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53 lines
993 B
53 lines
993 B
/**********/
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/* pref.h */
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/**********/
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#define cchNameMax 32
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typedef struct
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{
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WORD wGameType;
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INT Mines;
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INT Height;
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INT Width;
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INT xWindow;
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INT yWindow;
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INT fSound;
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BOOL fMark;
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BOOL fTick;
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BOOL fMenu;
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BOOL fColor;
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INT rgTime[3];
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TCHAR szBegin[cchNameMax];
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TCHAR szInter[cchNameMax];
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TCHAR szExpert[cchNameMax];
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} PREF;
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#define iszPrefGame 0
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#define iszPrefMines 1
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#define iszPrefHeight 2
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#define iszPrefWidth 3
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#define iszPrefxWindow 4
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#define iszPrefyWindow 5
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#define iszPrefSound 6
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#define iszPrefMark 7
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#define iszPrefMenu 8
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#define iszPrefTick 9
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#define iszPrefColor 10
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#define iszPrefBeginTime 11
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#define iszPrefBeginName 12
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#define iszPrefInterTime 13
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#define iszPrefInterName 14
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#define iszPrefExpertTime 15
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#define iszPrefExpertName 16
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#define iszPrefAlreadyPlayed 17
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#define iszPrefMax 18
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VOID ReadPreferences(VOID);
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VOID WritePreferences(VOID);
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INT ReadInt(INT, INT, INT, INT);
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VOID ReadSz(INT, TCHAR FAR *);
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