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231 lines
4.8 KiB
231 lines
4.8 KiB
// "Dropout" module for IdleWild.
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//
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// By Tony Krueger
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#ifdef PM
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#define INCL_WIN
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#define INCL_GPI
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#include <os2.h>
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/*int _acrtused = 0;*/
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#endif
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#ifdef WIN
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#include <windows.h>
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#include <port1632.h>
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#endif
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#include "std.h"
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#include "scrsave.h"
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#define cMovesMax 20 /* Max number of moves in one ANIMATE call */
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#define cxBlockMax 32 /* Enough for 8514 */
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#define cyBlockMax 24
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#define FUsedXY(x, y) rgf[x + y * cxBlock]
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// Globals
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INT dxScreen, dyScreen;
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HDC hMemoryDC = NULL;
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HBITMAP hbmpScreen = NULL;
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HBITMAP hbmpBlock = NULL;
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HBITMAP hbmpOld = NULL;
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INT fBlock;
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INT x, y, dx, dy, dyVel;
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INT dxBlock, dyBlock;
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INT cxBlock, cyBlock;
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INT fAbove;
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INT cBlockRemain;
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UCHAR rgf[cxBlockMax * cyBlockMax];
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INT rand();
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BOOL EXPENTRY ScrSaveProc(INT ssm, LPVOID l1, LONG_PTR l2, LONG_PTR l3)
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{
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CHAR FAR * lpsz;
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CHAR FAR * lpch;
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switch (ssm)
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{
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default:
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return fFalse;
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case SSM_OPEN:
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lpsz = (PSZ) l1;
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lpch = "Dropout";
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while ((*lpsz++ = *lpch++) != '\0')
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;
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lpsz = (PSZ) l2;
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lpch = "Screen Blocks\nDrop Out\n\nby Tony Krueger";
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while ((*lpsz++ = *lpch++) != '\0')
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;
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#ifdef PM
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dxScreen = WinQuerySysValue(HWND_DESKTOP, SV_CXSCREEN);
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dyScreen = WinQuerySysValue(HWND_DESKTOP, SV_CYSCREEN);
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#endif
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#ifdef WIN
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dxScreen = GetSystemMetrics(SM_CXSCREEN);
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dyScreen = GetSystemMetrics(SM_CYSCREEN);
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#endif
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break;
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case SSM_BLANK:
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{
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CVS cvs;
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ScrRestoreScreen();
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cvs = (CVS) l1;
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dxBlock = 32;
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dyBlock = dxBlock * GetDeviceCaps(cvs, ASPECTX)
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/ GetDeviceCaps(cvs, ASPECTY);
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if (dyBlock <= 0) // Assure at least one
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dyBlock = 1;
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cxBlock = (dxScreen + dxBlock - 1) / dxBlock;
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cyBlock = (dyScreen + dyBlock - 1) / dyBlock;
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// Assure number of blocks small enough
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while (cxBlock * cyBlock > cxBlockMax * cyBlockMax)
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{
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dxBlock *= 2;
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dyBlock *= 2;
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cxBlock = (dxScreen + dxBlock - 1) / dxBlock;
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cyBlock = (dyScreen + dyBlock - 1) / dyBlock;
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}
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cBlockRemain = cxBlock * cyBlock;
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for (x = 0; x < cxBlock; x++)
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for (y = 0; y < cyBlock; y++)
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FUsedXY(x, y) = fFalse;
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hMemoryDC = CreateCompatibleDC(cvs);
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hbmpScreen = CreateCompatibleBitmap(cvs, dxScreen, dyScreen);
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hbmpBlock = CreateCompatibleBitmap(cvs, dxBlock, dyBlock);
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if (hMemoryDC == NULL || hbmpScreen == NULL || hbmpBlock == NULL)
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{
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if (hMemoryDC != NULL)
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DeleteDC(hMemoryDC);
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hMemoryDC = NULL;
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if (hbmpScreen != NULL)
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DeleteObject(hbmpScreen);
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hbmpScreen = NULL;
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if (hbmpBlock != NULL)
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DeleteObject(hbmpBlock);
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hbmpBlock = NULL;
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ScrChooseRandomServer();
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}
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else
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{
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hbmpOld = SelectObject(hMemoryDC, hbmpScreen);
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BitBlt(hMemoryDC, 0, 0, dxScreen, dyScreen, cvs, 0, 0, SRCCOPY);
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}
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fBlock = fFalse;
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}
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break;
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case SSM_UNBLANK:
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if (hMemoryDC != NULL)
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{
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SelectObject(hMemoryDC, hbmpOld);
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DeleteDC(hMemoryDC);
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}
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if (hbmpScreen != NULL)
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DeleteObject(hbmpScreen);
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if (hbmpBlock != NULL)
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DeleteObject(hbmpBlock);
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break;
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case SSM_ANIMATE:
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{
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CVS cvs;
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cvs = (CVS) l1;
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if (fBlock)
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{
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INT cMoves = 0;
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while (cMoves < cMovesMax && x <= dxScreen && x >= -dxBlock)
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{
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SelectObject(hMemoryDC, hbmpBlock);
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BitBlt(cvs, x, y, dxBlock, dyBlock, hMemoryDC, 0, 0, SRCCOPY);
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SelectObject(hMemoryDC, hbmpScreen);
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dyVel += 1;
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dy = dyVel / 16;
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if (dy > 0)
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BitBlt(cvs, x, y, dxBlock, dy, hMemoryDC, x, y, SRCCOPY);
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else if (dy < 0)
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BitBlt(cvs, x, y + dyBlock + dy, dxBlock, -dy, hMemoryDC, x, y + dyBlock + dy, SRCCOPY);
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if (dx > 0)
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BitBlt(cvs, x, y, dx, dyBlock, hMemoryDC, x, y, SRCCOPY);
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else if (dx < 0)
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BitBlt(cvs, x + dxBlock + dx, y, -dx, dyBlock, hMemoryDC, x + dxBlock + dx, y, SRCCOPY);
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y += dy;
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x += dx;
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if (y >= dyScreen - dyBlock && fAbove)
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{
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dyVel = -dyVel * 3 / 4 ;
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fAbove = fFalse;
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}
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else
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fAbove = fTrue;
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cMoves++;
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}
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fBlock = (x <= dxScreen && x >= -dxBlock);
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}
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else
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{
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INT cMoves = 0;
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do
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{
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// Choose random block
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x = WRand(cxBlock);
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y = WRand(cyBlock);
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}
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while (cMoves++ < cMovesMax && FUsedXY(x, y) == fTrue);
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if (cBlockRemain <= 0 || hMemoryDC == NULL)
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{
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ScrChooseRandomServer();
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}
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else if (cMoves < cMovesMax)
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{
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FUsedXY(x, y) = fTrue;
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cBlockRemain--;
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x *= dxBlock;
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y *= dyBlock;
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// Copy original block into block bitmap
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SelectObject(hMemoryDC, hbmpBlock);
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BitBlt(hMemoryDC, 0, 0, dxBlock, dyBlock, cvs, x, y, SRCCOPY);
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// Black out block on screen
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PatBlt(cvs, x, y, dxBlock, dyBlock, BLACKNESS);
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// And on screen bitmap
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SelectObject(hMemoryDC, hbmpScreen);
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PatBlt(hMemoryDC, x, y, dxBlock, dyBlock, BLACKNESS);
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do
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{
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dx = WRand(5) - 2;
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dyVel = -(WRand(5) * 16);
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}
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while (dx == 0);
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fAbove = fTrue;
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fBlock = fTrue;
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}
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}
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}
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break;
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}
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return fTrue;
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}
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