|
|
|
|
// Bottom arrow polygon
|
|
rgpt2[0].x = xAdd2 + cx2;
|
|
rgpt2[0].y = yAdd2 + cy2 + cy4 + 1;
|
|
rgpt2[1].x = xAdd2 + cx2 - 3;
|
|
rgpt2[1].y = yAdd2 + cy2 + cy4 - 2;
|
|
rgpt2[2].x = xAdd2 + cx2 + 3;
|
|
rgpt2[2].y = yAdd2 + cy2 + cy4 - 2;
|
|
|
|
// Draw the arrows
|
|
SelectObject (hDC, hBrushArrow);
|
|
Polygon (hDC, (LPPOINT)rgpt1, 3);
|
|
Polygon (hDC, (LPPOINT)rgpt2, 3);
|
|
}
|
|
|
|
// Clean up
|
|
EndPaint(hWnd, &ps);
|
|
}
|
|
DeleteObject (hBrushArrow);
|
|
}
|
|
DeleteObject (hBrushFace);
|
|
}
|
|
|
|
for (iColor = 0; iColor < CCOLORS; iColor++)
|
|
{
|
|
if (rgHPen[iColor])
|
|
DeleteObject (rgHPen[iColor]);
|
|
}
|
|
|
|
return 0L;
|
|
}
|
|
|
|
|
|
/*
|
|
* Draw3DButtonRect
|
|
*
|
|
* Description:
|
|
* Draws the 3D button look within a given rectangle. This rectangle
|
|
* is assumed to be bounded by a one pixel black border, so everything
|
|
* is bumped in by one.
|
|
*
|
|
* Parameters:
|
|
* hDC DC to draw to.
|
|
* hPenHigh HPEN highlight color pen.
|
|
* hPenShadow HPEN shadow color pen.
|
|
* x1 int Upper left corner x.
|
|
* y1 int Upper left corner y.
|
|
* x2 int Lower right corner x.
|
|
* y2 int Lower right corner y.
|
|
* fClicked BOOL specifies if the button is down or not (TRUE==DOWN)
|
|
*
|
|
* Return Value:
|
|
* void
|
|
*
|
|
*/
|
|
|
|
void Draw3DButtonRect (HDC hDC, HPEN hPenHigh, HPEN hPenShadow, int x1,
|
|
int y1, int x2, int y2, BOOL fClicked)
|
|
{
|
|
HPEN hPenOrg;
|
|
|
|
// Shrink the rectangle to account for borders.
|
|
x1+=1;
|
|
x2-=1;
|
|
y1+=1;
|
|
y2-=1;
|
|
|
|
hPenOrg = SelectObject (hDC, hPenShadow);
|
|
|
|
if (fClicked)
|
|
{
|
|
// Shadow on left and top edge when clicked.
|
|
MoveToEx (hDC, x1, y2, NULL);
|
|
LineTo (hDC, x1, y1);
|
|
LineTo (hDC, x2+1, y1);
|
|
}
|
|
else
|
|
{
|
|
// Lowest shadow line.
|
|
MoveToEx (hDC, x1, y2, NULL);
|
|
LineTo (hDC, x2, y2);
|
|
LineTo (hDC, x2, y1-1);
|
|
|
|
// Upper shadow line.
|
|
MoveToEx (hDC, x1+1, y2-1, NULL);
|
|
LineTo (hDC, x2-1, y2-1);
|
|
LineTo (hDC, x2-1, y1);
|
|
|
|
SelectObject (hDC, hPenHigh);
|
|
|
|
// Upper highlight line.
|
|
MoveToEx (hDC, x1, y2-1, NULL);
|
|
LineTo (hDC, x1, y1);
|
|
LineTo (hDC, x2, y1);
|
|
}
|
|
|
|
if (hPenOrg)
|
|
SelectObject (hDC, hPenOrg);
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
BOOL RegisterArrowClass (HANDLE hModule)
|
|
{
|
|
WNDCLASS wcArrow;
|
|
|
|
wcArrow.lpszClassName = "upsArrow";
|
|
wcArrow.hInstance = hModule;
|
|
wcArrow.lpfnWndProc = ArrowControlProc;
|
|
wcArrow.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
wcArrow.hIcon = NULL;
|
|
wcArrow.lpszMenuName = NULL;
|
|
wcArrow.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
|
|
wcArrow.style = CS_HREDRAW | CS_VREDRAW;
|
|
wcArrow.cbClsExtra = 0;
|
|
wcArrow.cbWndExtra = sizeof(DWORD);
|
|
|
|
return(RegisterClass((LPWNDCLASS) &wcArrow));
|
|
}
|
|
|
|
|
|
VOID UnRegisterArrowClass (HANDLE hModule)
|
|
{
|
|
UnregisterClass("upsArrow", hModule);
|
|
}
|
|
|
|
|
|
/*
|
|
short ArrowVScrollProc(wScroll, nCurrent, lpAVS)
|
|
|
|
wScroll is an SB_* message
|
|
nCurrent is the base value to change
|
|
lpAVS is a far pointer to the structure containing change amounts
|
|
and limits to be used, along with a flags location for errors
|
|
|
|
returns a short value of the final amount
|
|
the flags element in the lpAVS struct is
|
|
0 if no problems found
|
|
OVERFLOW set if the change exceeded upper limit (limit is returned)
|
|
UNDERFLOW set if the change exceeded lower limit (limit is returned)
|
|
UNKNOWNCOMMAND set if wScroll is not a known SB_* message
|
|
|
|
NOTE: Only one of OVERFLOW or UNDERFLOW may be set. If you send in values
|
|
that would allow both to be set, that's your problem. Either can
|
|
be set in combination with UNKNOWNCOMMAND (when the command is not
|
|
known and the input value is out of bounds).
|
|
*/
|
|
|
|
short ArrowVScrollProc(short wScroll, short nCurrent, LPARROWVSCROLL lpAVS)
|
|
{
|
|
short nDelta;
|
|
|
|
/* Find the message and put the relative change in nDelta. If the
|
|
message is an absolute change, put 0 in nDelta and set nCurrent
|
|
to the value specified. If the command is unknown, set error
|
|
flag, set nDelta to 0, and proceed through checks.
|
|
*/
|
|
|
|
switch (wScroll)
|
|
{
|
|
case SB_LINEUP:
|
|
nDelta = lpAVS->lineup;
|
|
break;
|
|
case SB_LINEDOWN:
|
|
nDelta = lpAVS->linedown;
|
|
break;
|
|
case SB_PAGEUP:
|
|
nDelta = lpAVS->pageup;
|
|
break;
|
|
case SB_PAGEDOWN:
|
|
nDelta = lpAVS->pagedown;
|
|
break;
|
|
case SB_TOP:
|
|
nCurrent = lpAVS->top;
|
|
nDelta = 0;
|
|
break;
|
|
case SB_BOTTOM:
|
|
nCurrent = lpAVS->bottom;
|
|
nDelta = 0;
|
|
break;
|
|
case SB_THUMBTRACK:
|
|
nCurrent = lpAVS->thumbtrack;
|
|
nDelta = 0;
|
|
break;
|
|
case SB_THUMBPOSITION:
|
|
nCurrent = lpAVS->thumbpos;
|
|
nDelta = 0;
|
|
break;
|
|
case SB_ENDSCROLL:
|
|
nDelta = 0;
|
|
break;
|
|
default:
|
|
lpAVS->flags = UNKNOWNCOMMAND;
|
|
nDelta = 0;
|
|
break;
|
|
}
|
|
if (nCurrent + nDelta > lpAVS->top)
|
|
{
|
|
nCurrent = lpAVS->top;
|
|
nDelta = 0;
|
|
lpAVS->flags = OVERFLOW;
|
|
}
|
|
else if (nCurrent + nDelta < lpAVS->bottom)
|
|
{
|
|
nCurrent = lpAVS->bottom;
|
|
nDelta = 0;
|
|
lpAVS->flags = UNDERFLOW;
|
|
}
|
|
else
|
|
lpAVS->flags = 0;
|
|
return(nCurrent + nDelta);
|
|
}
|
|
|